Defile on blastbones needs a rework.

  • OtarTheMad
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    iCaliban wrote: »
    OtarTheMad wrote: »
    Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.

    You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.

    All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.

    Agreed.

    I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.

    Defile on a damage skill with 100% uptime does not have counters. Blastbones can cost as little as 1k stam. Purge is a losing game against it, and the aoe is not dodgeable in most instances.
    Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.

    You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.

    All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.

    Yea. Im not crying about anything.

    Devs literally nerfed every single source of major defile in game because it was too strong. Then attach 100% uptime to a high damage skill? Doesnt take a genius to figure out something is wrong there

    And yet the meta, even with this, is still about being tanky and healing. I am going to guess that Blastbones will get nerfed in the chapter, probably like others said with cost increase and damage decrease along with secondary effect changes. But honestly I have done a good amount of BGs so far and Stamcros are the least of my worries, stamplars hit like a truck.
  • Commandment
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    iCaliban wrote: »
    OtarTheMad wrote: »
    Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.

    You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.

    All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.

    Agreed.

    I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.

    Defile on a damage skill with 100% uptime does not have counters. Blastbones can cost as little as 1k stam. Purge is a losing game against it, and the aoe is not dodgeable in most instances.
    Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.

    You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.

    All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.

    Yea. Im not crying about anything.

    Devs literally nerfed every single source of major defile in game because it was too strong. Then attach 100% uptime to a high damage skill? Doesnt take a genius to figure out something is wrong there

    Thats the class specialty, takes buttons press+ 2.5 for it to come out the ground + 1-2 seconds to reach the enemy. what 100% up time are you talking about? They can also be cc'd.

    Makes no difference if your fighting a sweaty magtemplar who spams 1 button lol
  • MaxJrFTW
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    MaxJrFTW wrote: »
    MaxJrFTW wrote: »
    You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!

    And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.

    General healing is general healing. This applies to Vigor and Reg and the rest of the healing class abilities. If we consider this chain in the same way, after increasing the healing, the Mending buff and Vitality buff also became stronger. I think the DoT patch was related to healing testing.


    Stamcros have the best self healing in the game and 100% on uptime on major defile. Stop excusing your need for a crutch.

    Stop trying to impose their vision. I didn't even try to play this patch in pvp. How could you have any idea of my needs? In General, you have indicated your type of cause-and-effect relationship, it is called Stamcro has good self healing. I don't think we should continue the discussion after your answer. So as you ignored raising productivity such buffs as Mending and Vitality and responded as you need.

    If you haven't done any pvp in this patch, it means you don't know what you're talking about and should stay out of this discussion.

    "Oh, i haven't experienced this yet, but i'm going to give my opinion about it anyways."

    What a champ!
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • OrderoftheDarkness
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    MaxJrFTW wrote: »
    MaxJrFTW wrote: »
    MaxJrFTW wrote: »
    You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!

    And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.

    General healing is general healing. This applies to Vigor and Reg and the rest of the healing class abilities. If we consider this chain in the same way, after increasing the healing, the Mending buff and Vitality buff also became stronger. I think the DoT patch was related to healing testing.


    Stamcros have the best self healing in the game and 100% on uptime on major defile. Stop excusing your need for a crutch.

    Stop trying to impose their vision. I didn't even try to play this patch in pvp. How could you have any idea of my needs? In General, you have indicated your type of cause-and-effect relationship, it is called Stamcro has good self healing. I don't think we should continue the discussion after your answer. So as you ignored raising productivity such buffs as Mending and Vitality and responded as you need.

    If you haven't done any pvp in this patch, it means you don't know what you're talking about and should stay out of this discussion.

    "Oh, i haven't experienced this yet, but i'm going to give my opinion about it anyways."

    What a champ!

    I had enough PTS time to check what it would look like. Again, you try to impose your opinion and pretend that you understand this issue. It doesn't change that you continue to ignore the issue of healing and the performance of buffs Vitality and Mending. Devs thought it all out when they increased healing. The current healing is based on the fact that you can resist Defile. As for Stamcro counters, Templar is its main counter and helps itself and others resist. Judging by the fact that TS agrees with you and also does not know the circumstances of my tests, who will take his topic seriously. It is possible that your arrogance has no limit, and I like a fool crucify and answer, although you just omit important details when answering when you need it.
    One thing they could do is to remove defile and give major fracture instead, mag could get major breach, even though shalks already do that. Minor main could also be an option.

    Also necro don't have access to major sorcery/brutality, so they could add something like "upon activation you get major brutality (major sorcery for mag morph) for x seconds".

    Major Fracture can be presented as a solution, but Necro already has an Unnerving Boneyard. Most likely, Stamcro will not use a spell based on magica. It also doesn't have its own buffs except for Major Protection. So it's normal that Stamcro has access to Defile. I wouldn't want all the characters to be the same.

    P. S. I'll leave this here so that you can at least try to correctly indicate assumptions about my needs. Here is my comment from the topic tangent NB.

    I'd like to see the redesigned lifesteel mechanics. I think lifesteel should ignore the % resists on which it heals. This is vampirism(I'm not talking about vampires) it should have a different damage structure at the very beginning. After that, devs can add a new buff Major Lifesteel and first make this buff an identity for NB. I think it would help a lot for Stamblade and for Magblade. With their type of explosions and their types of Windows, they could continue to create pressure by healing from the blows, a new chain of explosions would be laid for the entire class. Tank guys should go on the defensive, and heal, but this should not be a problem NB he should continue to create pressure by playing his game, not the game of tanks. I also want to add that the lifesteel theme is suitable for NB in General.

    I don't think this will mess up gank builds, on the contrary, it may have the potential to create new builds that are not only based on gank. It can also help create new styles.
    Edited by OrderoftheDarkness on February 27, 2020 5:59AM
  • Juhasow
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    Necro in general needs a rework.
  • Juhasow
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    The problem isn't even defile itself. it's the ability it's tied into. Cheap , high damage delayed burst skill which now is also realible in use. High burts damage abilities should not have strong buffs/debuffs applied to them especially when they're very reliable in use.
  • Juhasow
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    Quoted post has been removed.]

    In this update bomber leap is basically instant after fixes it recived. It takes like 0,5 sec for skeleton to reach the target from any distance. You basically click the ability then the animation of summoning happens , bomber is spawning and then immidiately jumps onto target. That is also an issue for magicka morph because whole design of "the more seconds it runs the harder it hits" is pointless now when bomber is reaching enemy always so quickly without running to it. And yes because of that You can keep close to 100% uptime on major defile as stamnecro. And that is OP's main point. That with current improvements bomber got , effectiveness of stamnecro went up when it was already very high.
    Edited by ZOS_GregoryV on February 27, 2020 8:55PM
  • OrderoftheDarkness
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    Juhasow wrote: »
    Quoted post has been removed.

    In this update bomber leap is basically instant after fixes it recived. It takes like 0,5 sec for skeleton to reach the target from any distance. You basically click the ability then the animation of summoning happens , bomber is spawning and then immidiately jumps onto target. That is also an issue for magicka morph because whole design of "the more seconds it runs the harder it hits" is pointless now when bomber is reaching enemy always so quickly without running to it. And yes because of that You can keep close to 100% uptime on major defile as stamnecro. And that is OP's main point. That with current improvements bomber got , effectiveness of stamnecro went up when it was already very high.

    In fact, it takes about 1 second, but I do not argue, 100% uptime can be harmful to the game.
    Edited by ZOS_GregoryV on February 27, 2020 8:56PM
  • Commandment
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    Juhasow wrote: »
    Quoted post has been removed.

    In this update bomber leap is basically instant after fixes it recived. It takes like 0,5 sec for skeleton to reach the target from any distance. You basically click the ability then the animation of summoning happens , bomber is spawning and then immidiately jumps onto target. That is also an issue for magicka morph because whole design of "the more seconds it runs the harder it hits" is pointless now when bomber is reaching enemy always so quickly without running to it. And yes because of that You can keep close to 100% uptime on major defile as stamnecro. And that is OP's main point. That with current improvements bomber got , effectiveness of stamnecro went up when it was already very high.

    Actually he does still stand around sometimes, even have pathing issues when he can't see the target, staring at nothing, but atleast he does jumps when he has full sight, can take a extra 2 seconds. Not only that, you can't recast the ability again to resummon him, you have to wait for the whole animation to come out, and finish exploding.

    So technically it's 2.5 cast, 1-1.5sec waiting, Jumps .5 secs. Then to re apply you have to rinse and repeat with another 2.5 sec delay. So there is a big opening.

    Anyways it's necromancers only niche. So what if they get a 4 sec major defile? You have a guy who can biting jab you to death in under that same 4 secs.
    Edited by ZOS_GregoryV on February 27, 2020 8:57PM
  • juhislihis19
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    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
  • OtarTheMad
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    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..

    Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)

    They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.
  • olsborg
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    Whats funny is, lets take nbs Incap as example, sure incap needed a nerf from its original form, but they removed the stun, the defile, increased the cost and gave it a cast time. The necromancers was made and ...well yea this:
    iCaliban wrote: »
    Devs literally nerfed every single source of major defile in game because it was too strong. Then attach 100% uptime to a high damage skill? Doesnt take a genius to figure out something is wrong there


    PC EU
    PvP only
  • Mojomonkeyman
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    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..

    Agree with this guy - but please let's not forget that there's a magicka version of the class, too. Magicka needed desperately and deserved reliable blastbones. Making targeting worse again can't be the solution, much better things have been suggested on PTS forum already.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Juhasow
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    OtarTheMad wrote: »
    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..

    Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)

    They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.

    It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.
  • wheem_ESO
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    Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.

    You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.

    All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
    It's one of the >>>***STAMINA***<<< Necromancer's "main moves," even though they wouldn't need it in order to remain viable. Try playing Magicka Necromancer for a bit; without the Harmony gimmick it's still terrible in comparison to virtually everything else.

    It gets old reading post after post after post from people who seem to have basically forgotten that Magicka Necromancer even exists. And before anyone brings it up - yes, I'm well aware that there are 2-3 Magicka Necromancers that do OK in PC-NA Battlegrounds (and probably a handful in Cyrodiil as well), but they're all playing the same 1-trick-pony gimmick build. I don't think all that many people really want to play such a build (as evidenced by the fact that so few people are actually doing it), and I know I certainly don't. I'd like to have some "normal" builds that are viable and competitive with other good players, but I don't think any such things exists for Magicka Necromancer right now.

    If you want to be a "Necromancer" that runs around in heavy armor swinging a 2h sword/mace/axe, on the other hand, then I guess the world's your oyster. You get all the worthwhile class abilities (except for 2 that are mostly for healing other people), as well as a vastly superior generic toolkit.
    iCaliban wrote: »
    OtarTheMad wrote: »
    Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.

    You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.

    All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.

    Agreed.

    I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.

    Defile on a damage skill with 100% uptime does not have counters. Blastbones can cost as little as 1k stam. Purge is a losing game against it, and the aoe is not dodgeable in most instances.
    Blastbones is actually dodgeable if it targets you, even though it shouldn't be as an AOE. Just another defensive perk that Stamina gets and Magicka doesn't (at least not realistically in no-CP).
  • OtarTheMad
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    Juhasow wrote: »
    OtarTheMad wrote: »
    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..

    Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)

    They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.

    It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.

    It is advertised in the store when you look at Greymoor, it says:
    Explore the island of Vvardenfell, harness nature-based magic as the Warden class, and more! Includes instant access to Morrowind Chapter and Collector's Edition digital items.
    and same goes for Elsweyr:
    Save the Khajiit of Elsweyr from a rage of Dragons and wield the powerful Necromancer class. Includes instant access to Elsweyr Chapter and Collector's Edition digital items.
    Also when I bought a second account, after Summerset... around the time of Murkmire, I got Warden for free.

    The fact is, imo, Defile has counters but players won't use them cause they are "niche" (literally what someone told me). I do think Blastbones will get nerfed by years end in typical ZOS style. I just hope with the changes they don't break BB again. I like that mine works.
  • Juhasow
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    OtarTheMad wrote: »
    Juhasow wrote: »
    OtarTheMad wrote: »
    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..

    Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)

    They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.

    It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.

    It is advertised in the store when you look at Greymoor, it says:
    Explore the island of Vvardenfell, harness nature-based magic as the Warden class, and more! Includes instant access to Morrowind Chapter and Collector's Edition digital items.
    and same goes for Elsweyr:
    Save the Khajiit of Elsweyr from a rage of Dragons and wield the powerful Necromancer class. Includes instant access to Elsweyr Chapter and Collector's Edition digital items.
    Also when I bought a second account, after Summerset... around the time of Murkmire, I got Warden for free.

    The fact is, imo, Defile has counters but players won't use them cause they are "niche" (literally what someone told me). I do think Blastbones will get nerfed by years end in typical ZOS style. I just hope with the changes they don't break BB again. I like that mine works.

    That Greymor version You're talking about is extended version that costs extra money and is like 30$ more expensive then base Greymore upgrade so no You're not getting warden or necro for free. You need to pay extra money. Same goes for Elsweyr. And Morrowind is now free only for people who bought the game after certain date , everyone else still needs to pay additional money or crowns for warden class or for extended version of the game. It's far from truly free. Same will be with necro. And it's still like 3+ months away from that so no necro won't be "free class". Word "free" have very specific context here.

    Like I said in my previous post defile itself is not an issue. The ability it's tied into is. And because of that it really makes all
    the counters lackluster because they're either too expensive , too unpractical or simply useless against stamcro. Fact that someone called some of them niche is not strong argument.
  • iCaliban
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    Juhasow wrote: »
    OtarTheMad wrote: »
    Juhasow wrote: »
    OtarTheMad wrote: »
    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..

    Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)

    They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.

    It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.

    It is advertised in the store when you look at Greymoor, it says:
    Explore the island of Vvardenfell, harness nature-based magic as the Warden class, and more! Includes instant access to Morrowind Chapter and Collector's Edition digital items.
    and same goes for Elsweyr:
    Save the Khajiit of Elsweyr from a rage of Dragons and wield the powerful Necromancer class. Includes instant access to Elsweyr Chapter and Collector's Edition digital items.
    Also when I bought a second account, after Summerset... around the time of Murkmire, I got Warden for free.

    The fact is, imo, Defile has counters but players won't use them cause they are "niche" (literally what someone told me). I do think Blastbones will get nerfed by years end in typical ZOS style. I just hope with the changes they don't break BB again. I like that mine works.

    That Greymor version You're talking about is extended version that costs extra money and is like 30$ more expensive then base Greymore upgrade so no You're not getting warden or necro for free. You need to pay extra money. Same goes for Elsweyr. And Morrowind is now free only for people who bought the game after certain date , everyone else still needs to pay additional money or crowns for warden class or for extended version of the game. It's far from truly free. Same will be with necro. And it's still like 3+ months away from that so no necro won't be "free class". Word "free" have very specific context here.

    Like I said in my previous post defile itself is not an issue. The ability it's tied into is. And because of that it really makes all
    the counters lackluster because they're either too expensive , too unpractical or simply useless against stamcro. Fact that someone called some of them niche is not strong argument.

    The math is simple. Blast bones costs 1-2k. Purge costs upwards of 4k. On top of doing damage, sustaining that amount of resource deficit is not possible.

    Stam players have no realistic access to purge either.
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Juhasow wrote: »
    OtarTheMad wrote: »
    Juhasow wrote: »
    OtarTheMad wrote: »
    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..

    Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)

    They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.

    It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.

    It is advertised in the store when you look at Greymoor, it says:
    Explore the island of Vvardenfell, harness nature-based magic as the Warden class, and more! Includes instant access to Morrowind Chapter and Collector's Edition digital items.
    and same goes for Elsweyr:
    Save the Khajiit of Elsweyr from a rage of Dragons and wield the powerful Necromancer class. Includes instant access to Elsweyr Chapter and Collector's Edition digital items.
    Also when I bought a second account, after Summerset... around the time of Murkmire, I got Warden for free.

    The fact is, imo, Defile has counters but players won't use them cause they are "niche" (literally what someone told me). I do think Blastbones will get nerfed by years end in typical ZOS style. I just hope with the changes they don't break BB again. I like that mine works.

    That Greymor version You're talking about is extended version that costs extra money and is like 30$ more expensive then base Greymore upgrade so no You're not getting warden or necro for free. You need to pay extra money. Same goes for Elsweyr. And Morrowind is now free only for people who bought the game after certain date , everyone else still needs to pay additional money or crowns for warden class or for extended version of the game. It's far from truly free. Same will be with necro. And it's still like 3+ months away from that so no necro won't be "free class". Word "free" have very specific context here.

    Like I said in my previous post defile itself is not an issue. The ability it's tied into is. And because of that it really makes all
    the counters lackluster because they're either too expensive , too unpractical or simply useless against stamcro. Fact that someone called some of them niche is not strong argument.

    I wouldn't want ZOS poking around with Blastbones animation or anything but to your point knowing ZOS they will most likely increase the cost, decrease the damage and remove the secondary effect.

    As for the other thing, yes, I was mentioning the Pre-Purchase Digital Games vs the Upgrade because the upgrade implies that you already have Elsweyr, which means you already got Summerset and Vvardenfell last year. If you don't have Elsweyr already then why not just spend the extra 20 bucks and get it for free. (Standard Digital is $60 bucks, Upgrade is $40). I mean if someone wants to get just the upgrade and still not have Elsweyr that fine obviously but I guess we would kind of both be right. It depends on what version of the game you purchase. For those that buy the Digital Game... it'll be "free" (along with all other past chapters). For those that don't, you'll have to buy it in the crown store. However, with that being said why would you wait for it to hit the crown store? Just get the whole zone and the class and all that came with Elsweyr for like $20 more bucks.

    I only say it's free because it's not really advertised. Heck, I just had a co-worker who loves Skyrim pre-purchase Greymoor, he wants to see Solitude again, and he had no idea his version that he bought also comes with Warden and Necro.
    Edited by OtarTheMad on February 27, 2020 4:57PM
  • ZOS_GregoryV
    Greetings all,

    After removing a few posts, we would like to just remind everyone that all posts should be kept civil and constructive.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    OtarTheMad wrote: »
    iCaliban wrote: »
    OtarTheMad wrote: »
    Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.

    You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.

    All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.

    Agreed.

    I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.

    Defile on a damage skill with 100% uptime does not have counters. Blastbones can cost as little as 1k stam. Purge is a losing game against it, and the aoe is not dodgeable in most instances.
    Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.

    You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.

    All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.

    Yea. Im not crying about anything.

    Devs literally nerfed every single source of major defile in game because it was too strong. Then attach 100% uptime to a high damage skill? Doesnt take a genius to figure out something is wrong there

    And yet the meta, even with this, is still about being tanky and healing. I am going to guess that Blastbones will get nerfed in the chapter, probably like others said with cost increase and damage decrease along with secondary effect changes. But honestly I have done a good amount of BGs so far and Stamcros are the least of my worries, stamplars hit like a truck.

    There is no "meta" at the current time. Cyrodil players are constantly crashing. And BGs have had mmr reset and group Queues removed, so their is no high level play in them right now.
  • ecru
    ecru
    ✭✭✭✭✭
    OtarTheMad wrote: »
    + cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
    + AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
    + AOE MAJOR Defile (really hard to come by nowadays
    + targeting fixed

    And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?

    I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..

    If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..

    Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)

    They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.

    it's every 4th gcd at around 8m+, 3rd gcd in melee.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • precambria
    precambria
    ✭✭✭✭✭
    I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.

    AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,

    There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.

    One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?
  • Thedragonlolitucker
    precambria wrote: »
    I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.

    AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,

    There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.

    One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?

    not everyone has 5k mag to purge every couple of secs
    stamnecro isnt really immobile due to it being a stam spec
    they have really good burst on par with dk and stamplar
    and no one gets outright instantly oneshotted if they know what they're doing
    100 percent uptime is allowed tho for necro but its too much to have for incap kek
  • OrderoftheDarkness
    OrderoftheDarkness
    ✭✭✭
    precambria wrote: »
    I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.

    AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,

    There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.

    One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?

    Yea, the healing is so great that many DK simply refuse to use mending and consider it a waste of space on the bar.
    Edited by OrderoftheDarkness on February 28, 2020 9:05AM
  • ecru
    ecru
    ✭✭✭✭✭
    precambria wrote: »
    I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.

    AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,

    There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.

    One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?

    i have never once experienced these harmony "deleting 3-4 players at a time" builds. who is dying to these builds? the same players who would get 1vX'd by a stamdk in heavy using only dizzy and leap? i've ran into these necros who try for hours to set up this harmony burst, but even if i get really lazy and get caught, it's still so channeled and so obvious that you have to be asleep to actually die to this setup. maybe it's more effective in BGs where a necro might sneak in a boneyard or something from behind?
    Gryphon Heart
    Godslayer
    Dawnbringer
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    ecru wrote: »
    precambria wrote: »
    I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.

    AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,

    There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.

    One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?

    i have never once experienced these harmony "deleting 3-4 players at a time" builds. who is dying to these builds? the same players who would get 1vX'd by a stamdk in heavy using only dizzy and leap? i've ran into these necros who try for hours to set up this harmony burst, but even if i get really lazy and get caught, it's still so channeled and so obvious that you have to be asleep to actually die to this setup. maybe it's more effective in BGs where a necro might sneak in a boneyard or something from behind?

    Good players have ways of working around harmony bombs. Especially in bgs.

    For example: fighting inside a graveyard until someone engages you in it. Dropping a totem and graveyard together. Etc. Synergies arent tied to the gcd so its actually quite easy to land harmony bombs with necro.

    At least in bgs
  • OrderoftheDarkness
    OrderoftheDarkness
    ✭✭✭
    precambria wrote: »
    I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.

    AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,

    There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.

    One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?

    not everyone has 5k mag to purge every couple of secs
    stamnecro isnt really immobile due to it being a stam spec
    they have really good burst on par with dk and stamplar
    and no one gets outright instantly oneshotted if they know what they're doing
    100 percent uptime is allowed tho for necro but its too much to have for incap kek

    I agree Stamcro has a good burst, but it can't be equal to StamDK and Stamplar. Because StamDK has +10%WD, when WD starts crawling above 6k+ it equals 600WD+, which in turn is equivalent to a good set. Stamplar kit also has a Balanced Warrior and Piercing Spear. People who write that they run about 8k WD on Stamcro most likely they exaggerate, it's either CP zergs or CP smallscale.
    Edited by OrderoftheDarkness on February 29, 2020 8:03AM
  • Thedragonlolitucker
    precambria wrote: »
    I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.

    AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,

    There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.

    One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?

    not everyone has 5k mag to purge every couple of secs
    stamnecro isnt really immobile due to it being a stam spec
    they have really good burst on par with dk and stamplar
    and no one gets outright instantly oneshotted if they know what they're doing
    100 percent uptime is allowed tho for necro but its too much to have for incap kek

    I agree Stamcro has a good burst, but it can't be equal to StamDK and Stamplar. Because StamDK has +10%WD, when WD starts crawling above 6k+ it equals 600WD+, which in turn is equivalent to a good set. Stamplar kit also has a Balanced Warrior and Piercing Spear. People who write that they run about 8k WD on Stamcro most likely they exaggerate, it's either CP zergs or CP smallscale.

    yeah necro also has a purge that basically costs nothing, free percent mitigation, free 200 stam recov, bonus execute crit , penetration, 15 percent dot reduc, crit healing chance and minor mending plus 100 percent upitime on defile
  • OrderoftheDarkness
    OrderoftheDarkness
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    precambria wrote: »
    I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.

    AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,

    There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.

    One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?

    not everyone has 5k mag to purge every couple of secs
    stamnecro isnt really immobile due to it being a stam spec
    they have really good burst on par with dk and stamplar
    and no one gets outright instantly oneshotted if they know what they're doing
    100 percent uptime is allowed tho for necro but its too much to have for incap kek

    I agree Stamcro has a good burst, but it can't be equal to StamDK and Stamplar. Because StamDK has +10%WD, when WD starts crawling above 6k+ it equals 600WD+, which in turn is equivalent to a good set. Stamplar kit also has a Balanced Warrior and Piercing Spear. People who write that they run about 8k WD on Stamcro most likely they exaggerate, it's either CP zergs or CP smallscale.

    yeah necro also has a purge that basically costs nothing, free percent mitigation, free 200 stam recov, bonus execute crit , penetration, 15 percent dot reduc, crit healing chance and minor mending plus 100 percent upitime on defile

    I agree, but for a Stamcro that relies on hot, you don't need a purge. Why deprive yourself of the ability to use "minor mending"? 15 percent dot reduce is a good passive, it also works in conjunction with" minor mending " and can help you avoid using CP thick skinned. Most likely, you will already be torn by a good player on Stamcro, when bonus execute crit starts working.
    Stamcro creates pressure by relying on AoE Defile, as in the case of Stam DK which creates pressure by relying on AoE Major Fracture with 100% uptime. I'm not trying to compare these debuffs, I think the classes should be different. Understand that if you remove Defile there will be no way back and Stamcro will become just a wrapper and most likely we will never see changes on other classes.
    P. S. I think it's a great idea to let one class manage defile in battles. I hope other classes will get the same love, but this requires an extension of the mechanics, new buffs and debuffs.
    Edited by OrderoftheDarkness on February 29, 2020 10:16AM
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