OtarTheMad wrote: »Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Agreed.
I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.
Defile on a damage skill with 100% uptime does not have counters. Blastbones can cost as little as 1k stam. Purge is a losing game against it, and the aoe is not dodgeable in most instances.Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Yea. Im not crying about anything.
Devs literally nerfed every single source of major defile in game because it was too strong. Then attach 100% uptime to a high damage skill? Doesnt take a genius to figure out something is wrong there
OtarTheMad wrote: »Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Agreed.
I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.
Defile on a damage skill with 100% uptime does not have counters. Blastbones can cost as little as 1k stam. Purge is a losing game against it, and the aoe is not dodgeable in most instances.Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Yea. Im not crying about anything.
Devs literally nerfed every single source of major defile in game because it was too strong. Then attach 100% uptime to a high damage skill? Doesnt take a genius to figure out something is wrong there
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!
And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.
General healing is general healing. This applies to Vigor and Reg and the rest of the healing class abilities. If we consider this chain in the same way, after increasing the healing, the Mending buff and Vitality buff also became stronger. I think the DoT patch was related to healing testing.
Stamcros have the best self healing in the game and 100% on uptime on major defile. Stop excusing your need for a crutch.
Stop trying to impose their vision. I didn't even try to play this patch in pvp. How could you have any idea of my needs? In General, you have indicated your type of cause-and-effect relationship, it is called Stamcro has good self healing. I don't think we should continue the discussion after your answer. So as you ignored raising productivity such buffs as Mending and Vitality and responded as you need.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!
And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.
General healing is general healing. This applies to Vigor and Reg and the rest of the healing class abilities. If we consider this chain in the same way, after increasing the healing, the Mending buff and Vitality buff also became stronger. I think the DoT patch was related to healing testing.
Stamcros have the best self healing in the game and 100% on uptime on major defile. Stop excusing your need for a crutch.
Stop trying to impose their vision. I didn't even try to play this patch in pvp. How could you have any idea of my needs? In General, you have indicated your type of cause-and-effect relationship, it is called Stamcro has good self healing. I don't think we should continue the discussion after your answer. So as you ignored raising productivity such buffs as Mending and Vitality and responded as you need.
If you haven't done any pvp in this patch, it means you don't know what you're talking about and should stay out of this discussion.
"Oh, i haven't experienced this yet, but i'm going to give my opinion about it anyways."
What a champ!
Freakin_Hytte wrote: »One thing they could do is to remove defile and give major fracture instead, mag could get major breach, even though shalks already do that. Minor main could also be an option.
Also necro don't have access to major sorcery/brutality, so they could add something like "upon activation you get major brutality (major sorcery for mag morph) for x seconds".
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In this update bomber leap is basically instant after fixes it recived. It takes like 0,5 sec for skeleton to reach the target from any distance. You basically click the ability then the animation of summoning happens , bomber is spawning and then immidiately jumps onto target. That is also an issue for magicka morph because whole design of "the more seconds it runs the harder it hits" is pointless now when bomber is reaching enemy always so quickly without running to it. And yes because of that You can keep close to 100% uptime on major defile as stamnecro. And that is OP's main point. That with current improvements bomber got , effectiveness of stamnecro went up when it was already very high.
Quoted post has been removed.
In this update bomber leap is basically instant after fixes it recived. It takes like 0,5 sec for skeleton to reach the target from any distance. You basically click the ability then the animation of summoning happens , bomber is spawning and then immidiately jumps onto target. That is also an issue for magicka morph because whole design of "the more seconds it runs the harder it hits" is pointless now when bomber is reaching enemy always so quickly without running to it. And yes because of that You can keep close to 100% uptime on major defile as stamnecro. And that is OP's main point. That with current improvements bomber got , effectiveness of stamnecro went up when it was already very high.
juhislihis19 wrote: »+ cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
+ AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
+ AOE MAJOR Defile (really hard to come by nowadays
+ targeting fixed
And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?
I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..
If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
Devs literally nerfed every single source of major defile in game because it was too strong. Then attach 100% uptime to a high damage skill? Doesnt take a genius to figure out something is wrong there
juhislihis19 wrote: »+ cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
+ AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
+ AOE MAJOR Defile (really hard to come by nowadays
+ targeting fixed
And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?
I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..
If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
OtarTheMad wrote: »juhislihis19 wrote: »+ cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
+ AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
+ AOE MAJOR Defile (really hard to come by nowadays
+ targeting fixed
And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?
I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..
If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)
They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.
It's one of the >>>***STAMINA***<<< Necromancer's "main moves," even though they wouldn't need it in order to remain viable. Try playing Magicka Necromancer for a bit; without the Harmony gimmick it's still terrible in comparison to virtually everything else.Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Blastbones is actually dodgeable if it targets you, even though it shouldn't be as an AOE. Just another defensive perk that Stamina gets and Magicka doesn't (at least not realistically in no-CP).OtarTheMad wrote: »Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Agreed.
I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.
Defile on a damage skill with 100% uptime does not have counters. Blastbones can cost as little as 1k stam. Purge is a losing game against it, and the aoe is not dodgeable in most instances.
OtarTheMad wrote: »juhislihis19 wrote: »+ cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
+ AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
+ AOE MAJOR Defile (really hard to come by nowadays
+ targeting fixed
And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?
I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..
If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)
They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.
It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.
and same goes for Elsweyr:Explore the island of Vvardenfell, harness nature-based magic as the Warden class, and more! Includes instant access to Morrowind Chapter and Collector's Edition digital items.
Also when I bought a second account, after Summerset... around the time of Murkmire, I got Warden for free.Save the Khajiit of Elsweyr from a rage of Dragons and wield the powerful Necromancer class. Includes instant access to Elsweyr Chapter and Collector's Edition digital items.
OtarTheMad wrote: »OtarTheMad wrote: »juhislihis19 wrote: »+ cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
+ AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
+ AOE MAJOR Defile (really hard to come by nowadays
+ targeting fixed
And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?
I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..
If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)
They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.
It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.
It is advertised in the store when you look at Greymoor, it says:and same goes for Elsweyr:Explore the island of Vvardenfell, harness nature-based magic as the Warden class, and more! Includes instant access to Morrowind Chapter and Collector's Edition digital items.Also when I bought a second account, after Summerset... around the time of Murkmire, I got Warden for free.Save the Khajiit of Elsweyr from a rage of Dragons and wield the powerful Necromancer class. Includes instant access to Elsweyr Chapter and Collector's Edition digital items.
The fact is, imo, Defile has counters but players won't use them cause they are "niche" (literally what someone told me). I do think Blastbones will get nerfed by years end in typical ZOS style. I just hope with the changes they don't break BB again. I like that mine works.
OtarTheMad wrote: »OtarTheMad wrote: »juhislihis19 wrote: »+ cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
+ AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
+ AOE MAJOR Defile (really hard to come by nowadays
+ targeting fixed
And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?
I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..
If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)
They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.
It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.
It is advertised in the store when you look at Greymoor, it says:and same goes for Elsweyr:Explore the island of Vvardenfell, harness nature-based magic as the Warden class, and more! Includes instant access to Morrowind Chapter and Collector's Edition digital items.Also when I bought a second account, after Summerset... around the time of Murkmire, I got Warden for free.Save the Khajiit of Elsweyr from a rage of Dragons and wield the powerful Necromancer class. Includes instant access to Elsweyr Chapter and Collector's Edition digital items.
The fact is, imo, Defile has counters but players won't use them cause they are "niche" (literally what someone told me). I do think Blastbones will get nerfed by years end in typical ZOS style. I just hope with the changes they don't break BB again. I like that mine works.
That Greymor version You're talking about is extended version that costs extra money and is like 30$ more expensive then base Greymore upgrade so no You're not getting warden or necro for free. You need to pay extra money. Same goes for Elsweyr. And Morrowind is now free only for people who bought the game after certain date , everyone else still needs to pay additional money or crowns for warden class or for extended version of the game. It's far from truly free. Same will be with necro. And it's still like 3+ months away from that so no necro won't be "free class". Word "free" have very specific context here.
Like I said in my previous post defile itself is not an issue. The ability it's tied into is. And because of that it really makes all
the counters lackluster because they're either too expensive , too unpractical or simply useless against stamcro. Fact that someone called some of them niche is not strong argument.
OtarTheMad wrote: »OtarTheMad wrote: »juhislihis19 wrote: »+ cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
+ AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
+ AOE MAJOR Defile (really hard to come by nowadays
+ targeting fixed
And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?
I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..
If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)
They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.
It's not "easy to avoid". You need very specific circumstances to outrun it and if You're running away from it then You don't damage the necro that is casting it so You're not an issue for him. The moment You'll start fighting is the moment when it counts. if we would judge effectiveness of abilities based on the fact people can run away from them then half of abilities in the game could be called weak. Also necro won't be free. You'll most propably still have to buy it separately from crown store same as You need to buy warden if You don't have specific type of game edition purchased.
It is advertised in the store when you look at Greymoor, it says:and same goes for Elsweyr:Explore the island of Vvardenfell, harness nature-based magic as the Warden class, and more! Includes instant access to Morrowind Chapter and Collector's Edition digital items.Also when I bought a second account, after Summerset... around the time of Murkmire, I got Warden for free.Save the Khajiit of Elsweyr from a rage of Dragons and wield the powerful Necromancer class. Includes instant access to Elsweyr Chapter and Collector's Edition digital items.
The fact is, imo, Defile has counters but players won't use them cause they are "niche" (literally what someone told me). I do think Blastbones will get nerfed by years end in typical ZOS style. I just hope with the changes they don't break BB again. I like that mine works.
That Greymor version You're talking about is extended version that costs extra money and is like 30$ more expensive then base Greymore upgrade so no You're not getting warden or necro for free. You need to pay extra money. Same goes for Elsweyr. And Morrowind is now free only for people who bought the game after certain date , everyone else still needs to pay additional money or crowns for warden class or for extended version of the game. It's far from truly free. Same will be with necro. And it's still like 3+ months away from that so no necro won't be "free class". Word "free" have very specific context here.
Like I said in my previous post defile itself is not an issue. The ability it's tied into is. And because of that it really makes all
the counters lackluster because they're either too expensive , too unpractical or simply useless against stamcro. Fact that someone called some of them niche is not strong argument.
OtarTheMad wrote: »OtarTheMad wrote: »Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Agreed.
I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.
Defile on a damage skill with 100% uptime does not have counters. Blastbones can cost as little as 1k stam. Purge is a losing game against it, and the aoe is not dodgeable in most instances.Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Yea. Im not crying about anything.
Devs literally nerfed every single source of major defile in game because it was too strong. Then attach 100% uptime to a high damage skill? Doesnt take a genius to figure out something is wrong there
And yet the meta, even with this, is still about being tanky and healing. I am going to guess that Blastbones will get nerfed in the chapter, probably like others said with cost increase and damage decrease along with secondary effect changes. But honestly I have done a good amount of BGs so far and Stamcros are the least of my worries, stamplars hit like a truck.
OtarTheMad wrote: »juhislihis19 wrote: »+ cost 800 stamina with Reusable Parts and Summoner's Armor (even with NMA!)
+ AOE damage with Fury + NMA around 20k (tooltip, pretty much same as Sub Assault)
+ AOE MAJOR Defile (really hard to come by nowadays
+ targeting fixed
And anyone saying you should just kill it before it hits, don't you think it's quite unfair to use +2k stamina to kill that skeleton, which cost 800 stamina, only to be chased by another a second later?
I mean what were they thinking? Unless they want people to buy the expansion for Necro... Hmm, sounds like a situation we've been in before hmmmm..
If only some people here on the forums would've said this skill will be OP if the targeting is fixed.. someone saying such things, I don't know, like 5-6 months ago..
Look at Commandment's post above you, not chased a second later, probably around 4-5 seconds later. Also it is pretty easy to avoid. I was in a BG earlier and it was Capture the Relic, a teammate and I got the relic and were the only ones in the area besides one enemy, stamcro. Stamcro chased us a bit and used Blastbones… my teammate and I apparently out ran it cause it never hit us and like I said no one else was in the area. (everyone else was doing like a deathmatch at the other relic lol)
They don't need to sell Necro's anymore really because with this expansion coming they are free and so is Summerset and Vvardenfell.
precambria wrote: »I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.
AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,
There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.
One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?
precambria wrote: »I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.
AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,
There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.
One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?
precambria wrote: »I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.
AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,
There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.
One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?
precambria wrote: »I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.
AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,
There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.
One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?
i have never once experienced these harmony "deleting 3-4 players at a time" builds. who is dying to these builds? the same players who would get 1vX'd by a stamdk in heavy using only dizzy and leap? i've ran into these necros who try for hours to set up this harmony burst, but even if i get really lazy and get caught, it's still so channeled and so obvious that you have to be asleep to actually die to this setup. maybe it's more effective in BGs where a necro might sneak in a boneyard or something from behind?
Thedragonlolitucker wrote: »precambria wrote: »I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.
AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,
There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.
One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?
not everyone has 5k mag to purge every couple of secs
stamnecro isnt really immobile due to it being a stam spec
they have really good burst on par with dk and stamplar
and no one gets outright instantly oneshotted if they know what they're doing
100 percent uptime is allowed tho for necro but its too much to have for incap kek
OrderoftheDarkness wrote: »Thedragonlolitucker wrote: »precambria wrote: »I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.
AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,
There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.
One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?
not everyone has 5k mag to purge every couple of secs
stamnecro isnt really immobile due to it being a stam spec
they have really good burst on par with dk and stamplar
and no one gets outright instantly oneshotted if they know what they're doing
100 percent uptime is allowed tho for necro but its too much to have for incap kek
I agree Stamcro has a good burst, but it can't be equal to StamDK and Stamplar. Because StamDK has +10%WD, when WD starts crawling above 6k+ it equals 600WD+, which in turn is equivalent to a good set. Stamplar kit also has a Balanced Warrior and Piercing Spear. People who write that they run about 8k WD on Stamcro most likely they exaggerate, it's either CP zergs or CP smallscale.
Thedragonlolitucker wrote: »OrderoftheDarkness wrote: »Thedragonlolitucker wrote: »precambria wrote: »I mean I have to agree it's pretty strong, prior to this patch breaking the game it was useful for killing stamina players. That being said it is no more over tuned than matriarch heals, 7-8k frags that can chain into each other, northern storm destroying everything in it's path, Jabs that kill you outright, Dunk execute that kills you outright, every class seems to have something more off the chain than major defile which wardens have and previously could apply with way more ease than a necro ever could.
AS long as harmony graves is basically deleting 3-4 players at a time with such a high degree of regularity I don't see how stambone is a real problem, you can cleanse defile, defile does not stop you from still heal spamming it barely slows down full healers in anything other than group play (which is gone), the damage it does is in no way over tuned compared to what every other class has at it's disposal, necro is IMMOBILE as all hell making it super easy to avoid being constantly defiled if that is your priority they don't even have a class CC aside from the one you have to intentionally walk into,
There are TONs of counter play options for fighting a immobile stam toon with the least burst of any of them, just not wanting to deal with there being defile is not a good reason for it to be changed, you can literally just walk away from it and stop 3 shotting people while it clears if you so choose. Necro ULT , major vuln can be cleansed it is extremely easy to miss or just avoid the damage it's >an ult< it requires followup or combo to be useful, see grouping is gone now.
One shotting needs to be gone before we get back to a point of addressing major buffs and debuffs imo, using stambone it feels good but it feels way way less powerful than even just subassault with fracture in a burst oriented state of PvP, it slows sorcs down *slightly* because they don't have a cleanse but lets be honest that 30% should be cut off their heal anyway, it allows you to actually kill other stam toons who's only heals are vigor rally which is a good thing no?
not everyone has 5k mag to purge every couple of secs
stamnecro isnt really immobile due to it being a stam spec
they have really good burst on par with dk and stamplar
and no one gets outright instantly oneshotted if they know what they're doing
100 percent uptime is allowed tho for necro but its too much to have for incap kek
I agree Stamcro has a good burst, but it can't be equal to StamDK and Stamplar. Because StamDK has +10%WD, when WD starts crawling above 6k+ it equals 600WD+, which in turn is equivalent to a good set. Stamplar kit also has a Balanced Warrior and Piercing Spear. People who write that they run about 8k WD on Stamcro most likely they exaggerate, it's either CP zergs or CP smallscale.
yeah necro also has a purge that basically costs nothing, free percent mitigation, free 200 stam recov, bonus execute crit , penetration, 15 percent dot reduc, crit healing chance and minor mending plus 100 percent upitime on defile