Some of us have been saying this for a while, but ZOS seemingly ignored the PTS forums. The Magicka morph's secondary effect is mostly worthless now, while the Stamina one is very much overpowered (especially since Stam can also stack Minor Defile on top of it). Stamina builds also have better ways of keeping targets within their Colossus Ultimate, especially after the evisceration of Vamp Drain, as well as a (much) better offensive toolkit in general.
As for exactly what the Major Defile should be changed to...I dunno. I'm still of the opinion that Stamina should never have been given so many morphs of class abilities to begin with, given how the game was supposedly balanced up to that point; Stam getting broad access to many good "generic" skills and a handful of class-specific ones, with Magicka being the opposite. But with Necromancer, Stamina builds basically have the best morphs of all the worthwhile skills, except for Resistant Flesh and Renewing Undeath.
Some of us have been saying this for a while, but ZOS seemingly ignored the PTS forums. The Magicka morph's secondary effect is mostly worthless now, while the Stamina one is very much overpowered (especially since Stam can also stack Minor Defile on top of it). Stamina builds also have better ways of keeping targets within their Colossus Ultimate, especially after the evisceration of Vamp Drain, as well as a (much) better offensive toolkit in general.
As for exactly what the Major Defile should be changed to...I dunno. I'm still of the opinion that Stamina should never have been given so many morphs of class abilities to begin with, given how the game was supposedly balanced up to that point; Stam getting broad access to many good "generic" skills and a handful of class-specific ones, with Magicka being the opposite. But with Necromancer, Stamina builds basically have the best morphs of all the worthwhile skills, except for Resistant Flesh and Renewing Undeath.
Some of us have been saying this for a while, but ZOS seemingly ignored the PTS forums. The Magicka morph's secondary effect is mostly worthless now, while the Stamina one is very much overpowered (especially since Stam can also stack Minor Defile on top of it). Stamina builds also have better ways of keeping targets within their Colossus Ultimate, especially after the evisceration of Vamp Drain, as well as a (much) better offensive toolkit in general.
As for exactly what the Major Defile should be changed to...I dunno. I'm still of the opinion that Stamina should never have been given so many morphs of class abilities to begin with, given how the game was supposedly balanced up to that point; Stam getting broad access to many good "generic" skills and a handful of class-specific ones, with Magicka being the opposite. But with Necromancer, Stamina builds basically have the best morphs of all the worthwhile skills, except for Resistant Flesh and Renewing Undeath.
The magicka morph also lost 10% crit (major prophecy no longer increases it's crit chance), so it was essentially nerfed twice. I reported it the second day of PTS, and reported it in game on PTS, so yeah I don't think they're paying attention at all.
But yeah 100% uptime on Major Defile for like 1000 stam is hilariously broken, so I guess it's time to roll a stamcro?
I'm still of the opinion that Stamina should never have been given so many morphs of class abilities to begin with, given how the game was supposedly balanced up to that point; Stam getting broad access to many good "generic" skills and a handful of class-specific ones, with Magicka being the opposite. But with Necromancer, Stamina builds basically have the best morphs of all the worthwhile skills, except for Resistant Flesh and Renewing Undeath.
@Moonshadow66 in no cp it isnt possible to burst down blast bones that reliably unless you are in a 1 on 1 with a very strong offensive build. And even if you do, they will simply resummon.
Major evasion is mostly limited to stam toons. Cleanse is class limited (you arent winning a purge fight against a 1k cost skill)
The defile being attached to a skill with upwards of 14k tooltip is the problem. The moment it hits you, you are immediately thrown heavily on to the back foot. On top of that, it doesnt have the range limitations of most stam skills. BB is leaping from 28 meters away
@Moonshadow66 in no cp it isnt possible to burst down blast bones that reliably unless you are in a 1 on 1 with a very strong offensive build. And even if you do, they will simply resummon.
Major evasion is mostly limited to stam toons. Cleanse is class limited (you arent winning a purge fight against a 1k cost skill)
The defile being attached to a skill with upwards of 14k tooltip is the problem. The moment it hits you, you are immediately thrown heavily on to the back foot. On top of that, it doesnt have the range limitations of most stam skills. BB is leaping from 28 meters away
14k? i put together a stamcro in the build calculator with new moon/ww hide and i'm looking at a 20k blastbones tooltip right now, as nord.
OrderoftheDarkness wrote: »You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!
OrderoftheDarkness wrote: »You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!
And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.
I think a more balanced approach would be to cut the defile duration down to 3 seconds. This way when you stun it you'll have some breathing room and if you ignore it then you deserve to be defiled 100% of the time
That may work out sorta-kinda OK for 1v1, but what about BGs or group fights in Cyrodiil, where there are multiple Stamina Necromancers (and there frequently will be) throwing around their Blastbones? Even if there's only 1, having 3 seconds on the Major Defile debuff still leads to virtually 100% uptime if you don't LOS, kill (from range), or CC every Blastbones. The "assembly time" is only 2.5 seconds, after all, and the debuff still applies if you block the explosion.I think a more balanced approach would be to cut the defile duration down to 3 seconds. This way when you stun it you'll have some breathing room and if you ignore it then you deserve to be defiled 100% of the time
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!
And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.
General healing is general healing. This applies to Vigor and Reg and the rest of the healing class abilities. If we consider this chain in the same way, after increasing the healing, the Mending buff and Vitality buff also became stronger. I think the DoT patch was related to healing testing.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!
And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.
General healing is general healing. This applies to Vigor and Reg and the rest of the healing class abilities. If we consider this chain in the same way, after increasing the healing, the Mending buff and Vitality buff also became stronger. I think the DoT patch was related to healing testing.
Stamcros have the best self healing in the game and 100% on uptime on major defile. Stop excusing your need for a crutch.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!
And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.
General healing is general healing. This applies to Vigor and Reg and the rest of the healing class abilities. If we consider this chain in the same way, after increasing the healing, the Mending buff and Vitality buff also became stronger. I think the DoT patch was related to healing testing.
Stamcros have the best self healing in the game and 100% on uptime on major defile. Stop excusing your need for a crutch.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »You probably don't understand the sequence of all changes every patch. The General healing was edited so that Stamcro had access to Defile. You want to delete Defile but still stay on the current healing. Great idea!!!
And you're assuming everyone has a pocket healer or access to 100% uptime on 30% less healing.
General healing is general healing. This applies to Vigor and Reg and the rest of the healing class abilities. If we consider this chain in the same way, after increasing the healing, the Mending buff and Vitality buff also became stronger. I think the DoT patch was related to healing testing.
Stamcros have the best self healing in the game and 100% on uptime on major defile. Stop excusing your need for a crutch.
Huh. The hyperbole is strong with this one. Stamcro's do not have the best self healing "in the game". Jeez.
Necros have the best % damage mitigation "in the game". It used to be Templar, but they removed almost all of their sources of % damage reduction and gave it to Necro.
Freakin_Hytte wrote: »One thing they could do is to remove defile and give major fracture instead, mag could get major breach, even though shalks already do that. Minor main could also be an option.
Also necro don't have access to major sorcery/brutality, so they could add something like "upon activation you get major brutality (major sorcery for mag morph) for x seconds".
I fully expect them to nerf the base skill now by reducing damage and increasing cost. Thus leaving the stam morph still strong due to the overly oppressive maj defile, while the mag morph becomes trash.
It's such a classic ZOS combat team move, touching everything but the source of the problem, they could even trademark it.
Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
OtarTheMad wrote: »Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.
Agreed.
I don't even see defile as a bad thing seeing as healing is still too easy. I mean yeah it hits hard but it has counters. I dodged a few in a BG a little while ago, purged defile other times.
Commandment wrote: »Necros have always been good, just needed to learn how to play the class even before they help fixed Blastbones, they didnt even buff it's damage.
You only cry because you never got rofl stomped by a good necro before. All this patch did was make sure blastbones don't come out and do a blank stare then die.
All classes are OP, and have there own gimmick, stop crying because someone used major defile on you. It's one of the necromancers main moves.