TequilaFire wrote: »TequilaFire wrote: »How do you all feel about paying for the add-ons you use?
I think the multi-billion dollar games companies should use some of their mega profits to pay any addon-maker, who makes an addon that most people think should have been included in the game anyway, themselves.
I don't see why we, the customers, should have to pay full price for a partially complete game and then pay addon-makers, on top of that, as well.
If I had to keep paying both this company and then this and that person (whether directly, through a company like Minion), individually, for everything, I think I would just give up and leave.
Of course addon-makers should be financially rewarded, but considering most of the addons they make should have been features in the base game, from launch (or soon after, in some cases), the customer paying extra would be wrong.
Might even make games companies leave stuff out, on purpose, so they could then make it available through pay-extra addons.
Which would be all kinds of wrong and would also, effectively, make the game become pay2win.
...and even if the games companies didn't do that, paying for addons other people couldn't access for free, on the same platform, would still be pay2win.
Addons are not necessary to play the game as provided by the developers. It is a matter of opinion what should have been included in a base game and unless you start your own game development company the only opinion that counts is the devs.
Now addons add value to the game making your life a little easier, so the author that creates them deserves some compensation. As to pay2win no addon should give any combat advantage that you can not get by other means in game.
People give silly streamers donations so why not give donations to authors who actually provide something useful.
Rubbish.
There are certain things that have been permanently left out, of this game, that every other previous MMO has had as standard.
Then, there are other mechanics, in the game, that are intentionally obtuse, which has led to a need that hasn't otherwise existed, in other MMOs, but for which you need an addon, here.
Yes, some of it is subjective, but some most definitely is not.
It would be quite interesting to see how far a game would have to be stripped, for parts, before some people would stop screaming "subjective" (or "matter of opinion")!
Careful.
With the industry climate these days, they'll just re-write the terms of service and make it so Zenimax owns any and all custom content made for the game, including your precious add-ons.
Also, I'm just not seeing any justification for Zenimax paying add-on (aka, mod) authors. That's not how it works. Might as well ask Ford/GM/Toyota/etc to pay any mechanic who does any modification on your car that improves how it works. Ridiculous.
Have people forgotten paid addons attempt from bethesda?
I sure haven't forgiven that.
I have supported addon authors with donations but never on style bethesda tried.
I am not aware of this as ESO is my first Bethesda game. Care to elaborate?
I see you ignored my Donate to An Addon Author Challenge...
WhyMustItBe wrote: »I see you ignored my Donate to An Addon Author Challenge...
Forgive me, I didn't realize it was a personal challenge. I took it as more of a general philosophy to "pay it forward."
Without wanting to go into specifics, suffice it to say I contribute substantially to the modding community. But one should probably avoid looking at it in that sort of way, just as the addon authors themselves avoid seeing it as something they expect a reward for. "Put up or shut up" is an overly simplistic and inherently adversarial approach which I do not assume was your intent.
The issue I feel transcends such lesser debates over moral character of individuals, and it is impossible to marginalize all addon authors or all business leaders or all general members of the community without knowing each of their stance personally.
The one called Buddha is reputed to have said that those who help others in need should never expect a reward beyond the helping. I do not feel major industry leaders really fit the role of "those in need" in this scenario. Another wise person once said that to refuse a gift would be to deprive someone of the joy of giving, but again it is neither here nor there.
This is mostly about the failure by 2020 of major profitable industry leaders of the hundreds-of-billions annual gaming industry to invest in an equivalent content creation and sponsorship platform for addon authors and modders.
That said I do personally maintain it is more of an issue of misplaced paranoia about "modders being out to get them" than it is an issue of mere financial greed.
WhyMustItBe wrote: »I feel it is important to point out once again that MMO companies (not just ZOS) making literally billions have still not found a way in 2020 to give anything back to addon authors.
WhyMustItBe wrote: »EDITED FOR BREVITY
TequilaFire wrote: »How do you all feel about paying for the add-ons you use?
*crickets*
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »How do you all feel about paying for the add-ons you use?
I think the multi-billion dollar games companies should use some of their mega profits to pay any addon-maker, who makes an addon that most people think should have been included in the game anyway, themselves.
I don't see why we, the customers, should have to pay full price for a partially complete game and then pay addon-makers, on top of that, as well.
If I had to keep paying both this company and then this and that person (whether directly, through a company like Minion), individually, for everything, I think I would just give up and leave.
Of course addon-makers should be financially rewarded, but considering most of the addons they make should have been features in the base game, from launch (or soon after, in some cases), the customer paying extra would be wrong.
Might even make games companies leave stuff out, on purpose, so they could then make it available through pay-extra addons.
Which would be all kinds of wrong and would also, effectively, make the game become pay2win.
...and even if the games companies didn't do that, paying for addons other people couldn't access for free, on the same platform, would still be pay2win.
Addons are not necessary to play the game as provided by the developers. It is a matter of opinion what should have been included in a base game and unless you start your own game development company the only opinion that counts is the devs.
Now addons add value to the game making your life a little easier, so the author that creates them deserves some compensation. As to pay2win no addon should give any combat advantage that you can not get by other means in game.
People give silly streamers donations so why not give donations to authors who actually provide something useful.
Rubbish.
There are certain things that have been permanently left out, of this game, that every other previous MMO has had as standard.
Then, there are other mechanics, in the game, that are intentionally obtuse, which has led to a need that hasn't otherwise existed, in other MMOs, but for which you need an addon, here.
Yes, some of it is subjective, but some most definitely is not.
It would be quite interesting to see how far a game would have to be stripped, for parts, before some people would stop screaming "subjective" (or "matter of opinion")!
I play on console just fine without crutches.
This is ESO not previous MMOs so that is a moot argument.
You know how we know when to cleanse, when to block when to exploit a heavy attack?
By paying attention to what we are doing in game and using the tells the game gives us, not waiting for some addon to tell us to push a button.
I also play on PC since beta before you pull that out of the box.
thadjarvis wrote: »@WhyMustItBe
I agree on the platform thing for sure. However, it is often met with complaints, legal issues, and technical issues. Things like that can end up simply costing more than it's worth. Just look at the history of some things like Lyme vaccine: it wasn't profitable to begin with and after tons of litigation the company just said fine we're just not going to make it anymore because it's simply a resource drain that so many complain about anyway.
The add-on creators can create the platform. Eg something like Minion could give developers an option to charge per download and/or use, which can be run non-profit with very low cost legal. If ZoS does it would be a bohemith in comparison in terms of legal, IT, and PR costs. Moreover, it's a potential waste of economic resources to have ZoS do it when a small group of coders can do it for a fraction of the resources.
Bottom line addon creators can easily set it up but they have chosen not to likely because they don’t want to charge.
thadjarvis wrote: »@Dark_Lord_Kuro
In some senses ZoS is paying for add-ons to some degree by updating and providing an API as well as in-game integration.
The thread issue seems to be why don't they also create a platform for revenue.
It doesn't matter to me if they in particular do it, but what seems outrageous is that some have noted that ZoS actively prevents creators from collecting revenue themselves.
thadjarvis wrote: »@Dark_Lord_Kuro
...what seems outrageous is that some have noted that ZoS actively prevents creators from collecting revenue themselves.
Dark_Lord_Kuro wrote: »Why should they even consider paying them?
Zos as far as i know never asked them to do it
If the chose to use their free time for it then its on them not zos
Considering 99.9% of mod and addon developers make horrifically terrifyingly bad pieces of code that somehow work... exactly what do you want them to get paid for? Bad work? The 1% that actually produce quality generally use it to get work in programing so they are compensated by the nature of getting work.WhyMustItBe wrote: »/snip
I'm afraid this is little more than wishful thinking. There is certainly no data I have seen to back this up, and I know most of those 1% of top ESO modders personally.nafensoriel wrote: »The 1% that actually produce quality generally use it to get work in programing so they are compensated by the nature of getting work.WhyMustItBe wrote: »/snip
WhyMustItBe wrote: »I feel it is important to point out once again that MMO companies (not just ZOS) making literally billions have still not found a way in 2020 to give anything back to addon authors.
I personally know a guy who was solely responsible for updating and fixing over 2 dozen addons, for no pay, requiring hundreds of hours of work, having to be redone (sometimes dramatically) every single patch. Imagine working a full time job for no reward but the experience of doing it and the ubiquitous inbox spam of complaints and requests to do more free things faster.
That doesn't sound sustainable to me.
There is really no reason for an industry (again there are many capable leaders in the gaming industry who could do this not just ZOS) that has benefited greatly by the contributions of specifically mod and addon authors, to still to have no better idea of how to facilitate that relationship as Twitch and other revenue generating markets have done than to flat monetize mods which is obviously not the right solution.
Since Twitch IS a thing we have seen companies investing in streamers and that spectrum of content creation, perhaps because the existence of these 3rd party platforms makes the investment feel more safe. Team leaders from the relevant areas of streaming type content creation have regularly been invited to participate in social media revenue generating public interaction campaigns by pretty much all major industry leaders at this point.
I feel it is the elephant in the room that an entire other spectrum of content creation has thus far been completely marginalized and largely ignored by this same very profitable industry, simply for want of an equivalent platform.
EDITED FOR BREVITY
Key takeaway thus far:
- The best solution with the least risk would be a platform, like Twitch, for this slightly different spectrum of the content creation market.
- It is important to diversify incentives beyond strictly monetary (game time, cash shop tokens, etc.) based on how an individual chooses to interact with that hypothetical platform.
Replies, for convenience:@taylorwilenskiub17_ESO - To answer your question of what benefit to ZOS, try to think of it as incentivizing rather than than compensation.
I feel too many corporate attorneys (and to an extent modern business people in general) get hung up in this concept of fervently defending ownership, to the point it almost seems instinctual.
One does get the impression given even a cursory examination of modern socioeconomics around the world that powerful people tend to see other people increasingly as a threat, something which will necessarily attempt to claim your property and tie you up in legal obligations and generally cost you money.
It is all worst case scenario fearmongering to me. I see only opportunity.
Perhaps the relevant industry leaders have made some bad investments in the past that burned them and they're just shy.
linkAs someone pointed out (edited?) the best solution with the least risk would be a platform, like Twitch, for this slightly different spectrum of the content creation market.
However unlike was mentioned, I feel it is important to diversify incentives beyond strictly monetary (game time, cash shop tokens, etc.) based on how an individual chooses to interact with that hypothetical platform.
It is easily manageable and not terribly complicated to code, and the behavioral psychology is well established, which it occurs to me to mention it is also well known that while pride and recognition will motivate some of the people for some time, it is a small-slice investment strategy with diminishing returns.
But like I said if you are shy and don't care about playing the market, you might just ignore such opportunities.
link@thadjarvis your analogy to other industries where 'modding' in some form exists is good in that it illustrates how in all these scenarios you mention 1) the provider of the services is compensated for their labor and 2) the original company is in no way liable for nor legally bound to the work.
There is very little risk in establishing a content creation sponsorship platform for specifically addon and mod authors, nor would it in any way legally or financially harm large industry leaders or even individuals to contribute in a meaningful way to the 'budget' for that platform.
The return: More quality work by more talented authors creating greater satisfaction with the products they are associated with. Having these individuals choose to remain associated with your industry over the long terms is also an undervalued benefit.
This concept of consumer satisfaction is a relevant one. For one thing, it makes the violent mood swings of industries a little less extreme. It pads the public outrage numbers and helps avoid flash mob style devaluation of assets in the short term.
There is a whole field of behavioral psychology devoted to this concept of incentives and their many benefits.
@idk this expresses what appears to be a common attitude of business in general I touched on before which I feel totally misses the point. It is about opportunity to invest for greater net benefit, not about someone trying to work some legal angle to take something from you.
There is no reason to avoid investment in a content creation platform simply based on the assumption that content creators are all out to get us. It is an adversarial attitude for which there is no motivating offense. It focuses almost exclusively on a worst-case scenario to the exclusion of the possibility for a mutual beneficial relationship.
To me that comes across as paranoid more than simply greedy, which is why I mentioned the possibility of a "once bitten twice shy" investment posture on the part of the relevant industry leaders we happen to have to work with at the moment.
linkI see you ignored my Donate to An Addon Author Challenge...
Forgive me, I didn't realize it was a personal challenge. I took it as more of a general philosophy to "pay it forward."
Without wanting to go into specifics, suffice it to say I contribute substantially to the modding community. But one should probably avoid looking at it in that sort of way, just as the addon authors themselves avoid seeing it as something they expect a reward for. "Put up or shut up" is an overly simplistic and inherently adversarial approach which I do not assume was your intent.
The issue I feel transcends such lesser debates over moral character of individuals, and it is impossible to marginalize all addon authors or all business leaders or all general members of the community without knowing each of their stance personally.
The one called Buddha is reputed to have said that those who help others in need should never expect a reward beyond the helping. I do not feel major industry leaders really fit the role of "those in need" in this scenario. Another wise person once said that to refuse a gift would be to deprive someone of the joy of giving, but again it is neither here nor there.
This is mostly about the failure by 2020 of major profitable industry leaders of the hundreds-of-billions annual gaming industry to invest in an equivalent content creation and sponsorship platform for addon authors and modders.
That said I do personally maintain it is more of an issue of misplaced paranoia about "modders being out to get them" than it is an issue of mere financial greed.
linkthadjarvis wrote: »@Dark_Lord_Kuro
...what seems outrageous is that some have noted that ZoS actively prevents creators from collecting revenue themselves.
The policies most companies use for addons including ZOS are pretty unfair to modders. I am headed out or I would link the relevant areas of the TOS but in summary:
- You are not allowed to sell mods in any form.
- You can have a donation link but can not ASK for donations (that part seems really weird).
- You can't make promises to make this mod or add that feature at certain Patreon payout levels, which defeats the whole point of Patreon and what generates revenue there. Patreon is also not useful as its market is too diversified and doesn't generate mod traffic, plus most people don't like the idea of a recurring payment system.
It does seem intentionally designed to take away any legitimate avenue for a mod author to benefit from their hours of labor.
Since they are not allowed to ASK it is completely reliant on people accidentally stumbling on that donate button. No self promotion that is necessary to actually generate revenue is allowed by the TOS, which hearkens to the poster who pointed out other areas where modders generate revenue like car body shops, where he argued it is the modder's responsibility to self promote: they literally are forbidden from doing so by the TOS. I feel almost no one knows this.
What is the consequence? A quick look at the ESOUI page will reveal that many if not most of the largest mod projects by the most talented artists end up abandoned (or in maintenance mode with nothing being added), because there is simply no way for them to generate revenue to cover the cost of their time as professionals.
The donate button is something which generates maybe $5 once in a while (often a great while), sometimes a slightly larger donation here and there, and most often spread out over YEARS where there will be nothing coming in for months at a time.
The incentive is simply not there for the talented people we actually want making mods to continue to donate their time when the world is in such a dire state economically (unless you are a billionaire) with everyone else working the "gig economy" to try and make ends meet, and having family obligations and possibly health issues to contend with, all of which cost money.
When times are good people do more charity work like this. Those times have changed.
Addons aren't created in a vacuum. They are made by real people with valuable skills who have real life obligations, and a platform for crowd-funded revenue distribution would go a long way to ensure what they do continues to be something we get to enjoy.
link
WhyMustItBe wrote: »this expresses what appears to be a common attitude of business in general I touched on before which I feel totally misses the point. It is about opportunity to invest for greater net benefit, not about someone trying to work some legal angle to take something from you.
WhyMustItBe wrote: »I'm afraid this is little more than wishful thinking. There is certainly no data I have seen to back this up, and I know most of those 1% of top ESO modders personally.nafensoriel wrote: »The 1% that actually produce quality generally use it to get work in programing so they are compensated by the nature of getting work.WhyMustItBe wrote: »/snip
Maybe in a perfect world this might be the case, but "worked on mods" isn't winning people any resume points in the real world, even if the code they write is on a level comparable to industry standards.
I can see why one would want this to be true. No one wants to see good people getting screwed.
WhyMustItBe wrote: »I'm afraid this is little more than wishful thinking. There is certainly no data I have seen to back this up, and I know most of those 1% of top ESO modders personally.nafensoriel wrote: »The 1% that actually produce quality generally use it to get work in programing so they are compensated by the nature of getting work.WhyMustItBe wrote: »/snip
Maybe in a perfect world this might be the case, but "worked on mods" isn't winning people any resume points in the real world, even if the code they write is on a level comparable to industry standards.
I can see why one would want this to be true. No one wants to see good people getting screwed.