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Buff dizzy&flurry (stamina spammables comparison table)

  • Joinovikova
    Joinovikova
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    There is only need to nerf jabs that’s all
  • ecru
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    I think a middle ground where the damage of Jabs is slightly decreased but the channel time is also decreased (down to 0.9s or something) would be good for the game. It would be easier to weave, and the ceiling wouldn't be tremendously high. Burning Light could also be tweaked to make it more balanced.

    Again, the issue with Jabs is the ultra high damage ceiling. One channel of Jabs and a Burning Light proc is 70% more damage than Dizzy, which gives it a very high ceiling. In a scenario where you use Dizzy twice and do 6k damage with each swing (12k damage), you could do 20.4k damage with two channels of Jabs and two Burning Light procs. Lowering the ceiling, but perhaps raising the floor by making the skill more reliable to use/land, would benefit everyone.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Hotdog_23
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    The problem with jabs is you must land all of them to get the damage. Which can be difficult to do in PVP at times plus evasion reduces it’s damage a good bit. Against a decent to good player jabs is just weak and useless most of the time but not always. With the Sacred Ground passive no longer snares enemies in the area it will be even harder to land jabs.

    Burning light can hit hard and I see many calls for it to be nerfed, but it is needed overall to help with the DPS potential of a templar. I believe it is balanced when considering all the classes overall damage potential.

    I agree I would like to see the channel time decreased but to 0.8 instead of 0.9 you suggested.
  • Joinovikova
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    Hotdog_23 wrote: »
    The problem with jabs is you must land all of them to get the damage. Which can be difficult to do in PVP at times plus evasion reduces it’s damage a good bit. Against a decent to good player jabs is just weak and useless most of the time but not always. With the Sacred Ground passive no longer snares enemies in the area it will be even harder to land jabs.

    Burning light can hit hard and I see many calls for it to be nerfed, but it is needed overall to help with the DPS potential of a templar. I believe it is balanced when considering all the classes overall damage potential.

    I agree I would like to see the channel time decreased but to 0.8 instead of 0.9 you suggested.

    Lend jabs at least Part of its much easier then dizzy so why jabs has 60% more dmg ??? Nerf jabs
  • HalvarIronfist
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    I just saw something that irritated me. 37k phys resist, 3500 crit resist, got hit in a CP campaign by a jab spammer, jabs was still dealing 8k. A dizzy will generally hit 3.7-4.6k.. Thats just an easy comparison.

  • Iskiab
    Iskiab
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    I just saw something that irritated me. 37k phys resist, 3500 crit resist, got hit in a CP campaign by a jab spammer, jabs was still dealing 8k. A dizzy will generally hit 3.7-4.6k.. Thats just an easy comparison.

    It’s called onslaught.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • HalvarIronfist
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    Iskiab wrote: »
    I just saw something that irritated me. 37k phys resist, 3500 crit resist, got hit in a CP campaign by a jab spammer, jabs was still dealing 8k. A dizzy will generally hit 3.7-4.6k.. Thats just an easy comparison.

    It’s called onslaught.

    No sound/visual que on the onslaught, and it was a 1v1 fight. Nor was it in the recap.
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    I just saw something that irritated me. 37k phys resist, 3500 crit resist, got hit in a CP campaign by a jab spammer, jabs was still dealing 8k. A dizzy will generally hit 3.7-4.6k.. Thats just an easy comparison.

    It’s called onslaught.

    No sound/visual que on the onslaught, and it was a 1v1 fight. Nor was it in the recap.

    Well think about it, you’re at what maybe 80% mitigation in your build in pvp? Without onslaught that would mean it’d have to be a 64k tooltip.

    What do you think is more likely, onslaught didn’t show on the recap or a 64k jabs tooltip.
    Edited by Iskiab on February 28, 2020 4:09AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • tsaescishoeshiner
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    Are Stamplars topping DPS charts? Like before we ask for Jabs to be nerfed to death.

    Burning Light is not part of the skill damage, but a passive meant to form part of the class' total damage output. It doesn't buff your other skills, set damage, or recovery, unlike other passives.

    I hate getting Jabs-gibbed in battlegrounds lol but I also wouldn't want the skill to be worthless. These things should be looked at in the context of the entire class — I'm curious how stamplars are doing compared to other classes in trials. Maybe it is overtuned, maybe not. I certainly don't hear people requesting stamplars as often as stam necros.

    It WOULD be nice to have a Spear Shards stam morph ... or any other way to proc this than Radial Sweep
    PC-NA
    in-game: @tsaescishoeshiner
  • Joinovikova
    Joinovikova
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    Nerf jabs asap.
  • Joy_Division
    Joy_Division
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    Are Stamplars topping DPS charts? Like before we ask for Jabs to be nerfed to death.

    Burning Light is not part of the skill damage, but a passive meant to form part of the class' total damage output. It doesn't buff your other skills, set damage, or recovery, unlike other passives.

    I hate getting Jabs-gibbed in battlegrounds lol but I also wouldn't want the skill to be worthless. These things should be looked at in the context of the entire class — I'm curious how stamplars are doing compared to other classes in trials. Maybe it is overtuned, maybe not. I certainly don't hear people requesting stamplars as often as stam necros.

    It WOULD be nice to have a Spear Shards stam morph ... or any other way to proc this than Radial Sweep

    No, it's bad PvPers who run poor builds and fight like target dummies who need to assuage their ego.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Jabbs_Giggity
    Jabbs_Giggity
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    @MartiniDaniels Just out of curiosity, did you actuall test all of these skills with a Parse? If so, can you please post each skill's combat metrics?

    To me, it seems like you just logged on to PTS with each Class, equipped the same gear and just uploaded a Snip-it of each tool-tip. That to me is not testing...
  • MartiniDaniels
    MartiniDaniels
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    @MartiniDaniels Just out of curiosity, did you actuall test all of these skills with a Parse? If so, can you please post each skill's combat metrics?

    To me, it seems like you just logged on to PTS with each Class, equipped the same gear and just uploaded a Snip-it of each tool-tip. That to me is not testing...

    As described in original posts, it is just tooltips. But anyway this all is outdated, I already remade my PVE magplar to PVP stamplar and played ~100 hours on one. I can confirm that jabs are absolutely OP if... opponent tries to face tank them standing in one place and/or without major evasion. Major evasion immediately puts jabs to "standard" and against highly mobile opponents jabs are not good at all. If not for aedric passives, I'll swap them for dizzy and use dizzy instead.
  • technohic
    technohic
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    @MartiniDaniels Just out of curiosity, did you actuall test all of these skills with a Parse? If so, can you please post each skill's combat metrics?

    To me, it seems like you just logged on to PTS with each Class, equipped the same gear and just uploaded a Snip-it of each tool-tip. That to me is not testing...

    As described in original posts, it is just tooltips. But anyway this all is outdated, I already remade my PVE magplar to PVP stamplar and played ~100 hours on one. I can confirm that jabs are absolutely OP if... opponent tries to face tank them standing in one place and/or without major evasion. Major evasion immediately puts jabs to "standard" and against highly mobile opponents jabs are not good at all. If not for aedric passives, I'll swap them for dizzy and use dizzy instead.

    LOL Its terribly impracticle to look at numbers just on what you have said. I like the earlier suggestion you had. You could nerf jabs 20% but make it single targe with splash. Most people would win there; but thats only in comparison to dizzy. Other spammables in game have been made pretty bad.
  • MartiniDaniels
    MartiniDaniels
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    technohic wrote: »
    @MartiniDaniels Just out of curiosity, did you actuall test all of these skills with a Parse? If so, can you please post each skill's combat metrics?

    To me, it seems like you just logged on to PTS with each Class, equipped the same gear and just uploaded a Snip-it of each tool-tip. That to me is not testing...

    As described in original posts, it is just tooltips. But anyway this all is outdated, I already remade my PVE magplar to PVP stamplar and played ~100 hours on one. I can confirm that jabs are absolutely OP if... opponent tries to face tank them standing in one place and/or without major evasion. Major evasion immediately puts jabs to "standard" and against highly mobile opponents jabs are not good at all. If not for aedric passives, I'll swap them for dizzy and use dizzy instead.

    LOL Its terribly impracticle to look at numbers just on what you have said. I like the earlier suggestion you had. You could nerf jabs 20% but make it single targe with splash. Most people would win there; but thats only in comparison to dizzy. Other spammables in game have been made pretty bad.

    Yep, others also suggested similar changes to jabs and I liked them. As for now jabs are toxic ability.. it shows wild numbers in recap sometimes, but people (which didn't played templar in PVP) have no idea how many times jabs don't hit at all.
  • katorga
    katorga
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    dazee wrote: »
    Solariken wrote: »
    The only egregious outlier is of course Jabs, which basically goes without saying for anyone who has gotten caught in a Potl Onslaught Jabs combo lol.

    I'd like to see Jabs/Templar adjustments personally; I hate that ZOS has locked SOOO much of the class power behind spamming one skill. It feels really bland and severely limits build options.

    if they gave us another good option I wouldn't mind adjusting jabs, looks lame anyway since it makes your weapon dissapear. but templar as it is, jabs is the only good thing it has for stam, unless you give it other things, leave it the F alone.

    It wasn't too long ago when everyone complained about how bad Jabs was. Easy to avoid, a channel, etc. What changed?

    Is it just that everything else got so much worse?
  • Hotdog_23
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    Glad to see someone asking for nerfs tries playing and using x skill and realizes that the skill is not totally OP as they thought. Awesome for you.

    Personally, I too would drop jabs for dizzy if not the aedric passives and still may do it to see how it works out. I really wish stamplar had a cc somewhere in their toolkit of class skills.
  • FirmamentOfStars
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    Hotdog_23 wrote: »
    Glad to see someone asking for nerfs tries playing and using x skill and realizes that the skill is not totally OP as they thought. Awesome for you.

    Personally, I too would drop jabs for dizzy if not the aedric passives and still may do it to see how it works out. I really wish stamplar had a cc somewhere in their toolkit of class skills.

    Javelin is a decent cc for stamplars at the moment: knocks down, has full penetration and can proc burning light.
  • Hotdog_23
    Hotdog_23
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    Hotdog_23 wrote: »
    Glad to see someone asking for nerfs tries playing and using x skill and realizes that the skill is not totally OP as they thought. Awesome for you.

    Personally, I too would drop jabs for dizzy if not the aedric passives and still may do it to see how it works out. I really wish stamplar had a cc somewhere in their toolkit of class skills.

    Javelin is a decent cc for stamplars at the moment: knocks down, has full penetration and can proc burning light.

    Good advice, thanks i will try it out.
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