Just read the original post again and it hit me. Is the OP comparing tooltips only?
Tooltips can be misleading. Every class has passives and other active abilities that contribute to dps. In example dk/necro has strong dots, Templar has burning light, Warden has minor berserk etc. All im saying is - this needs to be look at as a part of a bigger picture and skills toolkit.
As for nerfs/buffs, i like to think buffing is a better way to balance things now that the round of skills audit has concluded. So I hope nerfing is over. Instead we need abilities buffed so that overall performance of classes and skills is somewhat equal.
Ok for argument sake….
What is a DK’s Noxious Breath tool tips on a StamDK which hits all enemies for the full amount and applies major fracture and a 30% reduced movement speed as well as a DOT?
Stamsorc has no class spammable.
NB’s also get major fracture on target as well with the use of Surprise attack. Plus, you get free Major Resolve and Major Ward when other classes must press a button and use a GCD to get it.
Necros, you have blastbones in your numbers with is not right for a 2.5 second skill when you did not use Subterranean Assault which has a 3 seconds timer for the warden. You should have used Venom Skull. What are the numbers for it?
Wardens you did not talk about the bleed or off-balance possibility with cutting dive.
Sorry but it looks like a nerf thread for jabs because you only included its passives and not the others. Plus you did not mention the light attack that is easier to pull off in one seconds on dizzy and flurry vs jabs and snipe and light attacks do a good amount of damage.
Ok for argument sake….
What is a DK’s Noxious Breath tool tips on a StamDK which hits all enemies for the full amount and applies major fracture and a 30% reduced movement speed as well as a DOT?
Stamsorc has no class spammable.
NB’s also get major fracture on target as well with the use of Surprise attack. Plus, you get free Major Resolve and Major Ward when other classes must press a button and use a GCD to get it.
Necros, you have blastbones in your numbers with is not right for a 2.5 second skill when you did not use Subterranean Assault which has a 3 seconds timer for the warden. You should have used Venom Skull. What are the numbers for it?
Wardens you did not talk about the bleed or off-balance possibility with cutting dive.
Sorry but it looks like a nerf thread for jabs because you only included its passives and not the others. Plus you did not mention the light attack that is easier to pull off in one seconds on dizzy and flurry vs jabs and snipe and light attacks do a good amount of damage.
Ok for argument sake….
What is a DK’s Noxious Breath tool tips on a StamDK which hits all enemies for the full amount and applies major fracture and a 30% reduced movement speed as well as a DOT?
Stamsorc has no class spammable.
NB’s also get major fracture on target as well with the use of Surprise attack. Plus, you get free Major Resolve and Major Ward when other classes must press a button and use a GCD to get it.
Necros, you have blastbones in your numbers with is not right for a 2.5 second skill when you did not use Subterranean Assault which has a 3 seconds timer for the warden. You should have used Venom Skull. What are the numbers for it?
Wardens you did not talk about the bleed or off-balance possibility with cutting dive.
Sorry but it looks like a nerf thread for jabs because you only included its passives and not the others. Plus you did not mention the light attack that is easier to pull off in one seconds on dizzy and flurry vs jabs and snipe and light attacks do a good amount of damage.
Surprise Attacks 5% resistance debuff is significantly worse than Major Fracture, unless someone has 106k resistances.
Ok for argument sake….
What is a DK’s Noxious Breath tool tips on a StamDK which hits all enemies for the full amount and applies major fracture and a 30% reduced movement speed as well as a DOT?
Stamsorc has no class spammable.
NB’s also get major fracture on target as well with the use of Surprise attack. Plus, you get free Major Resolve and Major Ward when other classes must press a button and use a GCD to get it.
Necros, you have blastbones in your numbers with is not right for a 2.5 second skill when you did not use Subterranean Assault which has a 3 seconds timer for the warden. You should have used Venom Skull. What are the numbers for it?
Wardens you did not talk about the bleed or off-balance possibility with cutting dive.
Sorry but it looks like a nerf thread for jabs because you only included its passives and not the others. Plus you did not mention the light attack that is easier to pull off in one seconds on dizzy and flurry vs jabs and snipe and light attacks do a good amount of damage.
stop it, weapon skill are superior to class skill atm.
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also everybody who whine puncturing strike is op are bad and l2p issue.
the damage is spread between 1sec+ and everybody can see it easily instead a smack in your face.
remember ppl sloting Surprise attack, that skill inferior in pvp
The biggest “oof” of this thread is seeing “N/A” next to StamSorc class spammable lol
ThePhantomThorn wrote: »remember when in scale i said sweeps were op?
you all said l2p.
look at that table and say its fine
I've seen Stamina-Jabs hit for ~7.5k over 1 second in no-CP BGs, which is utterly ridiculous and needs to be nerfed (pretty substantially, at that). That said, I've also seen some really high damage on both Dizzying Swing and Flurry, and would be 100% against damage buffs for either ability.
The only egregious outlier is of course Jabs, which basically goes without saying for anyone who has gotten caught in a Potl Onslaught Jabs combo lol.
I'd like to see Jabs/Templar adjustments personally; I hate that ZOS has locked SOOO much of the class power behind spamming one skill. It feels really bland and severely limits build options.