Wow, one day after update, many players did not yet download the game, many more read about those awful bugs in Cyro and stayed away, yet you already drew conclusions. That's... cute.
I'm not sure why they don't offer 5 campaigns, but I'm glad no-CP is finally unlocked.
Just give us 2 No CP campaigns. One faction locked and one non locked. Let us chose what we want to play just like the players in CP can do, just having one no CP is bloody stupid. If one of them becomes a ghost campaign then fine, that's what non locked CP Cyro have been on EU for awhile, and it's still there so....
If the aim is to introduce post-50 players who have never played Cyrodiil or have only a limited experience of it, then only having a single no-CP campaign doesn’t make sense. Because the difference between CP and no-CP is significant both in a capability level (the benefits of CP) and the commendable skill and dedication of the CP players, who will wipe the floor with inexperienced or badly set up players.
You want to have one faction locked no-CP campaign for players who want to take the campaign seriously but just aren’t ready for the super-serious competitive PvP of CP Cyrodiil, and one not locked for players who might want to try playing with a variety of characters to get them used to PvP.
I’m very much in the post-50 not played much PvP camp. We recently went into CP locked and quickly got our arses handed to us, which was a very demoralising experience. Then went into no-CP, where we were still rubbish but at least managed to have some fights that weren’t total disasters and were quite fun. So much so that many of us will actually be back soon.
The danger of only having a faction locked no-CP campaign is that I’m unable to play both my best set up PvP character and my achievement character during the same campaign period. And that is a major, major disincentive for me. Because at present I really could not give a monkey’s about the campaign per se, I want to enjoy PvP with my friends on the characters I want to play in a vaguely less-than totally serious no-CP environment. Maybe I’ll get into it and be more competitive later, maybe not.
Right now ESO PvP isn’t so much end game as end of the road game. There’s a small population of very keen players doing their thing and trying to prevent new players joining.
If I can’t find a post-50 version of Cyrodiil that enables me to get into PvP, I’m not going to hang around and if new players don’t hang around, you’re not going to have much PvP growth.
The English word for schadenfreude is schadenfreude. We stole your word for it, because it's the best word for itTo the bold part: not as clear as I think you're implying.Alienoutlaw wrote: »patch day 1 hardly enough information to draw a conclusion
Thats why i said itll be interesting to see where it goes, but from the first day, its clear what ppl think. If it turns around, cool, but my hopes are low since pretty much everyone in chat was complainig about it being unlocked a couple days ago during primetime.
Who's more likely to want a faction-locked campaign to play in to avoid "spies" and "cheating", a player who only casually PVPs, or a player who does a ton of PVP? A casual PVPer is unlikely to really consider that, and is more likely to choose a campaign based on either duration or CP vs. no-CP. A more "hard core" PVPer is more likely to care about faction lock, and it's more likely for them to pick a campaign on that basis.
Who's more likely to be hopping into Cyrodiil right away on the day of a massive update requiring a full redownload and reinstall of the game, a player who only casually PVPs, or a player who does a ton of PVP? A player who only PVPs casually is less likely to be chomping at the bit to jump into Cyrodiil, and will likely have other priorities on patch day (such as running the new dungeons), or may be a casual enough player that they haven't done the update yet (maybe they didn't realize it was coming and didn't leave their launcher open for it, maybe because they're only a casual gamer they don't have the best internet speeds available in their areas so it'll take longer to redownload the game, etc). A more "hard core" PVPer is more likely to jump into PVP pretty much right away after the update, and to make sure their game is updated ASAP.
So what you're really seeing day one is almost certainly that the more "hard core" PVPers (at least on your megaserver) generally prefer faction lock. That's one segment of the PVP population. It won't be until later this week (probably the weekend, when populations are generally high anyway and pretty much every active player should have the game updated) that you'll be able to judge which is generally preferred by the overall PVP population.
So what you're seeing right now is an interesting data point, but you have to consider the factors at play before drawing any conclusions from it.
Of course, Totally agree with the last sentence. I had slight schadenfreude when I saw it though. Sadly there is no english word for it. =P Itll be interesting to see where it goes, but in both my pvp guilds and zone it has been very poorly recieved.
redgreensunset wrote: »The English word for schadenfreude is schadenfreude. We stole your word for it, because it's the best word for itTo the bold part: not as clear as I think you're implying.Alienoutlaw wrote: »patch day 1 hardly enough information to draw a conclusion
Thats why i said itll be interesting to see where it goes, but from the first day, its clear what ppl think. If it turns around, cool, but my hopes are low since pretty much everyone in chat was complainig about it being unlocked a couple days ago during primetime.
Who's more likely to want a faction-locked campaign to play in to avoid "spies" and "cheating", a player who only casually PVPs, or a player who does a ton of PVP? A casual PVPer is unlikely to really consider that, and is more likely to choose a campaign based on either duration or CP vs. no-CP. A more "hard core" PVPer is more likely to care about faction lock, and it's more likely for them to pick a campaign on that basis.
Who's more likely to be hopping into Cyrodiil right away on the day of a massive update requiring a full redownload and reinstall of the game, a player who only casually PVPs, or a player who does a ton of PVP? A player who only PVPs casually is less likely to be chomping at the bit to jump into Cyrodiil, and will likely have other priorities on patch day (such as running the new dungeons), or may be a casual enough player that they haven't done the update yet (maybe they didn't realize it was coming and didn't leave their launcher open for it, maybe because they're only a casual gamer they don't have the best internet speeds available in their areas so it'll take longer to redownload the game, etc). A more "hard core" PVPer is more likely to jump into PVP pretty much right away after the update, and to make sure their game is updated ASAP.
So what you're really seeing day one is almost certainly that the more "hard core" PVPers (at least on your megaserver) generally prefer faction lock. That's one segment of the PVP population. It won't be until later this week (probably the weekend, when populations are generally high anyway and pretty much every active player should have the game updated) that you'll be able to judge which is generally preferred by the overall PVP population.
So what you're seeing right now is an interesting data point, but you have to consider the factors at play before drawing any conclusions from it.
Of course, Totally agree with the last sentence. I had slight schadenfreude when I saw it though. Sadly there is no english word for it. =P Itll be interesting to see where it goes, but in both my pvp guilds and zone it has been very poorly recieved.
Nah you stole the word for it because that's what English does. It's the language that mug other languages in dark allies and riffle through their pockets for spare vocabulary :P
NeillMcAttack wrote: »NeillMcAttack wrote: »It’s not even been 24 hrs!! You silly elves and literal ‘fraidy cats need to chill, everything is going to be just fine.
I’m looking forward to playing for the Pact, but I have AD and DC toons I look forward to running in there too. I, like most people, aren’t young brats, we will fight for whatever faction we load in on, the fear of trolls has to stop, or the trolls win, right?!
No-CP should always have been non-faction lock being that it is the more accessible of the campaigns for all players. The guild I play with have toons across all factions, now that we have freedom to play our preferred characters, it is likely to become more popular, and actually help bring new players into PvP in general.
Disruptor Stormcrafter and Necro-Phos look forward to fighting with you at some point in the future.
You just demonstrated perfectly why ppl didn't want faction lock removed, it's ok tho, I'll have my capture ready to report each and every troll. It's not about being afraid, it's about not tolerating their bs anymore.
Not sure what you mean, do you not want new players, or are you shuddering at the possibility of trolls? Either way, your desire for a faction restriction, is a negative for any new players and experienced players that want to play multiple toons. All because you just don’t want to allow the possibility of trolls!!?
Don’t you realize that then the trolls have already won?
Anyone who supports faction lock is a Zergling who is entirely likely to be below average skill level for a typical PvP player. Anyone with average and above skill prefers unlocked campaigns as it allows you to get the best fights possible. It is called PvP. Player vs Player. Player vs Player = \ = Player vs Castle, Player vs Siege, or Player vs Resource, all those are irrelevant. Thus campaign score is irrelevant.
However this is an innumerable fact only understood by average+ players. Like Socrates said, Money makers are tiresome company; as they have no standard but cash value. This is the only logical reasoning for Faction Lock even still existing.
Moonsorrow wrote: »Well, i have just moved to Grey Host (PC EU).
I did enjoy no-CP Bahlokdaan.. but sadly now that it is not locked, the Zone chat immediately turned into some angry teens trolling channel from the previous funny and entertaining chat that had useful info and was pretty "clean" from testosterone rage.
So i will go to the Locked campaign, so more focus on playing, zone chat for info and not for just trash talk & trolling.
Yes, yes.. now someone says something like "go RP your alliance loyalty stuff, i bet you are a bad player who only zergs and ERP at Arrius Lumbermill at nights". Nah, i think i have just become "old" enough not to wanna read a chat that is the equivalent of how angry 13yr old boys in school talk when they try to act tough and fight for the alpha monkey position. If you ever watched nature programs on screaming monkey pack behaviour.. you know what i mean.
Anyone who supports faction lock is a Zergling who is entirely likely to be below average skill level for a typical PvP player. Anyone with average and above skill prefers unlocked campaigns as it allows you to get the best fights possible. It is called PvP. Player vs Player. Player vs Player = \ = Player vs Castle, Player vs Siege, or Player vs Resource, all those are irrelevant. Thus campaign score is irrelevant.
However this is an innumerable fact only understood by average+ players. Like Socrates said, Money makers are tiresome company; as they have no standard but cash value. This is the only logical reasoning for Faction Lock even still existing.
Actually Cyrodiil is marketed as AvAvA. Obviously ppl want to pvp there, but the main focus is alliance against alliance. And you wouldnt want large battles in an AvA game, heaven forbid.
redgreensunset wrote: »The English word for schadenfreude is schadenfreude. We stole your word for it, because it's the best word for itTo the bold part: not as clear as I think you're implying.Alienoutlaw wrote: »patch day 1 hardly enough information to draw a conclusion
Thats why i said itll be interesting to see where it goes, but from the first day, its clear what ppl think. If it turns around, cool, but my hopes are low since pretty much everyone in chat was complainig about it being unlocked a couple days ago during primetime.
Who's more likely to want a faction-locked campaign to play in to avoid "spies" and "cheating", a player who only casually PVPs, or a player who does a ton of PVP? A casual PVPer is unlikely to really consider that, and is more likely to choose a campaign based on either duration or CP vs. no-CP. A more "hard core" PVPer is more likely to care about faction lock, and it's more likely for them to pick a campaign on that basis.
Who's more likely to be hopping into Cyrodiil right away on the day of a massive update requiring a full redownload and reinstall of the game, a player who only casually PVPs, or a player who does a ton of PVP? A player who only PVPs casually is less likely to be chomping at the bit to jump into Cyrodiil, and will likely have other priorities on patch day (such as running the new dungeons), or may be a casual enough player that they haven't done the update yet (maybe they didn't realize it was coming and didn't leave their launcher open for it, maybe because they're only a casual gamer they don't have the best internet speeds available in their areas so it'll take longer to redownload the game, etc). A more "hard core" PVPer is more likely to jump into PVP pretty much right away after the update, and to make sure their game is updated ASAP.
So what you're really seeing day one is almost certainly that the more "hard core" PVPers (at least on your megaserver) generally prefer faction lock. That's one segment of the PVP population. It won't be until later this week (probably the weekend, when populations are generally high anyway and pretty much every active player should have the game updated) that you'll be able to judge which is generally preferred by the overall PVP population.
So what you're seeing right now is an interesting data point, but you have to consider the factors at play before drawing any conclusions from it.
Of course, Totally agree with the last sentence. I had slight schadenfreude when I saw it though. Sadly there is no english word for it. =P Itll be interesting to see where it goes, but in both my pvp guilds and zone it has been very poorly recieved.
Nah you stole the word for it because that's what English does. It's the language that mug other languages in dark allies and riffle through their pockets for spare vocabulary :P
Why did this make me think of Peeky Blinders.....NeillMcAttack wrote: »NeillMcAttack wrote: »It’s not even been 24 hrs!! You silly elves and literal ‘fraidy cats need to chill, everything is going to be just fine.
I’m looking forward to playing for the Pact, but I have AD and DC toons I look forward to running in there too. I, like most people, aren’t young brats, we will fight for whatever faction we load in on, the fear of trolls has to stop, or the trolls win, right?!
No-CP should always have been non-faction lock being that it is the more accessible of the campaigns for all players. The guild I play with have toons across all factions, now that we have freedom to play our preferred characters, it is likely to become more popular, and actually help bring new players into PvP in general.
Disruptor Stormcrafter and Necro-Phos look forward to fighting with you at some point in the future.
You just demonstrated perfectly why ppl didn't want faction lock removed, it's ok tho, I'll have my capture ready to report each and every troll. It's not about being afraid, it's about not tolerating their bs anymore.
Not sure what you mean, do you not want new players, or are you shuddering at the possibility of trolls? Either way, your desire for a faction restriction, is a negative for any new players and experienced players that want to play multiple toons. All because you just don’t want to allow the possibility of trolls!!?
Don’t you realize that then the trolls have already won?
Yeah, new players will totally be turned on by racist and antisemitic trolling in chat, such a desirable thing to see. Already had some yesterday. And you couldve still played with your friends if you coordinated which faction to play each campaign start. Instead you forced this nonsense on everyone.
But yeah, harassment and trolling is so cool and hip right? xD
Anyone who supports faction lock is a Zergling who is entirely likely to be below average skill level for a typical PvP player. Anyone with average and above skill prefers unlocked campaigns as it allows you to get the best fights possible. It is called PvP. Player vs Player. Player vs Player = \ = Player vs Castle, Player vs Siege, or Player vs Resource, all those are irrelevant. Thus campaign score is irrelevant.
However this is an innumerable fact only understood by average+ players. Like Socrates said, Money makers are tiresome company; as they have no standard but cash value. This is the only logical reasoning for Faction Lock even still existing.
Actually Cyrodiil is marketed as AvAvA. Obviously ppl want to pvp there, but the main focus is alliance against alliance. And you wouldnt want large battles in an AvA game, heaven forbid.
“The Mad God Sheogorath wants to bring a little bit more volatility to the open-world PvP zone of Cyrodiil, by summoning powerful Artifact Weapons to the field of battle in the Alliance War.” a direct quote from ZOS marketing Cyrodiil as a PvP zone, thus refuting your contextual claim that it isn’t. Took 10 seconds to find.
Alliance War = Player vs Player, not Player vs Castle, Player vs Siege, nor Player vs Resource, my claim stands.
Cirantille wrote: »redgreensunset wrote: »The English word for schadenfreude is schadenfreude. We stole your word for it, because it's the best word for itTo the bold part: not as clear as I think you're implying.Alienoutlaw wrote: »patch day 1 hardly enough information to draw a conclusion
Thats why i said itll be interesting to see where it goes, but from the first day, its clear what ppl think. If it turns around, cool, but my hopes are low since pretty much everyone in chat was complainig about it being unlocked a couple days ago during primetime.
Who's more likely to want a faction-locked campaign to play in to avoid "spies" and "cheating", a player who only casually PVPs, or a player who does a ton of PVP? A casual PVPer is unlikely to really consider that, and is more likely to choose a campaign based on either duration or CP vs. no-CP. A more "hard core" PVPer is more likely to care about faction lock, and it's more likely for them to pick a campaign on that basis.
Who's more likely to be hopping into Cyrodiil right away on the day of a massive update requiring a full redownload and reinstall of the game, a player who only casually PVPs, or a player who does a ton of PVP? A player who only PVPs casually is less likely to be chomping at the bit to jump into Cyrodiil, and will likely have other priorities on patch day (such as running the new dungeons), or may be a casual enough player that they haven't done the update yet (maybe they didn't realize it was coming and didn't leave their launcher open for it, maybe because they're only a casual gamer they don't have the best internet speeds available in their areas so it'll take longer to redownload the game, etc). A more "hard core" PVPer is more likely to jump into PVP pretty much right away after the update, and to make sure their game is updated ASAP.
So what you're really seeing day one is almost certainly that the more "hard core" PVPers (at least on your megaserver) generally prefer faction lock. That's one segment of the PVP population. It won't be until later this week (probably the weekend, when populations are generally high anyway and pretty much every active player should have the game updated) that you'll be able to judge which is generally preferred by the overall PVP population.
So what you're seeing right now is an interesting data point, but you have to consider the factors at play before drawing any conclusions from it.
Of course, Totally agree with the last sentence. I had slight schadenfreude when I saw it though. Sadly there is no english word for it. =P Itll be interesting to see where it goes, but in both my pvp guilds and zone it has been very poorly recieved.
Nah you stole the word for it because that's what English does. It's the language that mug other languages in dark allies and riffle through their pockets for spare vocabulary :P
Why did this make me think of Peeky Blinders.....NeillMcAttack wrote: »NeillMcAttack wrote: »It’s not even been 24 hrs!! You silly elves and literal ‘fraidy cats need to chill, everything is going to be just fine.
I’m looking forward to playing for the Pact, but I have AD and DC toons I look forward to running in there too. I, like most people, aren’t young brats, we will fight for whatever faction we load in on, the fear of trolls has to stop, or the trolls win, right?!
No-CP should always have been non-faction lock being that it is the more accessible of the campaigns for all players. The guild I play with have toons across all factions, now that we have freedom to play our preferred characters, it is likely to become more popular, and actually help bring new players into PvP in general.
Disruptor Stormcrafter and Necro-Phos look forward to fighting with you at some point in the future.
You just demonstrated perfectly why ppl didn't want faction lock removed, it's ok tho, I'll have my capture ready to report each and every troll. It's not about being afraid, it's about not tolerating their bs anymore.
Not sure what you mean, do you not want new players, or are you shuddering at the possibility of trolls? Either way, your desire for a faction restriction, is a negative for any new players and experienced players that want to play multiple toons. All because you just don’t want to allow the possibility of trolls!!?
Don’t you realize that then the trolls have already won?
Yeah, new players will totally be turned on by racist and antisemitic trolling in chat, such a desirable thing to see. Already had some yesterday. And you couldve still played with your friends if you coordinated which faction to play each campaign start. Instead you forced this nonsense on everyone.
But yeah, harassment and trolling is so cool and hip right? xD
You forgot to mention sexism
Constant insults towards female and gay people as if being a female or gay something to be insulted
My time is more valuable than this
As a female, I did not come to play ESO to be mocked, insulted because of my gender nah
I pass
I'm sorry, but are you guys trying to imply that me and other faction-hoppers are all "racist, sexist, homophobic, trolls & cheaters?" Maybe it's time to give the cause a break for a bit, cause you're taking it way too far.
Not sure if the campaign populations now are good reflection of the players who will participate in them. Me and some friends of me who main PvP only tried the new dungeons, while all of discord and guild/group chat was full of people complaining about the crashes in cyro.
I'll join the most populated CP campaign in a few days, hopefully after a hotfix, and more people I know plan to do that.
Not sure if the campaign populations now are good reflection of the players who will participate in them. Me and some friends of me who main PvP only tried the new dungeons, while all of discord and guild/group chat was full of people complaining about the crashes in cyro.
I'll join the most populated CP campaign in a few days, hopefully after a hotfix, and more people I know plan to do that.
I gave up today, every time i get in a fight, crash, every time i enter a dungeon, crash, every time i port, crash. its absurd.
Not sure if the campaign populations now are good reflection of the players who will participate in them. Me and some friends of me who main PvP only tried the new dungeons, while all of discord and guild/group chat was full of people complaining about the crashes in cyro.
I'll join the most populated CP campaign in a few days, hopefully after a hotfix, and more people I know plan to do that.
I gave up today, every time i get in a fight, crash, every time i enter a dungeon, crash, every time i port, crash. its absurd.
The game defenitely needs a hotfix then, more server downtime inc!
No player should experience this amount of crashes. So it even spread to PvE now? In the past the game crashed for me each time I entered a cyro delve. Now I never enter those delves anymore.
Not sure if the campaign populations now are good reflection of the players who will participate in them. Me and some friends of me who main PvP only tried the new dungeons, while all of discord and guild/group chat was full of people complaining about the crashes in cyro.
I'll join the most populated CP campaign in a few days, hopefully after a hotfix, and more people I know plan to do that.
I gave up today, every time i get in a fight, crash, every time i enter a dungeon, crash, every time i port, crash. its absurd.
The game defenitely needs a hotfix then, more server downtime inc!
No player should experience this amount of crashes. So it even spread to PvE now? In the past the game crashed for me each time I entered a cyro delve. Now I never enter those delves anymore.