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Any difference in performance?

  • JumpmanLane
    JumpmanLane
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    Never mind the crashing. My FPS drops MORE in Cyro.
  • resdayn00
    resdayn00
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    I hope you understand that Nehalem cpus that came out over 10 years ago also have i7 variants just like the latest Coffee Lake cpus. Therefore i7 doesn’t mean anything in terms of performance. The other thing is that if I understand correctly, this current patch is not supposed to have a massive impact on FPS, rather on loading times and further patch sizes.
    PC EU - Ebonheart Pact
    Resdayn Indoril, Dunmer Magicka Nightblade - Main

    Pactum Dunmeri | Ard Feainn | Aetherius Art | Kley Guild

    Achievement points: 26k+
  • Banana
    Banana
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    Felt better to me.
  • MusCanus
    MusCanus
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    It became worse.
    Well, another patch, another fail. Good thing I don't expect anything good from ZOS lately, so no disappointment.
  • Faulgor
    Faulgor
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    Load times seem slightly improved.

    Responsiveness has decreased significantly. Lots of random delays between button press and effect, very clunky feel. Have to block twice to dismount (might have something to do with block changes, not sure).

    Will have to keep an eye on this.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • L_Nici
    L_Nici
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    I haven't had any issues, no framedrops, no crashes and overall everything runs way smoother. Especially combat feels amazing.
    PC|EU
  • Gythral
    Gythral
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    How COULD it change PC-EU is still a joke

    and that (for me) is the limiting factor!
    Edited by Gythral on February 25, 2020 1:37PM
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Anska
    Anska
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    It felt much better for me, both in crowded areas (for example Lilmoth around the quest npc) and during the super busy boss fights in Murkmire.
  • Lysette
    Lysette
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    As aPvE player my experience so far is good with this patch -there are minor issues like loosing the ability to loot a corpse after a kill (E prompt doesn't show even the corpse is highlighted) and getting used to how animation cancelling and blocking is handled, I see an improvement for my playstyle. In trade hubs and other crowded places in feels a lot better to me- - especially NPCs are loading more quickly, but there are hiccups, where the screen freezes for a short moment sometimes.

    Well, parallel programming can be tricky and there might be some timing issues or even deadlocks (like not being able to loot a corpse is causing as well that I cannot sheath my weapon and other issues -looks like a deadlock situation to me). ZOS will hammer them out over time - this was to be expected - just give them some time to gather intel and patch these flaws.
    Edited by Lysette on February 25, 2020 1:35PM
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