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New Weapon Types?

  • DanteYoda
    DanteYoda
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    Fist Weapons/Bare Hands
    Fist daggers and wolverine claws ftw
  • Betsararie
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    DanteYoda wrote: »
    Fist daggers and wolverine claws ftw

    Is this a good idea?
  • Elara_Northwind
    Elara_Northwind
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    I would love a magicka bow! :love:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Raudgrani
    Raudgrani
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    Others(specify)
    Spears. A skill line. 2H spears, because it offers the most possibilities and probably because it's more inline with actual combat mechanics. Small 1H "spearlike" projectiles have been used by a number of tribes and races in the real world. But none really built their whole way of fighting around 1H spears, while many were depending heavily on longer 2H spears/pikes.

    Imagine that you were damaging charging/gapfilling enemies while blocking, if you unlock some kind of "spearwall" passive? It could consume way more stamina than ordinary blocking to make it less OP.
    2H spear skill line would be the optimal 1vX skill line. Vikings for example used 2H axes with great success "1vX'ing" in the real world, 2H axes are not that good in ESO for this purpose; so give us a spear skill line and make things right!
  • Chaos2088
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    All of the above.
    Needed to add more magical weapons as well on there. :)
    @Chaos2088 PC EU Server | AD-PvP
  • klowdy1
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    All of the above.
    And 2h axes.
  • TheShadowScout
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    All of the above.
    I would love a magicka bow! :love:
    ...and how would that make sense?
    • One - magica ranged weapon is the destro staff.
    • Two - bows do their damage through musclepower, drawing back an arrow against the bows "pull weight" worth of tension, then releasing it to have all that tension accelerate the arrow so it hopefully will hit something squishy with its pointy end... That's stamina any way you look at it.
    • Three - nightblades already have a "magic bow" of a sort, a summoned weapon for one shot much like the daggers they summon for one attack - as a skill, which is how ESO depicts "summoned weapons".
    Chaos2088 wrote: »
    Needed to add more magical weapons as well on there. :)
    Agreed!
    As I keep linking to: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
    ...it would be -great- if magica characters not only got more skill lines to choose from, but also more options for their skill lines, both in "weapons" (like mentioned in that discussion, it would be great if they had for example "staves" that had a range bonus and "spell foci" that had a damage bonus), and in "elemental (or other) types", so we can cast more then just fire-ice-shock-healing, but maybe get to play with green acid, purple arcane magic, red blood magic, or whatever...
  • Xerikten
    Xerikten
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    Fist Weapons/Bare Hands
    there was great humiliation when my dual wielding fish, panda disguised monk would kill duelers in a mmo I played for years.


    when ever they wanted to dual again I would replace the fish fist weapon disguise with pillows for further humiliation.

    if we cant have new weapon types could be have a collection where we can disguise our weapons as such. I really think people would pay for these. I would love to see a toon running around with a two handed plank of wood with a big nail in one end. B)
  • Orjix
    Orjix
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    Others(specify)
    2H Spears, let me recreate my morrowind character
  • Bonzodog01
    Bonzodog01
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    Others(specify)
    Devs have hinted that a new weapon skill line is being looked at for a future expac. Personally, 1H & Spell is something I would like (like the elven hero has). Also polearm and hand to hand monk like are something I would like to see.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Elara_Northwind
    Elara_Northwind
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    Others(specify)
    I would love a magicka bow! :love:
    ...and how would that make sense?
    • One - magica ranged weapon is the destro staff.
    • Two - bows do their damage through musclepower, drawing back an arrow against the bows "pull weight" worth of tension, then releasing it to have all that tension accelerate the arrow so it hopefully will hit something squishy with its pointy end... That's stamina any way you look at it.
    • Three - nightblades already have a "magic bow" of a sort, a summoned weapon for one shot much like the daggers they summon for one attack - as a skill, which is how ESO depicts "summoned weapons".
    Chaos2088 wrote: »
    Needed to add more magical weapons as well on there. :)
    Agreed!
    As I keep linking to: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
    ...it would be -great- if magica characters not only got more skill lines to choose from, but also more options for their skill lines, both in "weapons" (like mentioned in that discussion, it would be great if they had for example "staves" that had a range bonus and "spell foci" that had a damage bonus), and in "elemental (or other) types", so we can cast more then just fire-ice-shock-healing, but maybe get to play with green acid, purple arcane magic, red blood magic, or whatever...

    Well, you are completely entitled to your own opinion on that, but there was a magicka bow in skyrim, so Bethesda thought that it made sense once upon a time! :smile: I would personally love the option to have bound weapons, like in Skyrim, I think that would be a great idea myself! Perhaps you could even craft elemental arrows too.

    Who said that there could only be one ranged magicka weapon anyway? When stamina have an array of melee weapons at their disposal, I think it would be entirely reasonable. I would just like the option, like in Skyrim, where we could summon 'bound' weapons, that would be very nice for not only bows, but to be able to use swords and things too, and not be limited to only staffs.
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • shadowwraith666
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    All of the above.
    More Weapon types results in more diverse builds, however more skill lines in conjunction with the new weapons such as polearms and 1h (as used by many npcs) would also be good.

    also more magic schools as well.
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • Tyrobag
    Tyrobag
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    Others(specify)
    1h & Spell
  • WeylandLabs
    WeylandLabs
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    Tactial Nukes ! Lol
  • Faunter
    Faunter
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    Others(specify)
    Runes.
  • Yzalirk
    Yzalirk
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    All of the above.
    With the addition of the Psijic Gauntlets, they could look very nice for a Dual Wield Spell skilline or replace the bloody staves.
  • starkerealm
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    I would a adore a melee magic weapon or even a magic bow like in Dragon's Dogma, I would go all hectic for that.

    I love the hell out of Dragon's Dogma, but neither the Magick Bow nor the Magick Shield would be particularly good fits for The Elder Scrolls. I mean, technically we could have archistaves, but I don't think there'd be much point.

    Again, it is a good game, or at least a very interesting, bad game, but I don't think it would be a particularly good fit.

    Ironically, the free climbing on monsters is probably the single best element in that.
  • starkerealm
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    klowdy1 wrote: »
    And 2h axes.

    But... we have 2h axes...
  • TheShadowScout
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    All of the above.
    I would personally love the option to have bound weapons, like in Skyrim, I think that would be a great idea myself!
    Ah, but "bound weapons" technically would not be magica weapons, those are weapons that are conjured up with magic, but then still used with muscle power and thus by right should count as stamina weapons...
    ...and we have those already, after a fashion. That spectral bow or red daggers nightblades conjure up, the flame whip dragonknights conjure up, the spears of light templars conjure up, the crossbow or dawnbreaker syffrim conjure up...
    ...that is how "bound weapons" were depicted in ESO.
    (And since both the conjuring and the attacking is packed in one skill... they are even magica types in many cases!)

    Now, of course they also could make something to conjure up weapons for more then one blow. Would you like that? Would you like to use a conjured "basic" weapon that has no set bonus, none of the nifty stuff like traits and enchantments?
    ...I doubt it.
    The way I see it, "bound weapons" was more of a game ploy to let cultists grab weaponry out of thin air for surprise attacks, then have it vanish on their defeat so players get less loot...
    Perhaps you could even craft elemental arrows too.
    ...you mean, because the game has any kind of arrows seperate from bows? ;)
    Nah, the elemental enchantment goes on the bow, and the powers that be decided they would not saddle the players with counting arrows. Personally I would have liked to have arrows seperate, and consumable... but... eh, their choice.
    Who said that there could only be one ranged magicka weapon anyway? When stamina have an array of melee weapons at their disposal, I think it would be entirely reasonable...
    I agree!
    Magica characters -should- have more choices in magical armament!
    As I keep linking to: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
    ...it would be -great- if magica characters not only got more skill lines to choose from, but also more options for their skill lines, both in "weapons" (like mentioned in that discussion, it would be great if they had for example "staves" that had a range bonus and "spell foci" that had a damage bonus), and in "elemental (or other) types", so we can cast more then just fire-ice-shock-healing, but maybe get to play with green acid, purple arcane magic, red blood magic, or whatever...
    And as I also outlined in that one, there really should be a "one-handed and magic" skill line for spellswords... with a wand/runestone offhand weapon... and once we have that, the next logical step is to let mages dual-wield those wands/runestones for a "twin magic" skill line that may have less range then staves, but quicker firepower...

    And then, add more types to all of it as well, as I mentioned there. I mean, only orange-yellow fire, pale ice or blue-white shock? What kind of selection is that? Why not add cyan coldfire, viridian acid, purple dark magic... and then while we are at it, red "blood magic" healing staves that do less damage but with an added lifedrain, and yellow-green "disease" healing staves that do less healing, but have an "disease" DoT and health recovery debuff added to their damage...

    Think of how much more fun the game would be if we had all those extra choices!
  • starkerealm
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    I would personally love the option to have bound weapons, like in Skyrim, I think that would be a great idea myself!
    Ah, but "bound weapons" technically would not be magica weapons, those are weapons that are conjured up with magic, but then still used with muscle power and thus by right should count as stamina weapons...
    ...and we have those already, after a fashion. That spectral bow or red daggers nightblades conjure up, the flame whip dragonknights conjure up, the spears of light templars conjure up, the crossbow or dawnbreaker syffrim conjure up...
    ...that is how "bound weapons" were depicted in ESO.
    (And since both the conjuring and the attacking is packed in one skill... they are even magica types in many cases!)

    Now, of course they also could make something to conjure up weapons for more then one blow. Would you like that? Would you like to use a conjured "basic" weapon that has no set bonus, none of the nifty stuff like traits and enchantments?
    ...I doubt it.
    The way I see it, "bound weapons" was more of a game ploy to let cultists grab weaponry out of thin air for surprise attacks, then have it vanish on their defeat so players get less loot...

    Not, really, pushing for new weapon lines, but this reminds me, it would be kind of cool to have ability altering melee weapons that alter the entire skill line to scale off Spell Damage and Max Magicka.
  • josh-fieldrwb17_ESO
    josh-fieldrwb17_ESO
    Soul Shriven
    Maybe an Alteration or Conjuration staff?
  • Noxavian
    Noxavian
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    Would you like to see new weapon types?

    Man I love how literally every single one of these is a stamina weapon. Like, you couldn't throw some magicka ones in there or....?

    What about more staves? More ways for magicka users to function than just dmg and heal staff?

    If they add literally any of these over another magicka weapon, there would be plenty of outcry from the community to make it not happen.

    Stamina weapons already have SO much variety with what you can use. I want to be able to use a tome, sword & magic, just plain hand magic.

    ALL WE HAVE IS STAVES. THIS IS NOT A GOOD THING.
  • Nanfoodle
    Nanfoodle
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    So many melee weapons to pick from, it's time Magica got something other then just a staff or a staff. 1h Rune, Wands or anything else they can come up with.
  • tomofhyrule
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    1H-Spears
    I want to see spears so bad. Just thinking of the 80+ different styles they could make for the motifs, from spears to halberds to pikes to lances to tridents to glaives to naginatas... that would be great.

    Just throw the spear style unlock in with the staff page. They're next to each other alphabetaically anyway, and then we don't have to grind them all again. If you have the staff, you get the spear.

    But yeah, with the Murkmire event, I'm just really mad. Now I get to go through Dead-Water village and see:
    600px-ON-npc-Dead-Water_Warrior.jpg
    a group of people practicing with spears.

    :/
  • StormeReigns
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  • Kendaric
    Kendaric
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    Fencing/single one-handed weapon and one-handed + spell
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • xenowarrior92eb17_ESO
      xenowarrior92eb17_ESO
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      All of the above.
      Tactial Nukes ! Lol

      The race finally begins in Tamriel...who will be the 1st!? :trollface:
    • stevenyaub16_ESO
      stevenyaub16_ESO
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      Quarterstaff
      Polearms: staff, halberd, spear (could share animations like 2handed).

      Would be awesome if they had magicka morphs (scaled off both) so ice staff no longer needs to be the tanking weap. And also be a good weapon option for magplar/magDK (or any melee mag).
      Edited by stevenyaub16_ESO on February 25, 2020 9:46AM
    • TheShadowScout
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      All of the above.
      Noxavian wrote: »
      Man I love how literally every single one of these is a stamina weapon. Like, you couldn't throw some magicka ones in there or....?
      I say again:
      ...been there, posted that too!

      The thing is, people have -loads- of examples of physical weapons to dreeam up stamina skill lines from througout human history, from polearms to crossbows, from whips to javelins, from knuckledusters to shuriken... but somewhat less in the "magical" department to inspire as that is kinda not really a thing in history.

      But hey, if you have some other idea as to what "magic" weapon we could have... (as long as its not the moronic "lets take a physical weapon and just call it magic somehow)
      I want to see spears so bad. Just thinking of the 80+ different styles they could make for the motifs, from spears to halberds to pikes to lances to tridents to glaives to naginatas... that would be great.
      Exactly! See link I always post for some ideas on that: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
      And they could very easily do the visuals, just take the staff they already have, and work from there... a bit longer, a "weapon" head instead of the more "ceremonial" one... done. And they could reuse several animations from the templar glowstick line for that too, so... it kinda is half the work...
      Kendaric wrote: »
      Fencing/single one-handed weapon...
      ...does not really fit all that well into tamriels general tech level.

      Since "fencing" weapons kinda depend on heavy armor going out of style, and it still is very much a thing in Tamriel...

      And the "single one-handed weapon" thing is not really a thing on the battlefield. People going into battle will -always- want to do something with their offhand, be it grabbing a shield, a offhand weapon or going two-handed weapon for the advantages it brings. "Single one-handed" does NOT have ANY advantages, and thus only happened when someone was caught unprepared... or for special ritualized "honor duels" (and even the duelling-happy times of fencing had ideas of using a main-gauche in your offhand if things got serious, or using a cloak as makeshift shield, not that we have those in ESO anyhow...)

      Translated into ESO-mechanics "single one-handed" would work as "1H&Shield" using -only- the "Puncture" and "Low Slash" tyke skills! Not all that whelming, is it now... :p;)
      Would be awesome if they had magicka morphs (scaled off both) so ice staff no longer needs to be the tanking weap. And also be a good weapon option for magplar/magDK (or any melee mag).
      Nah, it would be -awful- if a weapon that is supposed to be muscle-powered got a magica morph just because some peopme don't want to have to choose between wizard and warrior builds.

      It'fd be -much- better if they left all musclepower weapons for stamina, and -added- more magica weapons, uncluding some melee type magica stuff!
      (And possibly a hybrid "one-handed and magic" skill line for those who... don't want to choose between wizard and warrior! :p;) )
      But like I said... been there, posted that: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
    • Grianasteri
      Grianasteri
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      I chose other because as I have detailed in a number of posts elsewhere, ESO does NOT need more stamina based weapons or skill trees.

      Stamina gets, Sword, Axe, Mace, Dagger, Bow, along with two handed variants of the melee. It also gets Duel wield, 2H, SB, Bow skill lines.

      Magica gets... A staff. A staff. Another staff, and to top it off, more staffs. And ONE weapon skill tree for dps (destruction staff).

      The disparity in variety is bizzare and needs addressed.

      Therefore what we need is a new MAGICA weapon skill tree and associated "weapons". There are various forms and suggestions for this. Most prevalent is Rune, Tomb (books), scrolls, open hand. My preference would be for effectively a duel wield magica line, with those 4 (or more) "weapon" types available and conferring different status effects, such as shock, fire, frost etc.
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