dlatour_ESO wrote: »Thanks everyone for feedback. I see some consistent comments regarding Mundus and staff. I have some of the Ebon pieces I'll try switching those out for an easy change.
@Icy_Waffles For the two sets you mention, they are earned in PvP, how much time do I have to spend there to get those? Not a real big fan of PVP. Any alternatives? I have a free race change token that I got somehow, worth switching to Argonian? I just don't like they way they look. The first guy that commented showed a Nord, how do they compare?
Not sure where my path will lead me in the game, trials seems so far away and I hear you need like 12 people. I don't have 12 people playing this game, I sometimes have enough for a dungeon group. I'm sure I'll pick up a friend or two along the way. While that would be amazing to do that content just not sure. Doing Vets easily, Maelstrom arena maybe and getting to 810 is the short term focus.
Icy_Waffles wrote: »dlatour_ESO wrote: »Thanks everyone for feedback. I see some consistent comments regarding Mundus and staff. I have some of the Ebon pieces I'll try switching those out for an easy change.
@Icy_Waffles For the two sets you mention, they are earned in PvP, how much time do I have to spend there to get those? Not a real big fan of PVP. Any alternatives? I have a free race change token that I got somehow, worth switching to Argonian? I just don't like they way they look. The first guy that commented showed a Nord, how do they compare?
Not sure where my path will lead me in the game, trials seems so far away and I hear you need like 12 people. I don't have 12 people playing this game, I sometimes have enough for a dungeon group. I'm sure I'll pick up a friend or two along the way. While that would be amazing to do that content just not sure. Doing Vets easily, Maelstrom arena maybe and getting to 810 is the short term focus.
They actually can be found really inexpensively in guild traders. Sturdy on all pieces. You could get away with infused chest legs helm. Sturdy shield. Infused staff decisive 1h. Can be sword, mace, dagger or axe, whichever is cheapest.
With Nord you will have more ultimate- more resistances. Less recovery. So what you could do is try for stonekeeper set instead of bloodspawn BUT it’s insanely hard to get- hard dungeon.
I prefer argonian with bloodspawn because for most dungeons I use magic trash pots and have amazing sustain and using a tri pot incredible sustain for harder content due to argonian passives.
Again, Nord may be better end game vet trials tank- a lot of the advice you are given is for this. I run DPS on vet trial content. My tank is for other content like dungeons and normal trials if need be.
Good general advice so far. First, do not quest as a tank. Questing in full tank mode is not fun. Look up stamina DK builds for ideas on dps. Get some damage sets and use that for questing. If you need to level skills put a few on the bar where you kill stuff and turn quest in to get experience for those skills.
Vet DLC’s are hard to do when learning. Do not beat yourself up over having troubles. Tanking has a lot to do with managing your own resources. I have roughly 35k health, 24k stam and 22k magic I think but I am maxed CP.
You are buffer are de-buffer for your group your job is not to dps. Staying alive and holding the boss’s agro along with the hard hitting adds is. You cannot taunt everything if there is a lot of adds. Go after the big hitters who will hurt your team if you do not. Most importantly have fun.
Icy_Waffles wrote: »Whichever is cheaper. As far as question. Just changing to sets that add dps without changing skills or attributes is fine honestly
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
Paramedicus wrote: »Dont bother using staff. I use lighting on base vets because i dont have anything better to do there. Some ppl use ice staff for CC but it is too expensive and just uneffective (much better to use talons and turn evil).
Paramedicus wrote: »Crusher enchant doesnt give rly that much.
dlatour_ESO wrote: »Ok now I'm getting confused, seeing more advise which I do appreciate but seems like everyone conflicts with each other. I'm a new player, I don't know what everything means and the synergies with each other so now I feel like I'm more confused than before. I started going down the road of what IcyWaffle was saying but now back to Leeching plate, ebon etc. I don't have gold to try out all these different things from vendors and collecting all this gear will take forever and a day for me. The RNG from the monster set put me over the edge already 0-7 on the Lord Warden shoulders before I got a pair. I can't do that when I'm only getting 3 keys a day. I don't expect to be a beast over night but was open for more consistent information to go towards for my next steps.
Well thx for those truths cpt obvious. I hope we still remeber that OP is struggling to survive in DLC, so going with light staff is still bad idea for him. But it is good that you mentioned big disadvantage of lighting staff: it makes blocking harder.Slothylicious wrote: »Paramedicus wrote: »Dont bother using staff. I use lighting on base vets because i dont have anything better to do there. Some ppl use ice staff for CC but it is too expensive and just uneffective (much better to use talons and turn evil).
First, lightning staff is still a staff.
Second, the reason to use an ice staff over a lightning staff is because of damage mitigation, not for CC. Blocking with an ice staff will give you much more mitigation than blocking with a lightning staff, so in difficult fights where the boss uses a nasty heavy attack it can save your life.
On the other hand, using a lightning staff can be useful to provide a better Off-Balance uptime, which will give more damage to your group through the Exploiter CP passive.
If this is wrongest statement you ever seen then I guess you didnt read OP post about him having problems in DLC dungs and you just like to copy/paste some BiS folklore truths. Gold crusher enchant on gold infused staff gives like ~4% more damage (?). You wont be able to have it 100% uptime, so realistically it will be more like 2-3% on harder fights. WOW what a massive DPS boost!!Slothylicious wrote: »Paramedicus wrote: »Crusher enchant doesnt give rly that much.
This has to be the wrongest statement I've seen. Crusher is absolutely essential as penetration is a massive DPS boost for your group. And you need infused on that staff to get the most out of it. You can keep it up easily by using Wall of Elements.
It's not your fault that you feel confused. Just some people who write here are bit confused and post you BiS advices for vet raids, while you asked for tips for doing DLC dungeons with unreliable team. I.e advice to get Roar of Alkosh or Torug's Pact for dung with PUG (is that trolling?).dlatour_ESO wrote: »Ok now I'm getting confused, seeing more advise which I do appreciate but seems like everyone conflicts with each other. I'm a new player, I don't know what everything means and the synergies with each other so now I feel like I'm more confused than before. I started going down the road of what IcyWaffle was saying but now back to Leeching plate, ebon etc. I don't have gold to try out all these different things from vendors and collecting all this gear will take forever and a day for me. The RNG from the monster set put me over the edge already 0-7 on the Lord Warden shoulders before I got a pair. I can't do that when I'm only getting 3 keys a day. I don't expect to be a beast over night but was open for more consistent information to go towards for my next steps.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
Paramedicus wrote: »If this is wrongest statement you ever seen then I guess you didnt read OP post about him having problems in DLC dungs and you just like to copy/paste some BiS folklore truths. Gold crusher enchant on gold infused staff gives like ~4% more damage (?). You wont be able to have it 100% uptime, so realistically it will be more like 2-3% on harder fights. WOW what a massive DPS boost!!
Beside that, it s worth noticing that it will only proc on single target, so it is useless on trash or chaotic boss fights with many adds. So yeah OP, DON'T bother unless you have good team and fight is easy to single target and you feel comfortable. Save crusher for raiding. Get Turn Evil from fighters guild, it is amazing (hard aoe CC + damage reduction) - it saves lives on hard trash pulls or bosses with tons of adds.
dlatour_ESO wrote: »@Asardes Thanks for the build link. That was helpful for slots etc. How does being an Orc, non Vampire (I had it maxed but dropped it because of the fire damage intake), and only CP 315 impact your suggestion
I think that i made my point clear: he should use crusher on staff, but he shouldn't bother using staff in dungs where he doesn't feel comfortable. He will waste magicka for wall of elements and prolly will kill himself while trying to acomplish this great goal of 2% damage boost in PUG with medicore DPS.Slothylicious wrote: »Paramedicus wrote: »If this is wrongest statement you ever seen then I guess you didnt read OP post about him having problems in DLC dungs and you just like to copy/paste some BiS folklore truths. Gold crusher enchant on gold infused staff gives like ~4% more damage (?). You wont be able to have it 100% uptime, so realistically it will be more like 2-3% on harder fights. WOW what a massive DPS boost!!
Beside that, it s worth noticing that it will only proc on single target, so it is useless on trash or chaotic boss fights with many adds. So yeah OP, DON'T bother unless you have good team and fight is easy to single target and you feel comfortable. Save crusher for raiding. Get Turn Evil from fighters guild, it is amazing (hard aoe CC + damage reduction) - it saves lives on hard trash pulls or bosses with tons of adds.
If crusher is crap then what do you suggest instead, genius?
You say a weapon enchantment is useless, then go on talking about Turn Evil which is a different matter entirely.
The only two enchantments useful for a tank are Crusher and Weakening, and of course both will only hit a single target. Nobody cares about the enchantment in trash fights.
It is true that leeching plate is less usefull on single target, but it s still usefull on trash and bosses with adds (which are plenty in dlc).You can also boost healing from leeching plate by investing spare CP in mighty (blue tree). My 40-70% of self healing comes from leechnig plate (and i dont use cinder or vigor because i dont have to). It is also worth noting, that as DK you get stamina from leeching plate. Comparted to that Torgus just don't give you any serious advantage. Better crusher, which translates to like 1%+ dmg in real life scenario? WOW? I have no idea why people treat this set as something default for tanks. It is so lazy advice. If OP gets good team then he can min/max with them all he wants. But for PUG? Give me a break.Never used either Fortified Brass of Plague Doctor. The former is overkill on tank since you have 30K+ resistances - 33K is the resistance mitigation cap at 50% - and most mitigation comes from blocking anyway. Most unblockable resistance are magic/elemental DoTs and DK has 3K spell resistance from class passives, meaning you're most likely capped there already. The latter is also kinda useless since you can easily get to 40K HP even splitting your attributes. Past 40K any extra HP will not really help you survive, if you get one-shotted with 40K you're probably doing something wrong, and you will most likely die even with 50K+ HP. So it's about tactics, not gear. Leeching Plate is helpful if you are fighting multiple mobs, since you get health from each one hit, but for boss fights it's not that good.
For dungeons I use Ebon Armory + Torug's Pact + [monster set]. The first 2 sets are easy to get, first is from Crypt of Hearts 1&2 which are really easy even on veteran so you'll get a set of purple jewelry quite fast, Torug's Pact is crafter so it's easy to fill the gaps for a complete setup. The monster set is a more nuanced choice. You can stick with Lord Warden since it's a nice resistance buff for the group, but Bloodspawn is also a solid choice for ultimate buidup, others are more niche. What I have now for dungeons is Earthgore since I'm also the healer - Echoing Vigor + Fragmented Shield heals for quite a bit over a large area, Earthgore will proc on whoever is in trouble for a burst heal. I use infused on big pieces (head, legs, chest, shield) and sturdy on small ones, but that's because I use prismatic defense glyphs on the former. If you use simple glyphs probably sturdy overall is better.
https://en.uesp.net/wiki/Special:EsoBuildData?id=52256
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑