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Is there an race within the game that doesn't have an zone within the base game ?

Nordic__Knights
Nordic__Knights
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Id like to know if each race from each alliance has an zone in that covers race choice being tired to an zone/alliance without being forced into picking an alliance to play within the 3 Alliances
It would seems natural to start out in your Homeland based on your race choice but it feels unnatural to be forced into that alliance just because of it as with any race any alliance that got removed that race ment Allegiance to an alliance
This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be

Best Answer

  • TheShadowScout
    TheShadowScout
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    Alliances and "homelands" go like...

    Nords - Skyrim (Bleakrock; Eastmarch; Rift; - eastern skyrim joined the pact, western skyrim didn't)
    Dunmer - Morrowind (BalFoyen; Stonefalls; Deshaan; Vvardenfell; - joined the pact except clan telvanni)
    Argonians - Black Marsh (Shadowfen; Murkmire; - some clans joined, others couldn't care less)

    Bretons - High Rock (Glenumbra; Stormhaven; Rivenspire; Nothern Bangkorai; - founded the covenant)
    Redguards - Hammerfell (Stros M'kai; Alik'r; Southern Bangkorai; Craglorn; Hew's Bane; - joined covenant)
    Orsimer - various (Betnik; Wrothgar; Kurog joined the covenant, but not everyone agreed...)

    Altmer - Summerset (Auridion; Summerset; founded the dominion)
    Bosmer - Valenwood (Grahtwood; Greenshade; Malabel Tor; western edge of Reapers March; - joined the dominion)
    Khajiit - Elsweyr (Kenarthis Roost; rest of Reapers march; northern & southern Elsweyr: - joined the dominion)

    Imperials - Cyrodil (Cyrodil, but also Gold Coast - empire is fallen, characters can join any alliance as "exiles")

    ...and that's it for the moment. (More races -could- be added if ZOS so chose, with the same "exiles" premise like the imperials - but that is a different discussion, to be had elsewhere...)
    This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
    And no.

    Since the "alliance choice" is pretty much tied to the mainstory of the starter regions. The first alliance region you start in, is the one you fight for as that is the one you become a hero for through playing those stories. (They could have let people make that decision during the "escape from coldharbor" scene... but that would not have worked for any of the new tutorials of course...)

    The "cadwells" stories are sort of a special case, though that has been muddled a bit ever since OneTamriel - but the dialouge is still there for those who care to listen, telling you all of that is some special shennannigans of meridia to allow your character to "experience the other aliances" in a sort of "magical disguise" so consider all of that undercover work not related to your characters true loyalties at best, and a dreamscape experience at worst...
    Answer ✓
  • Aelorin
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    I am not sure if I understand your question correctly.

    Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.

    The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Nordic__Knights
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    Aelorin wrote: »
    I am not sure if I understand your question correctly.

    Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.

    The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.

    So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races
  • Raisin
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    Aelorin wrote: »
    I am not sure if I understand your question correctly.

    Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.

    The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.

    So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races

    Warden and Necromancer aren't races, just classes.

    But yes, all races tie you into one of the 3 harborages. If you play an Imperial you also still get tied to a harborage. You can buy the "Any race, any alliance" pack to choose which alliance (and this which harborage and starter zone) your character gets tied to.
  • Nordic__Knights
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    Raisin wrote: »
    Aelorin wrote: »
    I am not sure if I understand your question correctly.

    Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.

    The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.

    So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races

    Warden and Necromancer aren't races, just classes.

    But yes, all races tie you into one of the 3 harborages. If you play an Imperial you also still get tied to a harborage. You can buy the "Any race, any alliance" pack to choose which alliance (and this which harborage and starter zone) your character gets tied to.

    Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
    And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way
  • Nordic__Knights
    Nordic__Knights
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    Alliances and "homelands" go like...

    Nords - Skyrim (Bleakrock; Eastmarch; Rift; - eastern skyrim joined the pact, western skyrim didn't)
    Dunmer - Morrowind (BalFoyen; Stonefalls; Deshaan; Vvardenfell; - joined the pact except clan telvanni)
    Argonians - Black Marsh (Shadowfen; Murkmire; - some clans joined, others couldn't care less)

    Bretons - High Rock (Glenumbra; Stormhaven; Rivenspire; Nothern Bangkorai; - founded the covenant)
    Redguards - Hammerfell (Stros M'kai; Alik'r; Southern Bangkorai; Craglorn; Hew's Bane; - joined covenant)
    Orsimer - various (Betnik; Wrothgar; Kurog joined the covenant, but not everyone agreed...)

    Altmer - Summerset (Auridion; Summerset; founded the dominion)
    Bosmer - Valenwood (Grahtwood; Greenshade; Malabel Tor; western edge of Reapers March; - joined the dominion)
    Khajiit - Elsweyr (Kenarthis Roost; rest of Reapers march; northern & southern Elsweyr: - joined the dominion)

    Imperials - Cyrodil (Cyrodil, but also Gold Coast - empire is fallen, characters can join any alliance as "exiles")

    ...and that's it for the moment. (More races -could- be added if ZOS so chose, with the same "exiles" premise like the imperials - but that is a different discussion, to be had elsewhere...)
    This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
    And no.

    Since the "alliance choice" is pretty much tied to the mainstory of the starter regions. The first alliance region you start in, is the one you fight for as that is the one you become a hero for through playing those stories. (They could have let people make that decision during the "escape from coldharbor" scene... but that would not have worked for any of the new tutorials of course...)

    The "cadwells" stories are sort of a special case, though that has been muddled a bit ever since OneTamriel - but the dialouge is still there for those who care to listen, telling you all of that is some special shennannigans of meridia to allow your character to "experience the other aliances" in a sort of "magical disguise" so consider all of that undercover work not related to your characters true loyalties at best, and a dreamscape experience at worst...

    Ty for the breakdown it helps alot
  • Raisin
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    Raisin wrote: »
    Aelorin wrote: »
    I am not sure if I understand your question correctly.

    Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.

    The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.

    So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races

    Warden and Necromancer aren't races, just classes.

    But yes, all races tie you into one of the 3 harborages. If you play an Imperial you also still get tied to a harborage. You can buy the "Any race, any alliance" pack to choose which alliance (and this which harborage and starter zone) your character gets tied to.

    Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
    And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way

    Yeah, it's really just Imperial then. And I actually do not know how alliance works with Imperials tbh -- I don't have any.

    Honestly, it's just a fruitless battle. Any Race Any Alliance brings ZOS money. It definitely seems like a feature that they could 'retire' at this point and make free (like IC DLC), but they have no reason to. I suspect IC DLC wasn't hitting sales numbers. I believe ARAL is still hitting decent sales. I don't think they would go through the effort of changing things around to a degree where we can start off neutral -- at best we can probably hope that they'll make ARAL available to everyone some day.
  • Nordic__Knights
    Nordic__Knights
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    Raisin wrote: »
    Raisin wrote: »
    Aelorin wrote: »
    I am not sure if I understand your question correctly.

    Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.

    The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.

    So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races

    Warden and Necromancer aren't races, just classes.

    But yes, all races tie you into one of the 3 harborages. If you play an Imperial you also still get tied to a harborage. You can buy the "Any race, any alliance" pack to choose which alliance (and this which harborage and starter zone) your character gets tied to.

    Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
    And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way

    Yeah, it's really just Imperial then. And I actually do not know how alliance works with Imperials tbh -- I don't have any.

    Honestly, it's just a fruitless battle. Any Race Any Alliance brings ZOS money. It definitely seems like a feature that they could 'retire' at this point and make free (like IC DLC), but they have no reason to. I suspect IC DLC wasn't hitting sales numbers. I believe ARAL is still hitting decent sales. I don't think they would go through the effort of changing things around to a degree where we can start off neutral -- at best we can probably hope that they'll make ARAL available to everyone some day.

    With what i have in mind it would cover their losses for ARAA and bring in major $$$ on top of it 😆 😆 😆
  • TheShadowScout
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    And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way
    It could have, but... it wasn't.

    In many instances it would not have made sense anyhow... and they -did- add the "Any race, Any alliance" exception to the rule from the start (though back then, it was a preorder bonus as I recall, until it became purchasable with the introduction of the crown store).

    But think of it like other war alliances! WW2 - americans, british, russkies fought for the "allies", germans, italians and japanese for the "axis"... its kinda like that. These lands (and races living therein) joined as "pact", those as "covenant", and the ones over there as "dominion"... and then went on to fight for the ruby throne, to appease the PvPlayers... and the way the classic regional stories are set up, you start as "nameless adventurer" and become a hero in your starting alliance just by getting involved in and resolving all those events.

    So, for example, your character is not "pact" because you made him a nord, but because you "dropped out of coldharbour near bleackrock and got swept up with the covenant invasion trouble, and were the one tough enough to shine heroically, save the day, and got sort of drafted into the pact as their new hero during the course of all that and what followed..." and so on.

    At least that was the original idea.

    With the new tutorials it gets more muddied... there your character may start shipwrecked at Vvardenfell, mindtrapped in Summerset or caught in dragon trouble in Elsweyr... but that does not decide their alliance, so they must be patriots for whatever alliance you choose for them. For some reason.

    And you can still play cross-alliance races - for a price (in crowns).
  • idk
    idk
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    The answer is yet. The first post describes each race and where they come from.

    In simpler terms, each alliance has 3 general areas. Each area is basically the homeland for one of the races. The exception if Imperials as they are not part of an alliance but Cyrodiil, Imperial City and Gold Coast are their homelands.
  • Nordic__Knights
    Nordic__Knights
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    And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way
    It could have, but... it wasn't.

    In many instances it would not have made sense anyhow... and they -did- add the "Any race, Any alliance" exception to the rule from the start (though back then, it was a preorder bonus as I recall, until it became purchasable with the introduction of the crown store).

    But think of it like other war alliances! WW2 - americans, british, russkies fought for the "allies", germans, italians and japanese for the "axis"... its kinda like that. These lands (and races living therein) joined as "pact", those as "covenant", and the ones over there as "dominion"... and then went on to fight for the ruby throne, to appease the PvPlayers... and the way the classic regional stories are set up, you start as "nameless adventurer" and become a hero in your starting alliance just by getting involved in and resolving all those events.

    So, for example, your character is not "pact" because you made him a nord, but because you "dropped out of coldharbour near bleackrock and got swept up with the covenant invasion trouble, and were the one tough enough to shine heroically, save the day, and got sort of drafted into the pact as their new hero during the course of all that and what followed..." and so on.

    At least that was the original idea.

    With the new tutorials it gets more muddied... there your character may start shipwrecked at Vvardenfell, mindtrapped in Summerset or caught in dragon trouble in Elsweyr... but that does not decide their alliance, so they must be patriots for whatever alliance you choose for them. For some reason.

    And you can still play cross-alliance races - for a price (in crowns).

    yes im an release day ps4 player and see request daily for the removal of forced alliance choice due to race if players dont have store item Any Race Any Alliance so i know the system good looking to try and get ZO$ to see the $$$ behind opening it up and also adding in token thats on an 3 month cooldown so not to be exploited by alliance hoopers but useful to community as an whole to get out of this forceful act of alliance choice
  • Grianasteri
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    Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
    And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way

    But that isnt what happens, you can choose whatever race you want, then choose whatever alliance you want. Am I missing something?

    Personally, I do put my characters into the alliance that links with their race, but that is just personal preference.
  • TheShadowScout
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    ZOS are extremely unlikely to ever "open up" this system - because they -have- been selling "AR-AA" in the crown store, and they will continue to sell that to all who want to play cross-allaince races. There is no extra profit for them in making something they can sell available for no extra charge, and there would be a lot of bad blood due to "I paid for this, now everyone is getting it for free? I want my money back!!" reactions. And if there is one thing we can assume about ZOS, it is that if it comes to money they will be like...
    source.gif
    :p;)
  • Nordic__Knights
    Nordic__Knights
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    Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
    And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way

    But that isnt what happens, you can choose whatever race you want, then choose whatever alliance you want. Am I missing something?

    Personally, I do put my characters into the alliance that links with their race, but that is just personal preference.

    If you dont have crown store item ANY RACE ANY ALLIANCE you cant roll in an toon of an different race to their paired alliance
    Edited by Nordic__Knights on February 20, 2020 11:09AM
  • Nordic__Knights
    Nordic__Knights
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    ZOS are extremely unlikely to ever "open up" this system - because they -have- been selling "AR-AA" in the crown store, and they will continue to sell that to all who want to play cross-allaince races. There is no extra profit for them in making something they can sell available for no extra charge, and there would be a lot of bad blood due to "I paid for this, now everyone is getting it for free? I want my money back!!" reactions. And if there is one thing we can assume about ZOS, it is that if it comes to money they will be like...
    source.gif
    :p;)

    An token to change alliance would sale more then once as any race any alliance does so it would bring in more $$$ over time and an ass load at release i think ZO$ would be happy to get an good pay day and since ANY RACE ANY ALLIANCE is an old item it becoming free wouldn't bring to many crying here as why would they care old items become free all the time its the nature of games
    Edited by Nordic__Knights on February 20, 2020 11:10AM
  • Drakavyn_morelock
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    It would seems natural to start out in your Homeland based on your race choice but it feels unnatural to be forced into that alliance just because of it as with any race any alliance that got removed that race ment Allegiance to an alliance
    This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be

    You can get any race in any alliance in crown store there's an upgrade
  • Faulgor
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    Unless you count Betnikh, Orcs don't have a "homeland" in the base game. Wrothgar was only added later.
    Imperials don't have a PvE zone in the base game, either.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • redgreensunset
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    It would seems natural to start out in your Homeland based on your race choice but it feels unnatural to be forced into that alliance just because of it as with any race any alliance that got removed that race ment Allegiance to an alliance
    This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be

    You can get any race in any alliance in crown store there's an upgrade

    This right here. While I can see why the players who haven't bought this would want it for free I have yet to see a single compelling arguemnt from OP that explains why ZOS should take that financial blow. I see no data apart from anecdotal evidence from OP why this would be a good idea for them?
  • zaria
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    Faulgor wrote: »
    Unless you count Betnikh, Orcs don't have a "homeland" in the base game. Wrothgar was only added later.
    Imperials don't have a PvE zone in the base game, either.
    This is correct. Betnikh is one of the small starting islands.
    Imperials can start in any alliance but are technically not main game as an race.

    You find various races spread out over but mostly in their factions.
    Two notable exceptions is that you have lots of Orcs in the Greenshade and Malabal Tor and its plenty of Khajiit in alik'r
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
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    The Imperials that we play, given that their homeland in the base game is wartorn and their capital held by Molag Bal's forces, are basically those Imperials who escaped and have for various reasons joined up with one of the factions.

    My Imperial joined the Pact because as the most fragmented of the alliances it will be the easiest to sweep out of power when a new, strong emperor arises. (She's got a couple hundred years to wait on that score.)
  • KMarble
    KMarble
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    ZOS are extremely unlikely to ever "open up" this system - because they -have- been selling "AR-AA" in the crown store, and they will continue to sell that to all who want to play cross-allaince races. There is no extra profit for them in making something they can sell available for no extra charge, and there would be a lot of bad blood due to "I paid for this, now everyone is getting it for free? I want my money back!!" reactions. And if there is one thing we can assume about ZOS, it is that if it comes to money they will be like...
    source.gif
    :p;)

    An token to change alliance would sale more then once as any race any alliance does so it would bring in more $$$ over time and an ass load at release i think ZO$ would be happy to get an good pay day and since ANY RACE ANY ALLIANCE is an old item it becoming free wouldn't bring to many crying here as why would they care old items become free all the time its the nature of games

    Are you suggesting the creation of a token that will grant an alliance change to an already existing character?

  • Ragnork
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    Faulgor wrote: »
    Unless you count Betnikh, Orcs don't have a "homeland" in the base game.

    Which they stole from the Bretons. Never trust a dog orc.

  • Thevampirenight
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    Orcs are Unique in there is several areas they can live and could be considered Home lands for them. Wood Orcs Share the Forests with the Bosmer. Orcs also live in strong holds within Skyrim. So they would have Betnikh, Wrothgar, Strongholds in Valenwood and in lore many wood orcs can be found in the Bosmer city of Falinesti along with the Imga , and they also have their Skyrim Strongholds.

    Imperials do seem to be the most lacking in the way they are treated in this game. They seem to be a race that seems to be more often then not bad guys or corrupt, evil serve the evil tharns or Molag Bal hopefully that will change when they do those areas of Cyrodiil they have not added in yet.
    Edited by Thevampirenight on February 20, 2020 2:04PM
    PC NA
    Please add Fangs to Vampires.
  • Veinblood1965
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    Alliances and "homelands" go like...

    Nords - Skyrim (Bleakrock; Eastmarch; Rift; - eastern skyrim joined the pact, western skyrim didn't)
    Dunmer - Morrowind (BalFoyen; Stonefalls; Deshaan; Vvardenfell; - joined the pact except clan telvanni)
    Argonians - Black Marsh (Shadowfen; Murkmire; - some clans joined, others couldn't care less)

    Bretons - High Rock (Glenumbra; Stormhaven; Rivenspire; Nothern Bangkorai; - founded the covenant)
    Redguards - Hammerfell (Stros M'kai; Alik'r; Southern Bangkorai; Craglorn; Hew's Bane; - joined covenant)
    Orsimer - various (Betnik; Wrothgar; Kurog joined the covenant, but not everyone agreed...)

    Altmer - Summerset (Auridion; Summerset; founded the dominion)
    Bosmer - Valenwood (Grahtwood; Greenshade; Malabel Tor; western edge of Reapers March; - joined the dominion)
    Khajiit - Elsweyr (Kenarthis Roost; rest of Reapers march; northern & southern Elsweyr: - joined the dominion)

    Imperials - Cyrodil (Cyrodil, but also Gold Coast - empire is fallen, characters can join any alliance as "exiles")

    ...and that's it for the moment. (More races -could- be added if ZOS so chose, with the same "exiles" premise like the imperials - but that is a different discussion, to be had elsewhere...)
    This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
    And no.

    Since the "alliance choice" is pretty much tied to the mainstory of the starter regions. The first alliance region you start in, is the one you fight for as that is the one you become a hero for through playing those stories. (They could have let people make that decision during the "escape from coldharbor" scene... but that would not have worked for any of the new tutorials of course...)

    The "cadwells" stories are sort of a special case, though that has been muddled a bit ever since OneTamriel - but the dialouge is still there for those who care to listen, telling you all of that is some special shennannigans of meridia to allow your character to "experience the other aliances" in a sort of "magical disguise" so consider all of that undercover work not related to your characters true loyalties at best, and a dreamscape experience at worst...

    That was really nice of you to type this up, I enjoyed it.
  • Ratzkifal
    Ratzkifal
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    If you are just looking at this problem mechanically, then there is no way around it and you'll have to choose your alliance at the start along with your race. Imperials are the only ones free to choose any alliance unless you have the any-race-any-alliance upgrade.

    If you are looking for roleplaying opportunities, House Telvanni, Western Skyrim and several Argonian tribes did not join the Pact, meaning that all Pact races can in theory be played as neutrals. Although in the case of House Telvanni it comes with heavy implications to your character's upbringing and beliefs, but there can be exceptions of course. It is the most individualist of the Great Houses after all.

    On the Covenant side, Bretons and Redguards are pretty solidified in their alliance, although you can always go the route of having to flee the Breton/Redguard nobles' intrigues which have shaken your loyalties to the Covenant. Then the Reachmen, who are physiologically Bretons, are neutral entirely but they also come with heavy lore implications. The Orcs are the most free choice of all the races next to Imperials as they have their strongholds all over Tamriel.

    Slightly more freedom than the Covenant but still not as much as the Pact offers the Dominion with the Khajiit caravan traders not being interested in war other than the trading opportunities they bring and the potential danger for their trade routes. The Bosmer of Valenwood are more or less loosely united behind the Dominion but it needs to be remembered that they are the most numerous of all the elven races (possibly not within ESO's time due to the Knahaten Flu, but that's speculation) and also being the most widespread among them, with many living outside their home province and not following the Green Pact. The Altmer are probably the most rigid to work with but for them the same backdoor for Bretons and Redguards exists but also the possibility of being outcast from Altmer society due to other reasons such as deformities and defects or simply breaking with tradition.

    It needs to be remembered that your character is an individual with individual problems and experiences, so you can always break the mold and follow the path least travelled by coming up with a new reason unique to your character for being and being allowed to be neutral in the war. So be creative!
    This Bosmer was tortured to death. There is nothing left to be done.
  • TheShadowScout
    TheShadowScout
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    An token to change alliance...
    ...would mess up some questlines if used at the wrong time. And also be iffy in some other ways.

    But as I always say when this comes up:
    As I always say when this one comes up : I am all for alliance change - If Done RIGHT!

    And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...

    With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.

    Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu? ;) )

    Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.

    And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
    Star_wars_traitor_gif_by_mrarcadium-daafqoh.gif
    :)
    (there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)

    Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
    Might be too complicated, but would still be interesting!
    Faulgor wrote: »
    Unless you count Betnikh, Orcs don't have a "homeland" in the base game. Wrothgar was only added later.
    Imperials don't have a PvE zone in the base game, either.
    Yeah, and that is -exactly- why they added Betnikh I wager. But the orcs were more or less "without homeland" through much of tamriels history, for their neighbors always going to destroy orsinium because they don't want orcs as neighbors and such... and the greenskins do make easy enemies to rile up a population against. Of course, there is another side to that as well, orcs are not always the best of neighbors...
    But generally, orcs do fit their archetype by not exactly having one big homeland, but being found here and there, living in the nooks and crannies of other races "homelands". I mean... Malacath IS the daedric patron of the spurned and ostracized, among other things, is he not?
    And the orcs DID get a homeland refitted with "Orsinium", and it was the very first "ooooooo, pretty!" DLC in the game! Just sayin - the bretons all are jealous they haven't gotten a region that nifty! :p;)

    Imperials always were a "paid" race anyhow, at first with the "imperial edition" of ESO, then with the much more convenient crown store unlock. They had their homelend, but most of it is currently a war zone as the empire fell in the soulburst. Which sets the stage so to speak...

    So all those make sense, kinda.
    Ratzkifal wrote: »
    It needs to be remembered that your character is an individual with individual problems and experiences, so you can always break the mold and follow the path least travelled by coming up with a new reason unique to your character for being and being allowed to be neutral in the war. So be creative!
    Very true!
    And -every- race has their misfits and exiles!
    And people here can think up almost any background they wish for their characters, so their dunmer could be a card-carrying, slave-driving telvanni spelltwister, or a descendant of deshaan clergy praising the tribunal all day long or a ashlander ranger on walkabout, or a rogueish child of traders born in other lands with little tied to dunmeri culture, or... or... or...
    Making up such stories is fun after all! ;)
  • Nordic__Knights
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    KMarble wrote: »
    ZOS are extremely unlikely to ever "open up" this system - because they -have- been selling "AR-AA" in the crown store, and they will continue to sell that to all who want to play cross-allaince races. There is no extra profit for them in making something they can sell available for no extra charge, and there would be a lot of bad blood due to "I paid for this, now everyone is getting it for free? I want my money back!!" reactions. And if there is one thing we can assume about ZOS, it is that if it comes to money they will be like...
    source.gif
    :p;)

    An token to change alliance would sale more then once as any race any alliance does so it would bring in more $$$ over time and an ass load at release i think ZO$ would be happy to get an good pay day and since ANY RACE ANY ALLIANCE is an old item it becoming free wouldn't bring to many crying here as why would they care old items become free all the time its the nature of games

    Are you suggesting the creation of a token that will grant an alliance change to an already existing character?

    Yes also an way to handle starting an new one for the main storyline since it seems to always be the biggest argument against getting one put into the game but any race any alliance missed that argument up long ago but no ones ever wrote up something covering all points to get one after 1 tam opened up all of the would to every alliance being together other then when in pvp area's making it hard for players to play with new and old friends alike just because of race choice for their toon
  • Nordic__Knights
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    It would seems natural to start out in your Homeland based on your race choice but it feels unnatural to be forced into that alliance just because of it as with any race any alliance that got removed that race ment Allegiance to an alliance
    This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be

    You can get any race in any alliance in crown store there's an upgrade

    This right here. While I can see why the players who haven't bought this would want it for free I have yet to see a single compelling arguemnt from OP that explains why ZOS should take that financial blow. I see no data apart from anecdotal evidence from OP why this would be a good idea for them?

    this aint where i plan to do it this was to see if what i had thought was true about RACE having somewhere to use as their starting point for main storyline and so far it is other then imperial that basically is open already but in an forceful way at start of making an character
  • Nordic__Knights
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    @TheShadowScout
    The story line to the game makes everyone an traitor to the alliance by having them become the hero of all 3 Alliances while doing silver and gold even get titles that show this so your ALWAYS hunting them in pvp even tho you dont know it 😆 😆
    Edited by Nordic__Knights on February 20, 2020 8:29PM
  • SeaGtGruff
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    If I understood your original post, there are one or two races that do not have zones within the base game-- emphasis on base game, as mentioned in your original post.

    Orcs have a zone-- Wrothgar-- but it's a DLC zone, not one of the base game's zones.

    Imperials have a zone-- Cyrodiil-- which is one of the base game's zones, but it isn't accessible until your character reaches Level 10.

    So if your desire is to create a character of one of the playable races and have your character start out the game within one of the zones in his or her race's home province, you won't be able to do that with an Imperial, nor with an Orc if you intend to limit your character to the non-DLC zones during the early portion of your gameplay.
    I've fought mudcrabs more fearsome than me!
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