And no.Nordic__Knights wrote: »This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
I am not sure if I understand your question correctly.
Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.
The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.
Nordic__Knights wrote: »I am not sure if I understand your question correctly.
Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.
The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.
So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races
Nordic__Knights wrote: »I am not sure if I understand your question correctly.
Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.
The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.
So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races
Warden and Necromancer aren't races, just classes.
But yes, all races tie you into one of the 3 harborages. If you play an Imperial you also still get tied to a harborage. You can buy the "Any race, any alliance" pack to choose which alliance (and this which harborage and starter zone) your character gets tied to.
TheShadowScout wrote: »Alliances and "homelands" go like...
Nords - Skyrim (Bleakrock; Eastmarch; Rift; - eastern skyrim joined the pact, western skyrim didn't)
Dunmer - Morrowind (BalFoyen; Stonefalls; Deshaan; Vvardenfell; - joined the pact except clan telvanni)
Argonians - Black Marsh (Shadowfen; Murkmire; - some clans joined, others couldn't care less)
Bretons - High Rock (Glenumbra; Stormhaven; Rivenspire; Nothern Bangkorai; - founded the covenant)
Redguards - Hammerfell (Stros M'kai; Alik'r; Southern Bangkorai; Craglorn; Hew's Bane; - joined covenant)
Orsimer - various (Betnik; Wrothgar; Kurog joined the covenant, but not everyone agreed...)
Altmer - Summerset (Auridion; Summerset; founded the dominion)
Bosmer - Valenwood (Grahtwood; Greenshade; Malabel Tor; western edge of Reapers March; - joined the dominion)
Khajiit - Elsweyr (Kenarthis Roost; rest of Reapers march; northern & southern Elsweyr: - joined the dominion)
Imperials - Cyrodil (Cyrodil, but also Gold Coast - empire is fallen, characters can join any alliance as "exiles")
...and that's it for the moment. (More races -could- be added if ZOS so chose, with the same "exiles" premise like the imperials - but that is a different discussion, to be had elsewhere...)And no.Nordic__Knights wrote: »This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
Since the "alliance choice" is pretty much tied to the mainstory of the starter regions. The first alliance region you start in, is the one you fight for as that is the one you become a hero for through playing those stories. (They could have let people make that decision during the "escape from coldharbor" scene... but that would not have worked for any of the new tutorials of course...)
The "cadwells" stories are sort of a special case, though that has been muddled a bit ever since OneTamriel - but the dialouge is still there for those who care to listen, telling you all of that is some special shennannigans of meridia to allow your character to "experience the other aliances" in a sort of "magical disguise" so consider all of that undercover work not related to your characters true loyalties at best, and a dreamscape experience at worst...
Nordic__Knights wrote: »Nordic__Knights wrote: »I am not sure if I understand your question correctly.
Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.
The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.
So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races
Warden and Necromancer aren't races, just classes.
But yes, all races tie you into one of the 3 harborages. If you play an Imperial you also still get tied to a harborage. You can buy the "Any race, any alliance" pack to choose which alliance (and this which harborage and starter zone) your character gets tied to.
Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way
Nordic__Knights wrote: »Nordic__Knights wrote: »I am not sure if I understand your question correctly.
Every race has racial content in their alliance zones. There is less content in other alliances. I think this is as it should be.
The only race that does not have it's own base content are imperials: And that is understandable because they do not belong to the base game either. You have to purchase them seperatly or within the collector's edition.
So every race does have an zone that could tie them to 1 of the 3 harborage's other then Imperial Warden and necromancer all 3 of which are paid races
Warden and Necromancer aren't races, just classes.
But yes, all races tie you into one of the 3 harborages. If you play an Imperial you also still get tied to a harborage. You can buy the "Any race, any alliance" pack to choose which alliance (and this which harborage and starter zone) your character gets tied to.
Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way
Yeah, it's really just Imperial then. And I actually do not know how alliance works with Imperials tbh -- I don't have any.
Honestly, it's just a fruitless battle. Any Race Any Alliance brings ZOS money. It definitely seems like a feature that they could 'retire' at this point and make free (like IC DLC), but they have no reason to. I suspect IC DLC wasn't hitting sales numbers. I believe ARAL is still hitting decent sales. I don't think they would go through the effort of changing things around to a degree where we can start off neutral -- at best we can probably hope that they'll make ARAL available to everyone some day.
It could have, but... it wasn't.Nordic__Knights wrote: »And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way
TheShadowScout wrote: »It could have, but... it wasn't.Nordic__Knights wrote: »And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way
In many instances it would not have made sense anyhow... and they -did- add the "Any race, Any alliance" exception to the rule from the start (though back then, it was a preorder bonus as I recall, until it became purchasable with the introduction of the crown store).
But think of it like other war alliances! WW2 - americans, british, russkies fought for the "allies", germans, italians and japanese for the "axis"... its kinda like that. These lands (and races living therein) joined as "pact", those as "covenant", and the ones over there as "dominion"... and then went on to fight for the ruby throne, to appease the PvPlayers... and the way the classic regional stories are set up, you start as "nameless adventurer" and become a hero in your starting alliance just by getting involved in and resolving all those events.
So, for example, your character is not "pact" because you made him a nord, but because you "dropped out of coldharbour near bleackrock and got swept up with the covenant invasion trouble, and were the one tough enough to shine heroically, save the day, and got sort of drafted into the pact as their new hero during the course of all that and what followed..." and so on.
At least that was the original idea.
With the new tutorials it gets more muddied... there your character may start shipwrecked at Vvardenfell, mindtrapped in Summerset or caught in dragon trouble in Elsweyr... but that does not decide their alliance, so they must be patriots for whatever alliance you choose for them. For some reason.
And you can still play cross-alliance races - for a price (in crowns).
Nordic__Knights wrote: »
Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way

Grianasteri wrote: »Nordic__Knights wrote: »
Ok ya they are classified as classes not race so make where im trying to go with this easy other then imperial
And i know how the system is atm just seeing if what i had in mind to stop this forceful nature of zos placing us into an alliance solely because of race choice could be dealt with in another way
But that isnt what happens, you can choose whatever race you want, then choose whatever alliance you want. Am I missing something?
Personally, I do put my characters into the alliance that links with their race, but that is just personal preference.
TheShadowScout wrote: »ZOS are extremely unlikely to ever "open up" this system - because they -have- been selling "AR-AA" in the crown store, and they will continue to sell that to all who want to play cross-allaince races. There is no extra profit for them in making something they can sell available for no extra charge, and there would be a lot of bad blood due to "I paid for this, now everyone is getting it for free? I want my money back!!" reactions. And if there is one thing we can assume about ZOS, it is that if it comes to money they will be like...
Nordic__Knights wrote: »It would seems natural to start out in your Homeland based on your race choice but it feels unnatural to be forced into that alliance just because of it as with any race any alliance that got removed that race ment Allegiance to an alliance
This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
Drakavyn_morelock wrote: »Nordic__Knights wrote: »It would seems natural to start out in your Homeland based on your race choice but it feels unnatural to be forced into that alliance just because of it as with any race any alliance that got removed that race ment Allegiance to an alliance
This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
You can get any race in any alliance in crown store there's an upgrade
This is correct. Betnikh is one of the small starting islands.Unless you count Betnikh, Orcs don't have a "homeland" in the base game. Wrothgar was only added later.
Imperials don't have a PvE zone in the base game, either.
Nordic__Knights wrote: »TheShadowScout wrote: »ZOS are extremely unlikely to ever "open up" this system - because they -have- been selling "AR-AA" in the crown store, and they will continue to sell that to all who want to play cross-allaince races. There is no extra profit for them in making something they can sell available for no extra charge, and there would be a lot of bad blood due to "I paid for this, now everyone is getting it for free? I want my money back!!" reactions. And if there is one thing we can assume about ZOS, it is that if it comes to money they will be like...
An token to change alliance would sale more then once as any race any alliance does so it would bring in more $$$ over time and an ass load at release i think ZO$ would be happy to get an good pay day and since ANY RACE ANY ALLIANCE is an old item it becoming free wouldn't bring to many crying here as why would they care old items become free all the time its the nature of games
TheShadowScout wrote: »Alliances and "homelands" go like...
Nords - Skyrim (Bleakrock; Eastmarch; Rift; - eastern skyrim joined the pact, western skyrim didn't)
Dunmer - Morrowind (BalFoyen; Stonefalls; Deshaan; Vvardenfell; - joined the pact except clan telvanni)
Argonians - Black Marsh (Shadowfen; Murkmire; - some clans joined, others couldn't care less)
Bretons - High Rock (Glenumbra; Stormhaven; Rivenspire; Nothern Bangkorai; - founded the covenant)
Redguards - Hammerfell (Stros M'kai; Alik'r; Southern Bangkorai; Craglorn; Hew's Bane; - joined covenant)
Orsimer - various (Betnik; Wrothgar; Kurog joined the covenant, but not everyone agreed...)
Altmer - Summerset (Auridion; Summerset; founded the dominion)
Bosmer - Valenwood (Grahtwood; Greenshade; Malabel Tor; western edge of Reapers March; - joined the dominion)
Khajiit - Elsweyr (Kenarthis Roost; rest of Reapers march; northern & southern Elsweyr: - joined the dominion)
Imperials - Cyrodil (Cyrodil, but also Gold Coast - empire is fallen, characters can join any alliance as "exiles")
...and that's it for the moment. (More races -could- be added if ZOS so chose, with the same "exiles" premise like the imperials - but that is a different discussion, to be had elsewhere...)And no.Nordic__Knights wrote: »This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
Since the "alliance choice" is pretty much tied to the mainstory of the starter regions. The first alliance region you start in, is the one you fight for as that is the one you become a hero for through playing those stories. (They could have let people make that decision during the "escape from coldharbor" scene... but that would not have worked for any of the new tutorials of course...)
The "cadwells" stories are sort of a special case, though that has been muddled a bit ever since OneTamriel - but the dialouge is still there for those who care to listen, telling you all of that is some special shennannigans of meridia to allow your character to "experience the other aliances" in a sort of "magical disguise" so consider all of that undercover work not related to your characters true loyalties at best, and a dreamscape experience at worst...
...would mess up some questlines if used at the wrong time. And also be iffy in some other ways.Nordic__Knights wrote: »An token to change alliance...
TheShadowScout wrote: »As I always say when this one comes up : I am all for alliance change - If Done RIGHT!
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu?)
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
Might be too complicated, but would still be interesting!
Yeah, and that is -exactly- why they added Betnikh I wager. But the orcs were more or less "without homeland" through much of tamriels history, for their neighbors always going to destroy orsinium because they don't want orcs as neighbors and such... and the greenskins do make easy enemies to rile up a population against. Of course, there is another side to that as well, orcs are not always the best of neighbors...Unless you count Betnikh, Orcs don't have a "homeland" in the base game. Wrothgar was only added later.
Imperials don't have a PvE zone in the base game, either.
Very true!It needs to be remembered that your character is an individual with individual problems and experiences, so you can always break the mold and follow the path least travelled by coming up with a new reason unique to your character for being and being allowed to be neutral in the war. So be creative!
Nordic__Knights wrote: »TheShadowScout wrote: »ZOS are extremely unlikely to ever "open up" this system - because they -have- been selling "AR-AA" in the crown store, and they will continue to sell that to all who want to play cross-allaince races. There is no extra profit for them in making something they can sell available for no extra charge, and there would be a lot of bad blood due to "I paid for this, now everyone is getting it for free? I want my money back!!" reactions. And if there is one thing we can assume about ZOS, it is that if it comes to money they will be like...
An token to change alliance would sale more then once as any race any alliance does so it would bring in more $$$ over time and an ass load at release i think ZO$ would be happy to get an good pay day and since ANY RACE ANY ALLIANCE is an old item it becoming free wouldn't bring to many crying here as why would they care old items become free all the time its the nature of games
Are you suggesting the creation of a token that will grant an alliance change to an already existing character?
redgreensunset wrote: »Drakavyn_morelock wrote: »Nordic__Knights wrote: »It would seems natural to start out in your Homeland based on your race choice but it feels unnatural to be forced into that alliance just because of it as with any race any alliance that got removed that race ment Allegiance to an alliance
This could help zos with their play as you want by removing the forceful act of choosing what alliance your locked into just because of race choice but still yet keep with starting zone, silver,gold formula that their system has in place for pve but give players opinions on what alliance they choose to be
You can get any race in any alliance in crown store there's an upgrade
This right here. While I can see why the players who haven't bought this would want it for free I have yet to see a single compelling arguemnt from OP that explains why ZOS should take that financial blow. I see no data apart from anecdotal evidence from OP why this would be a good idea for them?