Yeah, 10% crit damage sounds good, but testing has revealed that khajiit fall short of other races for PvE DPS. That passive needs a buff.
I would have to disagree. For pure dps builds, 85 regen, 825 max resource plus health, and 10% crit damage is amazing. The overall stat budget is also quite good. Khajit are low key one of the best races out there. The crit damage is huge for dps, and crit damage is a lot harder to get from gear than stamina or weapon damage.
ESO_Nightingale wrote: »
10% Crit Damage Bonus is way to low for a pinnacle racial ability, considering that other racial pinnacle abilities tend to land at the value of 1.5-2 Mundus Stones and the extra stealth boost is just mostly plain useless... at least.
tsaescishoeshiner wrote: »750 primary resource + 85 primary recovery + 10% critical damage is pretty good. The 10% crit damage is the best, especially in PvP where bonus crit damage bites into impen. It's fun seeing 11k Dark Flare crits in battlegrounds!!
If you have 200% critical damage (Shadow + minor force + CP) with 50% crit rate (low for PvE), the 10% critical damage boost is a straight 2.5% damage increase.10% Extra Crit Damage. Is nice I guess. Not very reliable since it relies on rng to get the bonus. Worth 23 CPs and not even the effect of one Mundus Stone.
Isn't it reliable enough in PvE with normal/"meta" crit rates due to the amount of damage sources evening it out over time?
10% crit damage might be worth the first 23 points of CP, but that also means it's worth the next like 40 in that same star, right?
I love khajiit and would love a racial buff!! But think they're in a good spot right now. Maybe a bonus to the recovery passive would be nice
Meanwhile ... Argonian racials .....
And something other than the nigh useless 3m reduction to stealth detection...
Khajiit are supposed to be quick, so make it a movement buff...
ESO_Nightingale wrote: »And something other than the nigh useless 3m reduction to stealth detection...
Khajiit are supposed to be quick, so make it a movement buff...
I don't think a straight movement buff is a good idea. But in stealth if they moved 10% faster that might be more desireable and i could see it happening. Magblades could superspeed with concealed weapon if they're khajiit. Just throwing it out there.
ESO_Nightingale wrote: »And something other than the nigh useless 3m reduction to stealth detection...
Khajiit are supposed to be quick, so make it a movement buff...
I don't think a straight movement buff is a good idea. But in stealth if they moved 10% faster that might be more desireable and i could see it happening. Magblades could superspeed with concealed weapon if they're khajiit. Just throwing it out there.
You already can... Vampire MagBlade. Makes you move 125%(+25% with Concealed Weapon) speed in stealth/cloak.
+10 Sprint Speed, like what Orc gets as ONE of their pinnacle racial ability effects.
Swap the 10% crit damage/crit healing to 10% more damage on targets below 25%/more healing on targets below 25% and it would be a lot more viable.
ESO_Nightingale wrote: »
ESO_Nightingale wrote: »
I get the original concept but I was thinking from a PvE DPS perspective. Crit does nothing for sets like relequen or velidreth (or Zaan, although this is more a stamina issue). And the crit healing is always good but I didn't want to split the passive like that. Thinking about it now I would actually make the healing passive 10% more healing on targets above 75% health as this is more viable then needing someone to be on the brink of death for the healing passive to matter.
Also in PvP this would make khajiit more of a threat the better they play. If they keep their HP up and drag your down it just gets easier to get the kill for them.
ESO_Nightingale wrote: »
I get the original concept but I was thinking from a PvE DPS perspective. Crit does nothing for sets like relequen or velidreth (or Zaan, although this is more a stamina issue). And the crit healing is always good but I didn't want to split the passive like that. Thinking about it now I would actually make the healing passive 10% more healing on targets above 75% health as this is more viable then needing someone to be on the brink of death for the healing passive to matter.
Also in PvP this would make khajiit more of a threat the better they play. If they keep their HP up and drag your down it just gets easier to get the kill for them.
From a pve necro perspective I basically already get those buffs at low health. I have the khajiit 10% crit damage bonus and I have 100% crit in execute. Most damage in execute comes from skills that can crit. What I would be losing is having a racial stat bonus for the other 75% of the target’s health.
From the perspective of my other khajiit chars on other classes, it just wouldn’t feel very khajiit. They’re the crit class. Always have been. Always should be.
ESO_Nightingale wrote: »so, if they rounded up the resource and regens, what value would be reasonable to buff the crit damage to? 15%?
Deathlord92 wrote: »If they just let us pick racial passives or add birth signs which I’d personally prefer it would solve everything.
Deathlord92 wrote: »If they just let us pick racial passives or add birth signs which I’d personally prefer it would solve everything.
Yup I’m all for birth signs picking racial passives however your right it’s a terrible idea as someone who loves Breton stamblade I just want something done 🙂YandereGirlfriend wrote: »Deathlord92 wrote: »If they just let us pick racial passives or add birth signs which I’d personally prefer it would solve everything.
Absolutely not to choosing racial passives but great enthusiasm for your birthsign idea!
In one stroke, that would step up character customization as well as round out some of the main gripes that people have about races (e.g. why no Magicka bonus for Redguards, etc.) AND it would do it in the most Elder Scrolls way imaginable.
You'd probably have to nerf Mundus Stones a little bit to mitigate some of the power creep but I think overall that it would be a fantastic addition to the game.
But aren't the Mundus Stones effectively this games equivalent of birthsigns?YandereGirlfriend wrote: »Deathlord92 wrote: »If they just let us pick racial passives or add birth signs which I’d personally prefer it would solve everything.
Absolutely not to choosing racial passives but great enthusiasm for your birthsign idea!
In one stroke, that would step up character customization as well as round out some of the main gripes that people have about races (e.g. why no Magicka bonus for Redguards, etc.) AND it would do it in the most Elder Scrolls way imaginable.
You'd probably have to nerf Mundus Stones a little bit to mitigate some of the power creep but I think overall that it would be a fantastic addition to the game.
John_Falstaff wrote: »I don't think that sneak spead is a good idea; racial passives should be more or less universal, and this one is very niche. Orc speed, for example (beats me why they got speed instead of khajiits, to think of it) is useful everywhere, while sneaking speed would be mostly PvP and roleplaying gimmick. Not an example of a good racial passive design.
Old crit chance bonus was great both because it was in the spirit of the race and because it was opening leeway for build variety - khajiits weren't nailed with rusty nails to high crit builds, some niche sorc tank builds were viable. Now, khajiits are forced to build for high crit. There are probably just two races in the game that are pigeonholed into build choices like that. The sudden knee-jerk change from crit chance to crit damage was pure lunacy.
John_Falstaff wrote: »I don't think that sneak spead is a good idea; racial passives should be more or less universal, and this one is very niche. Orc speed, for example (beats me why they got speed instead of khajiits, to think of it) is useful everywhere, while sneaking speed would be mostly PvP and roleplaying gimmick. Not an example of a good racial passive design.
Old crit chance bonus was great both because it was in the spirit of the race and because it was opening leeway for build variety - khajiits weren't nailed with rusty nails to high crit builds, some niche sorc tank builds were viable. Now, khajiits are forced to build for high crit. There are probably just two races in the game that are pigeonholed into build choices like that. The sudden knee-jerk change from crit chance to crit damage was pure lunacy.