ESO_Nightingale wrote: »Why isn't sneak speed a good idea? It's supposed to be one of those little flavour racial benefits. It's far better than high elf's channeling damage reduction.
John_Falstaff wrote: »ESO_Nightingale wrote: »Why isn't sneak speed a good idea? It's supposed to be one of those little flavour racial benefits. It's far better than high elf's channeling damage reduction.
Because it's a disparity with other classes (ahem, orc, looking at you right now) where 'flavor' passive is actually useful in all practical gameplay, not just in PvP/RP. Races with such universally useful passive will always have an edge. So, it's either making those extra passives just a flavor thing, unaffecting competitive side, for all races - or giving all races the passive that would be universally useful. Granted, I don't see anything bad with either approach, but would have to nerf orc and give some meaningless flavor instead of speed. (Well, to be frank, orc is heavily overloaded with passives, so maybe this is the way.)
ESO_Nightingale wrote: »To be honest i think stealth speed is far more useful over 5% Damage Mitigation on channeling/cast time abilities. I don't see how that high elf flavour passive is practical when you're playing something like a magden or magblade. Everyone reguardless of class or role can benefit from stealth speed even if it's just a small amount.
John_Falstaff wrote: »ESO_Nightingale wrote: »To be honest i think stealth speed is far more useful over 5% Damage Mitigation on channeling/cast time abilities. I don't see how that high elf flavour passive is practical when you're playing something like a magden or magblade. Everyone reguardless of class or role can benefit from stealth speed even if it's just a small amount.
Well... for one, I'm not counting high elf passives as exemplary passive design, that's one; and for another, 5% mitigation is only one part of this passive. The other part is off-stat regen, and this one, I consider universally useful - it's useful in PvP, it's useful in a lot of PvE content too - stamina uses magicka skills nowadays, and magicka always needs to run / dodge / break free. That's actually quite useful, I wouldn't turn down some stamina regen while in vMoS HM as magicka. Sneaking speed... I can't imagine being nearly as useful.
ESO_Nightingale wrote: »so, if they rounded up the resource and regens, what value would be reasonable to buff the crit damage to? 15%?
ExistingRug61 wrote: »But aren't the Mundus Stones effectively this games equivalent of birthsigns?YandereGirlfriend wrote: »Deathlord92 wrote: »If they just let us pick racial passives or add birth signs which I’d personally prefer it would solve everything.
Absolutely not to choosing racial passives but great enthusiasm for your birthsign idea!
In one stroke, that would step up character customization as well as round out some of the main gripes that people have about races (e.g. why no Magicka bonus for Redguards, etc.) AND it would do it in the most Elder Scrolls way imaginable.
You'd probably have to nerf Mundus Stones a little bit to mitigate some of the power creep but I think overall that it would be a fantastic addition to the game.
ie: we went from Birthsigns (Morrowind/Oblivion) -> Standing Stones (Skyrim) -> Mundus stones (ESO), all with the same set of names and similar conceptual bonuses.
The only difference is that your Mundus Stone can be changed at any time (good for customisation), however this means they don't feel like part of the character (bad for character identity).
Adding birthsigns would be somewhat redundant in that sense.
On the original topic though, while I don't mind the Khajiit racials I agree they are a little weak compared to some other races. While I wouldn't mind if the last bonus got changed to Crit Chance, personally I am happy with Crit Mod, as while this is potentially a bit weaker in no-CP, for me this is offset by the tri-stat and tri-regen being worth more to me in no-CP as I value off stat sustain in that environment more than CP where you get it for free. I just think the values are a little low.
Ideally, I would just like to see the stat and regen numbers increased a little, maybe crit mod as well. Optionally also change the reduced detection radius to increased sneak/stealth speed, and then give the reduced detection radius to Bosmers (that way both races get a unique sneaking bonus - Khajiit are faster but Bosmer can get closer).
John_Falstaff wrote: »ESO_Nightingale wrote: »To be honest i think stealth speed is far more useful over 5% Damage Mitigation on channeling/cast time abilities. I don't see how that high elf flavour passive is practical when you're playing something like a magden or magblade. Everyone reguardless of class or role can benefit from stealth speed even if it's just a small amount.
Well... for one, I'm not counting high elf passives as exemplary passive design, that's one; and for another, 5% mitigation is only one part of this passive. The other part is off-stat regen, and this one, I consider universally useful - it's useful in PvP, it's useful in a lot of PvE content too - stamina uses magicka skills nowadays, and magicka always needs to run / dodge / break free. That's actually quite useful, I wouldn't turn down some stamina regen while in vMoS HM as magicka. Sneaking speed... I can't imagine being nearly as useful.
True, but Altmer racial passives are great if you’re a magplar. Sneak speed might shoe horn Khajit into NB, but being sneaky does fit the khajit theme.
3m less stealth detection radius, only really benefit Nightblades.
John_Falstaff wrote: »John_Falstaff wrote: »ESO_Nightingale wrote: »To be honest i think stealth speed is far more useful over 5% Damage Mitigation on channeling/cast time abilities. I don't see how that high elf flavour passive is practical when you're playing something like a magden or magblade. Everyone reguardless of class or role can benefit from stealth speed even if it's just a small amount.
Well... for one, I'm not counting high elf passives as exemplary passive design, that's one; and for another, 5% mitigation is only one part of this passive. The other part is off-stat regen, and this one, I consider universally useful - it's useful in PvP, it's useful in a lot of PvE content too - stamina uses magicka skills nowadays, and magicka always needs to run / dodge / break free. That's actually quite useful, I wouldn't turn down some stamina regen while in vMoS HM as magicka. Sneaking speed... I can't imagine being nearly as useful.
True, but Altmer racial passives are great if you’re a magplar. Sneak speed might shoe horn Khajit into NB, but being sneaky does fit the khajit theme.
My point was, it's not even that sneak spead shoehorns khajiits into NB, but it shoehorns khajiits into PvP NB. It's not really great when racial passives cater to just one side of the game, and not really big one at that, to be frank. Not everyone enjoys PvP; altmer passives are good for both PvP and PvE, orc ones too, but khajiits' sneak spead would only work for PvP side, and even then, only for certain builds. I don't think it's a good example of passive design. I'd say, if final passive should be 'flavor', let it be flavor for everyone, or else make it useful in all aspects of the game.
YandereGirlfriend wrote: »ExistingRug61 wrote: »But aren't the Mundus Stones effectively this games equivalent of birthsigns?YandereGirlfriend wrote: »Deathlord92 wrote: »If they just let us pick racial passives or add birth signs which I’d personally prefer it would solve everything.
Absolutely not to choosing racial passives but great enthusiasm for your birthsign idea!
In one stroke, that would step up character customization as well as round out some of the main gripes that people have about races (e.g. why no Magicka bonus for Redguards, etc.) AND it would do it in the most Elder Scrolls way imaginable.
You'd probably have to nerf Mundus Stones a little bit to mitigate some of the power creep but I think overall that it would be a fantastic addition to the game.
ie: we went from Birthsigns (Morrowind/Oblivion) -> Standing Stones (Skyrim) -> Mundus stones (ESO), all with the same set of names and similar conceptual bonuses.
The only difference is that your Mundus Stone can be changed at any time (good for customisation), however this means they don't feel like part of the character (bad for character identity).
Adding birthsigns would be somewhat redundant in that sense.
On the original topic though, while I don't mind the Khajiit racials I agree they are a little weak compared to some other races. While I wouldn't mind if the last bonus got changed to Crit Chance, personally I am happy with Crit Mod, as while this is potentially a bit weaker in no-CP, for me this is offset by the tri-stat and tri-regen being worth more to me in no-CP as I value off stat sustain in that environment more than CP where you get it for free. I just think the values are a little low.
Ideally, I would just like to see the stat and regen numbers increased a little, maybe crit mod as well. Optionally also change the reduced detection radius to increased sneak/stealth speed, and then give the reduced detection radius to Bosmers (that way both races get a unique sneaking bonus - Khajiit are faster but Bosmer can get closer).
Oblivion actually sets the template for what this system might look like.
There you had your character creation Birthsign as well as access to numerous Doom Stones (and other neat stones) scattered throughout Cyrodiil that you could choose to stack with your Birthsign and further augment your build.
John_Falstaff wrote: »John_Falstaff wrote: »ESO_Nightingale wrote: »To be honest i think stealth speed is far more useful over 5% Damage Mitigation on channeling/cast time abilities. I don't see how that high elf flavour passive is practical when you're playing something like a magden or magblade. Everyone reguardless of class or role can benefit from stealth speed even if it's just a small amount.
Well... for one, I'm not counting high elf passives as exemplary passive design, that's one; and for another, 5% mitigation is only one part of this passive. The other part is off-stat regen, and this one, I consider universally useful - it's useful in PvP, it's useful in a lot of PvE content too - stamina uses magicka skills nowadays, and magicka always needs to run / dodge / break free. That's actually quite useful, I wouldn't turn down some stamina regen while in vMoS HM as magicka. Sneaking speed... I can't imagine being nearly as useful.
True, but Altmer racial passives are great if you’re a magplar. Sneak speed might shoe horn Khajit into NB, but being sneaky does fit the khajit theme.
My point was, it's not even that sneak spead shoehorns khajiits into NB, but it shoehorns khajiits into PvP NB. It's not really great when racial passives cater to just one side of the game, and not really big one at that, to be frank. Not everyone enjoys PvP; altmer passives are good for both PvP and PvE, orc ones too, but khajiits' sneak spead would only work for PvP side, and even then, only for certain builds. I don't think it's a good example of passive design. I'd say, if final passive should be 'flavor', let it be flavor for everyone, or else make it useful in all aspects of the game.