
I_killed_Vivec wrote: »OK. Have your following mount.
But...
Mounts get "parked" in the stables when you enter a town/city. You have to go to the stables to pick it up when you leave. No riding in town!
If you enter a dungeon/delve/mine/built up area without stables (including wilderness crafting stations) then the mount won't go inside. In fact it will probably wander off, and when you come out you have to go find it.
If you don't put your mount away and let it wander off then you can't just summon it, you have to go back to where you left it and look for it.
Anyone coming across an unattended mount (not in the stables) can just take it - they can't own it but they can ride it where they want. You have to look for it if you want it back.
And we need a sorc/warden pet suppression zone, because I'm fed up of not being able to get out of a bank because some warden has left their bear parked in the door
I think this would be fine, as long as they:
a) Introduced mount exclusion zones, around world bosses and crafting stations for example, where they disappeared automatically and then, automatically reappeared once you had exited these heavily populated and/or group combat areas.
Assuming you hadn't already mounted to leave, after exiting combat, obviously.