Moonsorrow wrote: »- I know and understand it (hitting the right mark on healing values) is a complicated issue though, with balancing things same time with PVE side. So nerfing healing so it would affect PVE is not a solution if you plan to do (again, like you did last year in Elsweyr times) such. The only real solution in the end is to make healing be affected by it`s own "stat" the most, so cannot stack both damage and healing at the same time with the same stat. I know it would be a painful solution to most (to me too), but that would make healers as a role to be real healers, dps would need healers and so would tanks, tanks should keep obviously their % based emergency heals they have since those are often needed at the hardest Vet contents, but those should be adjusted so that those also would not be then the next FOTM thing to cheese on pvp.
Moonsorrow wrote: »-
- We will support you financially with our Credit Cards if we feel playing a fun & decently balanced game
Moonsorrow wrote: »- Guild promotion function improvement. This is a nice change - thank you ZOS!
- New Gear Sets are mostly great & fun and gonna be using many of them in both pvp & pve. While some are more niche type of material & for "fun builds" - it is great that you do sets for them(us) too. Some are really great and have nice visual effects as a bonus. Yeah, i like cool visuals if i make a themed character. Caluurion`s set is one the best examples of a cool set with awesome "proc effect" visual and audio cue - that effect on your shoulders and the Caluurions Lich laughing you hear - pure awesomeness, now THAT is pure Power Fantasy (your term) bliss everytime it procs. Caluurion`s is an older set, but used as an example of a cool set. From the new sets the Aegis Caller looks awesome as an example.
- Also remember in future too to make fun and efficient group support sets especially for PVE tanks, because lets be honest - tank amounts on PVE have been declining and ratio vs dps & healers is low - so always people have to wait at Dungeon Queues mostly for TANKS. PVP in itself does not need more "pure tanking" sets in close future, people can already be tanky like a demi-god there with combining pve and pvp sets or by stacking so much weapon power/stats that the heals get so big as a side effect with the damage that it is hard to get through the massive HoT ticks without 1-2-3 seconds burst combos.
- I know and understand it (hitting the right mark on healing values) is a complicated issue though, with balancing things same time with PVE side. So nerfing healing so it would affect PVE is not a solution if you plan to do (again, like you did last year in Elsweyr times) such. The only real solution in the end is to make healing be affected by it`s own "stat" the most, so cannot stack both damage and healing at the same time with the same stat. I know it would be a painful solution to most (to me too), but that would make healers as a role to be real healers, dps would need healers and so would tanks, tanks should keep obviously their % based emergency heals they have since those are often needed at the hardest Vet contents, but those should be adjusted so that those also would not be then the next FOTM thing to cheese on pvp.
- Remember Battle Spirit exists. Easiest solution to "tank zerg meta" is to stay at current combat model obviously - but just adjust Battle Spirit to decrease Healing from other players X amount atleast so "zerg cross-healing" would not make Sieges and everything almost pointless. Using Battle Spirit would mean it would not affect PVE at all. WIN-WIN. People would more often on Cyrodiil have to make breaches on walls (possible several sides) again and not just on main gate and stand under 6 Oils pouring on them to no effect because the cross-healing is so huge that Sieges are like nothing. So Cyrodiil has just become massive zergs spamming heals and standing under Oils/Sieges and waiting for door to open so can flood in and repeat same on Inner gate. Exciting (not). Tactics should win battles, not just big numbers with cross-heal spam. Or is it just me who thinks so? Do people actually like useless Sieges and the "healtank zergs" play that has been going on now for a while?
- Tanking needs fun and good sets and tanking should not be made frustrating or feel like a damn thankless job due to nerfs because someone blocked someones attacks at PVP. Please leave PVE tanking mechanisms alone (aka do not screw up blocking if you feel like it needs changes), i know your intentions are good - but please listen to the feedback from us who play the game like it was our lives(lol).
- Since you can do little QoL changes like these (Guild promotion and other function improvements, like the Guild Finder tool was great also) - wish you would sometimes listen to those of us who play both pve & pvp like 24/7 and know the game what comes to class/skill balance and act on that feedback also, so would not then have to do them big back and forth nerfs and buffs every 3-4 months because ignored our feedback at every PTS.
- Combat/Class balance will sadly be rather messed up for the next months again due to not acting on our feedback. You show always you can make good and reasonable changes, but when it comes to class/skill balance it is like.. you just make FOTM specs so all meta people play then just 1 or 2 specs and it makes pvp (especially) boring when there all running the same thing as long as can to cheese it out (until it is nerfed to the ground at next big patch after your data shows masses play only 1 type of thing that you dislike - since you always NUKE type of nerf it then) and then run the next big thing after that.
- I mean, you would sell Elsweyr/Necro even without having Stamcro be the Terminator 3000 with Major Defile crazy uptime on a regular ranged skill that also hits like a truck - in both pve & pvp. I know the FOTM threadmill can make some coin out of new players who not yet have all classes so they reroll and possibly spend on it, but.. us oldies who already got all classes - we would like to play the game with all our classes and feel they all are viable & competitive. I know a close illusion of balance atleast is possible. You can do it!
- We will support you financially with our Credit Cards if we feel playing a fun & decently balanced game where all classes are fun to play and not frustrating when against the current FOTM monster (be that whatever it currently is) since it makes things boring when so many hop on only on same class/spec for MONTHS. What i mean is that if also those people who have a "main" feel they are having fun and can be competitive with that class/spec then they for sure keep paying their ESO+ and so on and spending for Vanity Items (to look cool heh). Rerolling to a competitive class/spec gets old when it in this game happens so often.
- Class/skill big changes (up and down every 3 months) are not content that players like to play, we would just like to play a decently balanced game with all our classes - thank you!
PS. I love the game so am passionate about it. I often feel like i live more in Tamriel than in real life - yeah yeah sad you might think. I say it`s not sad - but true hardcore gaming.
Last year for me has taken this game from a AAA game to just AA game, due to the Audit making the game less fun with all ups and downs and too strong FOTM switches since our PTS feedback gets most often ignored. You got smart people working there, you would get it back to AAA by recognizing and listening to the right feedback and acting up on it too. I know, tight schedules to get the quarterly content packages out, but.. if my dream of a decent balance ever happens i will shout "YEAAAHHH!!" as loud as the Epic Finnigan at E3.
tl/dr: Yes, this is a wall of text. I feel better now that it is all written down for the 3 people who actually read long posts, time to go make some tea, a sandwich and go to Cyrodiil. Have a great day everyone!
MentalxHammer wrote: »Moonsorrow wrote: »- Guild promotion function improvement. This is a nice change - thank you ZOS!
- New Gear Sets are mostly great & fun and gonna be using many of them in both pvp & pve. While some are more niche type of material & for "fun builds" - it is great that you do sets for them(us) too. Some are really great and have nice visual effects as a bonus. Yeah, i like cool visuals if i make a themed character. Caluurion`s set is one the best examples of a cool set with awesome "proc effect" visual and audio cue - that effect on your shoulders and the Caluurions Lich laughing you hear - pure awesomeness, now THAT is pure Power Fantasy (your term) bliss everytime it procs. Caluurion`s is an older set, but used as an example of a cool set. From the new sets the Aegis Caller looks awesome as an example.
- Also remember in future too to make fun and efficient group support sets especially for PVE tanks, because lets be honest - tank amounts on PVE have been declining and ratio vs dps & healers is low - so always people have to wait at Dungeon Queues mostly for TANKS. PVP in itself does not need more "pure tanking" sets in close future, people can already be tanky like a demi-god there with combining pve and pvp sets or by stacking so much weapon power/stats that the heals get so big as a side effect with the damage that it is hard to get through the massive HoT ticks without 1-2-3 seconds burst combos.
- I know and understand it (hitting the right mark on healing values) is a complicated issue though, with balancing things same time with PVE side. So nerfing healing so it would affect PVE is not a solution if you plan to do (again, like you did last year in Elsweyr times) such. The only real solution in the end is to make healing be affected by it`s own "stat" the most, so cannot stack both damage and healing at the same time with the same stat. I know it would be a painful solution to most (to me too), but that would make healers as a role to be real healers, dps would need healers and so would tanks, tanks should keep obviously their % based emergency heals they have since those are often needed at the hardest Vet contents, but those should be adjusted so that those also would not be then the next FOTM thing to cheese on pvp.
- Remember Battle Spirit exists. Easiest solution to "tank zerg meta" is to stay at current combat model obviously - but just adjust Battle Spirit to decrease Healing from other players X amount atleast so "zerg cross-healing" would not make Sieges and everything almost pointless. Using Battle Spirit would mean it would not affect PVE at all. WIN-WIN. People would more often on Cyrodiil have to make breaches on walls (possible several sides) again and not just on main gate and stand under 6 Oils pouring on them to no effect because the cross-healing is so huge that Sieges are like nothing. So Cyrodiil has just become massive zergs spamming heals and standing under Oils/Sieges and waiting for door to open so can flood in and repeat same on Inner gate. Exciting (not). Tactics should win battles, not just big numbers with cross-heal spam. Or is it just me who thinks so? Do people actually like useless Sieges and the "healtank zergs" play that has been going on now for a while?
- Tanking needs fun and good sets and tanking should not be made frustrating or feel like a damn thankless job due to nerfs because someone blocked someones attacks at PVP. Please leave PVE tanking mechanisms alone (aka do not screw up blocking if you feel like it needs changes), i know your intentions are good - but please listen to the feedback from us who play the game like it was our lives(lol).
- Since you can do little QoL changes like these (Guild promotion and other function improvements, like the Guild Finder tool was great also) - wish you would sometimes listen to those of us who play both pve & pvp like 24/7 and know the game what comes to class/skill balance and act on that feedback also, so would not then have to do them big back and forth nerfs and buffs every 3-4 months because ignored our feedback at every PTS.
- Combat/Class balance will sadly be rather messed up for the next months again due to not acting on our feedback. You show always you can make good and reasonable changes, but when it comes to class/skill balance it is like.. you just make FOTM specs so all meta people play then just 1 or 2 specs and it makes pvp (especially) boring when there all running the same thing as long as can to cheese it out (until it is nerfed to the ground at next big patch after your data shows masses play only 1 type of thing that you dislike - since you always NUKE type of nerf it then) and then run the next big thing after that.
- I mean, you would sell Elsweyr/Necro even without having Stamcro be the Terminator 3000 with Major Defile crazy uptime on a regular ranged skill that also hits like a truck - in both pve & pvp. I know the FOTM threadmill can make some coin out of new players who not yet have all classes so they reroll and possibly spend on it, but.. us oldies who already got all classes - we would like to play the game with all our classes and feel they all are viable & competitive. I know a close illusion of balance atleast is possible. You can do it!
- We will support you financially with our Credit Cards if we feel playing a fun & decently balanced game where all classes are fun to play and not frustrating when against the current FOTM monster (be that whatever it currently is) since it makes things boring when so many hop on only on same class/spec for MONTHS. What i mean is that if also those people who have a "main" feel they are having fun and can be competitive with that class/spec then they for sure keep paying their ESO+ and so on and spending for Vanity Items (to look cool heh). Rerolling to a competitive class/spec gets old when it in this game happens so often.
- Class/skill big changes (up and down every 3 months) are not content that players like to play, we would just like to play a decently balanced game with all our classes - thank you!
PS. I love the game so am passionate about it. I often feel like i live more in Tamriel than in real life - yeah yeah sad you might think. I say it`s not sad - but true hardcore gaming.
Last year for me has taken this game from a AAA game to just AA game, due to the Audit making the game less fun with all ups and downs and too strong FOTM switches since our PTS feedback gets most often ignored. You got smart people working there, you would get it back to AAA by recognizing and listening to the right feedback and acting up on it too. I know, tight schedules to get the quarterly content packages out, but.. if my dream of a decent balance ever happens i will shout "YEAAAHHH!!" as loud as the Epic Finnigan at E3.
tl/dr: Yes, this is a wall of text. I feel better now that it is all written down for the 3 people who actually read long posts, time to go make some tea, a sandwich and go to Cyrodiil. Have a great day everyone!
Game on traveler.
relentless_turnip wrote: »I think cross healing in PvP would be less of an issue if they allowed us to change in our settings our "smart healing priority". What I am saying is a lot of cross healing is accidental 😂 i.e. trying to apply regeneration and healing everyone but yourself. If you could simply switch priority to self rather than lowest health ally that would reduce things significantly.
You could also add to battle spirit that healing is reduced by 70% from ally's. As an increase from the current 50%.
That way pve isn't effected and ball groups are killable 🥳
Moonsorrow wrote: »
- Remember Battle Spirit exists. Easiest solution to "tank zerg meta" is to stay at current combat model obviously - but just adjust Battle Spirit to decrease Healing from other players X amount atleast so "zerg cross-healing" would not make Sieges and everything almost pointless. Using Battle Spirit would mean it would not affect PVE at all. WIN-WIN. People would more often on Cyrodiil have to make breaches on walls (possible several sides) again and not just on main gate and stand under 6 Oils pouring on them to no effect because the cross-healing is so huge that Sieges are like nothing. So Cyrodiil has just become massive zergs spamming heals and standing under Oils/Sieges and waiting for door to open so can flood in and repeat same on Inner gate. Exciting (not). Tactics should win battles, not just big numbers with cross-heal spam. Or is it just me who thinks so? Do people actually like useless Sieges and the "healtank zergs" play that has been going on now for a while?
Moonsorrow wrote: »
- Remember Battle Spirit exists. Easiest solution to "tank zerg meta" is to stay at current combat model obviously - but just adjust Battle Spirit to decrease Healing from other players X amount atleast so "zerg cross-healing" would not make Sieges and everything almost pointless. Using Battle Spirit would mean it would not affect PVE at all. WIN-WIN. People would more often on Cyrodiil have to make breaches on walls (possible several sides) again and not just on main gate and stand under 6 Oils pouring on them to no effect because the cross-healing is so huge that Sieges are like nothing. So Cyrodiil has just become massive zergs spamming heals and standing under Oils/Sieges and waiting for door to open so can flood in and repeat same on Inner gate. Exciting (not). Tactics should win battles, not just big numbers with cross-heal spam. Or is it just me who thinks so? Do people actually like useless Sieges and the "healtank zergs" play that has been going on now for a while?
^ This 100%, it became a lot more noticeable since the changes to healing last patch.
MashmalloMan wrote: »MentalxHammer wrote: »Moonsorrow wrote: »- Guild promotion function improvement. This is a nice change - thank you ZOS!
- New Gear Sets are mostly great & fun and gonna be using many of them in both pvp & pve. While some are more niche type of material & for "fun builds" - it is great that you do sets for them(us) too. Some are really great and have nice visual effects as a bonus. Yeah, i like cool visuals if i make a themed character. Caluurion`s set is one the best examples of a cool set with awesome "proc effect" visual and audio cue - that effect on your shoulders and the Caluurions Lich laughing you hear - pure awesomeness, now THAT is pure Power Fantasy (your term) bliss everytime it procs. Caluurion`s is an older set, but used as an example of a cool set. From the new sets the Aegis Caller looks awesome as an example.
- Also remember in future too to make fun and efficient group support sets especially for PVE tanks, because lets be honest - tank amounts on PVE have been declining and ratio vs dps & healers is low - so always people have to wait at Dungeon Queues mostly for TANKS. PVP in itself does not need more "pure tanking" sets in close future, people can already be tanky like a demi-god there with combining pve and pvp sets or by stacking so much weapon power/stats that the heals get so big as a side effect with the damage that it is hard to get through the massive HoT ticks without 1-2-3 seconds burst combos.
- I know and understand it (hitting the right mark on healing values) is a complicated issue though, with balancing things same time with PVE side. So nerfing healing so it would affect PVE is not a solution if you plan to do (again, like you did last year in Elsweyr times) such. The only real solution in the end is to make healing be affected by it`s own "stat" the most, so cannot stack both damage and healing at the same time with the same stat. I know it would be a painful solution to most (to me too), but that would make healers as a role to be real healers, dps would need healers and so would tanks, tanks should keep obviously their % based emergency heals they have since those are often needed at the hardest Vet contents, but those should be adjusted so that those also would not be then the next FOTM thing to cheese on pvp.
- Remember Battle Spirit exists. Easiest solution to "tank zerg meta" is to stay at current combat model obviously - but just adjust Battle Spirit to decrease Healing from other players X amount atleast so "zerg cross-healing" would not make Sieges and everything almost pointless. Using Battle Spirit would mean it would not affect PVE at all. WIN-WIN. People would more often on Cyrodiil have to make breaches on walls (possible several sides) again and not just on main gate and stand under 6 Oils pouring on them to no effect because the cross-healing is so huge that Sieges are like nothing. So Cyrodiil has just become massive zergs spamming heals and standing under Oils/Sieges and waiting for door to open so can flood in and repeat same on Inner gate. Exciting (not). Tactics should win battles, not just big numbers with cross-heal spam. Or is it just me who thinks so? Do people actually like useless Sieges and the "healtank zergs" play that has been going on now for a while?
- Tanking needs fun and good sets and tanking should not be made frustrating or feel like a damn thankless job due to nerfs because someone blocked someones attacks at PVP. Please leave PVE tanking mechanisms alone (aka do not screw up blocking if you feel like it needs changes), i know your intentions are good - but please listen to the feedback from us who play the game like it was our lives(lol).
- Since you can do little QoL changes like these (Guild promotion and other function improvements, like the Guild Finder tool was great also) - wish you would sometimes listen to those of us who play both pve & pvp like 24/7 and know the game what comes to class/skill balance and act on that feedback also, so would not then have to do them big back and forth nerfs and buffs every 3-4 months because ignored our feedback at every PTS.
- Combat/Class balance will sadly be rather messed up for the next months again due to not acting on our feedback. You show always you can make good and reasonable changes, but when it comes to class/skill balance it is like.. you just make FOTM specs so all meta people play then just 1 or 2 specs and it makes pvp (especially) boring when there all running the same thing as long as can to cheese it out (until it is nerfed to the ground at next big patch after your data shows masses play only 1 type of thing that you dislike - since you always NUKE type of nerf it then) and then run the next big thing after that.
- I mean, you would sell Elsweyr/Necro even without having Stamcro be the Terminator 3000 with Major Defile crazy uptime on a regular ranged skill that also hits like a truck - in both pve & pvp. I know the FOTM threadmill can make some coin out of new players who not yet have all classes so they reroll and possibly spend on it, but.. us oldies who already got all classes - we would like to play the game with all our classes and feel they all are viable & competitive. I know a close illusion of balance atleast is possible. You can do it!
- We will support you financially with our Credit Cards if we feel playing a fun & decently balanced game where all classes are fun to play and not frustrating when against the current FOTM monster (be that whatever it currently is) since it makes things boring when so many hop on only on same class/spec for MONTHS. What i mean is that if also those people who have a "main" feel they are having fun and can be competitive with that class/spec then they for sure keep paying their ESO+ and so on and spending for Vanity Items (to look cool heh). Rerolling to a competitive class/spec gets old when it in this game happens so often.
- Class/skill big changes (up and down every 3 months) are not content that players like to play, we would just like to play a decently balanced game with all our classes - thank you!
PS. I love the game so am passionate about it. I often feel like i live more in Tamriel than in real life - yeah yeah sad you might think. I say it`s not sad - but true hardcore gaming.
Last year for me has taken this game from a AAA game to just AA game, due to the Audit making the game less fun with all ups and downs and too strong FOTM switches since our PTS feedback gets most often ignored. You got smart people working there, you would get it back to AAA by recognizing and listening to the right feedback and acting up on it too. I know, tight schedules to get the quarterly content packages out, but.. if my dream of a decent balance ever happens i will shout "YEAAAHHH!!" as loud as the Epic Finnigan at E3.
tl/dr: Yes, this is a wall of text. I feel better now that it is all written down for the 3 people who actually read long posts, time to go make some tea, a sandwich and go to Cyrodiil. Have a great day everyone!
Game on traveler.
You know what you did... Someone had to do it. 😅
@Moonsorrow you missed a great new QoL feature. They disabled UI scaling for gamepad users because they broke something and decided to take away options instead of fixing the root cause of the issue, giving up days into the PTS cycle as if fixing this wasn't ever a priority for them. Showing 0 remorse and acting like this downgrade in service is somehow a positive. Yay?
Agree on that, but, i think, it's too late for new stat. It can be fixed by removing criticals from healing, and adjust damage stats, so if you want the most damage build you will need mostly critical chance, critical damage and damage done stats, if you want more sustain/selfheal build you will need more wpn/spl damage and magicka/stamina, if you want healer build you will need more healing done stat.Moonsorrow wrote: »- I know and understand it (hitting the right mark on healing values) is a complicated issue though, with balancing things same time with PVE side. So nerfing healing so it would affect PVE is not a solution if you plan to do (again, like you did last year in Elsweyr times) such. The only real solution in the end is to make healing be affected by it`s own "stat" the most, so cannot stack both damage and healing at the same time with the same stat. I know it would be a painful solution to most (to me too), but that would make healers as a role to be real healers, dps would need healers and so would tanks, tanks should keep obviously their % based emergency heals they have since those are often needed at the hardest Vet contents, but those should be adjusted so that those also would not be then the next FOTM thing to cheese on pvp.
Agree on that, but, i think, it's too late for new stat. It can be fixed by removing criticals from healing, and adjust damage stats, so if you want the most damage build you will need mostly critical chance, critical damage and damage done stats, if you want more sustain/selfheal build you will need more wpn/spl damage and magicka/stamina, if you want healer build you will need more healing done stat.Moonsorrow wrote: »- I know and understand it (hitting the right mark on healing values) is a complicated issue though, with balancing things same time with PVE side. So nerfing healing so it would affect PVE is not a solution if you plan to do (again, like you did last year in Elsweyr times) such. The only real solution in the end is to make healing be affected by it`s own "stat" the most, so cannot stack both damage and healing at the same time with the same stat. I know it would be a painful solution to most (to me too), but that would make healers as a role to be real healers, dps would need healers and so would tanks, tanks should keep obviously their % based emergency heals they have since those are often needed at the hardest Vet contents, but those should be adjusted so that those also would not be then the next FOTM thing to cheese on pvp.
Mettaricana wrote: »I quit all my tanks because of all the nerfs every time i tried to tank they killed my self heals, my blocking, my armor, my sets