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I'm sick of the PVP Dizzy Swing spam meta

  • amir412
    amir412
    ✭✭✭✭✭
    MincVinyl wrote: »
    ElvenVeil wrote: »
    StaticWave wrote: »
    I was sick of everyone using heroic slash and steel tornado too. The problem with buffing certain weapons is that it may bring us back to the old heroic/steel tornado meta. If heroic slash damage remained the same, then there is simply no reason to use the current dizzying swing over it, due to faster light attack bash weave, minor heroism and maim, as well as the ability to block more incoming damage. Steel tornado would also be chosen more if its damage and execute remained untouched, due to the undodgeable AoE mechanic. Spin2win and heroic slash were meta for a reason.

    I don't want to see 1 weapon skill line being used by everyone, but in any PvP game people will always chase the meta, so I think it's very hard to make balance changes.

    both spin2win and and s/b gameplay were very distinct from each other. Some people even ran dizzy back then, as you can see in the thread. So there we already already had 3 different and viable playstyle, where the effictiveness of it came down to situations and opponents facing. Steel tornado was always an ineffective 1v1 tool, even when it was best, and if dizzy was at very least kept as fine as it is on live right now, some people would also go for that.
    dizzy could use a bit more damage and these pts changes reverted, but a fast dizzy with a cc attached offers lots of reasons to pick it, even in the situations where the old spamables were restored - with dizzy you would save a bar slot because you don't need cc, it is muuch cheaper to run dizzy than s/b.

    So I think as long as other options hold some sort of uniqueness that makes them the most viable tool in some situations, you would not see the entire server population using just 1 style like they do now.

    It was sad to see them blanket nerf the whole sword and shield damage lineup that most people use, probably wont return until they add in the relic sets that were mentioned or if abilities are just straight buffed. As for dual wield, if zos was smart, instead of trying to make dizzy closer to jabs as a spammable, they would have made flurry respectable as a morph. Currently it is the closest thing to jabs, but it has been forgotten for a while now. To me it seems kinda silly to kill off the dizzy playstyle to try to have two weapon abilities that they want to be like jabs.

    It doesnt have to be black and white as ZOS agenda maintain very well,
    This game seems like it has alot of options, but only few are actually viable.

    I legit believe that if you keep Dizzy at the current state, and revert the dmg nerf to S&B, you will still see people use both of them.
    I'm willing to sacrifice some dmg in order to play how i want, but currently i get punished too much for doing, cuz the dmg of heroic is like, half of dizzy?
    Edited by amir412 on February 11, 2020 2:01PM
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    amir412 wrote: »
    StaticWave wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations to other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless they are snipers.

    DK:
    Stone Giant - See HiddenBlade, but also add a cast time lul

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    I was sick of everyone using heroic slash and steel tornado too. The problem with buffing certain weapons is that it may bring us back to the old heroic/steel tornado meta. If heroic slash damage remained the same, then there is simply no reason to use the current dizzying swing over it, due to faster light attack bash weave, minor heroism and maim, as well as the ability to block more incoming damage. Steel tornado would also be chosen more if its damage and execute remained untouched, due to the undodgeable AoE mechanic. Spin2win and heroic slash were meta for a reason.

    I don't want to see 1 weapon skill line being used by everyone, but in any PvP game people will always chase the meta, so I think it's very hard to make balance changes.

    Buffing back heroic wont make it meta, as dizzy offers way better damage and additional traits.

    So does Snb. You’re inherently tankier in snb, and when combined with minor maim, which is a huge damage mitigation buff, and the ability to block dizzying swing after light attack weave, you’re making sure his dizzy does less damage than it should be.
  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    amir412 wrote: »
    MincVinyl wrote: »
    ElvenVeil wrote: »
    StaticWave wrote: »
    I was sick of everyone using heroic slash and steel tornado too. The problem with buffing certain weapons is that it may bring us back to the old heroic/steel tornado meta. If heroic slash damage remained the same, then there is simply no reason to use the current dizzying swing over it, due to faster light attack bash weave, minor heroism and maim, as well as the ability to block more incoming damage. Steel tornado would also be chosen more if its damage and execute remained untouched, due to the undodgeable AoE mechanic. Spin2win and heroic slash were meta for a reason.

    I don't want to see 1 weapon skill line being used by everyone, but in any PvP game people will always chase the meta, so I think it's very hard to make balance changes.

    both spin2win and and s/b gameplay were very distinct from each other. Some people even ran dizzy back then, as you can see in the thread. So there we already already had 3 different and viable playstyle, where the effictiveness of it came down to situations and opponents facing. Steel tornado was always an ineffective 1v1 tool, even when it was best, and if dizzy was at very least kept as fine as it is on live right now, some people would also go for that.
    dizzy could use a bit more damage and these pts changes reverted, but a fast dizzy with a cc attached offers lots of reasons to pick it, even in the situations where the old spamables were restored - with dizzy you would save a bar slot because you don't need cc, it is muuch cheaper to run dizzy than s/b.

    So I think as long as other options hold some sort of uniqueness that makes them the most viable tool in some situations, you would not see the entire server population using just 1 style like they do now.

    It was sad to see them blanket nerf the whole sword and shield damage lineup that most people use, probably wont return until they add in the relic sets that were mentioned or if abilities are just straight buffed. As for dual wield, if zos was smart, instead of trying to make dizzy closer to jabs as a spammable, they would have made flurry respectable as a morph. Currently it is the closest thing to jabs, but it has been forgotten for a while now. To me it seems kinda silly to kill off the dizzy playstyle to try to have two weapon abilities that they want to be like jabs.

    It doesnt have to be black and white as ZOS agenda maintain very well,
    This game seems like it has alot of options, but only few are actually viable.

    I legit believe that if you keep Dizzy at the current state, and revert the dmg nerf to S&B, you will still see people use both of them.
    I'm willing to sacrifice some dmg in order to play how i want, but currently i get punished too much for doing, cuz the dmg of heroic is like, half of dizzy?

    It is more or less that zos needs to stop doing ground breaking changes to abilities that define weapon skills. There are plenty of skills that could have been changed like i mentioned before, flurry. They tried to change dagger in dw, but never followed up on it after nobody used it. I'd personally say that before elsweyr the balance between weapon skill lines being used was really good, after however, most people swapped to 2h with few exceptions.
  • Fur_like_snow
    Fur_like_snow
    ✭✭✭✭✭
    A snare on dizzy is not a buff it’s Zeni spending 5 total min this patch on balance changes because it’s plain to see they have no new or interesting ideas to bring to the table. We asked them for alternatives to 2H meta but instead they nerf off balance then give dizzy a snare none asked for.

    5.3.0.
    Sacred Ground: This passive no longer snares enemies in the area. Instead, it increases your Block Mitigation by an additional 10% while standing in one of the mentioned abilities.
    5.3.3
    Dizzying Swing (morph): Enemies hit by this ability that are immune to Off Balance are now snared by 40% for 2 seconds.

    Why remove the snare from sacred ground but add a snare on dizzying? I don’t understand their logic on snare mechanics.
    Edited by Fur_like_snow on February 11, 2020 5:31PM
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    A snare on dizzy is not a buff it’s Zeni spending 5 total min this patch on balance changes because it’s plain to see they have no new or interesting ideas to bring to the table. We asked them for alternatives to 2H meta but instead they nerf off balance then give dizzy a snare none asked for.

    5.3.0.
    Sacred Ground: This passive no longer snares enemies in the area. Instead, it increases your Block Mitigation by an additional 10% while standing in one of the mentioned abilities.
    5.3.3
    Dizzying Swing (morph): Enemies hit by this ability that are immune to Off Balance are now snared by 40% for 2 seconds.

    Why remove the snare from sacred ground but add a snare on dizzying? I don’t understand their logic on snare mechanics.

    None of those abilities should have a snare.
  • Rikumaru
    Rikumaru
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    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    My main is a magblade and I've played magicka dk and magicka sorc.

    You argue stamina spammables are stronger across the board (assuming your talking about damage here since thats what my comment argued about). Frag procs are not spammables. The actual good magicka spammables are:

    Crushing shock, sweeps, elemental weapons, strife (not really great but still does nice damage) and molten whip. So you argue stamina spammables are better (ignoring biting jabs as I do agree it's very potent). Care to mention which stamina spammables (viable ones) are in the same universe in damage as these ones? Dizzying swing? Has a cast time and is getting a huge nerf this patch (alongside being pretty meh in no-cp since no 10% damage boost from off-balance). Surprise attack? Sure it's better than the stamina weapon spammables. So what stamina spammables (outside of biting jabs) is superior to magicka ones?

    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO? Though from what I understand, you run in a zerg so I can see why that isn't an attractive option for you. Let's see about other magicka heals. Vines? Arctic blast (yeah you can run it on stam but good luck doing that with the amount of magicka skills you already slot on stamden)? Honor the dead? Matriarch? Necro heals?

    But sure, blame vigor despite having a 1s longer duration version of it on the restro line alongside having every single class heal scaling via magicka (with only a few having stam scaling). 6k honor the dead, what am I smoking? Spouting nonsense? Hahahahha
    Edited by Rikumaru on February 12, 2020 4:59AM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    My main is a magblade and I've played magicka dk and magicka sorc.

    You argue stamina spammables are stronger across the board (assuming your talking about damage here since thats what my comment argued about). Frag procs are not spammables. The actual good magicka spammables are:

    Crushing shock, sweeps, elemental weapons, strife (not really great but still does nice damage) and molten whip. So you argue stamina spammables are better (ignoring biting jabs as I do agree it's very potent). Care to mention which stamina spammables (viable ones) are in the same universe in damage as these ones? Dizzying swing? Has a cast time and is getting a huge nerf this patch (alongside being pretty meh in no-cp since no 10% damage boost from off-balance). Surprise attack? Sure it's better than the stamina weapon spammables. So what stamina spammables (outside of biting jabs) is superior to magicka ones?

    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO? Though from what I understand, you run in a zerg so I can see why that isn't an attractive option for you. Let's see about other magicka heals. Vines? Arctic blast (yeah you can run it on stam but good luck doing that with the amount of magicka skills you already slot on stamden)? Honor the dead? Matriarch? Necro heals?

    But sure, blame vigor despite having a 1s longer duration version of it on the restro line alongside having every single class heal scaling via magicka (with only a few having stam scaling). 6k honor the dead, what am I smoking? Spouting nonsense? Hahahahha

    So you’re saying that dizzy swing isn’t one of the strongest spammables? Stronger than force pulse or crushing shock? Put your money where your mouth is, start using the fighter’s guild spammable since that’s what it’s been put in line with.

    Your other argument is that mag has better self healing because of rapid regen, or that you have to use 2 heals to get the same effect as resolving vigor? Rapid regen isn’t a self heal first of all, and trying to use it as one does not work unless you’re dueling.

    Everything you’re saying is misinformed and ridiculous. Try L2P and then you’ll have an argument.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Millz
    Millz
    ✭✭✭
    MincVinyl wrote: »
    I would just like to point out that nobody really talked about or complained about dizzy before the scalebreaker changes to onslaught, the state of the ability was for the most part stable. It used to be fun to use, and a simple ability to couterplay against.

    Preach. Anyone who used dizzying swing didn't ask for it to be buffed XD
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • MentalxHammer
    MentalxHammer
    ✭✭✭✭✭
    Mister_DMC wrote: »
    I'm still confused if dizzy still causes off balance on its first hit?

    Off balance on the first hit,

    Stun on the second,

    Snare on the third.

    LOL
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Mister_DMC wrote: »
    I'm still confused if dizzy still causes off balance on its first hit?

    Off balance on the first hit,

    Stun on the second,

    Snare on the third.

    LOL

    Yup, that’s one good way to discourage overly tanky builds who just wait for onslaught to be up. It’ll encourage high damage builds.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ElvenVeil
    ElvenVeil
    ✭✭✭
    Iskiab wrote: »
    Yup, that’s one good way to discourage overly tanky builds who just wait for onslaught to be up. It’ll encourage high damage builds.

    onslaught is entirely useless if you dont have good/high damage to begin with. Adding to that, no these changes does not encourage high weapon damage builds. Dizzy already scales rather poorly, nerfing it wouldn't make people suddenly go all in on damage. The only consequence that comes from this constant nerf to skills is either more snipe spam or templar jabs, or simply going for procs instead. The less viable skills are, the more interesting procs become
    Edited by ElvenVeil on February 17, 2020 12:48AM
  • ku5h
    ku5h
    ✭✭✭✭✭
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    elemental weapons
    The fact that you put ele weapon as an example of good mag spammable, while not even considering putting crusing weapon as a stam example shows how much better options stam has. Every magicka without class spammable is forced into ele weapon since there is no alternative.

  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    My main is a magblade and I've played magicka dk and magicka sorc.

    You argue stamina spammables are stronger across the board (assuming your talking about damage here since thats what my comment argued about). Frag procs are not spammables. The actual good magicka spammables are:

    Crushing shock, sweeps, elemental weapons, strife (not really great but still does nice damage) and molten whip. So you argue stamina spammables are better (ignoring biting jabs as I do agree it's very potent). Care to mention which stamina spammables (viable ones) are in the same universe in damage as these ones? Dizzying swing? Has a cast time and is getting a huge nerf this patch (alongside being pretty meh in no-cp since no 10% damage boost from off-balance). Surprise attack? Sure it's better than the stamina weapon spammables. So what stamina spammables (outside of biting jabs) is superior to magicka ones?

    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO? Though from what I understand, you run in a zerg so I can see why that isn't an attractive option for you. Let's see about other magicka heals. Vines? Arctic blast (yeah you can run it on stam but good luck doing that with the amount of magicka skills you already slot on stamden)? Honor the dead? Matriarch? Necro heals?

    But sure, blame vigor despite having a 1s longer duration version of it on the restro line alongside having every single class heal scaling via magicka (with only a few having stam scaling). 6k honor the dead, what am I smoking? Spouting non Hahahahha
    ku5h wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    elemental weapons
    The fact that you put ele weapon as an example of good mag spammable, while not even considering putting crusing weapon as a stam example shows how much better options stam has. Every magicka without class spammable is forced into ele weapon since there is no alternative.

    It's because of how melee light attacks work. You can't press light attack and then crushing weapons. You can if you use a ranged weapon but using crushing weapons on bow doesn't work since you have really bad weapon damage on bow bar. If I could weave crushing like I can elemental weapons, it would be a decent spammable (still inferior to elemental weapons though). But because I can't, it's completely unusable.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Rikumaru wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    My main is a magblade and I've played magicka dk and magicka sorc.

    You argue stamina spammables are stronger across the board (assuming your talking about damage here since thats what my comment argued about). Frag procs are not spammables. The actual good magicka spammables are:

    Crushing shock, sweeps, elemental weapons, strife (not really great but still does nice damage) and molten whip. So you argue stamina spammables are better (ignoring biting jabs as I do agree it's very potent). Care to mention which stamina spammables (viable ones) are in the same universe in damage as these ones? Dizzying swing? Has a cast time and is getting a huge nerf this patch (alongside being pretty meh in no-cp since no 10% damage boost from off-balance). Surprise attack? Sure it's better than the stamina weapon spammables. So what stamina spammables (outside of biting jabs) is superior to magicka ones?

    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO? Though from what I understand, you run in a zerg so I can see why that isn't an attractive option for you. Let's see about other magicka heals. Vines? Arctic blast (yeah you can run it on stam but good luck doing that with the amount of magicka skills you already slot on stamden)? Honor the dead? Matriarch? Necro heals?

    But sure, blame vigor despite having a 1s longer duration version of it on the restro line alongside having every single class heal scaling via magicka (with only a few having stam scaling). 6k honor the dead, what am I smoking? Spouting non Hahahahha
    ***5h wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    elemental weapons
    The fact that you put ele weapon as an example of good mag spammable, while not even considering putting crusing weapon as a stam example shows how much better options stam has. Every magicka without class spammable is forced into ele weapon since there is no alternative.

    It's because of how melee light attacks work. You can't press light attack and then crushing weapons. You can if you use a ranged weapon but using crushing weapons on bow doesn't work since you have really bad weapon damage on bow bar. If I could weave crushing like I can elemental weapons, it would be a decent spammable (still inferior to elemental weapons though). But because I can't, it's completely unusable.

    What do you mean? LAs work exactly the same, so you mean you have to be in melee range?

    Bows also have the same weapon/spell damage as staves.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Iskiab wrote: »
    Rikumaru wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    My main is a magblade and I've played magicka dk and magicka sorc.

    You argue stamina spammables are stronger across the board (assuming your talking about damage here since thats what my comment argued about). Frag procs are not spammables. The actual good magicka spammables are:

    Crushing shock, sweeps, elemental weapons, strife (not really great but still does nice damage) and molten whip. So you argue stamina spammables are better (ignoring biting jabs as I do agree it's very potent). Care to mention which stamina spammables (viable ones) are in the same universe in damage as these ones? Dizzying swing? Has a cast time and is getting a huge nerf this patch (alongside being pretty meh in no-cp since no 10% damage boost from off-balance). Surprise attack? Sure it's better than the stamina weapon spammables. So what stamina spammables (outside of biting jabs) is superior to magicka ones?

    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO? Though from what I understand, you run in a zerg so I can see why that isn't an attractive option for you. Let's see about other magicka heals. Vines? Arctic blast (yeah you can run it on stam but good luck doing that with the amount of magicka skills you already slot on stamden)? Honor the dead? Matriarch? Necro heals?

    But sure, blame vigor despite having a 1s longer duration version of it on the restro line alongside having every single class heal scaling via magicka (with only a few having stam scaling). 6k honor the dead, what am I smoking? Spouting non Hahahahha
    ***5h wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    elemental weapons
    The fact that you put ele weapon as an example of good mag spammable, while not even considering putting crusing weapon as a stam example shows how much better options stam has. Every magicka without class spammable is forced into ele weapon since there is no alternative.

    It's because of how melee light attacks work. You can't press light attack and then crushing weapons. You can if you use a ranged weapon but using crushing weapons on bow doesn't work since you have really bad weapon damage on bow bar. If I could weave crushing like I can elemental weapons, it would be a decent spammable (still inferior to elemental weapons though). But because I can't, it's completely unusable.

    What do you mean? LAs work exactly the same, so you mean you have to be in melee range?

    Bows also have the same weapon/spell damage as staves.

    Melee LA's do not work in the same way as ranged LA's. You can cast elemental / crushing weapons with any ranged LA after you LA and it will still land. This does not work on melee LAs. You are required to pre-emptively cast it, which as you can imagine is very problematic.

    As for bow giving the same spell / wep damage as staves, that's true. However the damage passives which bow has only benefit ranged skills (with the exception of the crit passive) which is why almost no one uses bow as an offensive weapon outside of ganking and the occasional off-meta build.

    Meanwhile staves have a few good offensive passives which allows them to viably use elemental weapons. If you still don't buy what I'm saying, feel free to use elemental weapons on any melee weapon (such as 1h 1s) and tell me how it goes.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    My main is a magblade and I've played magicka dk and magicka sorc.

    You argue stamina spammables are stronger across the board (assuming your talking about damage here since thats what my comment argued about). Frag procs are not spammables. The actual good magicka spammables are:

    Crushing shock, sweeps, elemental weapons, strife (not really great but still does nice damage) and molten whip. So you argue stamina spammables are better (ignoring biting jabs as I do agree it's very potent). Care to mention which stamina spammables (viable ones) are in the same universe in damage as these ones? Dizzying swing? Has a cast time and is getting a huge nerf this patch (alongside being pretty meh in no-cp since no 10% damage boost from off-balance). Surprise attack? Sure it's better than the stamina weapon spammables. So what stamina spammables (outside of biting jabs) is superior to magicka ones?

    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO? Though from what I understand, you run in a zerg so I can see why that isn't an attractive option for you. Let's see about other magicka heals. Vines? Arctic blast (yeah you can run it on stam but good luck doing that with the amount of magicka skills you already slot on stamden)? Honor the dead? Matriarch? Necro heals?

    But sure, blame vigor despite having a 1s longer duration version of it on the restro line alongside having every single class heal scaling via magicka (with only a few having stam scaling). 6k honor the dead, what am I smoking? Spouting non Hahahahha
    ***5h wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    elemental weapons
    The fact that you put ele weapon as an example of good mag spammable, while not even considering putting crusing weapon as a stam example shows how much better options stam has. Every magicka without class spammable is forced into ele weapon since there is no alternative.

    It's because of how melee light attacks work. You can't press light attack and then crushing weapons. You can if you use a ranged weapon but using crushing weapons on bow doesn't work since you have really bad weapon damage on bow bar. If I could weave crushing like I can elemental weapons, it would be a decent spammable (still inferior to elemental weapons though). But because I can't, it's completely unusable.

    What do you mean? LAs work exactly the same, so you mean you have to be in melee range?

    Bows also have the same weapon/spell damage as staves.

    Melee LA's do not work in the same way as ranged LA's. You can cast elemental / crushing weapons with any ranged LA after you LA and it will still land. This does not work on melee LAs. You are required to pre-emptively cast it, which as you can imagine is very problematic.

    As for bow giving the same spell / wep damage as staves, that's true. However the damage passives which bow has only benefit ranged skills (with the exception of the crit passive) which is why almost no one uses bow as an offensive weapon outside of ganking and the occasional off-meta build.

    Meanwhile staves have a few good offensive passives which allows them to viably use elemental weapons. If you still don't buy what I'm saying, feel free to use elemental weapons on any melee weapon (such as 1h 1s) and tell me how it goes.

    I use elemental weapon but only as a magblade at point blank range. Ele weapon - LA - Concealed since elemental weapon back loads the damage one GCD.

    I didn’t even know elemental weapon can buff LAs mid air, that would really be gimping the ability.
    Edited by Iskiab on February 17, 2020 12:25AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Iskiab wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    My main is a magblade and I've played magicka dk and magicka sorc.

    You argue stamina spammables are stronger across the board (assuming your talking about damage here since thats what my comment argued about). Frag procs are not spammables. The actual good magicka spammables are:

    Crushing shock, sweeps, elemental weapons, strife (not really great but still does nice damage) and molten whip. So you argue stamina spammables are better (ignoring biting jabs as I do agree it's very potent). Care to mention which stamina spammables (viable ones) are in the same universe in damage as these ones? Dizzying swing? Has a cast time and is getting a huge nerf this patch (alongside being pretty meh in no-cp since no 10% damage boost from off-balance). Surprise attack? Sure it's better than the stamina weapon spammables. So what stamina spammables (outside of biting jabs) is superior to magicka ones?

    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO? Though from what I understand, you run in a zerg so I can see why that isn't an attractive option for you. Let's see about other magicka heals. Vines? Arctic blast (yeah you can run it on stam but good luck doing that with the amount of magicka skills you already slot on stamden)? Honor the dead? Matriarch? Necro heals?

    But sure, blame vigor despite having a 1s longer duration version of it on the restro line alongside having every single class heal scaling via magicka (with only a few having stam scaling). 6k honor the dead, what am I smoking? Spouting non Hahahahha
    ***5h wrote: »
    Rikumaru wrote: »
    Iskiab wrote: »
    Rikumaru wrote: »
    TheFM wrote: »
    Edziu wrote: »
    TheFM wrote: »
    amir412 wrote: »
    It's time to buff other spammable for stam classes, and make them viable.
    ANY other spammable i tried beside Dizzy Swing placed me in a BIG disadvantage.

    Alright, You made dizzy nicer and now EVERYONE, EVERY single stam player use this skill.

    I'm fine with Dizzy Swing gets it's place at the wall of honor again,
    But when 99% of stam players use this skill, you know something is wrong.
    I dont ask you to nerf it, But simply buff and adjust animations other dead spammable and provide us more options.

    List of skills you can adjust to open more options:

    Heroic/Deep slash - My kind of gameplay, it feels like uselss, unless youre a PVE tank.
    Power Slam - How the hell, bashing your shield into someone else face does not damage than slicing them?!
    Hidden Blade - Good stats wise, but no one will ever use a ranged spammable on stam class, unless their snipers.

    DK:
    Stone Giant - See HiddenBlade

    Stamcro:
    Flame Skull - See HiddenBlade

    Stamsorc:
    It needs a spammable, cuz in this class case, its actually forced to use dizzy

    Stamden:
    Dive - See HiddenBlade

    Give us more options and add depth to combat.
    Its so boring at the moment.


    Stamina needs exactly 0 buffs atm. It has al the best sets and skills atm, save for magicka Templar. And with the next update will pretty much have major berserk on demand. The favouritism toward stamina is palpable.

    so because of stupidness via adding more stupid/broken sets for stamina is reason why stamina cant get fixed fromb eing useless to beaing in use skills, spammables?

    thanks for your logic

    and so because stamina is so op because of sets on it....lets buff magica skills enough to their "weak" sets so they will do 2x mroe damage if not more in crap builds than stamina without meta builds

    Its not just the sets. The abilities hit harder and cost less than magicka, they are more reliable, they have shorter cast times, can be cancelled easier, have some seriously broken sets, and overperform where it matters far more than other classes. You cant expect buffs when you already have the best sets in the game. That is also part of balance.

    By abilities I'm assuming you mean spammables since its a thread about spammables. In what universe do stam spammables hit harder than magicka ones? The only stam spammable which is actually strong is biting jabs. Other than that, magicka spammables are superior to stamina ones.

    Huh? What are you smoking.

    Stamina spammables are stronger across the board. Frag procs and sweeps are the only two that even come close, and both are prone to being reduced by their evasion, wings, shimmering shield, etc...

    The game overwhelmingly favours melee, and stamina are the kings of melee. Stamina also overwhelmingly have the best self healing, it’s not even close. You can get an average of 4k vigor ticks in CP pvp (including battle spirit), for a mag to do that they’d have to use 3+ abilities. A tanky magplar block casting HTD on themselves only averages 6k.

    Biggest issue with stamina is most players have only played stamina classes and have no clue what they’re talking about. Try playing a mag class before spouting nonsense.

    elemental weapons
    The fact that you put ele weapon as an example of good mag spammable, while not even considering putting crusing weapon as a stam example shows how much better options stam has. Every magicka without class spammable is forced into ele weapon since there is no alternative.

    It's because of how melee light attacks work. You can't press light attack and then crushing weapons. You can if you use a ranged weapon but using crushing weapons on bow doesn't work since you have really bad weapon damage on bow bar. If I could weave crushing like I can elemental weapons, it would be a decent spammable (still inferior to elemental weapons though). But because I can't, it's completely unusable.

    What do you mean? LAs work exactly the same, so you mean you have to be in melee range?

    Bows also have the same weapon/spell damage as staves.

    Melee LA's do not work in the same way as ranged LA's. You can cast elemental / crushing weapons with any ranged LA after you LA and it will still land. This does not work on melee LAs. You are required to pre-emptively cast it, which as you can imagine is very problematic.

    As for bow giving the same spell / wep damage as staves, that's true. However the damage passives which bow has only benefit ranged skills (with the exception of the crit passive) which is why almost no one uses bow as an offensive weapon outside of ganking and the occasional off-meta build.

    Meanwhile staves have a few good offensive passives which allows them to viably use elemental weapons. If you still don't buy what I'm saying, feel free to use elemental weapons on any melee weapon (such as 1h 1s) and tell me how it goes.

    I use elemental weapon but only as a magblade at point blank range. Ele weapon - LA - Concealed since elemental weapon back loads the damage one GCD.

    I didn’t even know elemental weapon can buff LAs mid air, that would really be gimping the ability.

    It buffs any ranged LA at any range including point blank.. Not really sure why, maybe there's a slight delay in damage from when you fire a ranged LA. Either way, preloading crushing weapons is not viable, especially with a melee ranged LA which is why no one uses the ability.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO?

    Vigor doesn't tie me down to a weapon choice and you always get the heal. On the other hand, some of the magicka classes have good enough class heals to skip resto staff entirely, and you do see a lot of builds that back bar S&B.

    Vigor and dodge roll are core of what makes stamina so dominant in pvp, in my opinion.
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    katorga wrote: »
    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO?

    Vigor doesn't tie me down to a weapon choice and you always get the heal. On the other hand, some of the magicka classes have good enough class heals to skip resto staff entirely, and you do see a lot of builds that back bar S&B.

    Vigor and dodge roll are core of what makes stamina so dominant in pvp, in my opinion.

    Stamina is tied to 2h for rally.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Rianai
    Rianai
    ✭✭✭✭✭
    Crixus8000 wrote: »
    Iskiab wrote: »
    How can people not see this as a buff? Maybe they should add a heal too so all the whiners can just spam one button that does everything.

    How is only being able to cc someone every 21 seconds a buff ?

    This is a huge nerf.

    The snare is terrible. On live you can choose when to cc so you can line up a combo. If the enemy is lying on the ground about to be smashed bu your ult please tell me how a snare would make things any better ?

    You are looking at this from the wrong perspective.

    Dizzy changes are clearly a buff

    ... if all you do is spam a single button while zerging down a player, because now you get cc and a snare on top of the dmg, while previously one button spam would result in dmg only and you actually had to press a second key to cc someone.

    Yay, dumbed down gameplay and xv1 buffs!

  • Expert
    Expert
    ✭✭✭✭
    One Dizzy to snare them all, one dizzy to stun them. One dizzy to off balance sustain them all and one dizzy to kill them.

    Coming soon™️
    One Dizzy to shield my group and one dizzy to heal me. Stay tuned in U26®️

    Isn't it weird that this game has dumbed down to spamming one skill instead of fluid rotations and a set of combinations? Stam toons can operate with dizzy, ultimate, and execute. While magicka has to operate with 5-6 skills to Combo their opponent. Have you seen the cost of most stamina abilities? They're nearly half the cost of what magicka skills cost in their rotation. That being said, have u seen how easier it is to use a heavy attack on a stam toon than it is on a magicka toon? It's pretty reliable and fast, while destro heavies will just take 2 times longer to land a 3-4k heavy attack. lel

    Weird right? When stamina can favorably get resistances easier with sword+shield and maim, while magicka has to splurge all their resources in shields to survive. Weird when stamina can roll dodge spam and pop a rally into the full heal when magicka has to try to out-shield their way out of execute range and heavily punish their resources.

    Weird when Stamina gets Major Evasion and access to passive roll dodge instead of strategic roll dodge for counterplaying their opponent.

    Weird when Stamina gets access to off balance and can use it in their CP tree for a passive 10% boost, and follow up with a heavy attack stronger than some magicka ultimate.

    Weird when Stamina gets better damage passives in their medium armor than magicka does in their light armor passives, weird stamina gets favorable damage sets when magicka has to stack more into magicka because *** costs so much.

    Oh if I'm very wrong, if you go to any pvp tournament or Stormhaven in general you may get caught in a cage match of dizzy spamming stalemate. Weird that if they can't do any damage they can use onslaught for full penetration when they don't know how to combo beyond dizzy swing.

    Magicka is a dying breed, our only advantage has been kiting and keeping distance. Now with Dizzy swing snaring 40% (just as aids as the eclipse snare on magplar recently) we'll find ourselves unable to kite and fall to the Dizzy meta.

    In terms of power fantasy, how the hell does a 2 handed greatsword get so overloaded and be considered "sticky" as glue on a metallic weapon. The special word isn't fair balance or class identity, ZOS knows the word as an attempt to sound smarter.

    P O W E R F A N T A S Y ™️
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Rikumaru wrote: »
    katorga wrote: »
    Stamina has the best self healing? Excuse me? We can get big vigor ticks? RAPID REGEN HELLO?

    Vigor doesn't tie me down to a weapon choice and you always get the heal. On the other hand, some of the magicka classes have good enough class heals to skip resto staff entirely, and you do see a lot of builds that back bar S&B.

    Vigor and dodge roll are core of what makes stamina so dominant in pvp, in my opinion.

    Stamina is tied to 2h for rally.

    Just wanted to point out that numerous people have stated that you don’t need a burst heal in pvp when it comes to mag classes. For some reason stam all play 2H.

    Guess a burst heal is important in pvp after all.

    Not all people have said you don’t need a burst heal, guess just the biased ones.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    Expert wrote: »
    One Dizzy to snare them all, one dizzy to stun them. One dizzy to off balance sustain them all and one dizzy to kill them.

    Coming soon™️
    One Dizzy to shield my group and one dizzy to heal me. Stay tuned in U26®️

    Isn't it weird that this game has dumbed down to spamming one skill instead of fluid rotations and a set of combinations? Stam toons can operate with dizzy, ultimate, and execute. While magicka has to operate with 5-6 skills to Combo their opponent. Have you seen the cost of most stamina abilities? They're nearly half the cost of what magicka skills cost in their rotation. That being said, have u seen how easier it is to use a heavy attack on a stam toon than it is on a magicka toon? It's pretty reliable and fast, while destro heavies will just take 2 times longer to land a 3-4k heavy attack. lel

    Weird right? When stamina can favorably get resistances easier with sword+shield and maim, while magicka has to splurge all their resources in shields to survive. Weird when stamina can roll dodge spam and pop a rally into the full heal when magicka has to try to out-shield their way out of execute range and heavily punish their resources.

    Weird when Stamina gets Major Evasion and access to passive roll dodge instead of strategic roll dodge for counterplaying their opponent.

    Weird when Stamina gets access to off balance and can use it in their CP tree for a passive 10% boost, and follow up with a heavy attack stronger than some magicka ultimate.

    Weird when Stamina gets better damage passives in their medium armor than magicka does in their light armor passives, weird stamina gets favorable damage sets when magicka has to stack more into magicka because *** costs so much.

    Oh if I'm very wrong, if you go to any pvp tournament or Stormhaven in general you may get caught in a cage match of dizzy spamming stalemate. Weird that if they can't do any damage they can use onslaught for full penetration when they don't know how to combo beyond dizzy swing.

    Magicka is a dying breed, our only advantage has been kiting and keeping distance. Now with Dizzy swing snaring 40% (just as aids as the eclipse snare on magplar recently) we'll find ourselves unable to kite and fall to the Dizzy meta.

    In terms of power fantasy, how the hell does a 2 handed greatsword get so overloaded and be considered "sticky" as glue on a metallic weapon. The special word isn't fair balance or class identity, ZOS knows the word as an attempt to sound smarter.

    P O W E R F A N T A S Y ™️

    You forgot - weird that two-handed greatsword and dual wield sword give about 300 more weapon/spell damage than a staff, weird right?
  • amir412
    amir412
    ✭✭✭✭✭
    Expert wrote: »
    One Dizzy to snare them all, one dizzy to stun them. One dizzy to off balance sustain them all and one dizzy to kill them.

    Coming soon™️
    One Dizzy to shield my group and one dizzy to heal me. Stay tuned in U26®️

    Isn't it weird that this game has dumbed down to spamming one skill instead of fluid rotations and a set of combinations? Stam toons can operate with dizzy, ultimate, and execute. While magicka has to operate with 5-6 skills to Combo their opponent. Have you seen the cost of most stamina abilities? They're nearly half the cost of what magicka skills cost in their rotation. That being said, have u seen how easier it is to use a heavy attack on a stam toon than it is on a magicka toon? It's pretty reliable and fast, while destro heavies will just take 2 times longer to land a 3-4k heavy attack. lel

    Weird right? When stamina can favorably get resistances easier with sword+shield and maim, while magicka has to splurge all their resources in shields to survive. Weird when stamina can roll dodge spam and pop a rally into the full heal when magicka has to try to out-shield their way out of execute range and heavily punish their resources.

    Weird when Stamina gets Major Evasion and access to passive roll dodge instead of strategic roll dodge for counterplaying their opponent.

    Weird when Stamina gets access to off balance and can use it in their CP tree for a passive 10% boost, and follow up with a heavy attack stronger than some magicka ultimate.

    Weird when Stamina gets better damage passives in their medium armor than magicka does in their light armor passives, weird stamina gets favorable damage sets when magicka has to stack more into magicka because *** costs so much.

    Oh if I'm very wrong, if you go to any pvp tournament or Stormhaven in general you may get caught in a cage match of dizzy spamming stalemate. Weird that if they can't do any damage they can use onslaught for full penetration when they don't know how to combo beyond dizzy swing.

    Magicka is a dying breed, our only advantage has been kiting and keeping distance. Now with Dizzy swing snaring 40% (just as aids as the eclipse snare on magplar recently) we'll find ourselves unable to kite and fall to the Dizzy meta.

    In terms of power fantasy, how the hell does a 2 handed greatsword get so overloaded and be considered "sticky" as glue on a metallic weapon. The special word isn't fair balance or class identity, ZOS knows the word as an attempt to sound smarter.

    P O W E R F A N T A S Y ™️

    Bro, please keep this thread on topic,
    This isnt about balance between stamina and magicka.
    WE WANT MORE DIVERSITY


    And if you gonna write an wall of text and starts with off topics, i wont even bother reading it all.
  • darthgummibear_ESO
    darthgummibear_ESO
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    thadjarvis wrote: »
    @amir412
    Note that Dizzy is getting significantly nerfed in PvP with the OB change.

    Lol...their burst window has gotten much stronger with all the changes over the last few months. The OB change actually helps with this because they have a guaranteed 7 seconds to hammer the *** out of you if they aren't cc'd.
  • Crixus8000
    Crixus8000
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    Rianai wrote: »

    You are looking at this from the wrong perspective.

    Dizzy changes are clearly a buff

    ... if all you do is spam a single button while zerging down a player, because now you get cc and a snare on top of the dmg, while previously one button spam would result in dmg only and you actually had to press a second key to cc someone.

    Yay, dumbed down gameplay and xv1 buffs!
    Yeah :/ Sadly it is a buff to people just spamming it when they outnumber someone.

    Less experienced players will be happy getting more value from just mindlessly spamming one button while anyone with a small amount of skill and who understood the skill will now be much weaker since it is a huge nerf to them.

    Dumb gameplay should not be rewarded. Current live dizzy requires at least some thought to get value and rewards you for it.
    Edited by Crixus8000 on February 18, 2020 12:53PM
  • JanTanhide
    JanTanhide
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    Looks like most of what you listed has been nerfed in the past due to PVPers complaining about those very same skills. Interesting how the dog chases the tail.
  • liningtonsweldingb16_ESO
    Quit nerfing.. we need variety back! This games gotten stale the more balance changes/nerfs we get the more boring it’s going to be.
  • katorga
    katorga
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    All of the other weapon skills,, including staves, are defective in one way or another. 2H is the only reasonably complete weapon skill, and the only skill it has that approaches a single target spammable is uppercut and its morphs.

    That is why there is a "dizzy" meta. It is not because the skill is OP. It is not.
  • MincVinyl
    MincVinyl
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    thadjarvis wrote: »
    @amir412
    Note that Dizzy is getting significantly nerfed in PvP with the OB change.

    Lol...their burst window has gotten much stronger with all the changes over the last few months. The OB change actually helps with this because they have a guaranteed 7 seconds to hammer the *** out of you if they aren't cc'd.

    Idk what you mean by this, since elsweyr dizzy's burst window has been drawn out and made weaker to favor a spam/pressure playstyle. On top of that it has lost more damage than what it gained through offbalance(which it is now losing uptime/reliability on). Now you can easy counter a dizzy player by blocking simple casted pressure which will really only come in an easy to track window. The stun can be avoided via multiple counters that are easy enough for any build to utilize, then not have to care about being stunned for a cooldown period.
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