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the facts. OVERLOAD IS THE WORST ULTIMATE in game.

  • NightAngel690
    NightAngel690
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    For some content it might be underperforming but for PvP it’s actually one of the most broken ultimates in the game.
    Let me explain.
    The damage from it is neither magic damage nor is it any other elemental damage. In fact, there’s very little you can do to mitigate the damage in the traditional sense. Seeing how most sane people rarely put any cp into light attack mitigation, that means it hits for the full tool tip -battle-spirit and passives. The only way you can effectively mitigate it is by blocking or by using a set that mitigates all types of damage like buffer of the swift etc.

    Secondly, The speed in which you use it has a tendency to cause the server to lag a bit. What does this mean? It means that by the time the server catches up, you can cause a player to desynch by registering at least 2 overload light attacks plus 2 other abilities in one server tick. This is similar to a wardens desynch( dawnbreaker sub assault spin to win, or meteor with deepfissure and either clench or force pulse) or the infamous snipe desynch. How do I know this? I have desynched players using it on multiple occasions on top of being desynched myself. Basically, if you reach a certain amount of health, it doesn’t matter if you heal not because you are already dead but the server still has to catch up.

    Finally the damage. While most people look at the tool tip and laugh you can buff the damage to a number that is ridiculously overpowered, it makes ultis like leap, frozen colossus and onslaught look like child’s play. How ridiculous? How does 17k tool tip on the light attack sound to you? You read that right. 17k. Imagine being able to pressure your opponent just by using light attacks...

    In short, overload in PvP is op
  • phoenixkungfu
    phoenixkungfu
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    For some content it might be underperforming but for PvP it’s actually one of the most broken ultimates in the game.
    Let me explain.
    The damage from it is neither magic damage nor is it any other elemental damage. In fact, there’s very little you can do to mitigate the damage in the traditional sense. Seeing how most sane people rarely put any cp into light attack mitigation, that means it hits for the full tool tip -battle-spirit and passives. The only way you can effectively mitigate it is by blocking or by using a set that mitigates all types of damage like buffer of the swift etc.

    Secondly, The speed in which you use it has a tendency to cause the server to lag a bit. What does this mean? It means that by the time the server catches up, you can cause a player to desynch by registering at least 2 overload light attacks plus 2 other abilities in one server tick. This is similar to a wardens desynch( dawnbreaker sub assault spin to win, or meteor with deepfissure and either clench or force pulse) or the infamous snipe desynch. How do I know this? I have desynched players using it on multiple occasions on top of being desynched myself. Basically, if you reach a certain amount of health, it doesn’t matter if you heal not because you are already dead but the server still has to catch up.

    Finally the damage. While most people look at the tool tip and laugh you can buff the damage to a number that is ridiculously overpowered, it makes ultis like leap, frozen colossus and onslaught look like child’s play. How ridiculous? How does 17k tool tip on the light attack sound to you? You read that right. 17k. Imagine being able to pressure your opponent just by using light attacks...

    In short, overload in PvP is op

    No just no. I dont agree smh. I'm just over it. I'm over being nerf, I'm over overload just being terrible. I'm just over it
  • DaveMoeDee
    DaveMoeDee
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    Rahar wrote: »
    TBois wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Dracane wrote: »
    What Overload needs, at the very least, is to allow ultimate regeneration while it is active and its heavy attack range seriously needs an increase. 7 meters just does not work.

    This

    make it 8mts and it will be OK

    Regarding PKF's opinion, no. Overload is much better than:

    1. Bolstering Darkness
    2. Magma Shell
    3. Eternal Guardian
    4. Lascerate (both morphs)
    5. FDB (cast time + small dmg killed that one)
    6. Pack Leader
    7. Clouding swarm (such a great skill killed for no reason)
    8. Sturdy horn
    9. Reviving barrier (ward is cheaper)

    You literally just named a bunch of ultis that no one has used seriously for years, though? I don't understand the logic here.

    So you think any of those is better than OL? Do you want to revise them? OK:

    BD does the same than VoB and VoB does dmg. Magma Shell is just awful, you will do much better with Replenishing barrier (and you will recover magicka). Eternal Guardian does not surpass any magicka based ulti on Warden's kit. Lascerate is just bad. FDB used to increase your weapon dmg while slotted, now it just increase it for 20 secs and the ulti it has a cast time. Pack Leader is just worse than Berserker, and both are just bad (which reveals the current state of WW), Clouding Swarm was changed into that weird gap closer after being one of the most amazing ultis (completely synergeable with NBs and Stygian set). Sturdy tries to be a PvP ulti, but 990 less crit dmg received for 10 sec against Major Force for 10 sec is underwhelming. Finally Reviving Barrier extra effect is meh. Anyone running a HoT will use it with replenishing, or just pass from barriers and will go with healing ward.

    None of those Ultis see a use in years for a reson, right? While I see OL on a daily basis.

    And that's the exact logic I don't understand. Sorcs tend to have bad class ultimates in general, so seeing OL shouldn't necessarily come as a surprise -- but I don't understand why not seeing certain ultimates (that have also not been seen for years+ in a serious capacity) as much as you see OL can be used as proof that OL isn't as good as it could be. For example, we see Incap every single day, even though it's a really underwhelming, not threatening ultimate.

    Consider also the statistical implications: Say I'm in Cyro running around to wherever and on the way I encounter 3 players. 2 of them are magsorcs, and the other 1 is a stamblade. The magsorcs pelt me with OL and the stamblade hits me with incap (or more likely doesn't because of the delay :trollface: ). To me, there's a huge representation of OL because 2/3 players and 2/2 magsorcs just smacked me with it, but that might not be indicative of all magsorcs, or even that it's a good ultimate.

    No one is arguing that Overload is not as good as it could be. I believe they are just saying it is not the worst ultimate in the game.

    If that's the goalpost we're going to settle on, then alright. I can get behind that. But I don't think OP's post was meant to be taken literally (for obvious reasons).

    You have to take comments like that literally. It forces people to say what they mean instead of talking in nonsensical hyperbole. We shouldn't waste our time trying to translate their comment into something sensible as we can end up at different restatements and it all gets silly.
  • coradaelu
    coradaelu
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    Increase the heavy attack range, allow ultimate regeneration while it is active, remove the damage increase while off balance from heavy attack.
  • phoenixkungfu
    phoenixkungfu
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    At a minimum eso my overload range should equal dawn breaker range. I was in bgs yesterday and I played for about 9 hours. I had so much fun. I haven't had fun like that in a long time. Back on topic the top player with higher kills all was using build with dawn breaker. Aoe, dot, burst STUN plus bonus damage to undead. IS AT 10M. and that fine I'm not calling for a nerf. I am calling for logic. If dawn breaker is 10m bare bone minimum my heavy attack overload should be at 10m.
  • ZarkingFrued
    ZarkingFrued
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    I don't agree. It's massively strong right now in many ways. The weave is intense and the mag restore version offers insane sustain. Not to mention how Stamsorc has no class ult period, and Warden bear should be AOE on the reactivate portion. Also the heavy armor Ult is useless.
  • phoenixkungfu
    phoenixkungfu
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    I don't agree. It's massively strong right now in many ways. The weave is intense and the mag restore version offers insane sustain. Not to mention how Stamsorc has no class ult period, and Warden bear should be AOE on the reactivate portion. Also the heavy armor Ult is useless.

    Sorcerer identity is damage dealer. Sorcerer ultimate overload is by far the worst damage dealing ultimate in game for the reason I mention before. The Gameplay of defense. high magic doesn't equal high defense on the same level of high weapon or spell damage. Making healing much better for defense then shields. This kind of gameplay makes overload focus high damage build almost impossible to create. The gameplay is stacked against magic sorcerer overload build compare to any stam high spell/weapon damage build that pairs well with its class ultimate. This all just bad gameplay balance design.
    Edited by phoenixkungfu on February 19, 2020 6:54PM
  • Nord_Raseri
    Nord_Raseri
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    I don't agree. It's massively strong right now in many ways. The weave is intense and the mag restore version offers insane sustain. Not to mention how Stamsorc has no class ult period, and Warden bear should be AOE on the reactivate portion. Also the heavy armor Ult is useless.

    Sorcerer identity is damage dealer. Sorcerer ultimate overload is by far the worst damage dealing ultimate in game for the reason I mention before. The Gameplay of defense. high magic doesn't equal high defense on the same level of high weapon or spell damage. Making healing much better for defense then shields. This kind of gameplay makes overload focus high damage build almost impossible to create. The gameplay is stacked against magic sorcerer overload build compare to any stam high spell/weapon damage build that pairs well with its class ultimate. This all just bad gameplay balance design.
    Damage dealer is a role, not an identity. I've seen quite a few sorc healers over the years and I've made a very viable sorc pve tank, does this mean Sorcerer identity is healer? or tank? or are those roles? Just a thought. I have spoken ;)
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Thevampirenight
    Thevampirenight
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    I don't agree. It's massively strong right now in many ways. The weave is intense and the mag restore version offers insane sustain. Not to mention how Stamsorc has no class ult period, and Warden bear should be AOE on the reactivate portion. Also the heavy armor Ult is useless.

    Sorcerer identity is damage dealer. Sorcerer ultimate overload is by far the worst damage dealing ultimate in game for the reason I mention before. The Gameplay of defense. high magic doesn't equal high defense on the same level of high weapon or spell damage. Making healing much better for defense then shields. This kind of gameplay makes overload focus high damage build almost impossible to create. The gameplay is stacked against magic sorcerer overload build compare to any stam high spell/weapon damage build that pairs well with its class ultimate. This all just bad gameplay balance design.

    Their class vision seems to be for all the classes to play any of the three roles weather it be Dps Tank or Healer. So Sorcerers are not just one role but can take up other roles. So I think that is their idea for how it should work. It might go into play your class the way they want vision they seem to want to implement.
    PC NA
    Please add Fangs to Vampires.
  • universal_wrath
    universal_wrath
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    I would say that the only problem I have is that the ultimate does not proc ultimate related sets like balrogh or war machine, otherwise it is nice but you have onow when and how to use it. I see many people build around ultis like warden, so it is nice to sorcs can do that as well.
  • phoenixkungfu
    phoenixkungfu
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    Overload is now is a good spot. It has my Approval
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