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Build Fatigue is real... Stop listening to feedback on class changes.

  • reiverx
    reiverx
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    reiverx wrote: »
    Two years ago ZOS didn't want to spend time balancing the game because it would take two years to do.

    I don't know where you heard that, or got that idea. But two years ago there were certainly massive buff and nerfs in the name of balance. Quite a few members on this thread alone confusing what they would have liked to happen, with reality. Just like "there won't be any balance changes this patch" and "only fixes" turned out so far there have been quite a few. I think they are addicted to it, they can't help it, that or they are feeding their cash shop.

    I think you missed the irony in my post.
  • Elric_Ashborn
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    reiverx wrote: »
    reiverx wrote: »
    Two years ago ZOS didn't want to spend time balancing the game because it would take two years to do.

    I don't know where you heard that, or got that idea. But two years ago there were certainly massive buff and nerfs in the name of balance. Quite a few members on this thread alone confusing what they would have liked to happen, with reality. Just like "there won't be any balance changes this patch" and "only fixes" turned out so far there have been quite a few. I think they are addicted to it, they can't help it, that or they are feeding their cash shop.

    I think you missed the irony in my post.

    Ahh! It's hard to get sarcasm through text... heh
  • JanTanhide
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    We had most of a year of near consistent, wild, build changes. Over four of my friends I personally know have left due to the frequency, and the predictability of changes. I can say with upmost certainty it has damaged the brand. Sure, fix what's broken, change skills (slightly) but time for wild nerfs and adjustments are over. Like I said in my previous post, there are quite a mix of classes in pvp. Ignore the people crying for nerfs. It's an endless game that only ends one way, you shutting down due to inactivity.

    Focus on performance (like you've stated) and empty this entire sub forum.

    Agree. The Nerf herders will always cry for nerfs when they lose to others instead of adjusting their builds and play styles. Nerf the Nerfers instead of the game.
  • Iskiab
    Iskiab
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    JanTanhide wrote: »
    We had most of a year of near consistent, wild, build changes. Over four of my friends I personally know have left due to the frequency, and the predictability of changes. I can say with upmost certainty it has damaged the brand. Sure, fix what's broken, change skills (slightly) but time for wild nerfs and adjustments are over. Like I said in my previous post, there are quite a mix of classes in pvp. Ignore the people crying for nerfs. It's an endless game that only ends one way, you shutting down due to inactivity.

    Focus on performance (like you've stated) and empty this entire sub forum.

    Agree. The Nerf herders will always cry for nerfs when they lose to others instead of adjusting their builds and play styles. Nerf the Nerfers instead of the game.

    Agreed, most nerf requests are from people running copy/paste internet specs and meeting people who’ve designed specs to take advantage of them. Like playing in a way to counter the META and not stay vulnerable to their strategy is cheating.
    Edited by Iskiab on February 13, 2020 4:35PM
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  • Siohwenoeht
    Siohwenoeht
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    Iskiab wrote: »
    JanTanhide wrote: »
    We had most of a year of near consistent, wild, build changes. Over four of my friends I personally know have left due to the frequency, and the predictability of changes. I can say with upmost certainty it has damaged the brand. Sure, fix what's broken, change skills (slightly) but time for wild nerfs and adjustments are over. Like I said in my previous post, there are quite a mix of classes in pvp. Ignore the people crying for nerfs. It's an endless game that only ends one way, you shutting down due to inactivity.

    Focus on performance (like you've stated) and empty this entire sub forum.

    Agree. The Nerf herders will always cry for nerfs when they lose to others instead of adjusting their builds and play styles. Nerf the Nerfers instead of the game.

    Agreed, most nerf requests are from people running copy/paste internet specs and meeting people who’ve designed specs to take advantage of them. Like playing in a way to counter the META and not stay vulnerable to their strategy is cheating.

    Yep... Once you make the leap to creating your own builds the game is never the same.

    Unfortunately, it becomes a mini game to create a build that is competitive while making sure it's not too good, else you get something on it nerfed😉
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • OrderoftheDarkness
    OrderoftheDarkness
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    The combat system should expand in the same way as the PVE content expands (new damage types, new buffs, new debuffs, maybe new weapons). Previously, this system was divided into 4 classes, now it is divided into 6 classes. As a result, we get a Stamblade that deals disease damage and a magblade that deals just magic damage (I wouldn't say they make good use of such lacklustre opportunities. Because there are those who do it better including disease damage) or a templar that deals just physical / magic damage (I'm not saying that Templar is bad, just its damage type is only physical or magic without sub types, except for Flame damage). Although it was possible to use magic of light with its own additional features or create a new type of damage for NB. As a result, some classes do not have their own face. For example creating a new buff, Major Lifesteal could already improve NB's fortunes and make it special and identical. This is just the first unused buff that came to mind. It will not be difficult to register new types of damage and new features in the existing CP system without evisceration. As long as developers choose to twist existing skills, this doesn't seem possible. As StShoot said, if devs are going to release a new class every two years, then most likely the next class will tear to pieces up this tired system.
    Some of us are still hoping for a good spammable class. So, most likely, this path is equal to walking from the earth to the moon on foot.

    Sorry for my bad english.
    Edited by OrderoftheDarkness on February 16, 2020 8:26AM
  • Dracane
    Dracane
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    Goal for Greymoor this year: For once, only once in your existence, do something for the players and not to satisfy your destructive agenda of sucking all the joy out of this game. Buff and restore what you have taken away from all classes even though buffing is against your nature. Make the people excited to return.

    Veterans could not care less for new content. It gets old after 2 days. The feeling that you are not in constant fear of devastating nerfs and the feeling that your class is up to par; that is what brings people back permanently or at least for long.

    I want to see an update full of positivity and hope, not full of despair and anger as it has been the case with each update since the game came out. Sometimes you do good, but the bad certainly overshadows it. Leave the bad behind at last.
    Edited by Dracane on February 16, 2020 12:42PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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