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Solo Missions as a Mage are RIDICULOUS

  • Darzil
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    Not seen anyone mention this yet, but I've found many of the opponent mage casters very random in effectiveness. It's pretty random which spells they use. If they decide they want to use long channelled area effects you can just step aside and carve them to pieces. If they decide they want to use auto hit homing spells you are probably out of luck. My last such combat I took a boss down to 20% before he killed me, without getting caught by any avoidable attack. So I tried again, and killed him with 95% health because he chose spells I could avoid.
  • Juponen
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    EVERY harbonage quest will make you hate your character and doubt your char build.

    I view them as build tests. Nerfing them is a double edged sword.
  • Putok
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    Mennox wrote: »
    Also, the game is designed to play how "I" want to play - If I want to specialise in honing my skills down one skill tree - why would I be forced to branch across several areas just so I can adapt for several bosses?

    You aren't forced to. You can also opt to come back when you're a bit higher level.

    If fights are all tuned to by easily doable by people who build character that are poorly built for those fights, the fights will be an absolute snooze for people that built their characters in a way that would make them strong for that boss. Tuning fights for people that have a character dramatically weaker than the average does not yield rewarding gameplay for the majority.

    To be perfectly frank, most of the solo bosses are, if anything, too easy for experienced RPG players. I much prefered the solo fights I did in open beta prior to the massive nerfs.

    The only really hard solo fights left in the game are some of the open word skull and crossbones bosses, and it's probably only a matter of time before there are cries to nerf them into Oblivion. Some of the main quest bosses are challenging, but not to an extreme.
  • AngryNord
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    Putok wrote: »
    You aren't forced to. You can also opt to come back when you're a bit higher level.

    When a quest is listed at a particular level, it should be completeable at that level, even by "non-l33t" players. EOD.

  • Kililin
    Kililin
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    You may play how you want, and your choices have consequences.
  • Darzil
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    Would be lovely to read one of these threads where the answer was "you should swap from a dps build to a healer build, or a defensive build, or don't use silver bolts", rather than the reverse.

    (Currently rocking with an AOE DPS build on character 2)
    Edited by Darzil on April 18, 2014 8:38AM
  • stylernaku
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    This game is not merciful and it will punish you if you are unprepared. You need to ensure you have all your Armour and weapons enchanted with resists and damage accordingly. You need both your tank minions in harsh situations else wise you will need to put skills (for the time being) in restoration staff.

    This game gives you all the tools you need, use them.

    I've done the werewolf quests at lvl 25 (this was with sorcerer) and done the vamp quest at level 13 as Nightblade. I also started PvP at level 10 against veteran players.

    I don't claim to be an uber gamer, but you will find I am persistent. Stop the whining and adapt. Elsewise ----> there's the door.

    I do not want this game dumbed down for the meek or lazy. There is no victory nor triumph in the easy win.

    Strife makes us strong, challenge makes us Champions.

    MAN THE FECK UP.
    Edited by stylernaku on April 18, 2014 8:44AM
  • Putok
    Putok
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    AngryNord wrote: »
    Putok wrote: »
    You aren't forced to. You can also opt to come back when you're a bit higher level.

    When a quest is listed at a particular level, it should be completeable at that level, even by "non-l33t" players. EOD.

    Perhaps it would be the end of the discussion if your statement even bordered on accurate. It is not accurate.

    By and large, the quests are easily completable at their given level by the average player. I know enough people playing who qualify as average and below average players having very little difficulty with these quests to state as much definitively.

    If you find these quests uncompletable at their listed level, PEBKAC, EOD. If you need help figuring out what you're doing wrong, or how you could set up your character better, you could ask for advice. Demanding nerfs to appease players who prefer very low difficulty levels at the expense of the vast majority is not sensible when an easy workaround already exists for those players.
  • Kililin
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    This has nothing to do with leet or not but with willfully doing things that are sub-par and requesting to make everything possible.

    It is the same as Heavy Armor wearing "Damage Dealers" sure you can do that, but it is not efficient.
  • Darzil
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    If there are nerfs they will be because internal data shows the encounters are not where the devs want them in difficulty. They'll have data (given this is 2014 and data is now king) showing them success % by player and attempt for each major encounter. They'll probably have different targets depending on whether it's a blocking quest or not, or pitched as harder, and they'll keep it under observation for tweaks.

    It's early in an MMO. Skill fixes are needed before skill balancing can take place. Without skill balancing some builds will be massively inferior to others. Given one of the game selling points is being able to play with any build, the massive superiority of aoe dps over other specs will have to be tweaked (at least based on my experience so far).
  • Sharcoux
    Sharcoux
    I have to agree with you. The main quest is ridiculously hard and the fact that i am forced to solo in a MMO is very frustrating.
    I managed to kill the guy by using my ultimate that silences NPCs.
  • Laura
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    another one of these? ... I'm sort of scared to think what these forums will be like when people start getting into veteran content... I've said ti before and I'll say it again if a 50 year old grandmother with arthritis can do it (me) so can you. I'm also a stormcalling light armor sorc.

    You should rethink your strategy, they are supposed to be hard. It isn't impossible people do it all the time and so can you. Its called a milestone when I was younger they were common they will help you get better at the game.
    Edited by Laura on April 18, 2014 9:39AM
  • Bazzakrak
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    Laura wrote: »
    I've said ti before and I'll say it again if a 50 year old grandmother with arthritis can do it (me) so can you. I'm also a stormcalling light armor sorc.

    Ahh Laura, being afflicted by that myself, although not of the same maturety, I do like you.

    A stormcalling mage can be very fun to play, yes.

    Personally I waited a lvl or two above to go do those quests, but that is mostly because 90% of my skillpoints are invested in crafting, which also gimpes my little sorcerer a wee bit.

    But with crystal shard morphed to get some instant casting from time to time. making some special sets, swapping weapons and skills, I have been able to do it.

    We're born, we live, we die. And along the way, you do the best with whatever crap you step in :p

    I'm stranded all alone in the gas station of love, And I have to use the self-service pumps <3

    Post Hoc Ergo Proptor Hoc o:)

    Motivation alone is not enough. If i had an idiot with me and i motivated him, then i will have a motivated idiot to do stuff :s
  • Mennox
    Mennox
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    So what is the point of having a unique build (which is how the game is advertised) if you have to rebuild to a "flavour of the month" just to complete missions at the same level as me.
    Kililin wrote: »
    You may play how you want, and your choices have consequences.

    To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future.
  • Mennox
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    There is no need for that type of comment - we all pay a subscription, we all play at different levels. I do not like seeing games being nerfed but provide constructive feedback rather than responding like that
    stylernaku wrote: »
    I don't claim to be an uber gamer, but you will find I am persistent. Stop the whining and adapt. Elsewise ----> there's the door.


    MAN THE FECK UP.

    Edited by Mennox on April 18, 2014 10:40AM
    To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future.
  • Aci
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    As sorcerer you are even able to solo dolmen at your level and if you have both pets with you this game is super easy (they are your two personal tanks).
    Maybe you want to look at decent builds, and ofc some are more solo capable than others.
    I really would recommand you having both pets as backup, you dont have to bring them out in any situation, but those, when things would go messy without.
  • Aci
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    Sharcoux wrote: »
    I have to agree with you. The main quest is ridiculously hard and the fact that i am forced to solo in a MMO is very frustrating.
    I managed to kill the guy by using my ultimate that silences NPCs.

    I personally like it when its hard and challenging. Its totaly different than in most other mmos. Most of the time its fairly easy tho, too easy. You found a solution with silence and there are other ones, too. The thing is that you dont have to smash your hand two times on the keyboard and things are done.
    I like that!

    Edit: Some guy called for help in region yesterday. I gave him tactical advice how he possibly could do it and he did it! Its never unfair!
    Ive met him in front of the next questgiver later on, we made some music with /lute /flute and danced together:)
    Edited by Aci on April 18, 2014 10:55AM
  • Kililin
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    Mennox wrote: »
    So what is the point of having a unique build (which is how the game is advertised) if you have to rebuild to a "flavour of the month" just to complete missions at the same level as me.
    Kililin wrote: »
    You may play how you want, and your choices have consequences.

    No there are quite a few working builds, character build is a complex system in this game and i am happy about it.
    It is just that there are also builds that dont work to well for e.g. soloing. Thats the price you pay for freedom, nobody takes you by the hand and guides you.

    What kind of decision would it be, if it had no consequence.

    If i want to heal with my sorc, speced 2hand+darkmagic it will not work, that is no argument to make it possible.

    If your ultra-glass-cannon build can not solo, it is no argument to change/nerf things until you can.
  • elderscrollsb16_ESO109
    The point is that you cannot be very specialized and in the same time be able to beat easily ANY challenge you meet.

    So if you choose to specialize only in a very specific way you will encounter some situations you cannot resolve at equal level.

    If it was not so, that would imply a very bad design(lack of variety) in encounters.

  • traigusb14_ESO2
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    The only boss I had trouble with as a storm caller (no pets) at level was the (*^^%*&^&^* Alchemist in the 2nd zone of Ebonheart Pact. He is not hard, but his room is so cluttered, it is hard to stun him out of his main channeled attack because he randomly drops a ground circle that can make him impossible to reach for a stun (circle is poison and make a flying minion come and hit you for a good amount)... because of all the furniture. If he casts the wrong spells in the wrong order, while standing in the wrong place... owie.
  • Arthur_Spoonfondle
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    I really hope we don't get so many of these whingeing threads that the developers nerf this game to death, so we end up with a game so easy that levelling becomes a boring, over-easy grind, like WoW and Rift.

    Stop whingeing, think about what you are doing and enjoy the fact that this game actually does have some challenging content, during the levelling process. Stop expecting everything handed to you on a plate.
  • stylernaku
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    Mennox wrote: »
    There is no need for that type of comment - we all pay a subscription, we all play at different levels. I do not like seeing games being nerfed but provide constructive feedback rather than responding like that

    Mennox your attempting to nay say and clutching at straws talking about being forced down one skill tree or another.

    You want me to answer your moral high ground? Yes we all DO PAY to play this game. The slippery slope comments like you and OP start ends in ahell like WoW became.

    People are rushing through this game and not noticing areas they should be in, buying or updating gear and not defending etc rushing the game mechanics. You all run into the next big thing blindly to play with your friends.

    This game really is not that hard, it isn't. It helps you quite a lot along the way and levels you incredibly fast.

    The comments of the game being too hard full stop, are incredibly baseless. While playing I am yet to see anyone say in general chat they need help while doing a quest, other than a group dungeon or group spawn.

    Your complaints are baseless and jumping from the game is too hard YOU Mennox have now started to criticize the different builds we can do and the freedom of choice we have.

    This is really a half full glass type of scenario here and you really need to see what you have before complaining about what you haven't.

    Bugs need sorting yes, quest needs sorting, yes. Leave the balance and the skill lines for the moment alone and go and either get to grips with the game or leave. Do not start ranting about it's too hard, that kills games.

    I'm not a power gamer of any sort. I wouldn't start blindly defending a game if it was like Deadsouls difficulty without justification, but when I know 10 year olds 10! are playing this game fine, I WILL NOT tolerate utter rubbish about difficulty.

    Edited by stylernaku on April 18, 2014 11:35AM
  • Vunter
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    I really hope we don't get so many of these whingeing threads that the developers nerf this game to death, so we end up with a game so easy that levelling becomes a boring, over-easy grind, like WoW and Rift.

    Stop whingeing, think about what you are doing and enjoy the fact that this game actually does have some challenging content, during the levelling process. Stop expecting everything handed to you on a plate.

    +1

    I don't want any more nerf! Doshia was doable and because of "i-want-to-kill-everything-at-the-first-try" people she got nerfed.
  • Endolith
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    I hope the devs have more sense than to nerf content based on posts in official forums or people submitting tickets about difficulty. They have to realize these represent a small fraction of the player base.
  • zeuseason
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    It's not just sorc, but any class with no real healing and less than heavy armor. You should out level it by a handful and try again. It'll make a big difference. Also, make sure you are running with 1 or 2 CC abilities on your bar. I've yet to see any mobs in solo story quests that aren't CC'able. Use more weap than resource for damage and save resources for CC'ing, or heals, or...w/e. Most fights are attrition.

    But whoever keeps sayin ESO is too easy should shut-the-bleep-up.
  • Endolith
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    Night made with medium armor seems to breeze through a lot of this stuff, and that's without healing slotted and without pots. On Doshia I didn't even have to attack her orbs and I was leveled past her. Even on my cloth templar (which does have heading of course) I was able to kill her, though it took a lot longer. I haven't seen anything in this game i would call hard, so I hope they don't get crazy with nerfing.

    Edit: Night BLADE. Auto correct and my phone browser won't let me fix it :\
    Edited by Endolith on April 18, 2014 12:01PM
  • Nooblet
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    Laura wrote: »
    another one of these? ... I'm sort of scared to think what these forums will be like when people start getting into veteran content... I've said ti before and I'll say it again if a 50 year old grandmother with arthritis can do it (me) so can you. I'm also a stormcalling light armor sorc.

    You should rethink your strategy, they are supposed to be hard. It isn't impossible people do it all the time and so can you. Its called a milestone when I was younger they were common they will help you get better at the game.


    exactly, if they don't learn some type of mechanics other than stand there and spam 1 spell, the will certainly not enjoy vet content.(not that its hard) but they will definitely have a hard time.
  • Attorneyatlawl
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    Carde wrote: »
    Did "ly easy" get cut off the title of this thread?

    Branch out from just the Storm Calling tree if you have to. Its futile to stay in one tree in this game, the key to winning is to be a swiss army knife, not a honed blade.

    Next up: "Pvp is too hard, enemies don't stand still for my lightning splash!" :)
    Juponen wrote: »
    EVERY harbonage quest will make you hate your character and doubt your char build.

    I view them as build tests. Nerfing them is a double edged sword.

    They've been nerfed so much that they're basically a test of if you have a pulse, at this point :(. And even then, I think bot programs could beat them pretty easily... probably can, considering they're selling powerleveling to vet ranks at this point.
    Edited by Attorneyatlawl on April 18, 2014 12:10PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • LareliRose
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    So far, the solo Harborage missions have seen me as a primarily storm calling mage in light armor barely scraping by alive. My friend and I play this game together and it's incredibly frustrating that we built a strategy off of each other (he's the templar tank who absorbs damage and deals a good deal of damage--I'm the storm caller mage who stays at a distance to deal tons of damage and hope the enemy doesn't come after me) and then are forced to play the game solo for boss battles that are ridiculously hard for me.

    I CANNOT progress in the main story line right now because I'm trying to kill Aldimion in the cellar in Daggerfall and keep dying. This is about 8 times now that I've died, and most of those times I was only halfway to killing him because my mana depleted too fast and he was doing too much damage. I used my mana/health potions that have far too long of a cooldown to be helpful, I used my shields strategically (when I had the mana to) to try to minimize damage, I tried eating food that exponentially improved my mana or health. I just cannot beat this boss, and it's entirely because I'm not allowed to get any outside help from ANYBODY. On an MMORPG.

    At this point, I don't plan on renewing my subscription based on this. If I can't beat the main story quests and progress, why pay for the frustration?

    @katierfayepreub18_ESO This fight was mentioned during beta. Looks like it hasn't changed even though they said they'd look into it. The fight itself is odd. Your best bet is to stay in melee range and he won't use that ranged heavy attack that gets you. It's counter intuitive as a caster to go melee range on a boss but that's your best bet to kill him.
    Edited by LareliRose on April 18, 2014 12:10PM
  • AngryNord
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    Nooblet wrote: »
    Exactly, if they don't learn some type of mechanics other than stand there and spam 1 spell, the will certainly not enjoy vet content.(not that its hard) but they will definitely have a hard time.

    yeah, because of course _everyone_ who struggles with the way overpowered mobs "just stand there and spam 1 spell"...
    Edited by ZOS_AmeliaR on April 18, 2014 1:43PM
This discussion has been closed.