CleymenZero wrote: »With the coming changes, it would make sense for it to be dodgeable.
It would make sense for it to not be right now because it's not reliable but if made to be reliable, it should be dodgeable.
CleymenZero wrote: »With the coming changes, it would make sense for it to be dodgeable.
It would make sense for it to not be right now because it's not reliable but if made to be reliable, it should be dodgeable.
Delayed burst type of skills (Curse, Shalks, and Backlash) arent meant to be dodgeable and the class relies almost entirely on Blastbone's damage in PVP. Being dodgeable is the major reason why the class is in bad shape currently
CleymenZero wrote: »With the coming changes, it would make sense for it to be dodgeable.
It would make sense for it to not be right now because it's not reliable but if made to be reliable, it should be dodgeable.
Delayed burst type of skills (Curse, Shalks, and Backlash) arent meant to be dodgeable and the class relies almost entirely on Blastbone's damage in PVP. Being dodgeable is the major reason why the class is in bad shape currently
Curse - cleanse
Backlash - cleanse
Shalks - limited range, and actually is dodgeable if you roll before and has less range, limited to direction player is facing
Really?
a stun to delay it, costing 1gcd IF you manage to target it, also soaks dmg like any pet would do, which offers defensiv bonuses somehow but well.
they say it's "counterable" and "fair". i cant wait for the release ^^
CleymenZero wrote: »With the coming changes, it would make sense for it to be dodgeable.
It would make sense for it to not be right now because it's not reliable but if made to be reliable, it should be dodgeable.
Delayed burst type of skills (Curse, Shalks, and Backlash) arent meant to be dodgeable and the class relies almost entirely on Blastbone's damage in PVP. Being dodgeable is the major reason why the class is in bad shape currently
Curse - cleanse
Backlash - cleanse
Shalks - limited range, and actually is dodgeable if you roll before and has less range, limited to direction player is facing
Really?
MCBIZZLE300 wrote: »Stamina necro's will be way too strong if nothing changes from the PTS.