We already have something like this with the Scripted Scenes that the game cranks up during some quests.
Cutscenes take me out of the game, they look different, are presented differently and drop immersion for me. In this case I am referring to immersion in the sense that everything I do is in the same game world. The Scripted Events leave me in the world to watch the scene unfold in the game I am playing.
SgtPepperUK wrote: »
Depends how they're done. Rendered in the game engine, like TSW or FFXIV, and I think they add depth and immersion.
If you want an example of gaming narrative done right, take the Half Life series. Every story point, line of dialogue, cinematic transition happens in real time, never taking control away from the player. Cutscenes may enhance the story telling but it derails gameplay, removing the player from the world so they can watch the story like a film.
.....oh good lord this is a four year old necro.
I don't know about anyone else but I think cutscenes would be a really good thing to have in ESO. Pretty much every next-gen AAA game out right now contains enough cutscenes to make a mid-length filn out of, and I think ESO should be following this trend for the betterment of the story, the Main Quest in particular. The MQ does feel a bit lacking at the moment and imo it would really be improved with cutscenes, either pre-rendered cutscenes with the game's engine like WoW and most other games do or cinematic cutscenes like what Halo 2 Anniversary uses.
I don't mind cutscenes honestly. Some moments just look way more dramatic and epic in a cutscene than in the game. Of course, I'd prefer if those cutscenes are used sparingly and only where it makes sense, as well as be rendered in the game's engine or at least be made to look like they are.
Think back about how you arrive on Solstheim in Skyrim. You get a small cutscene of the ship entering the harbor from your character's perspective. For these establishing shots, small cutscenes are great.
Addressing some of the criticisms, WoW for an example is making use of their cutscenes pretty well.
They have both the cinematic, which don't include your character as they are not part of whatever is happening, and rendered-in-engine cutscenes which include your character and even show the equipment (or in our case costume and outfit) you have on currently. And all of them are skippable at the press of a button.
Just imagine how much cooler it would be to have an awesome cinematic of Mannimarco betraying the companions instead of needing to wait for the stupid monologue to finish and all characters to move into place before the action starts AND MOST IMPORTANTLY being able to skip it all with the press of a button to just collect your skill point immediately and move on.