sorceres have been playing this way for ages and still are with great sucess, are you aware of sizes healing ward can reach when you are at 10% hp? if you expect shields to do all the work without any HOT or burst heal ability its not going to work,
shield, streak, conversion is as strong as ever in my opinion, you can stack 2 shields that will be 24k easily and then healing ward another 15k on top i have no idea why are you complaining, and you can have 20k resistances with zero effort on top of that. i just fail to see the issue here nobody if forbidding you to use snb and hold block in such situation either you know, best while streaking away.....
Healing ward.... In its most irrelevant state without use of trial staves. And I highly doubt it gives up to 15k sizes...
You seriously think shields and Streak is as strong as ever? I agree that dark convert is at its peak but streak used to go through block and didn't have a cool down 4 years ago... Shields were vastly superior in any prior patch, remember no battles spirit...
So you think sorcs complaining right now need to use 3 shields with snb, use of hots and burst heals to stay at 'pinnacle' state. This is adding up to 5 additional things I am not doing now that I cannot sacrifice if I want to compete at my current level 🙄
Smh my head...
I have not slotted a single shield, and all my mag chars use light armor, since shields started gaining effectiveness with resistance. I don't miss them because blocking and rolling are superior in every single way.
This concerns mostly sorcerers, don't start saying a no shield sorcerer would work because, for example, a Mag DK can compete without using shields.
It is objective that shields as a main defense is too expensive and give little in size return when used even with a high magicka pool.
I have not slotted a single shield, and all my mag chars use light armor, since shields started gaining effectiveness with resistance. I don't miss them because blocking and rolling are superior in every single way.
This concerns mostly sorcerers, don't start saying a no shield sorcerer would work because, for example, a Mag DK can compete without using shields.
It is objective that shields as a main defense is too expensive and give little in size return when used even with a high magicka pool.
I have been playing a no shield sorc for 2 patches. With more than moderate success
I have not slotted a single shield, and all my mag chars use light armor, since shields started gaining effectiveness with resistance. I don't miss them because blocking and rolling are superior in every single way.
This concerns mostly sorcerers, don't start saying a no shield sorcerer would work because, for example, a Mag DK can compete without using shields.
It is objective that shields as a main defense is too expensive and give little in size return when used even with a high magicka pool.
I have been playing a no shield sorc for 2 patches. With more than moderate success
That play style would still be inferior to a shield build.
Just because it is possible to play without shield doesn't mean shields should remain [snip].
[Edited for profanity]
I have not slotted a single shield, and all my mag chars use light armor, since shields started gaining effectiveness with resistance. I don't miss them because blocking and rolling are superior in every single way.
This concerns mostly sorcerers, don't start saying a no shield sorcerer would work because, for example, a Mag DK can compete without using shields.
It is objective that shields as a main defense is too expensive and give little in size return when used even with a high magicka pool.
I have been playing a no shield sorc for 2 patches. With more than moderate success
That play style would still be inferior to a shield build.
Just because it is possible to play without shield doesn't mean shields should remain ass.
In point of fact, it's not inferior at all. Farmed quite a few shield spammers.
Which is my point. Shields are so bad that even on the "shield class" they arent even the best option
lol yeah sure go on to the other posts and say l2p it fine then come here complain about shields.
compared to vigor, you get instant health. they are fine.
lol yeah sure go on to the other posts and say l2p it fine then come here complain about shields.
compared to vigor, you get instant health. they are fine.
Nope, shields are good as they should be they offer strenght comparable to burst heal ability my sorc has a 12k hardened ward i can get nowhere near that heal on my magplar for example unless it crits when it doesnt its actually half that,
to me it seems u have L2P and keep your shields up when its not time to go offensve issue
smh my head
PhoenixGrey wrote: »Nope, shields are good as they should be they offer strenght comparable to burst heal ability my sorc has a 12k hardened ward i can get nowhere near that heal on my magplar for example unless it crits when it doesnt its actually half that,
to me it seems u have L2P and keep your shields up when its not time to go offensve issue
smh my head
It's pretty ez to delete a sorc through a 12k hardened ward.
What are you about, streak = best it's been... LMFAO there is still the increase per streak with the cone targeting but you want me to check my facts, no increase cool down per streak is weaker than the fatigue apparently..
I'm not going out my way to get overhaul my build to use multiple heals and shields, that's a sign of a weak sorc.
KillsAllElves wrote: »When playing mag sorc >>>DONT GO INTO MELEE RANGE<<<... I dont know why this is so hard for players to understand. Its easy to control the fight while playing mag sorc. If youre in range of toppling charge - go play another class. This is a zergling mentality.
What are you about, streak = best it's been... LMFAO there is still the increase per streak with the cone targeting but you want me to check my facts, no increase cool down per streak is weaker than the fatigue apparently..
I'm not going out my way to get overhaul my build to use multiple heals and shields, that's a sign of a weak sorc.
Yeah, a sure fire sign of a weakend class is that you have to go to outside sources aside your class and weapon skills to be viable. And rapid regen is incredibly unreliable. It would be one thing if it always hit you and one other person, but it does not. Healing ward is absurdly bad atm, if you couple it with the BRP resto staff AND rapid regen its -okay- but then you lose out on your 4 and 5 piece bonus , and you have to sacrifice certain abilities that you need to be functional. A heavy armor mag sorc IS possible, I tried, but your shields are awful, you always run out of magicka, and breaking free is the worst.
What are you about, streak = best it's been... LMFAO there is still the increase per streak with the cone targeting but you want me to check my facts, no increase cool down per streak is weaker than the fatigue apparently..
I'm not going out my way to get overhaul my build to use multiple heals and shields, that's a sign of a weak sorc.
Yeah, a sure fire sign of a weakend class is that you have to go to outside sources aside your class and weapon skills to be viable. And rapid regen is incredibly unreliable. It would be one thing if it always hit you and one other person, but it does not. Healing ward is absurdly bad atm, if you couple it with the BRP resto staff AND rapid regen its -okay- but then you lose out on your 4 and 5 piece bonus , and you have to sacrifice certain abilities that you need to be functional. A heavy armor mag sorc IS possible, I tried, but your shields are awful, you always run out of magicka, and breaking free is the worst.
Shields need a pvp buff but they are fine for pve.
Increasing the duration is more of a pve buff, where as in pvp the shields usually break after 1 or 2 hits. Leaving shields at 6 seconds means pve players have enough time to shield up and block those big pve 1 shots but its also short enough that it requires some timing.
I believe the best course of action is to subtley decrease the cost of a shield by a margain of ~10%. It still only covers 1 or 2 hits but it becomes equally as appealing as healing. The problem is that you still need to have heals, and a purge with a shield where as if you only use a heal and a purge you have a free prescious ability spot.
Slightly reducing the cost would barely effect pve bcz typically wipes dont happen from damage dealers not having enough magicka to activate a shield.
Now if shields were reasonably cheaper than healing it would make them more enticing to slot 1, in pvp, bcz in some scenarios they are more cost efficient than healing back up.
Shields need a pvp buff but they are fine for pve.
Increasing the duration is more of a pve buff, where as in pvp the shields usually break after 1 or 2 hits. Leaving shields at 6 seconds means pve players have enough time to shield up and block those big pve 1 shots but its also short enough that it requires some timing.
I believe the best course of action is to subtley decrease the cost of a shield by a margain of ~10%. It still only covers 1 or 2 hits but it becomes equally as appealing as healing. The problem is that you still need to have heals, and a purge with a shield where as if you only use a heal and a purge you have a free prescious ability spot.
Slightly reducing the cost would barely effect pve bcz typically wipes dont happen from damage dealers not having enough magicka to activate a shield.
Now if shields were reasonably cheaper than healing it would make them more enticing to slot 1, in pvp, bcz in some scenarios they are more cost efficient than healing back up.
A bit more generosity if I may. 10%? You can as well insult and attack me instead.
Ragnaroek93 wrote: »Funny how the balance is in a much worse state after their skill pruning than it was before. Far less classes and specs are viable, I'm so glad that I've quitted this game before Dragonhold. This is the first PTS since years in which I didn't even bother to log in. Instead of buffing some of the blatantly overnerfed skills (shields are among them, especially hardened, dampen and healing ward) they nerf Iceheart (LOL) and release a broken op stamina set for tanks.
KillsAllElves wrote: »When playing mag sorc >>>DONT GO INTO MELEE RANGE<<<... I dont know why this is so hard for players to understand. Its easy to control the fight while playing mag sorc. If youre in range of toppling charge - go play another class. This is a zergling mentality.
Absolutely not lmao, many decent MagSorcs use streak as a stun, you wanna streak from 30 metres away?
Nope, shields are good as they should be they offer strenght comparable to burst heal ability my sorc has a 12k hardened ward i can get nowhere near that heal on my magplar for example unless it crits when it doesnt its actually half that,
to me it seems u have L2P and keep your shields up when its not time to go offensve issue
smh my head
for me it seems you dont play as well as you think you do, i cant help you rapid regen is available to any class