I can never break them - frequently CC'd with a full stam bar and it takes 2 secs to break it; then straight into another CC.
I'm getting hit with CC's mid dodge roll,( even dodge-able ones ) Shuffle / Forward Momentum isn't removing them.
Yesterday in a BG i got CC'd 4 times in a row and used a full stam bar just breaking them.
I'm guessing a lot of the issues are lag related on the server side BUT; CC's are inconsistent!
Some such as vamp drain and fossilise are annoying as hell to break anyway.
Also why is it some classes have those spam able undodgeable CC's anyway, and a class such as the Magwarden will soon have none when they kill vamp drain.
It makes for an extremely frustrating game play experience,
The issue i'm seeing is that CC's are to easy to use, they should be conditional (such as off balance) - more than one action should be required to CC someone, Such as ZOS have done with the Wardens Cliff Racer, A target over 7 meters away will be set off balance; and then of course they can be CC'd with a heavy attack.