BalticBlues wrote: »+1
Magicka defense currently sucks. Shields are expensive, but destroyed by just one attack.
Stamina defense currently is extremely strong - some Stam builds are almost invulnerable.
It also sucks that most Magicka builds have to wear a Resto staff because shields are so crippled,
while Stamina builds just can slot Vigor. With crippled shields, can we at least get a Magicka Vigor morph please?
You do know battle spirit also cuts healing in half yes, 50% reduction same as shields?
But I do agree shield feel underwelming and maybe they need some love. I would be good that some magica based playstyle across multiple classes gets some attention to make magica overall better as I prefer mag but only play stamina this patch magica feels so weak in multiple ways.
I have not slotted a single shield, and all my mag chars use light armor, since shields started gaining effectiveness with resistance. I don't miss them because blocking and rolling are superior in every single way.
All the strengths of shields have been removed.
I have not slotted a single shield [...] since shields started gaining effectiveness with resistance.
And people still say mag sorcs are op. Lmao.
KillsAllElves wrote: »And people still say mag sorcs are op. Lmao.
We are OP.
The amount off damage mag sorc can put out in a short amount of time is staggering to this further even more we do it at range, this advantage with streak allows the mag sorc to be untouched by melee range players. The mag sorcerer still has high defensive capilities.
Fast damage, the best mobility, self returning resources and high defenses- So i can understand why players have complained so much about sorcerers over the years.
KillsAllElves wrote: »And people still say mag sorcs are op. Lmao.
We are OP.
The amount off damage mag sorc can put out in a short amount of time is staggering to this further even more we do it at range, this advantage with streak allows the mag sorc to be untouched by melee range players. The mag sorcerer still has high defensive capilities.
Fast damage, the best mobility, self returning resources and high defenses- So i can understand why players have complained so much about sorcerers over the years.
KillsAllElves wrote: »And people still say mag sorcs are op. Lmao.
We are OP.
The amount off damage mag sorc can put out in a short amount of time is staggering to this further even more we do it at range, this advantage with streak allows the mag sorc to be untouched by melee range players. The mag sorcerer still has high defensive capilities.
Fast damage, the best mobility, self returning resources and high defenses- So i can understand why players have complained so much about sorcerers over the years.
You're kidding right, curse and wrath are purge able, frag is the slowest projectile in the game, mages wrath is painfully slow, our shields unless stacked are worthless, unless you use a pet your limited to dark deal which is interruptible, we are shoehorned into light because we need max mag, which doesn't effect dark deal, yes we have steak, but any competent player will just gap close the streak. Mag sorc is in no way shape or from still op. Imagine if our shield snares ppl when we got hit, or our frags healed us. Seriously.
KillsAllElves wrote: »KillsAllElves wrote: »And people still say mag sorcs are op. Lmao.
We are OP.
The amount off damage mag sorc can put out in a short amount of time is staggering to this further even more we do it at range, this advantage with streak allows the mag sorc to be untouched by melee range players. The mag sorcerer still has high defensive capilities.
Fast damage, the best mobility, self returning resources and high defenses- So i can understand why players have complained so much about sorcerers over the years.
You're kidding right, curse and wrath are purge able, frag is the slowest projectile in the game, mages wrath is painfully slow, our shields unless stacked are worthless, unless you use a pet your limited to dark deal which is interruptible, we are shoehorned into light because we need max mag, which doesn't effect dark deal, yes we have steak, but any competent player will just gap close the streak. Mag sorc is in no way shape or from still op. Imagine if our shield snares ppl when we got hit, or our frags healed us. Seriously.
Curse and wrath were always purgeable frim what i remember. and so they should be like, mark target or power of the light. I dont think i ever seen some one complain about curse being purgable until now.
I have no problem hitting players with my frags but then againg im not the zergling spamming my frag buttons at 1 player.
We always stacked shields! Pair this with twilight i nuke groups.
We always ran light armor. Nothing changed there.
I forgot to mention we have CC abilities, if youre being hit by gap closers-kill the player.
I seen your other posts about sorcerer, theres a learn to play issue at hand.
Shield stacking and streak are defensive abilities.
I always stacked shields on my mag blade aswell.
You do know battle spirit also cuts healing in half yes, 50% reduction same as shields?
But I do agree shield feel underwelming and maybe they need some love. I would be good that some magica based playstyle across multiple classes gets some attention to make magica overall better as I prefer mag but only play stamina this patch magica feels so weak in multiple ways.
Was going based off tooltip values I actually achieve in game in PvP. Shield tooltips are updated in PvP but I don't believe Vigor is so that is an oversight on my part.
Even if Vigor's effective tt in PvP is halved it can still crit, meaning it has a potential of 15k healing before CP. It also benefits from 3 stars; Blessed, Precise Strikes and Quick Recovery. Meanwhile shields have Bastion.
(Both are affected by mitigation CP)
As you said shields are underwhelming, vigor:
- crit
- gets you out of execute
- benefits from block
- Is easily paired with burst heals (that also cost less than shields and still get you out of execute. All while offering significant utility [Rally & shrooms])
Shields:
- inflate health bars
- are immune to defile but in turn cannot be amped by any % modifiers whereas healing has 4 from Major/Minor buffs alone
That's it. All the other strengths of shields have been removed. Shields used to:
- prevent elemental status effects
- ignore pen/armor stats
- be immune to crit
All the strengths of shields have been removed. They don't even benefit from block but still drain stamina.
Just asking for some parity and to standardize shields. They have none of the benefits that traditional healing has and besides inflating health they have no actual benefit.
Shields costs should be brought down a little, Maybe by 10%.
Since they have such a short duration it should be subtley less expensive than healing.
KillsAllElves wrote: »KillsAllElves wrote: »And people still say mag sorcs are op. Lmao.
We are OP.
The amount off damage mag sorc can put out in a short amount of time is staggering to this further even more we do it at range, this advantage with streak allows the mag sorc to be untouched by melee range players. The mag sorcerer still has high defensive capilities.
Fast damage, the best mobility, self returning resources and high defenses- So i can understand why players have complained so much about sorcerers over the years.
You're kidding right, curse and wrath are purge able, frag is the slowest projectile in the game, mages wrath is painfully slow, our shields unless stacked are worthless, unless you use a pet your limited to dark deal which is interruptible, we are shoehorned into light because we need max mag, which doesn't effect dark deal, yes we have steak, but any competent player will just gap close the streak. Mag sorc is in no way shape or from still op. Imagine if our shield snares ppl when we got hit, or our frags healed us. Seriously.
Curse and wrath were always purgeable frim what i remember. and so they should be like, mark target or power of the light. I dont think i ever seen some one complain about curse being purgable until now.
I have no problem hitting players with my frags but then againg im not the zergling spamming my frag buttons at 1 player.
We always stacked shields! Pair this with twilight i nuke groups.
We always ran light armor. Nothing changed there.
I forgot to mention we have CC abilities, if youre being hit by gap closers-kill the player.
I seen your other posts about sorcerer, theres a learn to play issue at hand.
Shield stacking and streak are defensive abilities.
I always stacked shields on my mag blade aswell.
Regardless if you spam or not people dodge frags, wrath, and the pitifully slow overload light attacks like they were flying sloths. And who spams crystal frags, unless it's desynced and laggy and the game goes into auto mode. Also, not everyone uses pets. I stack my shields atm and I blew 8 k magicka to absorb 1 maybe two hits since they are so weak. Even with fully stacked magicka.
Rune cage is a joke cuz it has an activation time.
Kinda hard to avoid templars gap closer when it holds you in spot on activation.
I actually use Empowered Ward on my magsorc in PvP...I like my shield, in pve
I actually use Empowered Ward on my magsorc in PvP...I like my shield, in pve
...but only when running in a group, and even then only for the 10s Minor Intellect group buff - because that's the only thing it's good for; the shield itself is so tiny that it gets deleted in a single hit from just about anything
Group buffs aside, shields are officially completely useless unless you build heavily into using them - and even then, their utility is questionable at best.
Nope, shields are good as they should be they offer strenght comparable to burst heal ability my sorc has a 12k hardened ward i can get nowhere near that heal on my magplar for example unless it crits when it doesnt its actually half that,
to me it seems u have L2P and keep your shields up when its not time to go offensve issue
smh my head
sorceres have been playing this way for ages and still are with great sucess, are you aware of sizes healing ward can reach when you are at 10% hp? if you expect shields to do all the work without any HOT or burst heal ability its not going to work,
shield, streak, conversion is as strong as ever in my opinion, you can stack 2 shields that will be 24k easily and then healing ward another 15k on top i have no idea why are you complaining, and you can have 20k resistances with zero effort on top of that. i just fail to see the issue here nobody if forbidding you to use snb and hold block in such situation either you know, best while streaking away.....