One the the biggest issues with the core game that I have is that they didn't make skill lines for schools of magic.. they tied them to specific weapons. Instead of learning the destruction staff or restoration staff tree.. you should have just been learning the destruction magic tree or restoration magic tree.
Somber97866 wrote: »So technically it's lore breaking?
Somber97866 wrote: »Yeah but using ice staff as a defensive tool has never from what I can tell been a part of elder scrolls?
VaranisArano wrote: »Lore wise in terms of past (future) games: taunts fall in with illusion while wards/mage armor fall into alteration or restoration. ZOS didn't add an illusion or alteration staff to flesh out magicka tanking. They also didn't stick to parceling out the schools of magic the way the other games did - not surprisingly as the Mages Guild doesn't exactly have the same influence now as it did by the end of the 3rd era when the other games take place.
In short, magic isn't necessary defined by the "schools" of magic in the lore as evidenced by a number of spell effects moving to different schools from game to game. (RIP Mysticism). Trying to say that 2nd Era ice staffs can't possibly use an illusion effect just because they never did in the 3rd and 4th era doesn't actually prove anything about what's possible in the 2nd Era.
What ZOS should do is change the Chilled status effect to be something that dps actually wants
Throw in some changes to Warden frost skills to allow them to be actual good DPS or morph into tanks if they want.