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Is ice staffs being a tanking tool part of the lore in elder scrolls?

  • ArchMikem
    ArchMikem
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    Cryomancy is a thing in the Lore. Just look at Wrothgar's opening quests with the Reachman Iceheart, he's definitely not Tanking all those Orcs he froze solid.
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  • TheFM
    TheFM
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    Ratzkifal wrote: »
    TheFM wrote: »
    Technically anything could be used for tanking in tes lore, but logically an alteration staff would be more for that job.

    Agreed. That and Restoration magic which can magically project LITERAL SHIELDS that BLOCK damage. What was ZOS thinking...

    I was thinking that too.
  • Stx
    Stx
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    Having an "Ice staff" in general was never part of the lore. You would simply purchase spells or craft spells that dealt frost damage, and you could cast them regardless of what weapon you were using. Or you casted with no weapon.

    You could find an item that was enchanted with a frost damage spell, but that's not a frost staff, just an enchantment.

    One the the biggest issues with the core game that I have is that they didn't make skill lines for schools of magic.. they tied them to specific weapons. Instead of learning the destruction staff or restoration staff tree.. you should have just been learning the destruction magic tree or restoration magic tree.
  • YandereGirlfriend
    YandereGirlfriend
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    Stx wrote: »

    One the the biggest issues with the core game that I have is that they didn't make skill lines for schools of magic.. they tied them to specific weapons. Instead of learning the destruction staff or restoration staff tree.. you should have just been learning the destruction magic tree or restoration magic tree.

    Not including the individual Schools of Magic (and the rest of the mainline TES skills) was the original sin of the game's design.

    Not only does it contravene decades of previous lore and systems but it leads to design dead ends such as the current state of Frost DPS.

    It would have been SO much better to simply have a Destruction School that uses Destruction Staves and then whatever elemental enchantment and abilities that you wanted to chose from that School.

    Then use an Alteration Staff and Alteration School skills if you wanted to do Magicka tanking or defensive magic.

    Could have had the Illusion School as the buffs and de-buffs skill line.

    Restoration is basically fine as it is.

    Conjuration would allow you to give basic summons to all classes and then replace or improve Sorcerer pets with something more thematically appropriate.

    This approach would have been infinitely more "TES-like" in feeling and would have allowed for more interesting class specialization by outsourcing the generic "role skills" (DPS, Tank, Healing) to the ability skill lines.
  • Lisutaris
    Lisutaris
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    So technically it's lore breaking?

    Just useless and tank setup breaking. Ignore it and no harm is done.
  • Danikat
    Danikat
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    Yeah but using ice staff as a defensive tool has never from what I can tell been a part of elder scrolls?

    It's more complicated than that. In previous TES games staves each cast a single spell, they're more comparable to the glyphs placed on weapons (of all types) in ESO than the destruction staff skill line. Because the spell systems in previous TES games is more complicated it's possible you could create (or find) a staff which does ice damage and has tanking effects, like shielding or reducing the enemy damage (as mentioned taunting would be useless in a single player game), but it's not a specific type of item any more than a defensive fire or lightning staff.

    The question just doesn't make sense in the context of the previous games' lore and mechanics. It's like someone who had only played Oblivion asking how the lore in ESO allows someone to use bladed and blunt weapons together or how they can use either without picking health as their major attribute.
    Lore wise in terms of past (future) games: taunts fall in with illusion while wards/mage armor fall into alteration or restoration. ZOS didn't add an illusion or alteration staff to flesh out magicka tanking. They also didn't stick to parceling out the schools of magic the way the other games did - not surprisingly as the Mages Guild doesn't exactly have the same influence now as it did by the end of the 3rd era when the other games take place.

    In short, magic isn't necessary defined by the "schools" of magic in the lore as evidenced by a number of spell effects moving to different schools from game to game. (RIP Mysticism). Trying to say that 2nd Era ice staffs can't possibly use an illusion effect just because they never did in the 3rd and 4th era doesn't actually prove anything about what's possible in the 2nd Era.

    It's not just because the Mages Guild doesn't have as much influence, in the Second Era the idea of the 'schools' of magic are relatively new even to them. It's Gabrielle Benele (one of the reoccuring characters in the Covenant storyline) who proposes the idea of dividing magic into schools to the Mages Guild, as a way of simplifying it so it's easier to teach students.

    It's possible that the types of spells used, even the types of spells believed to be possible, is influenced by the casters understanding of how magic works. So once the idea of splitting magic into schools caught on mages started to see those schools as seperate and were less likely to combine effects from different schools.
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  • Nanfoodle
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    I would love to have an ice staff on a Warden spec for ice and be this awesome ice wizard. But both the staff and the ice line for wardens are lacking.
  • Somber97866
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    #monstershavefeelingstoo! In the army they say that the casuality rate for first person in the door is much higher than the last. Now if that person is yelling something about the enemies mother. .....I'm pretty sure they would have all barrels pointed at them! In essence this would be a taunt right?
    So think of puncture as a b*tch slap to a convict and inner fire is............ Well you get the idea I hope.
    Now I know on the game it's garunteed to work but in real life it's honestly just as effective. So tanking being built around this idea is actually probable in my opinion.
    So now that we've , in my opinion , established tanking to be an actual thing can we dispense with tanking not being in lore?
  • emilyhyoyeon
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    an ice DESTRUCTION staff should not be for tanking, no, based on how we've seen the magic schools appear in previous TES content. Ice, shock, and fire elements of the destruction school in TES have come about in terms of tanking through elemental resistance shields, but nothing other than that, iirc.

    Mage tanks based on previous TES content would be using alteration, restoration, etc magic spells
    Edited by emilyhyoyeon on February 8, 2020 2:16AM
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  • Grey17
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    Tanking with a staff backbar has never sat well with me....Just feels so wrong
  • Foxhearted
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    Iirc, Staffs aren't even a skillline in previous games, unlke other weapons.
    You could use a staff until it ran out of the enchantment. But it didn't level or scale from a skill. And didn't take or restore magicka. Never used them because they were pretty useless to me.
    I could be wrong since I haven't played the other games in years, but I'm pretty sure that's how they worked.
  • ZonasArch
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    It's part of the lore. ESO is Canon and anyone saying otherwise is denying the obvious. It was added to the lore in eso, so your answer is yes. There's no debate, unless they make ESO non Canon.
  • Varana
    Varana
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    The relationship between game mechanics and lore is ... flexible, anyway. All TES game have introduced changes and overhauls of previous systems and mechanics. ESO is no different in that; it's just that due to its nature as an MMO, the systems differ a bit more.
    Or more bluntly: Generally speaking, game mechanics are not part of the lore. They may become if a writer feels fancy and writes a story around specific mechanics (which can be safely ignored later on because in TES, being written down in a book doesn't mean it's universally true). It's the reason for M'aiq's whole existence nowadays: to poke fun at all the little changes between games and technical quirks that have no real lore-wise explanation because they're game mechanics, technical progress, or stuff like that.

    In the end, TES games are video games first. Lore has to enable and enhance the game, not dictate what they can and cannot do.
  • ESO_Nightingale
    ESO_Nightingale
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    Ratzkifal wrote: »
    What ZOS should do is change the Chilled status effect to be something that dps actually wants

    Throw in some changes to Warden frost skills to allow them to be actual good DPS or morph into tanks if they want.

    1: that was the point of the glacial presence change. At least for wardens.

    2: That's what we are trying to push. 1dps and 1 tank morph on winter's embrace.
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