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What changes would you make if you could to improve ESO?

  • KyleTheYounger
    KyleTheYounger
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    SydneyGrey wrote: »
    I'd limit those "Dragons?! In your own homeland? What are you going to do?" people to a single city. It's ridiculous that they're in so many cities. Why, ZOS?!?!
    Why, how else would they advertise and market their new DLC to fanboys who may not be aware the store even exists? :D

    This pretty much. But perhaps the more pressing question to ask ZoS is

    WTH are there dragons ANYWHERE outside of the lore based provinces the likes of Skyrim. i.e. during the days of Miraak the first Nord Dragon Priest and present 4E modern day Skyrim?

    Dragons. In Elsweyr. SMH
    Edited by KyleTheYounger on February 7, 2020 1:06PM
  • Austacker
    Austacker
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    Uvi_AUT wrote: »
    -Accountwide Achievements

    Definitely agree with this.

    I have a single main and a bank toon and refuse to roll any more.

    Because time spent on an alt is time not spent on my main looking to min/max it across all content and achieves.

    Simples.

  • KyleTheYounger
    KyleTheYounger
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    Improve the quality of the quest line.

    Example: The POI Gilbard's Nook in Betnik. After arriving at the island, exploring will take you to this NPC's POI on the coast. You find a letter beside a dead NPC Orc (presumably Gilbard even though Gilbard is a male Breton name) from a smuggler associate by the name of Ferrand. Ferrand indicates he's no longer comfortable smuggling and selling Necromancer NPC slaves for Gilbard. His letter also indicates this is his last smuggling sale. That Gilbard should seek out another NPC called Peloquin in Aldcroft.

    The world exploration occurence ends at this point. The question is why? Why doesn't said NPC exist in Aldcroft? Why can't the player visit Aldcroft (either in sandbox exploration or by a direct side quest) to meet up with said NPC? If a structured quest, why can't the player be rewarded by kidnapping and delivering/smuggling Necromancer's from Betnik to Aldcroft? Better yet, why not create emergent game play possiblity with radiant sand box quest? Where player would be able to repeat this as part of the TG DLC, the way you can with TG heists and crime sprees? Or possibly even extend this to the DB guild line. Where you could assassinate NPC cultists on Beatnik and advance in the DB guild rank etc etc.

    Basically, why aren't there more options for sandbox emergent gameplay from POI locations like this in ESO?

    So much opportunity lost here by means of innovation and sandbox emergent game play on ZoS part.

    Edited by KyleTheYounger on February 21, 2020 6:54PM
  • Waynerx8
    Waynerx8
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    Sack the devs and employ proper ones that won't F.... the game up.
  • TheRealCherokeee3
    TheRealCherokeee3
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    I'd introduce a "reverse tea bag" set. Similar to Vicious Death, the enemy that teabags, gets a dot placed on them. The dot has a 2 second duration and violently explodes the player and nearby party members. Simultaneously it revives the tea bagged victim, gives them 100% resources, and "withdraws" the AP the enemy gained by the kill. That's all. No other changes lol.
  • GrumpyDuckling
    GrumpyDuckling
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    1) Rework the stupid attribute scaling so we could actually play the way we want. No more of this stupid stamina/magicka divide.

    2) Make all PVP no champion points.

    These two changes would be enough of a start to make me happy for years.
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