mateosalvaje wrote: »I live in the "No Classes" camp. Maybe it would be cool if classes could be assignable per bar? So I could front bar Necromancer and back bar DragonKnight for example? Maybe I'd front bar Sorc and backbar Templar. IDK, it would be fun to figure out different combinations though.
russelmmendoza wrote: »No nb, no dk, no temp, no sorc.
Just the usual elder scrolls skills.
2h, snb, archery, summoning, alteration, destruction, etc.
We can still have roles like tank, healer and dd's.
Would it be more fun and familiar or not?
To be honest, I think this would be a good direction for the game to go in. Just remove the restraints of class and give everyone access to all skill lines. They could lock them behind quests to increase content as well.
It would help bring some much needed build diversity to the game and make character development more interesting generally. It would also encourage players like me who are turned off at the prospect of starting from scratch to try out new class skills.
If you mean NO OVER POWER necros and wardens then ok, it will be nice cuz zos dont know how much they buffed these classes.russelmmendoza wrote: »No nb, no dk, no temp, no sorc.
Just the usual elder scrolls skills.
2h, snb, archery, summoning, alteration, destruction, etc.
We can still have roles like tank, healer and dd's.
Would it be more fun and familiar or not?
VaranisArano wrote: »It would be different.
The meta game would be even more restrictive at an end-game level. Some skills would be obviously BIS for given roles and that's what people would use.
We'd have less variety in PVP for the same reason.
And while individual players would have more options for how they want to play their characters, we'd honestly have less distinct playstyles. As it is, my Stam sorcs play differently from my stam DK and very differently from my Stam Warden, even if they all use bow/DW.
In short, it might suit people who want the feel of the single player TES games where you could experience a distinct playstyle when swapping different weapons but not feel pidgeonholed in to one thing or another. But for anyone who likes ESO's end-game content or PVP (two things not present in the single player TES games), this would remove the distinct playstyles provided by classes even though the weapons/staves all have established BIS skills.
Personally, I think ESO's classes serve their purpose to create variety of gameplay in a way that - let's be honest here - the classes of previous TES games never really managed, at least judging by my experiences in Morrowind and Oblivion and it was removed in Skyrim except for the Warrior/Mage/Thief stones. ESO, like the TES games, makes weapons available for everyone...and then distinguishes its playstyles by class first, then weapons.
Miloscpolski wrote: »If you mean NO OVER POWER necros and wardens then ok, it will be nice cuz zos dont know how much they buffed these classes.russelmmendoza wrote: »No nb, no dk, no temp, no sorc.
Just the usual elder scrolls skills.
2h, snb, archery, summoning, alteration, destruction, etc.
We can still have roles like tank, healer and dd's.
Would it be more fun and familiar or not?
Issue with this is the amount if exit one can do mixing class skills. Meta would be "you must have these or get kicked"
TX12001rwb17_ESO wrote: »VaranisArano wrote: »It would be different.
The meta game would be even more restrictive at an end-game level. Some skills would be obviously BIS for given roles and that's what people would use.
We'd have less variety in PVP for the same reason.
And while individual players would have more options for how they want to play their characters, we'd honestly have less distinct playstyles. As it is, my Stam sorcs play differently from my stam DK and very differently from my Stam Warden, even if they all use bow/DW.
In short, it might suit people who want the feel of the single player TES games where you could experience a distinct playstyle when swapping different weapons but not feel pidgeonholed in to one thing or another. But for anyone who likes ESO's end-game content or PVP (two things not present in the single player TES games), this would remove the distinct playstyles provided by classes even though the weapons/staves all have established BIS skills.
Personally, I think ESO's classes serve their purpose to create variety of gameplay in a way that - let's be honest here - the classes of previous TES games never really managed, at least judging by my experiences in Morrowind and Oblivion and it was removed in Skyrim except for the Warrior/Mage/Thief stones. ESO, like the TES games, makes weapons available for everyone...and then distinguishes its playstyles by class first, then weapons.
Why do you care about distinct playstyles?
starkerealm wrote: »TX12001rwb17_ESO wrote: »VaranisArano wrote: »It would be different.
The meta game would be even more restrictive at an end-game level. Some skills would be obviously BIS for given roles and that's what people would use.
We'd have less variety in PVP for the same reason.
And while individual players would have more options for how they want to play their characters, we'd honestly have less distinct playstyles. As it is, my Stam sorcs play differently from my stam DK and very differently from my Stam Warden, even if they all use bow/DW.
In short, it might suit people who want the feel of the single player TES games where you could experience a distinct playstyle when swapping different weapons but not feel pidgeonholed in to one thing or another. But for anyone who likes ESO's end-game content or PVP (two things not present in the single player TES games), this would remove the distinct playstyles provided by classes even though the weapons/staves all have established BIS skills.
Personally, I think ESO's classes serve their purpose to create variety of gameplay in a way that - let's be honest here - the classes of previous TES games never really managed, at least judging by my experiences in Morrowind and Oblivion and it was removed in Skyrim except for the Warrior/Mage/Thief stones. ESO, like the TES games, makes weapons available for everyone...and then distinguishes its playstyles by class first, then weapons.
Why do you care about distinct playstyles?
A better question would be, "why don't you care about distinct playstyles?" There is a valid answer of, "I don't think about it," but when you're pigeonholing a game, particularly an MMO, into a single playstyle, you deprive it of a lot of diversity, which in turn means that if a player doesn't mesh with the one thing on offer, there's no reason for them to stick around.
ESO's current system shows that the presence of classes does not guarantee distinct playstyles, though.
TX12001rwb17_ESO wrote: »VaranisArano wrote: »It would be different.
The meta game would be even more restrictive at an end-game level. Some skills would be obviously BIS for given roles and that's what people would use.
We'd have less variety in PVP for the same reason.
And while individual players would have more options for how they want to play their characters, we'd honestly have less distinct playstyles. As it is, my Stam sorcs play differently from my stam DK and very differently from my Stam Warden, even if they all use bow/DW.
In short, it might suit people who want the feel of the single player TES games where you could experience a distinct playstyle when swapping different weapons but not feel pidgeonholed in to one thing or another. But for anyone who likes ESO's end-game content or PVP (two things not present in the single player TES games), this would remove the distinct playstyles provided by classes even though the weapons/staves all have established BIS skills.
Personally, I think ESO's classes serve their purpose to create variety of gameplay in a way that - let's be honest here - the classes of previous TES games never really managed, at least judging by my experiences in Morrowind and Oblivion and it was removed in Skyrim except for the Warrior/Mage/Thief stones. ESO, like the TES games, makes weapons available for everyone...and then distinguishes its playstyles by class first, then weapons.
Why do you care about distinct playstyles?
Nemesis7884 wrote: »having more skill(lines) to collect and choose from freely, of course it would be better and more elder scrolls...
Paramedicus wrote: »ESO could remove classes but would have to develop current skill line system, otherwise it would be boring
Aa @Chronocidal mentioned, it can be done, as Secret World shows. Combat system there was similar to ESO's: you could use 2 weapons and those weapons had skills matching typical mmo roles (you had few weapons with some healing skills, few weapons with CC, few for DD, few for buffing etc.). Every weapon gave different feeling when used (there were magical weapons, shoutguns, rifles, pistols, swords, fists etc.) and to make system more interesting, matching two particular weapons gave synergistic effect, i.e. so you could get different types of healers, by combinig different 'healer' weapons or 'healer' + "buff" or "CC" weapons and so on.
Anyway, classless system = boring game, only if devs lack imagination.
russelmmendoza wrote: »No nb, no dk, no temp, no sorc.
Just the usual elder scrolls skills.
2h, snb, archery, summoning, alteration, destruction, etc.
We can still have roles like tank, healer and dd's.
Would it be more fun and familiar or not?
None of the single-player games actually had classes in the same way ESO does. There was no decision at the creation of a character to permanently exclude skills. All the "classes" did was to set initial skill levels differently for the new charcter, so they had more work to do in some areas, and less in others. But any character could add and develop any skill after that.
In ESO, you choose to forgo all the skills in the other class skill lines when you select one. That's just like a Cleric not being able to use sharps in classic D&D. Once you have the class, there are things you can never do.
The closest to this was Daggerfall's options to restrict use of materials or levels of armour and weapons. That didn't stop a character developing a skill, just gimped what they could do it with.
I'd have been happier with a class system that more closely matched tank/healer/dd roles, as those probably should be the exlusive choices.