RodneyRegis wrote: »Any vet dungeon these days I reckon 60% the tank flounces before the dungeon even starts. If you don't want to pug stop queuing, it's really no fun waiting half an hour to get in only for the tank to start vote-kicking and then rage-quit before he's even seen the group's performance.
xXMeowMeowXx wrote: »RodneyRegis wrote: »Any vet dungeon these days I reckon 60% the tank flounces before the dungeon even starts. If you don't want to pug stop queuing, it's really no fun waiting half an hour to get in only for the tank to start vote-kicking and then rage-quit before he's even seen the group's performance.
Sorry, you had some bad experiences but that’s not everyone. Lots of people are like myself, low-key and more than helpful to pugs.
Whether or not, peeps race to their deaths or that special snowflake that decides to use an ice staff....I take it in stride and make sure the group gets the dungeon done with a tank, a real tank to count on.
Of course....maybe guys are more likely to be control freaks than women are *looks at my bf* >_>
Imo tanks are given a thankless role, healers too. Just a friendly hiya or a thanks goes a loooooong way.
AgaTheGreat wrote: »Being a tank main, I sometimes pug veteran pledges. At this point I can tell if someone might be a poor dd just by looking at their character. Do they have a skin? Do they have a title that proves they went through some difficult content? What CP are they? Are they quickly killing the first boss?
I always stay until the first boss, because they're usually super easy. If it takes them ages to dps it down, I'm out. People just don't want to spend hours in a dungeon and I think it's fair.
Ryath_Waylander wrote: »However, when I don't have the energy to escort a low dps group, I make sure not to pug vet.
AgaTheGreat wrote: »Being a tank main, I sometimes pug veteran pledges. At this point I can tell if someone might be a poor dd just by looking at their character. Do they have a skin? Do they have a title that proves they went through some difficult content? What CP are they? Are they quickly killing the first boss?
I always stay until the first boss, because they're usually super easy. If it takes them ages to dps it down, I'm out. People just don't want to spend hours in a dungeon and I think it's fair.
As a tank main, well if you are at 60% maybe you have a problem with your build?
If I get into a vet dlc and the "dps" has more hp then my tank well I'm not sticking around...
I can teach dungeon mechanics in a dungeon but I'm not here to teach core gameplay mechanics in vet dlcs...
So if it's clear right of the hop that the dps can't actually really fulfill the role, then for my own mental wellbeing I now drop.
I will not be harrassed in a stupid video game trying to explain gameplay...
So I'm sorry that to you tanks are screwing your runs... to me those 5k dps in vet fang lair are screwing my runs...
BejaProphet wrote: »If your tank let the entire group die from one shots on the first group in elden hollow two...I am indeed suggesting your tank carries a smidge of responsibility.
I know, I have some crazy theories.
BejaProphet wrote: »Of course they ought to get their act together. Hey, I pug a LOT. And I will not deny that some spectacular stupidity happens.
A few days ago I pugged vet scale caller with a girl so amazingly drunk that she ended up in Cyrodiil DURING the dungeon run not knowing how she got there.
Go play a tank and solve the problem
Every one of my characters can perform multiple roles. Some can perform all three. I have tanked vet DLC dungeons on both magicka and stam DPS without changing CP or attributes. Just slotting different gear and skills.
So yes, it is a solution. Though I prefer to preform my group from one of my raid guilds and sometimes from a social guild I am in. Very smooth runs.
I actually really like the idea of unlocking dungeons linearly, like they unlock as you level from L1 to CP160. Haven't completed vBC1? Then you can't queue for vMos. When you queue for a random, you're only queuing for the dungeons you're 'eligible' for. Would give a sense of progression, allow players to develop skills in increasingly tougher content and prevent woefully mismatched groups from getting upset when someone is useless/ditches at the start.
And as @FierceSam said, if more people spent a couple of hours levelling S+B then queues would be shorter all round. Try tanking - it's fun!
I agree, dungeons should have some better unlock system so then people are more prepared for them
I main a tank and it's my favorite role. Going to be getting into healing sometime too (I like support roles)
BejaProphet wrote: »You can't blame tanks for being discouraged when they queue for a vet dungeon and all 3 teammates get 1 shotted on the first trash mob. Just came out of one. A 10k hp dps, a healer who needs to spend more time keeping himself alive and let the dps die. Sometimes people don't realise they get lucky and got carried until they get into a group with others at their level.
You can’t blame the tank if his three team mates get one shotted? 🤔
BejaProphet wrote: »Had another example yesterday of why tanks should give people a chance.
Used dungeon finder to pug vet frost vault. Most will agree that is among the most difficult of dungeons.
At one point we had to explain to one of the players what we meant by “bash.” He didn’t even know what we meant when we explained the fourth boss had to be bashed.
How does the story end? We beat the dungeon. That player included.
You are competent if you can beat a dungeon. But great players are good enough to help others up their game.
Stick it out tanks! Give people a chance. I mean, for at least fifteen minutes you have nothing to loose right? And it might surprise you how fast people improve when a good player gives them a moment!
RodneyRegis wrote: »Any vet dungeon these days I reckon 60% the tank flounces before the dungeon even starts. If you don't want to pug stop queuing, it's really no fun waiting half an hour to get in only for the tank to start vote-kicking and then rage-quit before he's even seen the group's performance.
As a tank main, it's because so many people are bloody hopeless. I know there's plenty of exceptions to the rule, but if I see I've been pugged with a bunch of <500CP peeps in vSCP (or basically any vet DLC) and I'm pushed for time/tired then I'm going to assume it's going to take at least an hour and a lot of hand-holding to complete the dungeon. Or more likely a few wipes and everyone drops out after blaming the healer/tank/DPS/RNG/crown crates/cyro lag.
And I'm not being a knob, it's true. There's a lot of players (particularly DD's) who queue for stuff they can't reliably complete. Unless you think you can do any vet dungeon, don't queue for a random one. Some of them are really tough. Queue for them in order, or do it with friends/guildies/someone prepared to explain mechanics/people who don't mind multiple wipes. Most people can't do all the vet dungeons, and certainly not quickly - there's plenty of progression guilds out there.
I actually really like the idea of unlocking dungeons linearly, like they unlock as you level from L1 to CP160. Haven't completed vBC1? Then you can't queue for vMos. When you queue for a random, you're only queuing for the dungeons you're 'eligible' for. Would give a sense of progression, allow players to develop skills in increasingly tougher content and prevent woefully mismatched groups from getting upset when someone is useless/ditches at the start.
And as @FierceSam said, if more people spent a couple of hours levelling S+B then queues would be shorter all round. Try tanking - it's fun!
AgaTheGreat wrote: »@RodneyRegis It would have gone badly with a 450 CP DD. They don't have any understanding of rotation or mechanics at this level. It's so easy to farm CP nowadays that this person might have played only for a month. No point struggling in a vet dlc dungeon.
As a tank main, it's because so many people are bloody hopeless. I know there's plenty of exceptions to the rule, but if I see I've been pugged with a bunch of <500CP peeps in vSCP (or basically any vet DLC) and I'm pushed for time/tired then I'm going to assume it's going to take at least an hour and a lot of hand-holding to complete the dungeon. Or more likely a few wipes and everyone drops out after blaming the healer/tank/DPS/RNG/crown crates/cyro lag.
And I'm not being a knob, it's true. There's a lot of players (particularly DD's) who queue for stuff they can't reliably complete. Unless you think you can do any vet dungeon, don't queue for a random one. Some of them are really tough. Queue for them in order, or do it with friends/guildies/someone prepared to explain mechanics/people who don't mind multiple wipes. Most people can't do all the vet dungeons, and certainly not quickly - there's plenty of progression guilds out there.
I actually really like the idea of unlocking dungeons linearly, like they unlock as you level from L1 to CP160. Haven't completed vBC1? Then you can't queue for vMos. When you queue for a random, you're only queuing for the dungeons you're 'eligible' for. Would give a sense of progression, allow players to develop skills in increasingly tougher content and prevent woefully mismatched groups from getting upset when someone is useless/ditches at the start.
And as @FierceSam said, if more people spent a couple of hours levelling S+B then queues would be shorter all round. Try tanking - it's fun!
RodneyRegis wrote: »Any vet dungeon these days I reckon 60% the tank flounces before the dungeon even starts. If you don't want to pug stop queuing, it's really no fun waiting half an hour to get in only for the tank to start vote-kicking and then rage-quit before he's even seen the group's performance.
BejaProphet wrote: »If your tank let the entire group die from one shots on the first group in elden hollow two...I am indeed suggesting your tank carries a smidge of responsibility.
I know, I have some crazy theories.
I agree, dungeons should have some better unlock system so then people are more prepared for them
I main a tank and it's my favorite role. Going to be getting into healing sometime too (I like support roles)
Donny_Vito wrote: »Once you roll a tank, you'll find out why so many tanks bounce. I usually do a few pulls and maybe the first boss depending on the dungeon, and then I decide very quickly if it's worth my time to continue. I'd honestly rather have a bad tank than I would bad dps.
AgaTheGreat wrote: »@RodneyRegis It would have gone badly with a 450 CP DD. They don't have any understanding of rotation or mechanics at this level. It's so easy to farm CP nowadays that this person might have played only for a month. No point struggling in a vet dlc dungeon.
MEBengalsFan2001 wrote: »In most non-vet dungeons a group can get away without a tank. Most level 2 dungeons and DLC dungeons a tank improves the group synergy and actually decreases the amount of time it takes to beat content as enemies are held in place and receive proper debuffs.
I have ran plenty of Vet Dungeons and when there is a fake healer it isn't as bad as tanks and DPS can easily remedy the issue by using healing ability. However, when you have a fake tank you miss out on the tank ability to hold threat, take the higher damaging hits, and their buffs/debuffs. All of these things can turn the tide in a run. It also improves the run.
Tanks initiating a kick maybe due to the dungeon or prior experience with the player they are kicking.BejaProphet wrote: »If your tank let the entire group die from one shots on the first group in elden hollow two...I am indeed suggesting your tank carries a smidge of responsibility.
I know, I have some crazy theories.
If you are dying from the adds than its the fault of the rest of the group for not properly buffing up their HP. Been into that dungeon plenty and had a group of 3 DD all with around 19K health. No one was one shotted and we made it fine through the dungeon. I didn't like how it played out as a healer as my magika bar was strained even with high potion use. That run was the longest Vet Elden Hollow 2 I have have been through because there was no tank.
I've played other games where players always did speed runs and went without a tank. My group was doing those same dungeons with a tank and we were beating the content just as fast as the so called speed groups that used every trick in the book to get faster time. My experience playing many MMOs is that when there is group up content going with the trinity of DD, Tank and Healer ensure success. Running any other combo does ensure success or improved run times.
As someone that likes to play support roles; I hope the devs add a feature rate character for their role played. This way if a player Q's a character as a tank and plays DPS, the group can rate that play as bad or no tank, etc...
Speaking of tanks; on my healer when I play a normal dungeon I rarely see anyone playing as a tank. When I play on my tank that is all see. Players playing as tanks but Q'd as a DPS.