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Things i feel need to be said (humble opinion, do not shoot)

Aenra
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My sincere apologies for a looong text incoming (add generation not supported), and to the Developer team if what follows seems as negative a posting. I have said i think this is a GREAT game and i stand by it, preordered my Imperial Edition, subbed, bought your palomino just so i can support you further, intend to stay no matter what! That however does not entail my being unable to judge some things objectively..so..

Many of the points to follow will be based on this very central principle, so i will start with this, even though i am sure you are aware. Staying power. You need to retain players, you need a steady income so as to be able to organise expenses in development and maintenance cost. This product for good or for worse, was hyped as an MMO. Despite the PR department efforts to later on label it as its own thing with online elements, its brand stayed, it has already been received, and reviewed, as an MMO. Now an MMO can have segments of various different types of players, but if it is one that has cost as much as i don't even dare imagine this one has, then said MMO needs a huge chunk of a dedicated player base. Huge chunk means the themepark player-base. RPers, hardcore PvPers, solo/casual groups are nice, but with your production values (and respectively, the numbers i am estimating you need as steady subscribers), you are talking about a themepark targetted audience. They are the predominant base, incomes-wise, i think we can agree on that much. Let us now move on to ESO and its relation to said base:

.1. Direction.

Where is the game going to? We just analysed the main chunk of your player base. Unless of course wonders occur and the niches end up adding up to more than those that would hypothetically fill your coffers. You make an ad about an incoming adventure zone, grand. Only you then proceed in doing an Ask Anything where you state players shouldn't expect every zone to be an adventure one? What kind of a message does that give? Is what is being planned aimed at everyone? Little bit for the PvPers, little bit for the PvErs? Does that mean you are -still- considering this game as an "all in, everyone can fit" type of product? Because if so, i am afraid that if i judge by your performance thus far, you will have a hell of a hard time convincing -anyone- to stay subbed.
How will you produce enough for everyone when your level of progressing is such that there are beta state bugs still on, there are four hour maint modes only just to patch a few Megs patches, there are neglects resulting in bots and account hacking being an everyday thing and still unsolved? It is a crowd that despite its age has matured quickly, they can and will judge your current performance to project the rate with which you will be able to move onwards. It so far does not look promising. So add to that the above 'confusion' about what they can expect post-Craglorn, and make your own remarks.

.2. Economy.

a) You went on and on about how ESO shouldn't have an Auction House, it shouldn't be centralised..and then proceed to making a forum post recommending an external Auction House service??? Recommending? But i thought you said...Again, what does this show, in terms of concepts set in stone, in terms of a solid vision?

b) Above standing, if an Auction House would have been potentially such a detriment, what is one to think about the bots running around farming nodes and e-selling money? What is one to think if verified botters are allowed to roam still, two full days after they have been reported? They know you are 'working on it', they do. Just do not think they will excuse you for it :)

c) Above standing, all these years of alpha and beta, did no one, no one think to allow for some sorting opions in Guild Stores? After years of trial and error? It is not about this being important, this third part is minor; It is about what it -states-, in regards to your foreseeing eventualities, in regards to your grasp of an online economy's everyday implications.


.3. Classes/Builds

a) Variety. With the exception of stamina-based ranger and stamina-based dual weild melees, all other builds are magicka based ones. Viable ones anyway. Emphasis on that. This means that despite current phenomena such as players running around in robes and huge two handed axes (why baby, did you even read your passives?), we will eventually 'mature' into magicka builds entailing -only- a resto staff (10% dmg bonus), or a destro staff (% penetration for PvP). No other weapons, unless we are talking about the two exceptions listed prior.
Apart from this being a very skewed way to visually represent """variety""", (everyone weilding staves except rangers, rogues and the odd tank), it is definitely a rather one sided way of handling things in a balanced and fair manner. You need to offset this by offering more stamina based -viable- builds, and better melee -non- dualweild weapons passives (to bring them on a par with dual weilders). TTK comes to mind.. Is the Thieves Guild stamina based? Do not know, but it better be. Way it is now, you are way, way off maintaining any semblance of balance.


b) Viability. MMO players dont like feeling they got the shaft. When offered X amount of possible builds, they pick one of their liking and expect to eventually be able to do something etxra with it. Offering builds that cannot be maintained for the entirety of their play is a sure way to get people disappointed. See Rift, see EQ2, see dps Warriors in vanilla wow. Choice is well and good, and i applaud the philosophy behind your current system. Said choice however needs be maintained and be of equal a worth to all others.
We do not have that here. Take 2H stamina based dps builds in ESO. Not viable. Either for PvP or PvE. One is obvious in its reasoning, for the other see above and do your extra thinking on your own. What is going to happen to all the people i see currently running around with 2Handers when they reach a point of what most deem as endgame? When realisation creeps in that again, just as for 10 years down the road now, only x builds are """viable""", so one better like one of them?

.4. Phasing/ Questing

Way it is right now, ESO makes WoW look civil. One hundred people wacking away at thin air in the hopes of getting a hit on that boss so that their quest will progress to the next step? Bad. Very bad. Either you bring the now abandoned but previously OVERHYPED choose your on instance megaserver future technology, or you split the instances further, so as to have lesser people per 'realm'. I will not suggest the third option, it being sort out your phasing, because if you phase this game any further, we won't even need people anymore. Which is not what an MMO should be about. Something however does need to be done about this. (bots are also a problem in regards to this, though problem wil persist even without them)


.5. Communication.

a) Your forums are (i dare think purposefully), structured thus so that many types of conversations and posts are simply discouraged. Takes this post..where would i put it? There is no Feedback option, i select game discussion? It splits me into crafting or PvP.. where is the feedback? Where is the Off topic? Yes, you got a lot of people so moderating it all is hard. well you also have a lot of millions poured down on you. One kinda goes with the other, so poor excuse to be honest. Someone upstairs should possibly begin considering hiring an extra few mods.

b) PR department. Many, many of the announcements, emails and ads going around remind me (in a negative manner) those of other huge brands, SWTOR coming to mind. Raving??? Who was raving exactly? And was it in 2013 perhaps, when showed a limited demo, hand picked for the journalist staff? How much are you paying them, for them to come up with this? Go have a look at the fun being made of that particular email in many forums. Please do.
On a different matter, how abreast are they of the issues at hand? Because i would have thought that before Craglorn was announced, a smart ad about bots (there's your PR damage control at work) would have been issued (remember how smartly Aion dealt with it? They made an ad, rather than pretend it wasn't happening). I would have thought that again prior to Craglorn, an ad about the incoming thieves guild could have been issued, game having balance issues as it is.


You will think i am being hard, but do consider..the clock is not ticking, ie we just launched so ease off, no, the clock HAD been ticking. Had been since the minute the first beta images and (leaked) videos came out. It is a hard genre to be in, filled with customers that have zero patience, zero intent on understanding, let alone excusing. And most often zero brains, let us be honest.
So while i once again apologise for what may seem harsh, i really do think this all need be stated. It is being stated elsewhere, repeatedly. Myself, i consider me a minority, can live with many of the above. As already stated, i find this a great game, flaws nonwithstanding. But at these production levels, it never is about the minotities, is it? Sadly :)
Hence this; I hope you will excuse me.
Pride, honour and purity
  • Blackwidow
    Blackwidow
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    +1
  • Cry_Wolfe
    Cry_Wolfe
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    you forgot about the per account storage issues being exasperated by the "bank resetting" bug, along with the uncertainty that it won't happen again making repurchase of bank slots unfeasible.

    I also have subbed (6 months of), for better or worse all of these issues will need to be looked at, player base whines aside, communication is key here. I am not advocating full disclosure, all that is needed is a Dev to come forward and say, "If it was up to me we'd see that happening right now, unfortunately there is a schedule to maintain.". Players need to know that the Dev's care about the game as much as the customers do.
  • Jim_McMasterub17_ESO
    Aye +1 to OP
  • felixgamingx1
    felixgamingx1
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    It feels like the game was created with the sole purpose of generating massive income. It doesn't feel like someone was actually passionate while developing it. All these bugs since beta are proof.
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    One of the very few "here's what's wrong' posts that's actually perceptive, insightful well written and worth reading. Pretty much spot on. I love the game, and its way earlier, but these are the kind of things they need to be deciding on now before they find themselves too far down a bad road to find their way back.
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  • Aenra
    Aenra
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    Thank you very much for your kind responses, they are honestly much appreciated :)

    Pride, honour and purity
  • Anoteros
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    +100 to the OP.
  • otomodachi
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    I would add that I feel there has been a deliberate effort to close threads relating to how to go through the process of seeking a refund of box price, and spreading information on what laws might apply to doing so in your state. It's especially silly since most posts like that are saying "gotta wait out the ticket system before anything else happens" which at this point should just be a sticky at the top of the forums, with how badly my CS experience was. People should know if it is or isn't an option, and what they have to go through.

    The deliberate effort to hide information about a serious exploit that's been going on for quite some time now is also insulting, and is pretty much what you need to fit the criteria of the merchant not acting in good faith at this point in most of the US.
    Edited by otomodachi on April 18, 2014 4:08AM
    What do you gain by criticizing a CSR complaint?
  • Saerydoth
    Saerydoth
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    I'm not saying I disagree with any of your points (you did make some good points), but I think at this early phase in the game, people are overreacting. No game this large and this complex is going to be perfect at release. We can go on and on about how games are being shipped before they're ready...but how long do you want it delayed?

    I agree that the game does have some issues that need looked into, and it needs some better UI elements in areas, but *it's not that bad*. I honestly think ZOS was just overwhelmed at release. No matter how much testing you do in beta, it is 100% impossible to EVER catch all the bugs that will be found very quickly by millions of people on live servers.

    Most people don't go in and play the beta like they would the live game. I for one, just ran around and did random things, without even trying to progress my character, just to get a feel for things. I did find a couple bugs that way and reported them. But progressing my character on the beta felt like a waste of time, because I knew I wasn't going to keep anything, and I also didn't want to spoil the real game for myself. For this reason, a LOT of issues won't be found during beta.

    So I just say, settle down and let ZOS improve things. I'm not saying your suggestions are bad ones (in fact a couple of them are quite good), these "the sky is falling" posts are seriously overreacting.
  • Jitaki
    Jitaki
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    I thank you for your post, for what it's worth.

    I am beginning to feel like we are about to revisit the Final Fantasy 14 thing.

    Are we going to be facing a relaunch? I can almost feel it coming...

    There's just too much wrong right now. I'm not cancelling or quitting or anything, I'm still here, will be here, and will play, - I'm just not going to try to convince all my friends to join yet. And, I guess, I'm going to get ready for what might come. After reading all the junk tonight about the dupe exploit with guild banks, and the millions of gold the masses now have - Well, I guess I can prepare my mind for the shock of a massive rollback anyway.

    Oh well, I'm starting to ramble. I'm a diehard fan of the series, and I will hang in there.
  • Anoteros
    Anoteros
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    Saerydoth wrote: »
    I'm not saying I disagree with any of your points (you did make some good points), but I think at this early phase in the game, people are overreacting. No game this large and this complex is going to be perfect at release. We can go on and on about how games are being shipped before they're ready...but how long do you want it delayed?

    I agree that the game does have some issues that need looked into, and it needs some better UI elements in areas, but *it's not that bad*. I honestly think ZOS was just overwhelmed at release. No matter how much testing you do in beta, it is 100% impossible to EVER catch all the bugs that will be found very quickly by millions of people on live servers.

    Most people don't go in and play the beta like they would the live game. I for one, just ran around and did random things, without even trying to progress my character, just to get a feel for things. I did find a couple bugs that way and reported them. But progressing my character on the beta felt like a waste of time, because I knew I wasn't going to keep anything, and I also didn't want to spoil the real game for myself. For this reason, a LOT of issues won't be found during beta.

    So I just say, settle down and let ZOS improve things. I'm not saying your suggestions are bad ones (in fact a couple of them are quite good), these "the sky is falling" posts are seriously overreacting.

    BETA feedback and bug reports.
    nuff said.
  • otomodachi
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    Jitaki wrote: »
    I thank you for your post, for what it's worth.

    I am beginning to feel like we are about to revisit the Final Fantasy 14 thing.

    Are we going to be facing a relaunch? I can almost feel it coming...

    There's just too much wrong right now. I'm not cancelling or quitting or anything, I'm still here, will be here, and will play, - I'm just not going to try to convince all my friends to join yet. And, I guess, I'm going to get ready for what might come. After reading all the junk tonight about the dupe exploit with guild banks, and the millions of gold the masses now have - Well, I guess I can prepare my mind for the shock of a massive rollback anyway.

    Oh well, I'm starting to ramble. I'm a diehard fan of the series, and I will hang in there.

    If they took the dang thing back to proper beta and said "We're re-launching in 3 months" I'd buy the game back again right now and wait with my fingers crossed.
    What do you gain by criticizing a CSR complaint?
  • FezzikVizzini
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    Exellent points, eloquently put.

    I feel for people like the OP because unfortunately, however logical and sensible you suggestions are, your post will only be viewed by two types of people in a forum like this. There are those who can see your sensible post for what it is, and there will be the Ostrich types who refuse to believe there is anything wrong.

    Notice that I have made no mention of any 3rd type - that of course is anyone from ZOS. By far the majority of problems with this game (and I am not referring to bugs here) are caused by design issues. It really does not matter whether people say Megaserver (and hence phasing issues) are correct, or that banks space is too small, or that there should be an auction house. These are major things that I cannot see being changed. In the end the issue is moot anyway as I very much doubt anyone from ZOS is going to be reading this.

    And, just before I get the usual "if you have a refund then get off the forums" or "why do you still even have access to the forums" I should mention that I have been sent an email saying a refund has been given. Until it actually shows up on my credit card I will continue to peruse these forums.

    Yeah, I got a PC. I just don't feel the need to post it's specifications for an ego boost.
  • Anoteros
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    otomodachi wrote: »
    Jitaki wrote: »
    I thank you for your post, for what it's worth.

    I am beginning to feel like we are about to revisit the Final Fantasy 14 thing.

    Are we going to be facing a relaunch? I can almost feel it coming...

    There's just too much wrong right now. I'm not cancelling or quitting or anything, I'm still here, will be here, and will play, - I'm just not going to try to convince all my friends to join yet. And, I guess, I'm going to get ready for what might come. After reading all the junk tonight about the dupe exploit with guild banks, and the millions of gold the masses now have - Well, I guess I can prepare my mind for the shock of a massive rollback anyway.

    Oh well, I'm starting to ramble. I'm a diehard fan of the series, and I will hang in there.

    If they took the dang thing back to proper beta and said "We're re-launching in 3 months" I'd buy the game back again right now and wait with my fingers crossed.
    ^ This.
    I've been saying this to friend since last week.

    What bothers me the most is the complete lack of fixes from alpha/beta. All they've done is essentially dumb down the functionality of the API so we have little to no information what damage we're doing, receiving, healing, no nameplates etc AND given free reign to gold spam and botting.

    Either they bring the server down to fix everything or I can see two things possibly happening:
    a. FFXIV Real Reborn style crap
    b. SWTOR failure.
  • drakuel1ub17_ESO
    Well put OP.. I also support them, a year pre-paid so that gives them a year.. I too worry for them, it seems they are loosing touch to the community in large ways..

    Also these patches of late have me really concerned more than anything.. I mean we have real issues and they go and nerf a boss?!?! They say they have priorities but I just do not see who is building or managing that list, for some of these changes is not even what the community is screaming for..

    It's almost like they are listening to a select few on feedback in game perhaps and not the majority I don't know.. Something is a miss on their priorities that is for sure. Also these are the smallest patches I have seen from a fresh released MMO yet takes them forever to implement them, this is a first in any MMO game I have been apart of..

    Their patch process is broken or not very efficient.. Considering last patch that broke everyone's launcher I mean and the patch was tiny and took forever.

  • Ohioastro
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    There are problems in MMOs that only show up after you launch the game. A lot of beta testers treat games like demos, not like betas, and don't provide any useful feedback. Betas can even be counterproductive, giving dishonest players opportunities to search for exploits that they can use to get real-world cash and in-game advantage.

    Delaying the game release would not be the cure-all that's being claimed, and I think that the bug issue is being vastly overblown by people who don't understand why MMO launches are different from single-player games. Your game can work perfectly well with 100,000 users and break with 3 million. How do you beta-test that?
  • Ohioastro
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    Aenra wrote: »
    My sincere apologies for a looong text incoming (add generation not supported), and to the Developer team if what follows seems as negative a posting. I have said i think this is a GREAT game and i stand by it, preordered my Imperial Edition, subbed, bought your palomino just so i can support you further, intend to stay no matter what! That however does not entail my being unable to judge some things objectively..so..

    .3. Classes/Builds

    a) Variety. With the exception of stamina-based ranger and stamina-based dual weild melees, all other builds are magicka based ones. Viable ones anyway. Emphasis on that. This means that despite current phenomena such as players running around in robes and huge two handed axes (why baby, did you even read your passives?), we will eventually 'mature' into magicka builds entailing -only- a resto staff (10% dmg bonus), or a destro staff (% penetration for PvP). No other weapons, unless we are talking about the two exceptions listed prior.
    Apart from this being a very skewed way to visually represent """variety""", (everyone weilding staves except rangers, rogues and the odd tank), it is definitely a rather one sided way of handling things in a balanced and fair manner. You need to offset this by offering more stamina based -viable- builds, and better melee -non- dualweild weapons passives (to bring them on a par with dual weilders). TTK comes to mind.. Is the Thieves Guild stamina based? Do not know, but it better be. Way it is now, you are way, way off maintaining any semblance of balance.


    b) Viability. MMO players dont like feeling they got the shaft. When offered X amount of possible builds, they pick one of their liking and expect to eventually be able to do something etxra with it. Offering builds that cannot be maintained for the entirety of their play is a sure way to get people disappointed. See Rift, see EQ2, see dps Warriors in vanilla wow. Choice is well and good, and i applaud the philosophy behind your current system. Said choice however needs be maintained and be of equal a worth to all others.
    We do not have that here. Take 2H stamina based dps builds in ESO. Not viable. Either for PvP or PvE. One is obvious in its reasoning, for the other see above and do your extra thinking on your own. What is going to happen to all the people i see currently running around with 2Handers when they reach a point of what most deem as endgame? When realisation creeps in that again, just as for 10 years down the road now, only x builds are """viable""", so one better like one of them?

    I pulled this example out of your post because it has reasonable points but an unreasonable premise. The points re: the status of current builds seem fair, but if there is *anything* that MMOs are known for it is continuous tweaking of skill and balance issues. And ESO is even less subject to this problem than other games because character classes are only a small set of the total and there is a respec option available. So the premise that people will be crippled at endgame is at odds with the explicit design of the game - where you can swap out a weak combo for a strong one. I think that this reflects a mindset of giving the developers too little credit for the features of their underlying design.
  • mark.coogan_ESO
    Excellent post OP.

    The worrying thing as you point out is a lot of these issues are as a result of poorly thought out design decisions that ZOS are very unlikely to be able/willing to address.

    And I will also say this - the CS/PR comms from ZOS are absolutely dreadful (read virtually non-existent), even by the typically low standards of MMO companies.
  • Jim_McMasterub17_ESO
    When subscription cancellations in any 24 hour period exceed new account creation, they will take notice.
  • Bansheedragon
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    First off @Aenra‌ thank you for making a well written and thought through post about the problems that the game has right now.
    Its nice to see there are some people who can make posts like this.

    Second, I really like this game, and I really want to play.
    Unfortunately between the bugs blocking progressing, gold spammers, bots and almost non-existent communication from ZOS seriously makes me wonder if the game is worth playing.

    I have played allot of MMOs over the years, but have never in all those years encountered bugged quests that would so totally and completely block any and all progress from that point on.

    Many of these things were brought up in beta, yet despite claims from the devs that these would be fixed for launch, they have clearly not been fixed at all.
    Its well past time that Zenimax takes some drastic measures to fix these things.
    If they need to take the game offline to fix them, thats fine, as long as they actually fix these issues.
  • lorddarcek
    I love this game,but most of the community in here just sux!
    This is clearly a post of a wow veteran.
    Read my signature if you want to know what I think of wow players.
    Unfortunately,the majority of players are those console,wow players,and majority rules,however as a minority(sandbox player here) I find your post offending,and misleading,and I completely disagree of all the above(except number 5 which is annoying also for me)
    __________________
    Originally Posted by Cephus at AOUniverse
    I look at WoW as the crap-filter of the MMO world. It attracts all the idiots and lets the rest of us play in relative peace.
  • ijacksparrowed
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    Thank you for taking the time to write this useless dissertation that 99% wont read (including myself).
  • wdadams1965ub17_ESO
    I agree

    At this point in the games life . Its still early
    Ill say it every time over and over ." This game was release way to early. With the amount of bugs it had in beta." We had concerns about this back in march.

    I am kind of curious of how big of a team they have still working on this game.
    why I ask this is due to.

    1 The small amount of fixes
    2 The time it takes to release those fixes.
    3 The amount of time it takes to inject those fixes (6 Hrs really?)

    All in all though its a great game. Up until you hit the wall.



  • Lord_Onyx
    Lord_Onyx
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    OP Explains how I feel right now about the game. Especially with the whole dupe thing that happend it really made me feel like at this point, they failed. It was a big thing for me especially for PVP. People will be Legendary geared for nothing or very cheap and destroying players in Cyrodiil so GL to everyone out there : /
    A salute OP
  • mgoss79b14_ESO
    Thank you for putting this into words. Most of this stuff seems like common sense to me, which is why everyone is so angry.
  • Aenra
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    It seems one needs to state the obvious occasionally, so if you would please allow me to:

    - no, absolutely no doom and gloom; It is decidedly lacking from my post, and it is most definitely unwaranted. Some restraint would be welcome :)

    - no, absolutely no unfair comparisons are necessary at this point, be it with FF14 or any other title. Both because ESO is no way near that type of state, and comparing apples with oranges is what has led the MMO genre to being as stagnant as it is.

    - to all those believing it is still early, i dare advise you to reconsider both my intentions and what underlies them. Decisions made at a design level take time to come to fruition, and a much longer period of time to go through and past crunching time. No one will wait for them, or so it would be safe to assume, judging by approximately 14 years of history.

    - pinpointing core tenets that may or may not have issues needing attention is very important and needs to be done IN TIME. Said time is during late alpha or beta, sadly we have already launched. I merely felt that a reminder (hopefully, rather than an awakening), was needed -now- while it is still early, and as such things may still be overcome (see the absolutely no need for doom or gloom).

    And once again, many many thanks for having kept this so far a civil and mature conversation!
    Pride, honour and purity
  • Khivas_Carrick
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    I'm a Templar using a 2H, and in short, my damage isn't as good as other classes and weapon combos if I plan to mostly use my 2H, hence my biggest spell spamming comes from Biting Jabs and Purifying Light. Please, please boost the damage done by 2Handers, just an overall flat damage boost to the skills and maybe even the weapon itself will do a whole lot of people a whole lot of good. Also buff the damage of the Dawn's Wrath damaging spells and lower the cost of the Aedric Spear spells.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Phantax
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    +1
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Khivas_Carrick
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    Exellent points, eloquently put.

    I feel for people like the OP because unfortunately, however logical and sensible you suggestions are, your post will only be viewed by two types of people in a forum like this. There are those who can see your sensible post for what it is, and there will be the Ostrich types who refuse to believe there is anything wrong.

    Notice that I have made no mention of any 3rd type - that of course is anyone from ZOS. By far the majority of problems with this game (and I am not referring to bugs here) are caused by design issues. It really does not matter whether people say Megaserver (and hence phasing issues) are correct, or that banks space is too small, or that there should be an auction house. These are major things that I cannot see being changed. In the end the issue is moot anyway as I very much doubt anyone from ZOS is going to be reading this.

    And, just before I get the usual "if you have a refund then get off the forums" or "why do you still even have access to the forums" I should mention that I have been sent an email saying a refund has been given. Until it actually shows up on my credit card I will continue to peruse these forums.
    lorddarcek wrote: »
    I love this game,but most of the community in here just sux!
    This is clearly a post of a wow veteran.
    Read my signature if you want to know what I think of wow players.
    Unfortunately,the majority of players are those console,wow players,and majority rules,however as a minority(sandbox player here) I find your post offending,and misleading,and I completely disagree of all the above(except number 5 which is annoying also for me)

    And there's the ostrich right on schedule too.

    Anyway again, sorry for the Double Post and all, but it's true, there are pretty big issues to this game and your #3 part of the OP is a massive one, possibly the second biggest thing that kills MMORPG's in fact.

    So far, with immense luck and a great guild, I'm managing to run around with a 2H as a Templar Hybrid Support, but soloing is a bit hard to say the least and I fear what would happen to me if I didn't have my guildies around to help, so for the love of God please fix the class issues a bit so I don't have to worry about getting stomped by simple mobs that other classes rip apart like it's cool or something.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Arreyanne
    Arreyanne
    ✭✭✭✭
    I still have to ask Saerydoth, Why take a closed beta invite if you have no intentions of trying to find and eliminate bugs?"

    Not trying to single you out, unfortunately, and I applaud your honesty, you are not the only one whom does that and would say it on a public forum.

    And this group of closed beta testers are testing 1.1, nuff said
    Edited by Arreyanne on May 17, 2014 3:32PM
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