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Build Fatigue is real... Stop listening to feedback on class changes.

Elric_Ashborn
Elric_Ashborn
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We had most of a year of near consistent, wild, build changes. Over four of my friends I personally know have left due to the frequency, and the predictability of changes. I can say with upmost certainty it has damaged the brand. Sure, fix what's broken, change skills (slightly) but time for wild nerfs and adjustments are over. Like I said in my previous post, there are quite a mix of classes in pvp. Ignore the people crying for nerfs. It's an endless game that only ends one way, you shutting down due to inactivity.

Focus on performance (like you've stated) and empty this entire sub forum.
  • SpiderKnight
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    But nerf Templars one last time before this happens. :)
  • Elric_Ashborn
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    But nerf Templars one last time before this happens. :)

    Nah, L2P the store is closed for requests.
  • mursie
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    so frequent and predictable changes are chasing your friends away?

    All FOUR of them?

    you would rather have infrequent and unpredictable changes and then you'd be ok with staying?

    could you elaborate on what an infrequent and unpredictable change would be? should a change happen just out of the blue and not every patch cycle.. and the change needs to be completely out of left field and then you're ok with it?

    what do you even mean? do you know? have you tried reading your posts before actually posting them so that viewers of the post do not simply discount it as a complete waste of time filled with incoherent babble?

    twitch.tv/mursieftw
    twitter: @mursieftw
  • SpiderKnight
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    But nerf Templars one last time before this happens. :)

    Nah, L2P the store is closed for requests.

    I have learned to play, learned to jump on my magplar and kill pretty easily, this is from someone not so great at pvp.
  • Elric_Ashborn
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    mursie wrote: »
    so frequent and predictable changes are chasing your friends away?

    All FOUR of them?

    you would rather have infrequent and unpredictable changes and then you'd be ok with staying?

    could you elaborate on what an infrequent and unpredictable change would be? should a change happen just out of the blue and not every patch cycle.. and the change needs to be completely out of left field and then you're ok with it?

    what do you even mean? do you know? have you tried reading your posts before actually posting them so that viewers of the post do not simply discount it as a complete waste of time filled with incoherent babble?

    Maybe up your reading comprehension? There is simply no other way to explain it. The solution was given in the title and throughout the post. Stop changes, simple. But obviously over your head. If you would like an example given of a wild change I can accommodate. Though I fear that you will not grasp it.

    Take for example... let's see I don't know... Ahh! How about any skill found in the game ever? Lets take the pets, ~70% damage nerf, then +30% Buff, Then Nerf, Then Buff. Changing what every skill fundamentally does and breaking nearly every build, every single major patch and even some minor ones as well.

    This is -only- found in this game. Yes MMO's have changes, some are quite frequent, but none rival this game. A healing skill is a healing skill, a Tank is a Tank skill in other games. ESO changes a core tank move to not a core tank move. It might change that same skill to a healing skill? or a utility? who knows ANYTHING can happen, and along with that massive change comes bugs to squash that takes 6~8 Months.

    Please, please learn to read. Consistent can only be taken one way, given the context of the topic. This is possibly the dumbest "what does he mean" posts I've ever read.
  • Elric_Ashborn
    Elric_Ashborn
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    But nerf Templars one last time before this happens. :)

    Nah, L2P the store is closed for requests.

    I have learned to play, learned to jump on my magplar and kill pretty easily, this is from someone not so great at pvp.

    You haven't killed me. Magplar is a joke when standing against me. Besides we know your not telling the truth.
  • idk
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    Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.
  • Elric_Ashborn
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    idk wrote: »
    Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.

    I know, that's why now is a good time to stop and do what they claimed. Just fixes and performance.
  • CleymenZero
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    We had most of a year of near consistent, wild, build changes. Over four of my friends I personally know have left due to the frequency, and the predictability of changes. I can say with upmost certainty it has damaged the brand. Sure, fix what's broken, change skills (slightly) but time for wild nerfs and adjustments are over. Like I said in my previous post, there are quite a mix of classes in pvp. Ignore the people crying for nerfs. It's an endless game that only ends one way, you shutting down due to inactivity.

    Focus on performance (like you've stated) and empty this entire sub forum.

    Like everything on this forum, an overreaction.

    I agree that they've gone crazy with the changes from Scale breaker to Dragonhold, I have yet to understand the point of the whole thing. Let's not mention the huge cost increase then soon decrease of many dots...

    That being said, there are still many changes to enact in order for this game4to simply be better.

    A good rule of thumb is: anything, statement or opinion that is categorical and absolute is flawed.

    Not making ANY changes is probably a sure-fire way to kill the game. I will say that the super buffs and super nerfs cycle has to stop. Make up your mind. Nothing has to be set in stone but don't 180 every patch.
  • Elric_Ashborn
    Elric_Ashborn
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    A good rule of thumb is: anything, statement or opinion that is categorical and absolute is flawed.
    Then nothing would be said, despite you agreeing largely with my post... But I should update to include "awhile" the nerf and buff are only part, as I stated - just changing the moves completely is also draining. These builds often take months to get skill like riding. Are we to wait to see? Every week I hold my breath.
  • idk
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    idk wrote: »
    Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.

    I know, that's why now is a good time to stop and do what they claimed. Just fixes and performance.

    So you are suggesting Zos not complete the process, do a job half azz? That seems like a bad management decision. Pretty short sighted but you are permitted to have your opinion.
  • Elric_Ashborn
    Elric_Ashborn
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    idk wrote: »
    idk wrote: »
    Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.

    I know, that's why now is a good time to stop and do what they claimed. Just fixes and performance.

    So you are suggesting Zos not complete the process, do a job half azz? That seems like a bad management decision. Pretty short sighted but you are permitted to have your opinion.

    See there is the inherent issue. You assume when whatever it is they are doing is right. You also assume there is an end at all. The nerf and buff with each patch suggests that they don't know. Problems created with this patch will be lucky, very lucky to be fixed in 2020. Their process is just to slow. There are many skill that just plain don't do what they say in the tooltip. We may all very well wake up to a completely busted game. It's a very real possibility with this team. Like the Greymoor interview quote went "we just aren't going to fix it we can't" when talking about running on your horse. Why take a chance on the unknown?
  • Anotherone773
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    The problem is not how often they change things but to the degree they make changes. They dont make minor tweaks and let the players make minor build tweaks and look at the results and tweak from there. They make drastic knee jerk changes so that your Altmer Magsorc is now a Redguard DK and you have to reroll it to get it back to an Altmer Magsorc which only does 2/3rd of the DPS it use to unless you add this random skill from that guild skill line.

    ZOS is probably the worse developer i have seen when it comes to changes in an MMO. Everything is so drastic like they have to prove that they did something by making it way out there. They also tend to do the least amount of testing with changes before putting them on a live server. Its a very sloppy way to try to balance a game.


    If you think its hard for end game/meta players who have to rebuild their characters, imagine what it does to those learning and trying to improve. They start to get good and comfortable with a build and then ZOS just makes it totally useless and they have to try again from scratch with an almost totally different build.
    Edited by Anotherone773 on February 4, 2020 4:48AM
  • Kittytravel
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    Why take a chance on the unknown?

    K so we revert the game back to initial release and get rid of all added DLC and it becomes sub only because why take a chance on the unknown?

    There's like 12+ large scale MMO's these days a few people leaving here and there is nowhere near the amount coming in and if you didn't know that this was going to happen with a CP rework announced then it's your own fault. The moment they announced a complete rework of the current end-game system it meant reworking literally everything else that builds up to it. Because that's how end game systems work, they are there to amplify what happened in early game.
  • Ivan04
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    I'm here to express my disagreement. I like the balance swings, even if I don't like some patches (Scalebreaker, to be specific).
  • Elric_Ashborn
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    K so we revert the game back to initial release and get rid of all added DLC and it becomes sub only because why take a chance on the unknown?

    Except we know that doesn't work, in your sarcastic response you forgot to consider that. We do know THIS works.
    There's like 12+ large scale MMO's these days a few people leaving here and there is nowhere near the amount coming in and if you didn't know that this was going to happen with a CP rework announced then it's your own fault. The moment they announced a complete rework of the current end-game system it meant reworking literally everything else that builds up to it. Because that's how end game systems work, they are there to amplify what happened in early game.

    I have no idea what this could mean, it looks like rage type. Words are in there that don't go together. Please rephrase.
    I'm here to express my disagreement. I like the balance swings, even if I don't like some patches (Scalebreaker, to be specific).

    So you like rebuilding endlessly? You like skills converted into something wildly and completely different? You like redoing the same quests dozens if not hundreds of times? ...to each his own I guess. I can safely say most people do not, even in your post you express annoyance/discomfort. It's also safe to say you don't actually disagree.
    Edited by Elric_Ashborn on February 3, 2020 7:23PM
  • CleymenZero
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    A good rule of thumb is: anything, statement or opinion that is categorical and absolute is flawed.
    Then nothing would be said, despite you agreeing largely with my post... But I should update to include "awhile" the nerf and buff are only part, as I stated - just changing the moves completely is also draining. These builds often take months to get skill like riding. Are we to wait to see? Every week I hold my breath.

    I don't know about agreeing with you almost entirely. I targeted these changes for a reason. Now changes to:
    - Elf Bane - hell yeah
    - Scathing Mage - hell yeah
    - dot cost reduction - yeah hell as PvE mag classes won't be entirely dependant on this set to function (all freaking classes are using FGD and MS...)
    - Changes to Warden Glacial Presence - hell yeah!
    - changes to Vamp drain - hell yeah, the break free mechanic is already broken, adding that weird stun is a good change imo. If the stun wasn't freaking weird and "desynced" compared to all or most other CCs then I'd say keep the stun at the beginning but combined with the fact that they buffed the damage in SCALE BREAKER but never nerfed it for Dragonhold like they did for every other dot then I say yeah, screw with the stun!


    So you see, I welcome most of the changes that may be coming in Harrowstorm, I'm just confused with a lot of other changes that were made before.

    I'm in favor of constant gradual changes.
    Edited by CleymenZero on February 3, 2020 7:42PM
  • Runefang
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    I like the frequency of changes honestly, it keeps the game fresh when you have to learn some new rotation or farm new gear. Only the impact of the changes needs some adjusting, big buffs followed by big nerfs happen too often. Gradual small changes are key to success here, it’ll take longer to achieve balance but it’ll avoid all the wild imbalance we’re currently getting.

    The DoT buff saw Magdens move to 2nd best Magicka dps spot, now we’re last by a fair margin thanks to the subsequent DoT nerf. That’s frustrating.
  • Elric_Ashborn
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    Elf Bane - hell yeah
    We will see on that one, Zaan ticks for 30K a sec. It might completely break the game.....
  • Malprave
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    I largely agree with the OP and Im a huge fan of ESO and am usually overwhelmingly positive. They are damaging their brand. Any skill or set the actually works is aggressively sought out and smashed by the nerf hammer in some kind of insane game of whack-a-mole.

    Build fatigue is real. If you get on the PTS and test this stuff more and more you have to scrounge around to try to replace something that’s been rendered useless and your only options are a bunch of things that have already been gimped.

    I’m really starting to get annoyed. I used to not understand people getting so pissed at this game but I’m starting to get it.
  • idk
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    idk wrote: »
    idk wrote: »
    Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.

    I know, that's why now is a good time to stop and do what they claimed. Just fixes and performance.

    So you are suggesting Zos not complete the process, do a job half azz? That seems like a bad management decision. Pretty short sighted but you are permitted to have your opinion.

    See there is the inherent issue. You assume when whatever it is they are doing is right.

    I stopped reading at this point because if someone has to put words into my mouth to try to make a point they have none.

    Now that we have addressed it is vert much a false statement that what they are doing is right we can discuss real.

    First, I have said many times I think the issue with ESO is it has been poorly managed from the start. I have specifically said before that I think Matt is over his head managing Zos. No major changes occur without his approval.

    With that said Zos is clearly trying to make this game easier for them to manage. We will only know if they planned well if they complete the project and we cease seeing the heavy changes we experienced multipole times a year before 2019 started. So to have Zos fall short of their attempt to achieve that goal and continue to accept mediocracy is just plain not to bright. If that is what you want great. You are entitled to your opinion. If Zos were to head it then it would be clear ESO is managed worse than I thought. Also, this is my opinion but it is based on good management practices that one completes a process rather than leave it is such a poor middle state.
  • Onefrkncrzypope
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    The year was filled with wiled swings is because they are instead of feeling, the team is trying a more organized approached to balancing. Dedicated damage philosophies are being put in place to better react to knee jerk balance.

    The reasons for this year of balance tips has been them try to rectify what those philosophies should be. I don't not totally agree with blanket balance and not weighing the skills and classes uniquely but that will be most likely (if they are actually trying) the next set of rounds.

    If correct, standardization is the first step to creating strong unique classes.

    Let's look at just a simple example:

    Entropy and venomous claw(claw). They were initially balanced together. Which was not balanced. Entropy was slottable for all classes and was ranged with equal damage distribution. This is while claw was melee and severely back loaded.

    Nerfing both equally is nonsensical. They then worked the claw to push it further than the standard dot damage philosophies. Now was it enough or not is not apart of the argument.

    The team might do this further with the classes and skill. That's is a future concern but the swing of balance I agree has been almost violent but it's was because standardization on game balance has no universal constants to start from.

    I hate losing friends and I'm sorry you lost them. Maybe they will come back or not. But play the game you enjoy. If this isn't it or if your patience is gone. Take a break. Or change your view on the game core promises, which like many players including myself are skewed from the developer perceived core promises.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Xvorg
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    We had most of a year of near consistent, wild, build changes. Over four of my friends I personally know have left due to the frequency, and the predictability of changes. I can say with upmost certainty it has damaged the brand. Sure, fix what's broken, change skills (slightly) but time for wild nerfs and adjustments are over. Like I said in my previous post, there are quite a mix of classes in pvp. Ignore the people crying for nerfs. It's an endless game that only ends one way, you shutting down due to inactivity.

    Focus on performance (like you've stated) and empty this entire sub forum.

    What makes you think ZoS will consider it?

    I mean they didn't even listen to us when we told them not to launch a new class and instead focus on performance. ZoS craves for changes, each patch. Each patch they add something new that forces them to nerf something old, just to sell the new sets.

    Iceheart is the best example in this patch...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • CleymenZero
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    Elf Bane - hell yeah
    We will see on that one, Zaan ticks for 30K a sec. It might completely break the game.....

    Purge or break tether. You have to see the fire tether for 10 seconds before it hits for 30k at which point you might deserve that amount of damage.

    It might even make the set less relevant as it might train players to break the tether.

    I don't see it as a potential problem as most fire dots are so weak it's not worth wearing Elf Bane for just your monster set unless you want to only potentially kill 1 player every 18 seconds. You're going to use Burning Embers often to empower the molten Whip and with the changes to Off Balance, there's no point to Flame Lash.

    Everything points to Elf Bane having a use for PvE not PvP. You think you can flame reach/burning embers/flames of oblivion /unstable wall of elements/eruption an opponent to death? Not gonna happen. Even adding shifting standard to the mix doesn't make Elf Bane worth wearing.

    Remember, using Elf Bane is an opportunity cost for another damage set. Your abilities last longer but don't hit as hard. I play dk in PvP and def won't use Elf Bane. For PvE though, it looks sexy af!
  • CleymenZero
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    Although I've liked a lot of the changes so far there are a bunch that are clearly very ill-advised imo.

    I don't know where the heck the Ice Heart change came from if not to try an benefit another useless set (Mother Cianait or wtv), the Vykosa changes were also very weird. Off balance changes as well.

    Craziest of all is the inability to queue with a friend for BGs. Most of the time, we were only 2 and sometimes invited others.

    I really think this was made because it was hard to always put premades vs premades but how about allowing a maximum of 2 players at a time?

    Those changes might also have been requested by steamers that play solo and want to maximize their entertainment but I don't think ZOS should be listening too much to those guys...
  • Elric_Ashborn
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    The year was filled with wiled swings is because they are instead of feeling, the team is trying a more organized approached to balancing. Dedicated damage philosophies are being put in place to better react to knee jerk balance.
    I think your are confusing what you'd like for them to do, and what is really happening. If this were true we wouldn't have -any- changes to the skill after the initial change. Looks to me like a bunch of knee jerking. Take Iceheart, a staple, even in their patch notes. Instead of trying to work in tandum with the new sets they simply knee jerk remove and nerf it into dust.
    Purge or break tether. You have to see the fire tether for 10 seconds before it hits for 30k at which point you might deserve that amount of damage.

    Remember, using Elf Bane is an opportunity cost for another damage set. Your abilities last longer but don't hit as hard. I play dk in PvP and def won't use Elf Bane. For PvE though, it looks sexy af!
    This is not really true, you must not main a DK. Zaan, Claw, and others increase damage and healing. Lasting longer means long fights your casting less, means more DPS.

    Zaan will still be an issue, as in PvE it will tick the entire amount, and if you look at DPS for PvE and PVP on paper it's absurd. You can't argue skill, that's not Bethesda approach to balance. You can roll, bash, and CC pretty much any skill.
    Also, this is my opinion but it is based on good management practices that one completes a process rather than leave it is such a poor middle state.

    Your also talking as if this game is in Beta. We are going on six years, major changes should have been done years ago. We should not be "in the middle" of anything.
    Edited by Elric_Ashborn on February 4, 2020 12:41AM
  • Nemesis7884
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    they sold it as standardization...but the reality is that the combat team is still stumbling in the dark and they will bring down the game in the process and all the hard work of the designers and writers. Most people are just tired and annoyed at this point and at some point no one will care anymore.
    Edited by Nemesis7884 on February 4, 2020 7:06AM
  • TheBonesXXX
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    They needed a combat change a long time ago, where things are layered on top of basic mechanics, but I don't think they're going in the right direction. They should have added tertiary stats and redid the champion tree first, then deleted half the sets in the game.
  • Iskiab
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    Only thing I don’t like is some of the changes are heavy handed.

    I have lots of sets that became useless after changes: fortified brass, pirate skeleton, protective trait, and steadfast hero come to mind.

    Dot swings were pretty dumb too, they’re underpowered now but I bet they’re scared to touch them again because it’ll be another change.
    Looking for any guildies I used to play with:
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    Or anyone else I used to play games with in guilds I’ve forgotten
  • Elric_Ashborn
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    The other huge problem I have is just how they go about doing these changes. People were comparing the new monster set to Iceheart, so instead of making it work, and giving both value - they steamroll it. That is there approach to all content both now, and in the future... If something is in the way of the "new" content, it will be nerf into un-viability. The nice way to say they are deleting it. It's how they tackle these I take issue with, it's just plain not good enough.
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