SpiderKnight wrote: »But nerf Templars one last time before this happens.
Elric_Ashborn wrote: »SpiderKnight wrote: »But nerf Templars one last time before this happens.
Nah, L2P the store is closed for requests.
so frequent and predictable changes are chasing your friends away?
All FOUR of them?
you would rather have infrequent and unpredictable changes and then you'd be ok with staying?
could you elaborate on what an infrequent and unpredictable change would be? should a change happen just out of the blue and not every patch cycle.. and the change needs to be completely out of left field and then you're ok with it?
what do you even mean? do you know? have you tried reading your posts before actually posting them so that viewers of the post do not simply discount it as a complete waste of time filled with incoherent babble?
SpiderKnight wrote: »Elric_Ashborn wrote: »SpiderKnight wrote: »But nerf Templars one last time before this happens.
Nah, L2P the store is closed for requests.
I have learned to play, learned to jump on my magplar and kill pretty easily, this is from someone not so great at pvp.
Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.
Elric_Ashborn wrote: »We had most of a year of near consistent, wild, build changes. Over four of my friends I personally know have left due to the frequency, and the predictability of changes. I can say with upmost certainty it has damaged the brand. Sure, fix what's broken, change skills (slightly) but time for wild nerfs and adjustments are over. Like I said in my previous post, there are quite a mix of classes in pvp. Ignore the people crying for nerfs. It's an endless game that only ends one way, you shutting down due to inactivity.
Focus on performance (like you've stated) and empty this entire sub forum.
Then nothing would be said, despite you agreeing largely with my post... But I should update to include "awhile" the nerf and buff are only part, as I stated - just changing the moves completely is also draining. These builds often take months to get skill like riding. Are we to wait to see? Every week I hold my breath.A good rule of thumb is: anything, statement or opinion that is categorical and absolute is flawed.
Elric_Ashborn wrote: »Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.
I know, that's why now is a good time to stop and do what they claimed. Just fixes and performance.
Elric_Ashborn wrote: »Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.
I know, that's why now is a good time to stop and do what they claimed. Just fixes and performance.
So you are suggesting Zos not complete the process, do a job half azz? That seems like a bad management decision. Pretty short sighted but you are permitted to have your opinion.
Elric_Ashborn wrote: »Why take a chance on the unknown?
K so we revert the game back to initial release and get rid of all added DLC and it becomes sub only because why take a chance on the unknown?
There's like 12+ large scale MMO's these days a few people leaving here and there is nowhere near the amount coming in and if you didn't know that this was going to happen with a CP rework announced then it's your own fault. The moment they announced a complete rework of the current end-game system it meant reworking literally everything else that builds up to it. Because that's how end game systems work, they are there to amplify what happened in early game.
I'm here to express my disagreement. I like the balance swings, even if I don't like some patches (Scalebreaker, to be specific).
Elric_Ashborn wrote: »Then nothing would be said, despite you agreeing largely with my post... But I should update to include "awhile" the nerf and buff are only part, as I stated - just changing the moves completely is also draining. These builds often take months to get skill like riding. Are we to wait to see? Every week I hold my breath.A good rule of thumb is: anything, statement or opinion that is categorical and absolute is flawed.
We will see on that one, Zaan ticks for 30K a sec. It might completely break the game.....Elf Bane - hell yeah
Elric_Ashborn wrote: »Elric_Ashborn wrote: »Zos has been implementing their new vision for combat in ESO. That is the core of what is happening and it seems they are now more focused on balancing those changes they have implemented. While I think this should have all happened at a brisker pace and better communication of the big picture it should be completed, not stopped in a partial state.
I know, that's why now is a good time to stop and do what they claimed. Just fixes and performance.
So you are suggesting Zos not complete the process, do a job half azz? That seems like a bad management decision. Pretty short sighted but you are permitted to have your opinion.
See there is the inherent issue. You assume when whatever it is they are doing is right.
Elric_Ashborn wrote: »We had most of a year of near consistent, wild, build changes. Over four of my friends I personally know have left due to the frequency, and the predictability of changes. I can say with upmost certainty it has damaged the brand. Sure, fix what's broken, change skills (slightly) but time for wild nerfs and adjustments are over. Like I said in my previous post, there are quite a mix of classes in pvp. Ignore the people crying for nerfs. It's an endless game that only ends one way, you shutting down due to inactivity.
Focus on performance (like you've stated) and empty this entire sub forum.
Elric_Ashborn wrote: »We will see on that one, Zaan ticks for 30K a sec. It might completely break the game.....Elf Bane - hell yeah
I think your are confusing what you'd like for them to do, and what is really happening. If this were true we wouldn't have -any- changes to the skill after the initial change. Looks to me like a bunch of knee jerking. Take Iceheart, a staple, even in their patch notes. Instead of trying to work in tandum with the new sets they simply knee jerk remove and nerf it into dust.The year was filled with wiled swings is because they are instead of feeling, the team is trying a more organized approached to balancing. Dedicated damage philosophies are being put in place to better react to knee jerk balance.
This is not really true, you must not main a DK. Zaan, Claw, and others increase damage and healing. Lasting longer means long fights your casting less, means more DPS.Purge or break tether. You have to see the fire tether for 10 seconds before it hits for 30k at which point you might deserve that amount of damage.
Remember, using Elf Bane is an opportunity cost for another damage set. Your abilities last longer but don't hit as hard. I play dk in PvP and def won't use Elf Bane. For PvE though, it looks sexy af!
Also, this is my opinion but it is based on good management practices that one completes a process rather than leave it is such a poor middle state.