JusticeSouldier wrote: »U don't need to think much about opponent, no sense...
MartiniDaniels wrote: »JusticeSouldier wrote: »I sometimes feel like magicka templar beats stamina templar in 1v1 every time, because the magicka templar spammable is also a heal, so they can keep the pressure up while mirroring you in every other aspect except that in Battlegrounds their javelin can knock you off a ledge as well.
Compared to other classes, you still have some unique attacks the magplar can't match, but in a stamplar vs magplar fight I just don't see how stamplar can even hope to win. Please share if you got tips.
Worst thing is magplar is insanely usefull member of team in terms of healing, buffs, damage and surviveability...it shouldn't be in such way, it's broken balance
I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
Rememberance is a garbage ultimate which heals for literally nothing in NO-CP. You basically delay your own death by wasting ultimate on using it. Sure you can use it the way you describe, but I'm better off using crescent sweep if I want damage, compared to major protection from remembrance.
MartiniDaniels wrote: »Templar is very good now, but warden is not weaker by any means. Some specs of other classes are powerful as well and it is clearly stamcro will be rocking in U25. So you should ask for buffs of under-performing specs instead of nerf of good specs.
Because if you want to balance with nerfs, you need to nerf whole bunch of sets, class abilities, general abilities and so on.
MartiniDaniels wrote: »Templar is very good now, but warden is not weaker by any means. Some specs of other classes are powerful as well and it is clearly stamcro will be rocking in U25. So you should ask for buffs of under-performing specs instead of nerf of good specs.
Because if you want to balance with nerfs, you need to nerf whole bunch of sets, class abilities, general abilities and so on.
Warden, Templar and Stam necro are absurdly strong atm, you are right there. Imagine if nightblades or sorcs performed anywhere near those classes, there would be calls for public lynchings.
MartiniDaniels wrote: »Templar is very good now, but warden is not weaker by any means. Some specs of other classes are powerful as well and it is clearly stamcro will be rocking in U25. So you should ask for buffs of under-performing specs instead of nerf of good specs.
Because if you want to balance with nerfs, you need to nerf whole bunch of sets, class abilities, general abilities and so on.
Warden, Templar and Stam necro are absurdly strong atm, you are right there. Imagine if nightblades or sorcs performed anywhere near those classes, there would be calls for public lynchings.
Elric_Ashborn wrote: »Actually for the first time ever, there are quite a mix up of top PvP classes. I see wardens, necro, dragonknights, and Templar in the top ten. Not like back in the day where the leader board was ALL DKs and Sorcs. Pet sorc's were real, and they were everywhere.
There is only ONE single thing inside of the Templar toolkit (Minor Sorcery) that is unique to the Templar. Everything else I can replicate BETTER on another class.
Sustain - Templar does -not- have the best sustain. This crown easily goes to the Dragonknight or the Necro where I have officially achieved infinite sustain. I do mean that quite literally infinite. Meaning my skill cost less, and return more then the move drains.
Healing - Nope. Though close, healing in PvP is not really a viable way to play. This is coming from somebody who was top 5 in BGs last week. In every case scenario even a moderately skilled person can out DPS those ridiculously expensive heals.
DPS - Though the utility is great, truth is the ENTIRE tree is dedicated to sweeps. Lost that, and well you throw one third of your uniqueness away. I've seen a 20K DK stomp, I've seen most player shoveled out with uppercut and execute spam. The latter is 90% of BGs and Cyro.
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I've seen some CRAZY things in my time none of which ever involved a Templar. I've watched a DK stomp and kill 8 players at once, on the same toon I watched him pop magma armor and he had 10 on the run. I've seen a Necro pull 91K, a number that I am absolutely sure no matter how hard the Templar tried, he couldn't achieve.
Everybody brings something to the table. I will beat OP with any class, every time.
Elric_Ashborn wrote: »MartiniDaniels wrote: »Templar is very good now, but warden is not weaker by any means. Some specs of other classes are powerful as well and it is clearly stamcro will be rocking in U25. So you should ask for buffs of under-performing specs instead of nerf of good specs.
Because if you want to balance with nerfs, you need to nerf whole bunch of sets, class abilities, general abilities and so on.
Warden, Templar and Stam necro are absurdly strong atm, you are right there. Imagine if nightblades or sorcs performed anywhere near those classes, there would be calls for public lynchings.
You do realize that Sorcs and Nightblades made up 6 of the top 10 in last weeks BGs and Cyro right? By "perform anywhere near" do you mean something else completely?
Do you really think necro have great sustain?
Czekoludek wrote: »I call this post BS. Do you really think necro have great sustain? They have great burst, utility and survivalability and sustain is their only weakness. You need to build for it but amount of burst that class offers allows you to sacrifice some damage for it.
Healing part is ridiculous. Healing is basically one of main foundation of current tank meta. You can outheal most damage if your opponent fail to burst you in very small time window. About dps, you just admit that they have great skill line build around one ability that can be used easily and reliably.
I agree that templar don't have the best DPS but their toolkit is one of the greatest
As others have posed screens in this thread, and my own personal damage, I can confirm this is a false statement. How can you heal a 34K onslaught? Mine pulls 30K. No amount of healing or tanking is viable for pvp. Especially when your going up against someone who knows what they are doing. I do agree on something you said, I think the word ridiculous is overused.You can outheal most damage if your opponent fail to burst
...and you just admitted it was just "good" which it is. But this is an MMO, good only goes so far. I wouldn't even put sweeps in top 8 of DPS. Why build and pick a just "ok" "good" DPS move? You don't.About dps, you just admit
Elric_Ashborn wrote: »MartiniDaniels wrote: »Templar is very good now, but warden is not weaker by any means. Some specs of other classes are powerful as well and it is clearly stamcro will be rocking in U25. So you should ask for buffs of under-performing specs instead of nerf of good specs.
Because if you want to balance with nerfs, you need to nerf whole bunch of sets, class abilities, general abilities and so on.
Warden, Templar and Stam necro are absurdly strong atm, you are right there. Imagine if nightblades or sorcs performed anywhere near those classes, there would be calls for public lynchings.
You do realize that Sorcs and Nightblades made up 6 of the top 10 in last weeks BGs and Cyro right? By "perform anywhere near" do you mean something else completely?
Since when has the leaderboards meant anything except how much you play?
Elric_Ashborn wrote: »Elric_Ashborn wrote: »MartiniDaniels wrote: »Templar is very good now, but warden is not weaker by any means. Some specs of other classes are powerful as well and it is clearly stamcro will be rocking in U25. So you should ask for buffs of under-performing specs instead of nerf of good specs.
Because if you want to balance with nerfs, you need to nerf whole bunch of sets, class abilities, general abilities and so on.
Warden, Templar and Stam necro are absurdly strong atm, you are right there. Imagine if nightblades or sorcs performed anywhere near those classes, there would be calls for public lynchings.
You do realize that Sorcs and Nightblades made up 6 of the top 10 in last weeks BGs and Cyro right? By "perform anywhere near" do you mean something else completely?
Since when has the leaderboards meant anything except how much you play?
Means everything if you put a little thought into it. Nobody plays a build they think sucks, competing with those that are actually trying to lead those. You missed my point anyway, the only data point we have is how well they are performing in PVP. From the data we can see they are the PREFERRED CLASS It is very safe to say everyone in that top ten would disagree with you. If they were "nowhere near" no nightblade or sorc EVER could defeat a Templar. That is my definition of "nowhere near". In-fact I'll go one step you bring a Templar and a friend I'll meet you in Cyro and I'll beat you with both against both.
That’s a bad way of looking at it. The people at the top of the leaderboards in Cyro all play in organized groups. Organized groups are all magballs right now.
If you want to see how a spec performs in a small scale or solo setting you should be looking at BGs. In the case of BGs there isn’t a magblade in sight.
Just reduce their damage and increase their healing or tanking capabilities...
Make the bubble an essential feature like bubble scales their highest status.
It and magsorc are overtuned. Both too easy to play and master compared to other classes.
Elric_Ashborn wrote: »Do you really think necro have great sustain?Czekoludek wrote: »I call this post BS. Do you really think necro have great sustain? They have great burst, utility and survivalability and sustain is their only weakness. You need to build for it but amount of burst that class offers allows you to sacrifice some damage for it.
Healing part is ridiculous. Healing is basically one of main foundation of current tank meta. You can outheal most damage if your opponent fail to burst you in very small time window. About dps, you just admit that they have great skill line build around one ability that can be used easily and reliably.
I agree that templar don't have the best DPS but their toolkit is one of the greatest
I know they have great sustain. L2P As I said before InfiniteAs others have posed screens in this thread, and my own personal damage, I can confirm this is a false statement. How can you heal a 34K onslaught? Mine pulls 30K. No amount of healing or tanking is viable for pvp. Especially when your going up against someone who knows what they are doing. I do agree on something you said, I think the word ridiculous is overused.You can outheal most damage if your opponent fail to burst...and you just admitted it was just "good" which it is. But this is an MMO, good only goes so far. I wouldn't even put sweeps in top 8 of DPS. Why build and pick a just "ok" "good" DPS move? You don't.About dps, you just admit
Elric_Ashborn wrote: »That’s a bad way of looking at it. The people at the top of the leaderboards in Cyro all play in organized groups. Organized groups are all magballs right now.
If you want to see how a spec performs in a small scale or solo setting you should be looking at BGs. In the case of BGs there isn’t a magblade in sight.
I was talking about BGs... the reason you don't see and is it reset. Plus if your not seeing two handed sorcs in BGs then your simply not playing BGs. I qued yesterday where ALL three groups including myself was a sorc.
Look at the screenshot in this thread. I come across 30K stomps too.Are you trying to tell me that 34k onslaught is failed burst?
Elric_Ashborn wrote: »Look at the screenshot in this thread. I come across 30K stomps too.Are you trying to tell me that 34k onslaught is failed burst?
Ok, since there are quite a few folks who don't know there are many many counter play options to a Templar one of which I will talk about now.
Volatile Armor - This single skill nullifies sweeps. Sweeps operates on the many hit principle (opposed to the one hit burst) that means 4 hits 4 returns. I know many including myself that can get this over 1500. Ten hits? Well that's 15,000 just standing there. Pop a healing reduction and I've seen healing from sweeps reduced to the double digits. It also needs to hit more, to get more. Meaning again, up against a tank build the returns are diminished.
Not to mention sets that proc via getting hit. No other class in this game is "all in" like this. An ability fails on everyone else? Meh, no big deal move on to the next. Sweeps fails on a Templar? You aren't going to be doing anything that OP posted. You won't do much of anything at all. Now that I'm typing this I think the Templar should get BUFFED! Jesus what a suck class.
Elric_Ashborn wrote: »That’s a bad way of looking at it. The people at the top of the leaderboards in Cyro all play in organized groups. Organized groups are all magballs right now.
If you want to see how a spec performs in a small scale or solo setting you should be looking at BGs. In the case of BGs there isn’t a magblade in sight.
I was talking about BGs... the reason you don't see and is it reset. Plus if your not seeing two handed sorcs in BGs then your simply not playing BGs. I qued yesterday where ALL three groups including myself was a sorc.
I don’t see that many NBs, well not on winning teams. Sorcs yea I do.
You can extrapolate something about the strongest classes from it, but not the strongest players. As you do more BGs your MMR tank goes up and your queue time gets longer. The best players are rarely on the leaderboard.
Czekoludek wrote: »Elric_Ashborn wrote: »Look at the screenshot in this thread. I come across 30K stomps too.Are you trying to tell me that 34k onslaught is failed burst?
Ok, since there are quite a few folks who don't know there are many many counter play options to a Templar one of which I will talk about now.
Volatile Armor - This single skill nullifies sweeps. Sweeps operates on the many hit principle (opposed to the one hit burst) that means 4 hits 4 returns. I know many including myself that can get this over 1500. Ten hits? Well that's 15,000 just standing there. Pop a healing reduction and I've seen healing from sweeps reduced to the double digits. It also needs to hit more, to get more. Meaning again, up against a tank build the returns are diminished.
Not to mention sets that proc via getting hit. No other class in this game is "all in" like this. An ability fails on everyone else? Meh, no big deal move on to the next. Sweeps fails on a Templar? You aren't going to be doing anything that OP posted. You won't do much of anything at all. Now that I'm typing this I think the Templar should get BUFFED! Jesus what a suck class.
I didn't say 30k is impossible or rare, I said that you can heal through everything if your opponent failed to burst you in small time window.
Elric_Ashborn wrote: »Czekoludek wrote: »Elric_Ashborn wrote: »Look at the screenshot in this thread. I come across 30K stomps too.Are you trying to tell me that 34k onslaught is failed burst?
Ok, since there are quite a few folks who don't know there are many many counter play options to a Templar one of which I will talk about now.
Volatile Armor - This single skill nullifies sweeps. Sweeps operates on the many hit principle (opposed to the one hit burst) that means 4 hits 4 returns. I know many including myself that can get this over 1500. Ten hits? Well that's 15,000 just standing there. Pop a healing reduction and I've seen healing from sweeps reduced to the double digits. It also needs to hit more, to get more. Meaning again, up against a tank build the returns are diminished.
Not to mention sets that proc via getting hit. No other class in this game is "all in" like this. An ability fails on everyone else? Meh, no big deal move on to the next. Sweeps fails on a Templar? You aren't going to be doing anything that OP posted. You won't do much of anything at all. Now that I'm typing this I think the Templar should get BUFFED! Jesus what a suck class.
I didn't say 30k is impossible or rare, I said that you can heal through everything if your opponent failed to burst you in small time window.
...30K will kill most light armor Templar in a single hit most build out with light armor, and even more build around 18K health.