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It sucks that tier 1 get you 50 transmute crystal's and leaderboards for PVE only get you five

Somber97866
Somber97866
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Seems kind of one sided. What do you all think? Do you think that this is fair and balanced? I personally don't.
It's so easy to get to tier one and to be honest I think it's harder to get on the leaderboards and it is to get to tier one.
  • Ufretin
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    That's 50 per month.

    Might not be fair but so what? If you're a diehard pve guy, just enter Cyrodiil once per month, leech three keep capture ticks, profit. Not too bad, isn't it?
    Edited by Ufretin on February 3, 2020 10:08AM
  • Cirantille
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    I don't see what is so hard about memorising mechanics and repeating the same content for years
  • redlink1979
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    It's fair, it's balanced - 50 crystals per 30 days. It's easy to achieve as long you play PvP for a bit.

    Of course it's harder to get on the leaderboards than to get tier 1 rewards, leaderboards needs commitment and that's how's supposed to be.
    Edited by redlink1979 on February 3, 2020 10:12AM
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  • gatekeeper13
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    Its actually 50 per month. But truth is you get a lot of transmute gems daily, way more than PVE pledges. I play both. When I was strictly playing PVE, I needed around 12-15 days to gather 50 crystals. Now that I mainly PVP, I gather 50 gems in like 5-6 days max.
    Cirantille wrote: »
    I don't see what is so hard about memorising mechanics and repeating the same content for years

    OP is wrong but if you think that hard PVE content is only memorising mechanics and repeating same content, then you are totally clueless on what hard pve content really is.
    Edited by gatekeeper13 on February 3, 2020 10:27AM
  • ZonasArch
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    Seems fair to PvP people that are only getting 50 a month, while pve people will get many many more, spread out through the days (I get 5-10 everyday I do daily pledges, for example. On the lower end, with 5a day, with day on day off, it's 75 in a month...). So you can do like I do and keep getting both sides... Win win, easy.
  • Edziu
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    ZonasArch wrote: »
    Seems fair to PvP people that are only getting 50 a month, while pve people will get many many more, spread out through the days (I get 5-10 everyday I do daily pledges, for example. On the lower end, with 5a day, with day on day off, it's 75 in a month...). So you can do like I do and keep getting both sides... Win win, easy.

    I will add to this as on PVE for PVE playr you ofc play PVE so much much often...and so you run much often content where is dropping your gear which you want to get and you have bigger chance, more attempt to get what you want in trait which you desire
    like for example PVE player will barely transmutate body parts of sets as these drop everywhere...while just with weapones we will have problem so here we go for transmutate

    as for PVP player he wont go on PVE to often if ever....so for him it is more like full gear to transmutate unlike for PVE player ez farmed body parts
  • bmnoble
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    To be fair the traits of your gear don't matter as much in PVE, you can easily get away with having mixed trait gear, while in PVP you basically have to make everything Impen at some point to be competitive.

    If you want more transmute crystals do what everyone else eventually does, home a Cyrodiil campaign, go about killing a delve boss for the extra AP for the hour and either surf zergs for AP or use a few stacks of repair kits to fix up keeps.

    Do that on 5 alts and you will have all the transmute stones you need to re trait a set, if you need more stones run more alts through the same process.
  • FrancisCrawford
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    I'd never done this before -- didn't even know how it worked -- but just for the heck of it I ran all 18 characters up to Tier 1 during the event, including one I created for my 18th slot just yesterday.

    Now I have to figure out what to transmute. :)
  • gatekeeper13
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    bmnoble wrote: »
    To be fair the traits of your gear don't matter as much in PVE, you can easily get away with having mixed trait gear, while in PVP you basically have to make everything Impen at some point to be competitive.

    That's not true mate. Wrong traits in PVE means that you will underperform. Not sturdy body parts for tank? Will not be able to block after a while. No infused for destro? Lower Crusher uptime and strength. Not divines for DD? Lower DPS.

    I am talking about challenging content ofc, not fighting easy dungeons. If you want to actually perform in trials or tough dungeons, you will need all your equipment to have the right trait.
  • SydneyGrey
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    Basically if you want transmute crystals they make you do PvP. They need to double the number that we can earn from doing dungeons, because it's really unbalanced and unfair to PvEers.
    Luckily I like PvP, but some people hate it.
  • VaranisArano
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    The whole point of transmutation is that its not supposed to replace actually running the content as the way you get the gear in the trait you want.

    From ZOS' perspective, PVE players who are actually running dungeons and trials should be running that content in order to get their gear first, then using the transmute stones they get as a last resort for a piece that just won't drop. On the other hand, PVPers are presumed to not run dungeons or trials very often, so they accumulate transmute stones faster, enabling them to get the most out of the fewer times they do run for gear. Everyone's happy, except for the PVE-only players who want to skip the grind that ZOS wants them to continue.

    So what we have as the status quo is of two-fold benefit for ZOS:
    1. PVEers who want to bypass the "run the content to get the gear in the right trait" grind have to PVP - and if you think ZOS doesn't love encouraging players to PVP (well, okay, play ALL the content) you haven't been playing attention.
    2. Grinding the content remains the best way to get your gear in the correct trait for PVEers, which is part of ZOS' goal in the first place.

    (Jewelry Crafting kinda adds a wrinkle to this in that you can't trait change without transmutation...except that ZOS deliberately made it that way and thus isn't likely to change it. I suspect their reasoning was that the players mostly likely to change their jewelry traits, PVPers and trial groups, are also the players who are awarded the most transmute stones for the content they do. Thus Jewelry Crafting serves as a sink for transmutation.)
  • ZonasArch
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    I'd never done this before -- didn't even know how it worked -- but just for the heck of it I ran all 18 characters up to Tier 1 during the event, including one I created for my 18th slot just yesterday.

    Now I have to figure out what to transmute. :)

    You can always transmute crap weapons to nirn, deconstruct, and sell that. There are going for 25k on PC NA these days...
  • Tsar_Gekkou
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    Ufretin wrote: »
    That's 50 per month.

    Might not be fair but so what? If you're a diehard pve guy, just enter Cyrodiil once per month, leech three keep capture ticks, profit. Not too bad, isn't it?

    This is what I do. It's more like 3 keeps and some resources but yeah, 25K isn't too much. It's just annoying when you wait out an 80 queue just to see your faction is just sucking itself instead of trying to capture anything, so you have to sit there and watch the map for ages waiting for something to go down.
    Xbox NA healer main
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  • AlnilamE
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    I'm not opposed to having the 50 stone reward moved to Tier 3, but then you should also have to only get the Leaderboard reward once a month rather than once a week.

    Personally, the transmute stones are a good excuse to level my alts in Alliance Rank, but if I wanted gear in the right traits fast, I would run the dungeons instead.
    The Moot Councillor
  • furiouslog
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    Seems kind of one sided. What do you all think? Do you think that this is fair and balanced? I personally don't.
    It's so easy to get to tier one and to be honest I think it's harder to get on the leaderboards and it is to get to tier one.

    I figure that the ease of completing the Tier 1 requirements is by design, because it provides an incentive for PvErs to go into Cyrodiil in order to chase transmutes. Also, it offsets another imbalance because PvPrs, on average, are going to require more transmutes (again, on average) due to the majority of players choosing the impen trait for their gear, so it eases the pain of trait farming.

    Even without the second condition in play, providing the incentive to PvErs is an important mechanic to ZOS, because it broadens the game play of a large part of their base. I've been on a journey over the past year, going from "I hate PvP" to "PvP is awesome and fun" because farming transmutes kept me trying Cyrodiil until I got decent enough to be noticed and picked up by a small and really cool PvP guild who was looking for my skillset. At that point, they really opened my eyes to how PvP is not only fun, but also a challenging and interesting gametype that exists in the same world.

    I now run a weekly event in my social/trials guild to take PvErs into Cyrodiil to farm transmutes as a group, and I am observing many of them evolving their play and starting to express an interest in gathering gear and skills that will better equip them in Cyrodiil, further deepening their skillsets and overall enjoyment of the game. I do this because I want to mitigate the sense of intimidation and the frustrations that I felt myself when I first started going to Cyro for other PvE players because I know from personal experience that the fun and satisfaction that you get out of contributing to a well-functioning PvP group is at least equivalent to that gained from clearing challenging endgame content. When we actually capture/defend a hard fought keep or emerge victorious in a fair fight, they celebrate as if we'd cleared vDSA for the first time. They also die and get ganked enough to start developing a thicker skin and reframe the experience as something to learn from rather than feeling bullied. Ultimately, the sense of accomplishment we get from winning a live battle against other players is quite different than the sense we get from mastering the ballet of scripted mechanics, and some players end up appreciating it enough to start chasing both.

    I've also run PvE content with PvP groups, always to farm particular sets of gear. They usually complain about how much they hate PvE on discord and how much it sucks to have to PvE to farm gear, but when they run into something that they can't do, they end up having fun when they beat it despite themselves, although I know none of them would admit it on this forum.

    So, yes, I think it's fair and balanced. But even if it were not fair, I would still argue that it was necessary in order to continue to promote the cross pollination that ultimately maintains the health of this game, and furthermore challenges the active and competitive subsets of the PvE player base to be more open to all of the experiences available to them in ESO.
  • AhPook_Is_Here
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    Seems kind of one sided. What do you all think? Do you think that this is fair and balanced? I personally don't.
    It's so easy to get to tier one and to be honest I think it's harder to get on the leaderboards and it is to get to tier one.

    It's an incentive for you to provide liquidity for another type of player, similar rewards exist for players that don't enjoy your preferred content. It encourages you to get your feet wet in another activity, giving you an opportunity to enjoy it, and maybe change your views on it. With these types of incentives, if it's hard or not doesn't matter, it's there to get you to try something new.
    “Whatever.”
    -Unknown American
  • Septimus_Magna
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    When I need transmute crystals I just PVP for a couple hours. After that I open one Rewards of the Worthy box each day for as long as they last. When they run out I jump back into Cyrodiil for a couple hours to refill the RotW supply in my mail. Besides that I usually run pledges and trials which is also a decent way to consistently get transmute crystals.
    PC - EU (AD)
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  • FrancisCrawford
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    ZonasArch wrote: »
    I'd never done this before -- didn't even know how it worked -- but just for the heck of it I ran all 18 characters up to Tier 1 during the event, including one I created for my 18th slot just yesterday.

    Now I have to figure out what to transmute. :)

    You can always transmute crap weapons to nirn, deconstruct, and sell that. There are going for 25k on PC NA these days...

    ... with about 1 chance in 3 to get the nirncrux on breakdown.

    I like to think of 50 transmute crystals as worth more than 8Kish gold. If nothing else, I'll transmute some of my bad-trait monster shoulders first. And helms too; while I've bought a bunch of monster helms at The Golden, I don't generally have them in off-weight, and I have enough Undaunted 9+ characters that I could use some of those.

    And while I've already transmuted a bunch of weapons, maybe I can think of some more. :)
  • Michae
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    I always wonder, why do you need that many transmute crystals to begin with? I hit my cap during the event again and I don't really know what to do with them anymore. Do you change your gear weekly or something?
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
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  • zvavi
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    Michae wrote: »
    I always wonder, why do you need that many transmute crystals to begin with? I hit my cap during the event again and I don't really know what to do with them anymore. Do you change your gear weekly or something?

    Hmm, changing monster set traits.
  • ZonasArch
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    ZonasArch wrote: »
    I'd never done this before -- didn't even know how it worked -- but just for the heck of it I ran all 18 characters up to Tier 1 during the event, including one I created for my 18th slot just yesterday.

    Now I have to figure out what to transmute. :)

    You can always transmute crap weapons to nirn, deconstruct, and sell that. There are going for 25k on PC NA these days...

    ... with about 1 chance in 3 to get the nirncrux on breakdown.

    I like to think of 50 transmute crystals as worth more than 8Kish gold. If nothing else, I'll transmute some of my bad-trait monster shoulders first. And helms too; while I've bought a bunch of monster helms at The Golden, I don't generally have them in off-weight, and I have enough Undaunted 9+ characters that I could use some of those.

    And while I've already transmuted a bunch of weapons, maybe I can think of some more. :)

    When you said "figure out what to transmute" I figured you meant "let's go farm more gear!" You know? As if implying you didn't have anything else. I know I don't, so I transmute for "8k" per without guilty. Better than letting it sit there eating my bag slots and doing nothing. I'll get 700 crystals (14 toons) every month if I'm in need... See my point? At this stage, would be silly not to do it, even for 5k.
  • zaria
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    Edziu wrote: »
    ZonasArch wrote: »
    Seems fair to PvP people that are only getting 50 a month, while pve people will get many many more, spread out through the days (I get 5-10 everyday I do daily pledges, for example. On the lower end, with 5a day, with day on day off, it's 75 in a month...). So you can do like I do and keep getting both sides... Win win, easy.

    I will add to this as on PVE for PVE playr you ofc play PVE so much much often...and so you run much often content where is dropping your gear which you want to get and you have bigger chance, more attempt to get what you want in trait which you desire
    like for example PVE player will barely transmutate body parts of sets as these drop everywhere...while just with weapones we will have problem so here we go for transmutate

    as for PVP player he wont go on PVE to often if ever....so for him it is more like full gear to transmutate unlike for PVE player ez farmed body parts
    Yes, think this is the main reasoning. Also to get more people to do pvp.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Elwendryll
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    You get tons of Transmute stones very fast in PvP (from mail rewards, reward tiers, leaderboard) compared to PvE. And that's to preserve PvP players from grinding PvE content. Optimal traits are needed in both PvP and PVE at a decent level.
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  • NBrookus
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    Michae wrote: »
    I always wonder, why do you need that many transmute crystals to begin with? I hit my cap during the event again and I don't really know what to do with them anymore. Do you change your gear weekly or something?

    Let's say you have 5 pvp characters. You have solo and group builds for each, and might have several group builds, especially for a healer or support build where you coordinate sets among who else shows up. Every 3 months the meta radically changes so you have to regear all of those builds. It's not all sets... some things like gold impen bloodspawn don't change. But it does add up.

    I just wish we could stash them all as currency instead of adding to the inventory misery. At least on PC I can use Inventory Insight and know where all the Uncracked Geodes are to open first, but I imagine it's a pain for console players.
  • Nomadic_Atmoran
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    Comparing Leaderboards to a 30 day slugfest....
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  • Spartabunny08
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    Wtf is PvE leaderboards lol
  • idk
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    It is only once per month. If this is one of someone's biggest grips then they clearly do not have much to complain about. Things must be looking good for them.
  • zvavi
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    Worst thing is that you can easily get those tier 3 rewards even, can't see anything unfair about it... cause everyone can do it.
  • VaranisArano
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    Wtf is PvE leaderboards lol

    Arenas and trials.
  • idk
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    Wtf is PvE leaderboards lol

    Someone needs to get out more often. Heck, the PvE leaderboard is more meaningful that the leaderboard in Cyrodiil. Cyrodiil just means one spent a lot of active hours inside to accumulate a lot of points and does not measure skill at all. To top the PvE leaderboard one must have skill.
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