JusticeSouldier wrote: »I sometimes feel like magicka templar beats stamina templar in 1v1 every time, because the magicka templar spammable is also a heal, so they can keep the pressure up while mirroring you in every other aspect except that in Battlegrounds their javelin can knock you off a ledge as well.
Compared to other classes, you still have some unique attacks the magplar can't match, but in a stamplar vs magplar fight I just don't see how stamplar can even hope to win. Please share if you got tips.
Worst thing is magplar is insanely usefull member of team in terms of healing, buffs, damage and surviveability...it shouldn't be in such way, it's broken balance
Maybe AoE healing ultimates should cost the same 200+ ulti that AoE damage ultimates do.MartiniDaniels wrote: »I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
MartiniDaniels wrote: »JusticeSouldier wrote: »I sometimes feel like magicka templar beats stamina templar in 1v1 every time, because the magicka templar spammable is also a heal, so they can keep the pressure up while mirroring you in every other aspect except that in Battlegrounds their javelin can knock you off a ledge as well.
Compared to other classes, you still have some unique attacks the magplar can't match, but in a stamplar vs magplar fight I just don't see how stamplar can even hope to win. Please share if you got tips.
Worst thing is magplar is insanely usefull member of team in terms of healing, buffs, damage and surviveability...it shouldn't be in such way, it's broken balance
I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
Maybe AoE healing ultimates should cost the same 200+ ulti that AoE damage ultimates do.MartiniDaniels wrote: »I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
MartiniDaniels wrote: »JusticeSouldier wrote: »I sometimes feel like magicka templar beats stamina templar in 1v1 every time, because the magicka templar spammable is also a heal, so they can keep the pressure up while mirroring you in every other aspect except that in Battlegrounds their javelin can knock you off a ledge as well.
Compared to other classes, you still have some unique attacks the magplar can't match, but in a stamplar vs magplar fight I just don't see how stamplar can even hope to win. Please share if you got tips.
Worst thing is magplar is insanely usefull member of team in terms of healing, buffs, damage and surviveability...it shouldn't be in such way, it's broken balance
I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
Not as strong as lifegiver (restoration staff ult) and not as cheap
JusticeSouldier wrote: »The same situation was in "remove premades from bgs".
there were so many players who wrote, nooo, l2p weak randoms, everything in your hands, despite opponents were both randoms and those who played in premade groups but wasn't satisfied of no challenge there.
Magplar is strongest class last few patches after Elsweyr released.
It's the only class where u can create a build which is usable for absolutly everything in pvp...
U don't need to think much about opponent, no sense... u have all the tools required for everything.
Once again, this thread is "biased", if ask for class balance is "biased". nerf of templars, or up of another classes, there is claerly no difference for me, it's ask for gamepley to fit Logo of eso.
MartiniDaniels wrote: »Maybe AoE healing ultimates should cost the same 200+ ulti that AoE damage ultimates do.MartiniDaniels wrote: »I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
Yes, I think main problem that with bloodspawn it is literally spammable ulti. With 200 cost it will be ok.MartiniDaniels wrote: »JusticeSouldier wrote: »I sometimes feel like magicka templar beats stamina templar in 1v1 every time, because the magicka templar spammable is also a heal, so they can keep the pressure up while mirroring you in every other aspect except that in Battlegrounds their javelin can knock you off a ledge as well.
Compared to other classes, you still have some unique attacks the magplar can't match, but in a stamplar vs magplar fight I just don't see how stamplar can even hope to win. Please share if you got tips.
Worst thing is magplar is insanely usefull member of team in terms of healing, buffs, damage and surviveability...it shouldn't be in such way, it's broken balance
I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
Not as strong as lifegiver (restoration staff ult) and not as cheap
Remembrance doesn't require resto. And life giver doesn't give you major protection afterwards. So remembrance not only powerful it is also versatile. Let's say you are on the run from smallscale. If you will stop to cast for 4 seconds they'll get you. But you may cast and cancel it instantly and here you go, you will be much harder to kill for next 9 GCD. Of course S&B ultimate will give more protection but S&B ultimate does nothing else.
MartiniDaniels wrote: »JusticeSouldier wrote: »I sometimes feel like magicka templar beats stamina templar in 1v1 every time, because the magicka templar spammable is also a heal, so they can keep the pressure up while mirroring you in every other aspect except that in Battlegrounds their javelin can knock you off a ledge as well.
Compared to other classes, you still have some unique attacks the magplar can't match, but in a stamplar vs magplar fight I just don't see how stamplar can even hope to win. Please share if you got tips.
Worst thing is magplar is insanely usefull member of team in terms of healing, buffs, damage and surviveability...it shouldn't be in such way, it's broken balance
I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
TequilaFire wrote: »Onslaught works too well with many things, so where does the problem lie?
Although I don't call it a problem, if I die I made a mistake or got outplayed.
Not going to run to the forums and ask for nerfs.
I do agree that their is a ton of personal responsibility about when to block, dodgeroll, attack, cleanse, fallback, use a potion etc..most people get outplayed
Oh yeah, to contribute, Extended Ritual in my opinion is the most overloaded/overpowered skill in the game.
Extended Ritual:
-Largest Ground aoe in the entire game besides Blood Altar.
-Provides Minor Mending to the caster
-Removes 5 debuffs/dots off of the caster
-Heals for as much HPS as Healing Springs but with a duration 3 times as long, and slightly less HPS than Illustrious healing, but for twice as long. One cast of Extended Ritual heals for 40% more than one cast of Illustrious healing. I know people will say, "well, Extended Ritual costs more", but Illustrious Healing (which only heals) only has a 20% higher ratio of healing/mag, and is 85% more efficient than Healing Springs.
-Permanently snares everyone inside of the ground aoe for 24 seconds, in my opinion making it the most powerful CC ability in the entire game.
-Provides the most powerful synergy in the game to group members (Purify), giving them resources back when they activate the synergy, providing a large burst heal, and removing all debuffs/dots from the person activating the synergy. This gives Extended Ritual the power to mitigate more damage and more debuffs than essentially any other ability in the game with a single cast, including ults. Consider Efficient Purge or Cleanse, which costs much more, removes less off of the caster than Extended RItual, and has a limit to the amount of debuffs it can remove per cast. I realize the synergy is on a cooldown, but everything you're getting from that synergy, even every 20 seconds, is better than abilities that cost much more mag. Purify has saved my ass and allowed me live when I otherwise would have died waaaay too many times to count in a BG.
It's basically three abilities in one. On it's own, the heal, the duration, and the area it covers is already extremely powerful. Then you throw in the self purge, minor mending, and the synergy, the snare and.. what? I don't understand why this ability still exists in it's current form, but then again I don't understand most of the balance decisions that ZOS makes.
Anyone who is serious about actual balance knows that the baked in purge that Templars get for themselves and their group is out of step with other class abilities. The ability (talking about Extended Ritual here if you're not sure what I mean) is good enough that it's game breaking not having it on other classes, so for obvious reasons it should be toned down. Even without a dot meta, purges are amazingly powerful, and Ritual does so much more.
I'll just copy/paste my post from awhile ago in regards to RitualOh yeah, to contribute, Extended Ritual in my opinion is the most overloaded/overpowered skill in the game.
Extended Ritual:
-Largest Ground aoe in the entire game besides Blood Altar.
-Provides Minor Mending to the caster
-Removes 5 debuffs/dots off of the caster
-Heals for as much HPS as Healing Springs but with a duration 3 times as long, and slightly less HPS than Illustrious healing, but for twice as long. One cast of Extended Ritual heals for 40% more than one cast of Illustrious healing. I know people will say, "well, Extended Ritual costs more", but Illustrious Healing (which only heals) only has a 20% higher ratio of healing/mag, and is 85% more efficient than Healing Springs.
-Permanently snares everyone inside of the ground aoe for 24 seconds, in my opinion making it the most powerful CC ability in the entire game.
-Provides the most powerful synergy in the game to group members (Purify), giving them resources back when they activate the synergy, providing a large burst heal, and removing all debuffs/dots from the person activating the synergy. This gives Extended Ritual the power to mitigate more damage and more debuffs than essentially any other ability in the game with a single cast, including ults. Consider Efficient Purge or Cleanse, which costs much more, removes less off of the caster than Extended RItual, and has a limit to the amount of debuffs it can remove per cast. I realize the synergy is on a cooldown, but everything you're getting from that synergy, even every 20 seconds, is better than abilities that cost much more mag. Purify has saved my ass and allowed me live when I otherwise would have died waaaay too many times to count in a BG.
It's basically three abilities in one. On it's own, the heal, the duration, and the area it covers is already extremely powerful. Then you throw in the self purge, minor mending, and the synergy, the snare and.. what? I don't understand why this ability still exists in it's current form, but then again I don't understand most of the balance decisions that ZOS makes.
Note that the snare has been nerfed (but it has been replaced with more block mitigation, which it shouldn't have been. It doesn't need anything else), which is a welcome change, but the synergy/heal are still insanely powerful and unmatched by any sort of personal or group utility any other class has to offer. This is the problem with Templars. Not only do they bring the most utility to any group, but they do it with any build because that group utility also doubles as personal utility. This means they don't have to build for it. Ritual is always on their bar no matter what because it doesn't just benefit their group, it benefits them by also being a great self buff/heal/purge.
They also have the highest damage spammable in the game by a very substantial margin (jabs/sweep does as much damage as blastbones/shalks), and extremely easy access to backloaded burst that, again, does more damage than essentially any other ability in the game. An example of just how much damage Purifying Light/Power of the Light does is to compare it to the damage of the full 14 second duration of Venomous Claw. PoTL does nearly as much damage (94% as much), all at once, as StamDK's strongest 14 second dot.
If I had the patience to level up another character, I'd shelve my DK in a second and play a Templar, because it's easy (anyone can apply potl and spam jabs, lol) and broken. I don't like ESO pvp enough to spend my time on that though.
There should probably be more difficulty in playing a Templar than just applying potl and spamming jabs, and possibly hitting onslaught at some point, but if you look at your incoming damage from any Templar these days it's literally three abilities and a proc-onslaught, jabs, potl, burning light. I feel like hitting two buttons and occasionally an ult shouldn't be the most effective way to kill someone, but here we are.
Anyone who is serious about actual balance knows that the baked in purge that Templars get for themselves and their group is out of step with other class abilities. The ability (talking about Extended Ritual here if you're not sure what I mean) is good enough that it's game breaking not having it on other classes, so for obvious reasons it should be toned down. Even without a dot meta, purges are amazingly powerful, and Ritual does so much more.
I'll just copy/paste my post from awhile ago in regards to RitualOh yeah, to contribute, Extended Ritual in my opinion is the most overloaded/overpowered skill in the game.
Extended Ritual:
-Largest Ground aoe in the entire game besides Blood Altar.
-Provides Minor Mending to the caster
-Removes 5 debuffs/dots off of the caster
-Heals for as much HPS as Healing Springs but with a duration 3 times as long, and slightly less HPS than Illustrious healing, but for twice as long. One cast of Extended Ritual heals for 40% more than one cast of Illustrious healing. I know people will say, "well, Extended Ritual costs more", but Illustrious Healing (which only heals) only has a 20% higher ratio of healing/mag, and is 85% more efficient than Healing Springs.
-Permanently snares everyone inside of the ground aoe for 24 seconds, in my opinion making it the most powerful CC ability in the entire game.
-Provides the most powerful synergy in the game to group members (Purify), giving them resources back when they activate the synergy, providing a large burst heal, and removing all debuffs/dots from the person activating the synergy. This gives Extended Ritual the power to mitigate more damage and more debuffs than essentially any other ability in the game with a single cast, including ults. Consider Efficient Purge or Cleanse, which costs much more, removes less off of the caster than Extended RItual, and has a limit to the amount of debuffs it can remove per cast. I realize the synergy is on a cooldown, but everything you're getting from that synergy, even every 20 seconds, is better than abilities that cost much more mag. Purify has saved my ass and allowed me live when I otherwise would have died waaaay too many times to count in a BG.
It's basically three abilities in one. On it's own, the heal, the duration, and the area it covers is already extremely powerful. Then you throw in the self purge, minor mending, and the synergy, the snare and.. what? I don't understand why this ability still exists in it's current form, but then again I don't understand most of the balance decisions that ZOS makes.
Note that the snare has been nerfed (but it has been replaced with more block mitigation, which it shouldn't have been. It doesn't need anything else), which is a welcome change, but the synergy/heal are still insanely powerful and unmatched by any sort of personal or group utility any other class has to offer. This is the problem with Templars. Not only do they bring the most utility to any group, but they do it with any build because that group utility also doubles as personal utility. This means they don't have to build for it. Ritual is always on their bar no matter what because it doesn't just benefit their group, it benefits them by also being a great self buff/heal/purge.
They also have the highest damage spammable in the game by a very substantial margin (jabs/sweep does as much damage as blastbones/shalks), and extremely easy access to backloaded burst that, again, does more damage than essentially any other ability in the game. An example of just how much damage Purifying Light/Power of the Light does is to compare it to the damage of the full 14 second duration of Venomous Claw. PoTL does nearly as much damage (94% as much), all at once, as StamDK's strongest 14 second dot.
If I had the patience to level up another character, I'd shelve my DK in a second and play a Templar, because it's easy (anyone can apply potl and spam jabs, lol) and broken. I don't like ESO pvp enough to spend my time on that though.
There should probably be more difficulty in playing a Templar than just applying potl and spamming jabs, and possibly hitting onslaught at some point, but if you look at your incoming damage from any Templar these days it's literally three abilities and a proc-onslaught, jabs, potl, burning light. I feel like hitting two buttons and occasionally an ult shouldn't be the most effective way to kill someone, but here we are.
Templar’s no different then stam classes:
Sweeps/Jabs = dizzy
Crescent = Onslaught
Light = Shalks/Curse/Whatever class delayed damage ability
Execute = Execute
DKs play differently of course, but for the burst combo Templar’s not much different than a Stamwarden who uses Shalks.
Every class has something they can do that’s a little different, be it cloak, wings, cauterize, green dragon blood, etc... Yea ritual’s crazy powerful, no ***, tell us something we don’t know. Choose your class around what you want to bring to the table that’s different than other classes.
You can list off 2-3 things each class can do that others can’t, if you think Templar’s in the best position roll one.
MartiniDaniels wrote: »JusticeSouldier wrote: »I sometimes feel like magicka templar beats stamina templar in 1v1 every time, because the magicka templar spammable is also a heal, so they can keep the pressure up while mirroring you in every other aspect except that in Battlegrounds their javelin can knock you off a ledge as well.
Compared to other classes, you still have some unique attacks the magplar can't match, but in a stamplar vs magplar fight I just don't see how stamplar can even hope to win. Please share if you got tips.
Worst thing is magplar is insanely usefull member of team in terms of healing, buffs, damage and surviveability...it shouldn't be in such way, it's broken balance
I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
If you’re in higher MMR, on PC-NA at least, remembrance is a death sentence. Debuff while they’re channeling > dark flare and as soon as the channel’s done they’ll die quickly because they’ll have no buffs or hots up.
Higher MMR is mostly about speed and high damage. That will only work in the mid MMR where people don’t spec for enough damage and are more like tanks.
BaiterOfZergs wrote: »A few things. Warden is actually the best support in the game, magplar only beats them when it comes to purge.
They’re not even an inherently tanky class, dks, wardens and Necros are actually tankier.
And you’re being biased. While they’re in a good spot , other classes have just been nerfed and had identity stripped away. Templar’s are in that category too, since dots got nerfed and you’re forced into one playstyle. To be honest I don’t see any reason to play magplar because of that right now , you’re better off playing a stamplar because that’s exactly how you’ll be built.
BaiterOfZergs wrote: »A few things. Warden is actually the best support in the game, magplar only beats them when it comes to purge.
They’re not even an inherently tanky class, dks, wardens and Necros are actually tankier.
And you’re being biased. While they’re in a good spot , other classes have just been nerfed and had identity stripped away. Templar’s are in that category too, since dots got nerfed and you’re forced into one playstyle. To be honest I don’t see any reason to play magplar because of that right now , you’re better off playing a stamplar because that’s exactly how you’ll be built.
Actually DKs, Wardens, Necros, and NBs are tankier. Problem with NBs is they can’t heal themselves well so tankiness is irrelevant. Templars only get minor protection from sweeps and that skill line. Templar tankiness really is from healing.
Having a hate on Templars is a DK thing I think. They’re one of the easier match ups for a templar. Stamnecros, Stamwardens and magsorcs are harder match ups for a templar, who then complain about DKs so it seems pretty balanced to me... except NBs, no one sees them as a threat.
Most DKs would have an easier time against Templars if they stopped using wings when I attack (it doesn’t help) and not rely on block so much. PvP is about counters and inherent weaknesses based on spec. At this point you can almost tell what class and spec people play by their opinion.
BaiterOfZergs wrote: »A few things. Warden is actually the best support in the game, magplar only beats them when it comes to purge.
They’re not even an inherently tanky class, dks, wardens and Necros are actually tankier.
And you’re being biased. While they’re in a good spot , other classes have just been nerfed and had identity stripped away. Templar’s are in that category too, since dots got nerfed and you’re forced into one playstyle. To be honest I don’t see any reason to play magplar because of that right now , you’re better off playing a stamplar because that’s exactly how you’ll be built.
Actually DKs, Wardens, Necros, and NBs are tankier. Problem with NBs is they can’t heal themselves well so tankiness is irrelevant. Templars only get minor protection from sweeps and that skill line. Templar tankiness really is from healing.
Having a hate on Templars is a DK thing I think. They’re one of the easier match ups for a templar. Stamnecros, Stamwardens and magsorcs are harder match ups for a templar, who then complain about DKs so it seems pretty balanced to me... except NBs, no one sees them as a threat.
Most DKs would have an easier time against Templars if they stopped using wings when I attack (it doesn’t help) and not rely on block so much. PvP is about counters and inherent weaknesses based on spec. At this point you can almost tell what class and spec people play by their opinion.
There isn't a lot you can rely on when an Onslaught and a channel of jabs shortly after potl is enough to global someone. 7k Onslaught, 2k light attack, 1500-2000x4 jabs, 2-3k burning light proc (unavoidable), 6-7k potl (unavoidable), with two buttons and a light attack. Of course this also doesn't include any other dots or procs that might go off. Avoiding this has very little to do with your class because the window in which you have to do something about it is less than a second. At the very least the setup for another class requires an execute to work really well (shalks [or blastbones]/onslaught/dizzy/executioner for example, all of which can be blocked). Templar is just potl, jabs, jabs, jabs, jabs, jabs, ult, jabs jabs jabs (lol). No ult? Block and stay alive, then more jabs. With a spammable so good, with such a good proc, and an ability like potl, you don't need anything else, and that's kind of the problem. Doing that amount of damage in such a short period of time should require a bit more than applying a debuff, hitting an ult, and then using your spammable.
BaiterOfZergs wrote: »A few things. Warden is actually the best support in the game, magplar only beats them when it comes to purge.
They’re not even an inherently tanky class, dks, wardens and Necros are actually tankier.
And you’re being biased. While they’re in a good spot , other classes have just been nerfed and had identity stripped away. Templar’s are in that category too, since dots got nerfed and you’re forced into one playstyle. To be honest I don’t see any reason to play magplar because of that right now , you’re better off playing a stamplar because that’s exactly how you’ll be built.
Actually DKs, Wardens, Necros, and NBs are tankier. Problem with NBs is they can’t heal themselves well so tankiness is irrelevant. Templars only get minor protection from sweeps and that skill line. Templar tankiness really is from healing.
Having a hate on Templars is a DK thing I think. They’re one of the easier match ups for a templar. Stamnecros, Stamwardens and magsorcs are harder match ups for a templar, who then complain about DKs so it seems pretty balanced to me... except NBs, no one sees them as a threat.
Most DKs would have an easier time against Templars if they stopped using wings when I attack (it doesn’t help) and not rely on block so much. PvP is about counters and inherent weaknesses based on spec. At this point you can almost tell what class and spec people play by their opinion.
There isn't a lot you can rely on when an Onslaught and a channel of jabs shortly after potl is enough to global someone. 7k Onslaught, 2k light attack, 1500-2000x4 jabs, 2-3k burning light proc (unavoidable), 6-7k potl (unavoidable), with two buttons and a light attack. Of course this also doesn't include any other dots or procs that might go off. Avoiding this has very little to do with your class because the window in which you have to do something about it is less than a second. At the very least the setup for another class requires an execute to work really well (shalks [or blastbones]/onslaught/dizzy/executioner for example, all of which can be blocked). Templar is just potl, jabs, jabs, jabs, jabs, jabs, ult, jabs jabs jabs (lol). No ult? Block and stay alive, then more jabs. With a spammable so good, with such a good proc, and an ability like potl, you don't need anything else, and that's kind of the problem. Doing that amount of damage in such a short period of time should require a bit more than applying a debuff, hitting an ult, and then using your spammable.
That’s a lot of jabs in there. Are you using S&B back bar? Overly tanky DKs, especially ones who block a lot, are easy targets for Templars. Against blockers I go out of my way to spam sweeps on them because I know, even if I’m not hitting for a lot, they’ll run out of stamina quickly.
When a DK has done well against me they’ve kept their dots up so my health has dropped, then gone for the typical DK counter punch.
The styles who get wrecked are ones who don’t hit hard and just hold block waiting for onslaught.
It’s like a playstyle thing to counter a spec. Like when you see a bow you charge them because you know they’ll be squishy, when I see S&B I know they’re sweeps fodder and if I keep hitting sweeps they’ll run out of stam.
The main problem with templar is stacking cleansing circles and how overpowered off healing is, if they nerF off healing, it is not an amazing class. If anything ele drain needs a nerf, thats what makes a lot of magica build OP 1v1.
MartiniDaniels wrote: »JusticeSouldier wrote: »I sometimes feel like magicka templar beats stamina templar in 1v1 every time, because the magicka templar spammable is also a heal, so they can keep the pressure up while mirroring you in every other aspect except that in Battlegrounds their javelin can knock you off a ledge as well.
Compared to other classes, you still have some unique attacks the magplar can't match, but in a stamplar vs magplar fight I just don't see how stamplar can even hope to win. Please share if you got tips.
Worst thing is magplar is insanely usefull member of team in terms of healing, buffs, damage and surviveability...it shouldn't be in such way, it's broken balance
I think remembrance is overloaded as hell. Cheap cost, 10 seconds of major protection + massive healing. Sometimes I don't even use it for all 4 seconds, i just activate it for 2 seconds and then go offensive knowing that I have 8 seconds of major protection left.
The main problem with templar is stacking cleansing circles and how overpowered off healing is, if they nerF off healing, it is not an amazing class. If anything ele drain needs a nerf, thats what makes a lot of magica build OP 1v1.