starkerealm wrote: »All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
Weave alone adds 30-40k. So, yeah, it'd be a bit more than just taking that off the top. If you weren't already a god tier player, you'd watch all the endgame content get yanked out of your hands. As with a lot of suggestions, it would harm the progression players way more than the ones at the top.
And you know what would happen? The game would feel terrible. Go play a hotbar cooldown MMO with action queuing, and marvel at how unresponsive it feels.
Without any hyperbole, removing animation canceling would kill the game. Full stop.
starkerealm wrote: »All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
Weave alone adds 30-40k. So, yeah, it'd be a bit more than just taking that off the top. If you weren't already a god tier player, you'd watch all the endgame content get yanked out of your hands. As with a lot of suggestions, it would harm the progression players way more than the ones at the top.
And you know what would happen? The game would feel terrible. Go play a hotbar cooldown MMO with action queuing, and marvel at how unresponsive it feels.
Without any hyperbole, removing animation canceling would kill the game. Full stop.
I think the vast amount of people in the game wouldn't even notice. Only the hardcore people would care and many of them already left because of all the patch bs.
AgaTheGreat wrote: »ESO combat is praised for being dynamic and reactive. Gee, what do you think makes it like that?
Alienoutlaw wrote: »AC is what is it is, removal of it will not mean 7 million+ player leave at all, what it will mean is "end game" dps will drop and those who play "mid game" will be closer to ceiling imposed by the elite. it wont ruin the game at all
Kiralyn2000 wrote: »AgaTheGreat wrote: »ESO combat is praised for being dynamic and reactive. Gee, what do you think makes it like that?
Well, you could still have "dynamic & reactive" if you fixed animation canceling so it worked like in fighting games/etc. i.e, if it canceled the action so you could block or dodge, rather than speeding up the action so you can jam twice as many actions into the same amount of time.
MCBIZZLE300 wrote: »I just can't wrap my head around the logic, I would 100% leave if they removed animation cancelling. People probably dont realise how much of it is involved in this game. Every time you weapon swap, roll dodge or block its cancelling an animation. Removing it would destroy the combat, Light attack weaving is where the bulk of extra dps comes from anyway????????
Kiralyn2000 wrote: »AgaTheGreat wrote: »ESO combat is praised for being dynamic and reactive. Gee, what do you think makes it like that?
Well, you could still have "dynamic & reactive" if you fixed animation canceling so it worked like in fighting games/etc. i.e, if it canceled the action so you could block or dodge, rather than speeding up the action so you can jam twice as many actions into the same amount of time.
Here, let us remove AC, how do you like your new 20k dps? Oh you can't clear content anymore? Here is a 50 percent buff to every skill.
Oh wait, now you are skipping mechs? Try this 80 percent nerf.
Ah it seems we nerfed it a bit too much, here is a 20 percent buff. And a new set.
Happy? No?
#zosbalance
MurderMostFoul wrote: »starkerealm wrote: »All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
Weave alone adds 30-40k. So, yeah, it'd be a bit more than just taking that off the top. If you weren't already a god tier player, you'd watch all the endgame content get yanked out of your hands. As with a lot of suggestions, it would harm the progression players way more than the ones at the top.
And you know what would happen? The game would feel terrible. Go play a hotbar cooldown MMO with action queuing, and marvel at how unresponsive it feels.
Without any hyperbole, removing animation canceling would kill the game. Full stop.
I think the vast amount of people in the game wouldn't even notice. Only the hardcore people would care and many of them already left because of all the patch bs.
Everyone would notice the removal of block cancel, dodge roll cancel, and swap cancel. If you had to wait for animations to complete before performing these actions, combat would feel totally screwed up.
Kiralyn2000 wrote: »MCBIZZLE300 wrote: »But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel
No they can't, and that's the whole issue. /shrug
(Personally, I know I'm not doing it - I'm not firing actions nearly fast enough that I could even be doing it accidentally - but as I don't do "needs high DPS" group content, it's not an issue for me. I don't even have a 'rotation', because I only solo. Without a tank holding the targets in place, it kind of hard to have a DPS rotation.)
MCBIZZLE300 wrote: »Kiralyn2000 wrote: »(Personally, I know I'm not doing it - I'm not firing actions nearly fast enough that I could even be doing it accidentally - but as I don't do "needs high DPS" group content, it's not an issue for me. I don't even have a 'rotation', because I only solo. Without a tank holding the targets in place, it kind of hard to have a DPS rotation.)
Have you ever pressed an ability then switched bars before the ability animation has ended? Because if you have thats animation cancelling. I guarantee you have.
MCBIZZLE300 wrote: »Recently I have been seeing a lot of threads regarding animation cancelling and that it should be removed/changed from certain if not all abilities. In my opinion animation cancelling is what makes the combat in this game fluid and enjoyable. This applies to both PVE and PVP and I feel like the removal of it would also result in the removal of over half the playerbase. Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game as the posts don't seem to give a reason?
Alienoutlaw wrote: »AC is what is it is, removal of it will not mean 7 million+ player leave at all, what it will mean is "end game" dps will drop and those who play "mid game" will be closer to ceiling imposed by the elite. it wont ruin the game at all
Sorry but when you swing a sword at someone it should at least have to 'connect' to do some damage.
MCBIZZLE300 wrote: »I like animation canceling, it’s a challenge to get “just right” and necessary to hit the highest sustained dps numbers.
BUT, Zeni keeps nerfing and gutting things in attempt to curb power creep and close the gap between 55k dps raiders and the average player. They nerf skills, and sets, and CP scaling. They introduce “complex” mechanics instead of all-out dps races. All of this effort, when the fastest way to shave 10k or more dps off the top is to remove animation cancelling.
To preserve the fast paced feel of combat, and survivability, they need to retain the ability to block cancel, so you don’t get stuck in a cast or channel, but they should make it cancel the outgoing damage as well.
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The game can't be handed to everyone, games are meant to be challenging thats the whole point.
AgaTheGreat wrote: »The only people who want it removed are those who don't know how to do it, are scrubs or just simply are lazy and jealous that others can.
It is becaus potatoes like to potatoe, which is not possible outside zergs as long as there is a certain skill factor like AC. Also some people come from other MMOs like WOW and don't nderstand that one mustn't be like the other.
I've said this and will say again
Animation cancelling aint what one can call skill if that's the case then will you say it takes skill for anyone able to use mouse cursor in a pc?
You can't call it a skill if it depends upon various conditions for skill is independent
For instance take aiming in fps that requires skill for the more precision u have the better u get and off all "skill" don't develop overnight it takes lots of time and effort so how can one relate mashing two buttons simultaneously with skill?
StaticWave wrote: »Look, nobody forces you to animation cancel. If you don't like animation cancelling, then don't animation cancel, it's that simple! You won't be able to pull 40k+ DPS and complete some of the more difficult vet trials, but that's okay because you're just having fun. There's nothing wrong with that. What's wrong though, is asking ZOS to remove AC because you can't do it. It's like me asking the basketball coach to ban 3-pointers because I can't shoot as good as my teammates do. Leave AC as it is so players who care about improving and progressing can have something to look forward to. Nobody forces you to animation cancel, so please stop with all these AC nerf threads..
MCBIZZLE300 wrote: »Can someone please shed some light as to why its becoming a common theme to see this feature removed from the game
AgaTheGreat wrote: »The only people who want it removed are those who don't know how to do it, are scrubs or just simply are lazy and jealous that others can.
If ZOS had any (business) sense, they wouldn't listen to people like you and would listen to people concerned about the retention of players in the game.
There is a constant stream of very new players, but the vast majority of them seem to leave after a few weeks, or (at best) a few months.
Paramedicus wrote: »MCBIZZLE300
Confusion comes from reluctance to understand opinions of other people.
So every time someone gives reasonable argument against AC and proposes mechanic that could replace it or at least that would reduce it's offensive value - you will get 3 same answers:
1) iT WuD MakEE GamEEe UnPLiaBLEE!1111
2) git gut lol
3) no point talking, devs won't do anything. close forums plz
Someone again makes topic about AC so this cycle may continue. And spining around too fast may make you dizzy and confused.