Does no one care about how utterly awful Mag Nb are in group play PvP?

  • IonicKai
    IonicKai
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    I actually think the nb falling out of favor in PvP was because they were trying to nerf it in pve. Nbs were really strong because they could bring good passive healing, help with debuffs, and had the highest damage potential. They were also the hardest class to master at the time but when ZOS learned that everyone stacked MagBlades to beat the mag heavy trials for exactly this they decided to swing the nerf hammer at them and didn't stop until they broke nightblade utility. It's a shame really because while something's were deserved like SA applying major fracture (should have only been minor in PvP) others were not like making refreshing path absolute garbage because they took away damage.

    Edit: typos
    Edited by IonicKai on January 31, 2020 9:27PM
  • Mayrael
    Mayrael
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    Yeah, Magblade is victim of PvE nerfs and "standardisation" of skills. Strife, path, focus, shade (cost increase), debilitate, giving away unique cc to all stam classes (mass hysteria < turn evil) and most of all cast times ruined the spec. When it goes to group utility this spec is just terrible. I usually pay solo (like 95% of a time) and do pretty awesome but when I want to play with my friends or guild mates I have to switch classes because magblade is useless in group play.

    What magblade really lacks are synergies (in current meta when everyone runs with those) and good AoE skills, we used to had best cc for group play but now anyone playing stam can have it. Magblades don't offer anything in group play except of minor vulnerability.

    I don't know who's responsible for this, but this spec is almost dead... Which I don't mind, since I can be proud of playing magblade, not following the meta train etc. etc.
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