/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
Paramedicus wrote: »@Golden_Cat
- Problem with your reasoning is that you speak as there is no alternative for AC. I think that most people against AC can imagine how combat would work without it, since they are playing this game too. You dont need a video to see it, you can launch the game and experience it.
- AC adds to skill gap between players. I don't understad how you can think it's not.
- I don't understand what is insane about buffing damage of skills by *20% or lowering HP of bosses by 20% (*exemplary numbers).
Paramedicus wrote: »
- Problem with your reasoning is that you speak as there is no alternative for AC. I think that most people against AC can imagine how combat would work without it, since they are playing this game too. You dont need a video to see it, you can launch the game and experience it.
- AC adds to skill gap between players. I don't understad how you can think it's not.
- I don't understand what is insane about buffing damage of skills by *20% or lowering HP of bosses by 20% (*exemplary numbers).
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
I think that most people against AC can imagine how combat would work without it, since they are playing this game too.
This again.MaleAmazon wrote: »I think that most people against AC can imagine how combat would work without it, since they are playing this game too.
You can think that, but the evidence seems to be against you, not least because anti-AC people don´t seem to understand the concept of global cooldown, or even how AC works.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
Paramedicus wrote: »@Golden_Cat
- Problem with your reasoning is that you speak as there is no alternative for AC. I think that most people against AC can imagine how combat would work without it, since they are playing this game too. You dont need a video to see it, you can launch the game and experience it.
- AC adds to skill gap between players. I don't understad how you can think it's not.
- I don't understand what is insane about buffing damage of skills by *20% or lowering HP of bosses by 20% (*exemplary numbers).
Golden_Cat wrote: »First thing first, I'm not native speaker so sorry about my English.
I've seen lots of arguments for and against AC but coundn't find any video that shows the differences between 2 playstyles so I recorded 2 vids on my own.
1st fight with AC, my ping is generally high and I'm not end game PvEer so there maybe hiccups during the fight.
https://www.youtube.com/watch?v=4OEtv3N-OXg
2nd fight without AC, sometimes I used AC unintentionally due to muscle memory.
https://www.youtube.com/watch?v=2vqJ2jVwzlI
You guys can watch and judge for yourself but I want to throw in my opinions:
_no AC fight is slow, boring just like any other point and click RPG and unresponsive, when I noticed the boss used ability I forced myself not to interupt because I was supposed to be in an animation and thus couldn't cancel it. Moving damage to the end of the animation while still allowing you to block/cancel will just prolong the fight IMO, especially when you fight against multiple players or hard hitting mobs.
_AC's only bane I see is unnatural animation.
_Removing AC won't close the gap between high and low DPS players, it just mean end game content will be impossible to do. To solve the new problem, ZOS either have to buff insane amount of damage to all skills and gear sets or dumb all contents down to a ridiculous level that insults everyone intelligence.
_People with disabilities can still enjoy most of the game without AC, I believe that's why ZOS still makes easy overland contents.
_Many options is still better than no option.
AgaTheGreat wrote: »It doesn't matter because AC won't be removed just to appease a few low skill forum users.
That's why we have class reps who are not some scrubs but represent all end game environments and would never let that change go through. Not that it would ever be considered by the devs anyway.
AgaTheGreat wrote: »It doesn't matter because AC won't be removed just to appease a few low skill forum users.
That's why we have class reps who are not some scrubs but represent all end game environments and would never let that change go through. Not that it would ever be considered by the devs anyway.
This gave me quite the chuckle. It's already been proven that class reps have minimum influence on ZOS and have absolutely NO say what so ever in what changes go through and what doesn't. They are little more than unpaid advisors that ZOS sometimes listens to.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
Paramedicus wrote: »@Golden_Cat
- Problem with your reasoning is that you speak as there is no alternative for AC. I think that most people against AC can imagine how combat would work without it, since they are playing this game too. You dont need a video to see it, you can launch the game and experience it.
- AC adds to skill gap between players. I don't understad how you can think it's not.
- I don't understand what is insane about buffing damage of skills by *20% or lowering HP of bosses by 20% (*exemplary numbers).
Joy_Division wrote: »Paramedicus wrote: »@Golden_Cat
- Problem with your reasoning is that you speak as there is no alternative for AC. I think that most people against AC can imagine how combat would work without it, since they are playing this game too. You dont need a video to see it, you can launch the game and experience it.
- AC adds to skill gap between players. I don't understad how you can think it's not.
- I don't understand what is insane about buffing damage of skills by *20% or lowering HP of bosses by 20% (*exemplary numbers).
- It's not that there is no alternative to AC. It's the the alternative for us who have played and enjoyed AC in ESO for 6 years suck. Why cant people who are against AC play another game?
- Yes it does. If I add an extra slide in 30 slide Powerpoint lecture, it makes it longer too. Why cant people who are against AC play another game?
- Insane isn't the word I I'd use. Unnecessary works. So does needless. Game-breaking is another. ZOS already put in dumb cast times because they felt stuff does too much damage, now you want to increase it by 20%?!? Why cant people who are against AC play another game?
AgaTheGreat wrote: »AgaTheGreat wrote: »It doesn't matter because AC won't be removed just to appease a few low skill forum users.
That's why we have class reps who are not some scrubs but represent all end game environments and would never let that change go through. Not that it would ever be considered by the devs anyway.
This gave me quite the chuckle. It's already been proven that class reps have minimum influence on ZOS and have absolutely NO say what so ever in what changes go through and what doesn't. They are little more than unpaid advisors that ZOS sometimes listens to.
It still won't be reworked whether class reps have any influence or not.
This is the part some people care about too.Golden_Cat wrote: »_AC's only bane I see is unnatural animation.
This is what AC people seem to care about -- afraid to lose an advantage they weren't meant to have in the first place. An advantage based on something completely illogical -- getting the benefits of something you cancelled.Golden_Cat wrote: »Moving damage to the end of the animation while still allowing you to block/cancel will just prolong the fight IMO, especially when you fight against multiple players or hard hitting mobs.
This is actually wrong. PvE content challenges are controlled by the devs and it's just all about numbers. They can just change the numbers to make what is impossible possible and let you see what they intended for a multi-stage fight.Golden_Cat wrote: »_Removing AC … just mean end game content will be impossible to do.
Golden_Cat wrote: »First thing first, I'm not native speaker so sorry about my English.
I've seen lots of arguments for and against AC but coundn't find any video that shows the differences between 2 playstyles so I recorded 2 vids on my own.
1st fight with AC, my ping is generally high and I'm not end game PvEer so there maybe hiccups during the fight.
https://www.youtube.com/watch?v=4OEtv3N-OXg
2nd fight without AC, sometimes I used AC unintentionally due to muscle memory.
https://www.youtube.com/watch?v=2vqJ2jVwzlI
You guys can watch and judge for yourself but I want to throw in my opinions:
_no AC fight is slow, boring just like any other point and click RPG and unresponsive, when I noticed the boss used ability I forced myself not to interupt because I was supposed to be in an animation and thus couldn't cancel it. Moving damage to the end of the animation while still allowing you to block/cancel will just prolong the fight IMO, especially when you fight against multiple players or hard hitting mobs.
_AC's only bane I see is unnatural animation.
_Removing AC won't close the gap between high and low DPS players, it just mean end game content will be impossible to do. To solve the new problem, ZOS either have to buff insane amount of damage to all skills and gear sets or dumb all contents down to a ridiculous level that insults everyone intelligence.
_People with disabilities can still enjoy most of the game without AC, I believe that's why ZOS still makes easy overland contents.
_Many options is still better than no option.
Make one more video.
Block when you need to but NO CANCELLING TO SQUEEZE IN MORE ATTACKS.
Animation cancelling was intended to allow people to abort what action they were doing in order to perform a sudden block or bash or roll dodge.
You need to realize the issue people have with animation cancelling is that it allows people to squeeze in more *attacks* per period of time than the animation length would otherwise permit.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This is good point and my counter-argument for this could be: depends on how long ZoS wants ESO to exist. I don't think they are too serious about this game tho, because they would fix other important issues by this time (this makes your argument even stronger).Joy_Division wrote: »It's not that there is no alternative to AC. It's the the alternative for us who have played and enjoyed AC in ESO for 6 years suck.
Well, I can agree since power creep is an issue in ESO. But some AC-folks were very serious about potential unability to do dlc content without weaving, so I wanted to calm their nerves.Joy_Division wrote: »Insane isn't the word I I'd use. Unnecessary works. So does needless. Game-breaking is another. ZOS already put in dumb cast times because they felt stuff does too much damage, now you want to increase it by 20%?!?
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
The issue is the fact that you get damage from an action you’ve just cancel before it finished. I honestly find it weird and illogical.
Joy_Division wrote: »Why cant people who are against AC play another game?
If you want to be technical about it, then damage of instant cast abilities isn't really that instant: it takes so much time to apply that makes me think that devs added some 'lag' to them (kinda like hidden pseudo-cast time). Idk if it was added as some anti-flood feature or if game updates this stuff so rarely - or just to make combat look less odd with insta damage popping.MaleAmazon wrote: »You do not get damage from an action you cancel "before it is finished". The action is 'finished' once you use it, if it is insta-cast. Projectile travel time etc notwithstanding. The animation is inconsequential and it will not help you to see it since the damage is already done. I mean, what are you hoping to accomplish? "The reason I can´t defend vs a dual wielder is that it is hard to see the light attacks they weave in between skills, and of course I usually don´t assume that someone who jumps me and attacks me with all they have got means I should maybe block or roll".
Not players fault that devs lack imagination to make combat interesting..MaleAmazon wrote: »You do not get damage from cancelling a cast-time action before the cast time has passed.
And, putting LA (and, I assume, HA on some separate?) on a cooldown that is equal to the animation would only accomplish the following:
-Make combat more boring.
-Make combat less skillbased (yes, weaving is a skill. It is not a super hard skill, but it is what you get).
-Make combat more gear dependent.
-Make the meta shift to instacast spam, or, if LA / HA was adjusted to do as much damage as skills, LA / HA spam. People would simply do the math on what causes the most dps, and then spam that. Possibly using a single LA to proc something, but IMO, more likely try to circumvent it.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑