No, it really isn't.
No, it really isn't.
Sure, if the target is a dedicated Tank.
Vercingetorix wrote: »Bombers in Cyrodiil are an important part of the food chain, so to speak. They keep large-scale groups in check by providing a hard counter to clustered enemies in a single spot - that's literally why a set like Vicious Death exists. Outside of this niche use, a bomber build is highly impractical in non-ambush-based combat so the build itself is balanced by this limitation.
If you want to see less bomber builds in Cyrodiil, then be part of the solution and don't zerg. Bomber builds are like a response to an overpopulation of a certain species in the environment. When the overpopulated food source dies down, so too does the response by nature.
Vercingetorix wrote: »Bombers in Cyrodiil are an important part of the food chain, so to speak. They keep large-scale groups in check by providing a hard counter to clustered enemies in a single spot - that's literally why a set like Vicious Death exists. Outside of this niche use, a bomber build is highly impractical in non-ambush-based combat so the build itself is balanced by this limitation.
If you want to see less bomber builds in Cyrodiil, then be part of the solution and don't zerg. Bomber builds are like a response to an overpopulation of a certain species in the environment. When the overpopulated food source dies down, so too does the response by nature.
With 3 pieces of gold jewellery in the harmony trait you get a whopping 105% increase to and from synergies, this is just an insane number when compared to other jewellery traits including those that have been nerfed. The other major issue with the self procced graveyard synergy, it allows any magnecro to drop out a huge 10k AOE hit for the sacrifice of a mere ~2600 rough stats. It should be brought in to line with bloodthirsty and offer 10% on gold jewellery considering in group play (which nearly all PVP and PVE is) you will get more use and uptime from harmony than bloodthirsty.
No, it really isn't.
Sure, if the target is a dedicated Tank.
You could always try running with a healer....
No, it really isn't.
Sure, if the target is a dedicated Tank.
You could always try running with a healer....
Healer's can't out heal one shots.

No, it really isn't.
Sure, if the target is a dedicated Tank.
You could always try running with a healer....
Healer's can't out heal one shots.
are we goona now create nerfs to dlc dungs, trials with 1shot mechanics because healer cant heal them? because it is to hard to learn this mechanic?
No, it really isn't.
Sure, if the target is a dedicated Tank.
You could always try running with a healer....
Healer's can't out heal one shots.
With 3 pieces of gold jewellery in the harmony trait you get a whopping 105% increase to and from synergies, this is just an insane number when compared to other jewellery traits including those that have been nerfed. The other major issue with the self procced graveyard synergy, it allows any magnecro to drop out a huge 10k AOE hit for the sacrifice of a mere ~2600 rough stats. It should be brought in to line with bloodthirsty and offer 10% on gold jewellery considering in group play (which nearly all PVP and PVE is) you will get more use and uptime from harmony than bloodthirsty.
No, it really isn't.
Sure, if the target is a dedicated Tank.
You could always try running with a healer....
Healer's can't out heal one shots.
One shot? What are your resistances?