Thevampirenight wrote: »GIven performance becomes worse the longer combat lasts in cyrodiil I don't know maybe since it does seem to hinder that unkillable player that keeps on fighting if they have op damage abilties to counter that type of meta might help with keeping fights from dragging on to long. I don't know but they have their reasons and they can't just keep nerfing everything.
. Since this pts seems more focused on performance then balance. It seems they are waiting for maybe the chapter update possibly for balance. But they might balance it out I don't know. They just can't keep focusing on ruining builds. It makes it look like they can't make up their minds on certain things.
Personally I don't know fully how the mechanic fully works. But possibly maybe it helps players to much I don't on that. But if it helps give high damage to necro graveyards then well that could help with unkillable builds going on in Cyrodiil and maybe help keep fights from getting so long so maybe a boon for having such high damage. Is to limit how long fights last. *Shrugs*
Negates + harmony kill the ball groups everyone qqs about. Nerf it and you'll soon be whining about unkillable ball groups.
Thevampirenight wrote: »GIven performance becomes worse the longer combat lasts in cyrodiil I don't know maybe since it does seem to hinder that unkillable player that keeps on fighting if they have op damage abilties to counter that type of meta might help with keeping fights from dragging on to long. I don't know but they have their reasons and they can't just keep nerfing everything.
. Since this pts seems more focused on performance then balance. It seems they are waiting for maybe the chapter update possibly for balance. But they might balance it out I don't know. They just can't keep focusing on ruining builds. It makes it look like they can't make up their minds on certain things.
Personally I don't know fully how the mechanic fully works. But possibly maybe it helps players to much I don't on that. But if it helps give high damage to necro graveyards then well that could help with unkillable builds going on in Cyrodiil and maybe help keep fights from getting so long so maybe a boon for having such high damage. Is to limit how long fights last. *Shrugs*
Its a way to sell players the better pay to win classesNegates + harmony kill the ball groups everyone qqs about. Nerf it and you'll soon be whining about unkillable ball groups.
Its actually the total opposite the ballgroups are unkillable they run 8 healers cycling practiced incantation and 2 magcro bombers and half drop nova which the magcro synergise too. Whatever you claim is to kill ballgroups, eg. Borrowed time, bombers, shifting standard, negate etc. is not used ever by the average solo zergling or zerg surfer, but certainly by every ball group
Joy_Division wrote: »You want a gold Harmony ring to increase synergy effectiveness by 10%?
LOL, and I thought ZOS swung an unreasonable nerf bat.
Negates + harmony kill the ball groups everyone qqs about. Nerf it and you'll soon be whining about unkillable ball groups.
Thevampirenight wrote: »GIven performance becomes worse the longer combat lasts in cyrodiil I don't know maybe since it does seem to hinder that unkillable player that keeps on fighting if they have op damage abilties to counter that type of meta might help with keeping fights from dragging on to long. I don't know but they have their reasons and they can't just keep nerfing everything.
. Since this pts seems more focused on performance then balance. It seems they are waiting for maybe the chapter update possibly for balance. But they might balance it out I don't know. They just can't keep focusing on ruining builds. It makes it look like they can't make up their minds on certain things.
Personally I don't know fully how the mechanic fully works. But possibly maybe it helps players to much I don't on that. But if it helps give high damage to necro graveyards then well that could help with unkillable builds going on in Cyrodiil and maybe help keep fights from getting so long so maybe a boon for having such high damage. Is to limit how long fights last. *Shrugs*
Its a way to sell players the better pay to win classesNegates + harmony kill the ball groups everyone qqs about. Nerf it and you'll soon be whining about unkillable ball groups.
Its actually the total opposite the ballgroups are unkillable they run 8 healers cycling practiced incantation and 2 magcro bombers and half drop nova which the magcro synergise too. Whatever you claim is to kill ballgroups, eg. Borrowed time, bombers, shifting standard, negate etc. is not used ever by the average solo zergling or zerg surfer, but certainly by every ball group
Ballgroups are not unkillable. I've run in pugs that do it. Quit sooking and trying to get everything nerfed. No wonder the game is a morass of crap.
ZOS_dev_we've_never_heard_of wrote:the point of this the greymore patch is to fix game performance and other current issues
but we're going to nerf the *** out of off balance and the wrong DK skills
LadyNalcarya wrote: »Nerf threads are the only thing that needs a hard nerf.
We lost so many fun things because of nerfs, and I cannot comprehend how people are still asking for it.
Nothing should be nerfed, they should just buff counter-play and underpowered things.
You seem to be in the minority who actually want this nerfed, so, L2P I guess?
Nah, I agree and hardlyever die from it, fact is it's hitting too hard, and something I've noticed about a lot of people here is that they are incapable of objectively looking at issues. Just an atmosphere of bullying if anyone comes in and challenges the groups of people patting each other on the back.
Because we're sick of seeing countless sets, skills and mechanics get gutted because of idiots who throw tantrums to get *** nerfed.
L2P isn't just some insult, it's an actual damn suggestion. Rather than getting the tears flowing, stomping your feet, and screaming at the top of your lungs for Zenimax to nerf something, actually bloody learn to play against it. Spend some serious time playing both with and against it, so that you know it intimately, rather than just going "IT KILLED ME QUICKLY, IT OP, IT NEED NERF!"
Actually use your noggin and think for a second. The game is currently in a stupid strong tank meta, where mitigation is easy as *** to come by, and a few DPS cross healing can replace a dedicated healer or two, and offer more to the group. You need strong tools in the game to even put a dent into these groups, and yet you guys are asking for one of these very few tools to be nerfed, when the next patch seems to be buffing the tank meta.
That is why I, at least, treat idiots like they're idiots. Because they're not thinking, they're throwing a tantrum. And the last thing the game needs right now is a forum full of toddlers giving Zenimax stupid suggestions, sending the game deeper and deeper into the abyss.
Says we throw a tantrum and you just spouted a tirade of insults and assumptions. Gg.objectively seeing something as unhealthy from the game is a good thing, living on an echo chamber isn't, and that's what this forum is filled with atm. 1337 players who use broken skills and setups clutching to them at all costs insulting anyone who questions them..
Go take a stroll through the forums, and look at the huge disproportion between nerf threads and buff threads. Hell, we have several forum members who just ask for buffs to their own class, and nerfs to literally everything else.
Also, if you think I'm defending harmony because I use it, I don't. Never participated in large scale PvP, and I'm not even playing right now. But I still know how the current meta is, I still know how the current state of the game is, and, more importantly, I still know how selfish the community is.
LadyNalcarya wrote: »Nerf threads are the only thing that needs a hard nerf.
We lost so many fun things because of nerfs, and I cannot comprehend how people are still asking for it.
Nothing should be nerfed, they should just buff counter-play and underpowered things.
LadyNalcarya wrote: »Nerf threads are the only thing that needs a hard nerf.
We lost so many fun things because of nerfs, and I cannot comprehend how people are still asking for it.
Nothing should be nerfed, they should just buff counter-play and underpowered things.
If you buff everything you are just nerfing in a round about way. Yes some nerds were not warranted, but I find it amusing that 19 k over 12 seconds was out of the question, but now the very same people are calling 20 k instant hits ok.
LadyNalcarya wrote: »LadyNalcarya wrote: »Nerf threads are the only thing that needs a hard nerf.
We lost so many fun things because of nerfs, and I cannot comprehend how people are still asking for it.
Nothing should be nerfed, they should just buff counter-play and underpowered things.
If you buff everything you are just nerfing in a round about way. Yes some nerds were not warranted, but I find it amusing that 19 k over 12 seconds was out of the question, but now the very same people are calling 20 k instant hits ok.
Not quite. Nerfing something means taking stuff away from people, buffing gives more options.
Look at the state of pvp nb for example and compare it to what it used to be. ZOS cannot just slightly nerf anything without breaking it.
LadyNalcarya wrote: »LadyNalcarya wrote: »Nerf threads are the only thing that needs a hard nerf.
We lost so many fun things because of nerfs, and I cannot comprehend how people are still asking for it.
Nothing should be nerfed, they should just buff counter-play and underpowered things.
If you buff everything you are just nerfing in a round about way. Yes some nerds were not warranted, but I find it amusing that 19 k over 12 seconds was out of the question, but now the very same people are calling 20 k instant hits ok.
Not quite. Nerfing something means taking stuff away from people, buffing gives more options.
Look at the state of pvp nb for example and compare it to what it used to be. ZOS cannot just slightly nerf anything without breaking it.
NB is fine in pvp, it just cant kill people before they can respond anymore, which is healthy gameplay. If you buff everything to bring them up to par with an op skill, you are still nerfing that skill to be less overperforming. Nerfing however takes less work. I agree the knee jerk nerfs are too much, but something that can hit for 20 k instant is too much.
With 3 pieces of gold jewellery in the harmony trait you get a whopping 105% increase to and from synergies, this is just an insane number when compared to other jewellery traits including those that have been nerfed. The other major issue with the self procced graveyard synergy, it allows any magnecro to drop out a huge 10k AOE hit for the sacrifice of a mere ~2600 rough stats. It should be brought in to line with bloodthirsty and offer 10% on gold jewellery considering in group play (which nearly all PVP and PVE is) you will get more use and uptime from harmony than bloodthirsty.