DTStormfox wrote: »If you want to be an offensive nightblade, use Shadowy Disguise
If you want to be a defensive nightblade, use Dark Cloak
Solved your problem.
Bradyfjord wrote: »The thing is, the assassin playstyle usually comes with long cooldowns with it in most games. That is to say, when you use these abilities, and delete someone, then that's it for a few minutes. In ESO, ganking does not work this way. Thus they have to find other ways to balance this playstyle.
My suggestion is a debuff that gives the ganker an outline for 30s that prevents complete stealth/invisibility similar to Chameleon. It would trigger 15s after your first attack after coming out cloak/stealth and last around 30s. (Maybe higher ranks could improve these timers)
This would allow gankers to gank, but put a cooldown on it. They wouldn't be able to do it with impunity. But if you don't beat them quick enough the cooldown ends and they get away to do it again.
Bradyfjord wrote: »The thing is, the assassin playstyle usually comes with long cooldowns with it in most games. That is to say, when you use these abilities, and delete someone, then that's it for a few minutes. In ESO, ganking does not work this way. Thus they have to find other ways to balance this playstyle.
My suggestion is a debuff that gives the ganker an outline for 30s that prevents complete stealth/invisibility similar to Chameleon. It would trigger 15s after your first attack after coming out cloak/stealth and last around 30s. (Maybe higher ranks could improve these timers)
This would allow gankers to gank, but put a cooldown on it. They wouldn't be able to do it with impunity. But if you don't beat them quick enough the cooldown ends and they get away to do it again.
xAk_MoRRoWiNdx wrote: »Bradyfjord wrote: »The thing is, the assassin playstyle usually comes with long cooldowns with it in most games. That is to say, when you use these abilities, and delete someone, then that's it for a few minutes. In ESO, ganking does not work this way. Thus they have to find other ways to balance this playstyle.
My suggestion is a debuff that gives the ganker an outline for 30s that prevents complete stealth/invisibility similar to Chameleon. It would trigger 15s after your first attack after coming out cloak/stealth and last around 30s. (Maybe higher ranks could improve these timers)
This would allow gankers to gank, but put a cooldown on it. They wouldn't be able to do it with impunity. But if you don't beat them quick enough the cooldown ends and they get away to do it again.
That's kind of a horrible idea. Sure, add a cooldown and it might add to balancing but ESO isn't like SWTOR with cooldowns - Streak being an exception, and one or two other things. Once you take away the usage of cloak from a NB, they're pretty much dead in the water since crouch is pretty unreliable, and worse than cloak
Yep. It is the last thing left that makes Nightblade... a Nightblade.Deathlord92 wrote: »All I’m saying is if they ever took away invisibility from cloak it would ruin the game for me I don’t know about other fans of nb but an assassin isn’t an assassin if we can’t disappear.
Yeah sure give NBs a tool to get invisible AND heal, seems fair to me. NBs are already absolutely annoying in PvP, they can't do more but Cloak->Attack->Cloak->Attack, without a detection potion, Mageslight or Hunter (Which never works btw) you are screwed and can very well leave the fight, no point in endless hunting especially because the NB can also just port around AND heal with Momentum inside cloak without getting open again.
brandonv516 wrote: »I'd like to see this skill revamped. Many people would like to see it eliminated completely but the reality is that it's a shadow of what it once was.
There are many counters and when they are used, it shuts the skill down essentially making the main defense for Nightblades irrelevant.
My idea could potentially benefit this skill in both PvP and PvE, meaning it might actually be desired by tanks.
And it's pretty simple:
First, remove the guaranteed "first attack will crit" as a tradeoff for a new request. If you feel there is a strong argument for keeping this feature, please speak out. In my opinion, it is not beneficial enough and is holding the class back.
Second, change it so when you are revealed you receive a defensive buff, armor mitigation, or even a heal. I'd be open to anything that will improve survival.
Obviously not every build would come out unscathed by this change (i.e. bombers, Snipers, etc.). Would it kill these builds? Would it make the class overall better going forward? Thoughts please.
brandonv516 wrote: »I was aware when I made this thread that Nightblade currently has many deficiencies that need addressing, particularly in PvP. Some may even be far more crucial at the moment.
I also knew that even talking about changes involving Cloak will be perceived by those that hate it as a buff, and those that live by it as a nerf. But after playing this class religiously for years, I can say to those that also enjoy the "assassin/rogue" gameplay that I have only good intentions for the skill.
I still stand by my suggestion and believe it has merit.
It could potentially become applicable to PvE tanks for one. And I see it as also allowing Nightblades in PvP to maintain their offensive robustness while achieving a level of necessary and fair survivability.
I do recognize that it might make Dark Cloak less enticing and would somewhat hinder bombers and snipers.
I don't have any expectations nor do I have much faith that this skill will be changed in a positive manner. I simply have passion for this style of gameplay - as cowardly, cheap, toxic, [fill in the blank] as it's labeled.
Syrusthevirus187 wrote: »Don't rely on cloak as your "main defense"
Solved your problem