Last patch we managed to get rid of the artificial minimum traveltime on assassins will.
Now we have 2 more crucial skills who are affected by a minimum traveltime those are Strife and crystal frags.
According to older patch notes the travel time of will and frags both got reduced to 250ms travel time but neither of those changes made it through and now only will got changed last patch.
Strife and Frags still take a minimum of 500ms to hit your target even if you're right on them and we're talking proctology exam distance here.
Those travel times make both skills highly unreliable in PvP as you won't hit someone with them if you're solo because they just have to avoid the skill via dodge or block and will never die unless you get a clean kill.
This also means they're impossible to line up with stuns as everyone can break free and dodge/block before the projectile does it's damage.
We have more of those artificial travel times which make skills useless.
Those include mages wrath (800ms), birds (1.1s), stone giant (250ms but horrible because stamdk doesn't gain anything from the range benefit as the class is ment to play in meele, same issue applies to stamina birds (1.1s travel time) and stamnecro's skulls (250ms)
The travel time is a huge reason why many of those skills see no useage in PvP (along with other issues) or in the main case of strife and frags are a huge reason why the offence of magsorc and magnb are too unreliable and then get overbuffed for zerging as the damage when the projectile hits gets increased when the issue is hitting them in the first place when you're solo.
Removing the minimum travel time of those skills would help both magnb and magsorc a lot more than any percentage increase in damage done would