one of the main things i love about this block change,
is that we are now able to see the other actions taking place that were previously hidden by the block canceling.
all of the canceled animations now are showing and allow us a fair chance to react to all the animations and damage skills coming at us instead of just a FLASH and glitched actions appearance.
i love this and hope we see more of it.
I am going to throw out a wild guess and suggest that they cannot "undo" this change. They are going to have to fix things going forward, if that is the case, so you will want to be pedantically explicit about skills, times, and situations. Otherwise, they won't know what to fix.
There is no reason they shouldn't be able to undo this. They simply need to revert any and all changes they made to block, and how block interacts with skill animations during this PTS cycle. They can then release the next iteration of the PTS with all the upcoming changes, minus this mess of a blocking rework.
It HAS to get reverted. They aren't going to be able to fix everything they've broken in the next 5 weeks. The other thing to consider is that these tests have been done in near optimal environment, i.e empty PTS instances. Imagine what it will feel like in cyrodiil, or for console.
I am going to throw out a wild guess and suggest that they cannot "undo" this change. They are going to have to fix things going forward, if that is the case, so you will want to be pedantically explicit about skills, times, and situations. Otherwise, they won't know what to fix.
There is no reason they shouldn't be able to undo this. They simply need to revert any and all changes they made to block, and how block interacts with skill animations during this PTS cycle. They can then release the next iteration of the PTS with all the upcoming changes, minus this mess of a blocking rework.
It HAS to get reverted. They aren't going to be able to fix everything they've broken in the next 5 weeks. The other thing to consider is that these tests have been done in near optimal environment, i.e empty PTS instances. Imagine what it will feel like in cyrodiil, or for console.
the point of the post is that zos will have no intention of making this a priority. they will "need" all sorts of info in order to keep this at the bottom of the to-do list.
Yamenstein wrote: »Block cancelling all fixed now
Firebrand10 wrote: »Yamenstein wrote: »Block cancelling all fixed now
How so? What changed on the PTS?
Yamenstein wrote: »Firebrand10 wrote: »Yamenstein wrote: »Block cancelling all fixed now
How so? What changed on the PTS?
Animation is as smooth as live when it comes to timing and animation cancelling. At least from what I've seen on YouTube videos of latest pts
Correct me if I'm mistaken, haven't looked too deeply or tested myself yet.