The skill is frequently used in PvP on magdks.
Deep breath can be used in PvE environments to interrupt multiple mobs like in vMoL twins
The skill is frequently used in PvP on magdks.
Deep breath can be used in PvE environments to interrupt multiple mobs like in vMoL twins
MaskedHuman wrote: »The skill is frequently used in PvP on magdks.
Deep breath can be used in PvE environments to interrupt multiple mobs like in vMoL twins
There's barely any magdks in pvp now, and those who are pvping don't run deep breath because it doesn't hit for enough and it barely heals, you're better off using engulfing flames than using deep breath.
they need to bring back the old heal on deep breath, and bring back talons that actually rooted.
MaskedHuman wrote: »The skill is frequently used in PvP on magdks.
Deep breath can be used in PvE environments to interrupt multiple mobs like in vMoL twins
There's barely any magdks in pvp now, and those who are pvping don't run deep breath because it doesn't hit for enough and it barely heals, you're better off using engulfing flames than using deep breath.
they need to bring back the old heal on deep breath, and bring back talons that actually rooted.
It's the only skill in the magdk toolkit that's actively scaling with the number of enemies you face while also giving magdk another layer of burst along with FoO.
This extra damage adds a lot more burst than the increase from engulfing and depending on your setup it's easy to run both.
Also the number of magdks playing isn't a indicator for inhale being week or not.
You don't see too many stamnbs around and shade still doesn't need any buffs.
UppGRAYxDD wrote: »Give inhale major expedition, or just something to magdks...
Beavisaur13 wrote: »UppGRAYxDD wrote: »Give inhale major expedition, or just something to magdks...
We can already get it chains, besides it just needs better burst.
MaskedHuman wrote: »The skill is frequently used in PvP on magdks.
Deep breath can be used in PvE environments to interrupt multiple mobs like in vMoL twins
There's barely any magdks in pvp now, and those who are pvping don't run deep breath because it doesn't hit for enough and it barely heals, you're better off using engulfing flames than using deep breath.
they need to bring back the old heal on deep breath, and bring back talons that actually rooted.
Ragnarock41 wrote: »A stam morph would be lovely. And I disagree on this skill being weak. Its very powerful and frequently used on PvP especially on outnumbered combat.
Beavisaur13 wrote: »UppGRAYxDD wrote: »Give inhale major expedition, or just something to magdks...
We can already get it chains, besides it just needs better burst.
having major expedition on a gap closer is as stupid as having a defile on a heal... you just need the gap closer to keep yourself close to the enemy, not the buff.
Also it is pointless in the case you want to use majr expedition to run away from a threat. Do you gap close the guy who tries to kill you to run away?
Anyway, major exp on a DK is no longer necessary having RAT and the passives from Psijic skill line, which are much better than any passives in the whole DK kit
Change the magic damage to flame damage, after all it is in the Draconic Power skill line. Buff the damage portion by 50% without increasing the cost. Change draw essence to a stamina morph. Add a 1 purge effect for each enemy it hit to the base skill. After all a warden gets a free purge on demand or one every 5 seconds with netch. Then maybe you would see it used some more.
Put major expedition on wings, make way more sense than chains. Plus, it can be used outside of combat. Major expedition on a gap closer is just stupid.
John_Falstaff wrote: »Beavisaur13 wrote: »UppGRAYxDD wrote: »Give inhale major expedition, or just something to magdks...
We can already get it chains, besides it just needs better burst.
having major expedition on a gap closer is as stupid as having a defile on a heal... you just need the gap closer to keep yourself close to the enemy, not the buff.
Also it is pointless in the case you want to use majr expedition to run away from a threat. Do you gap close the guy who tries to kill you to run away?
Anyway, major exp on a DK is no longer necessary having RAT and the passives from Psijic skill line, which are much better than any passives in the whole DK kit
Let's not omit PvE aspect here. Chains is an incredibly good utility skill on a PvE tank, and having Major Expedition on it frees up a slot and saves resources.
Chains don't need any change.
John_Falstaff wrote: »Beavisaur13 wrote: »UppGRAYxDD wrote: »Give inhale major expedition, or just something to magdks...
We can already get it chains, besides it just needs better burst.
having major expedition on a gap closer is as stupid as having a defile on a heal... you just need the gap closer to keep yourself close to the enemy, not the buff.
Also it is pointless in the case you want to use majr expedition to run away from a threat. Do you gap close the guy who tries to kill you to run away?
Anyway, major exp on a DK is no longer necessary having RAT and the passives from Psijic skill line, which are much better than any passives in the whole DK kit
Let's not omit PvE aspect here. Chains is an incredibly good utility skill on a PvE tank, and having Major Expedition on it frees up a slot and saves resources.
Chains don't need any change.
I was talking about unrelenting grip, which works as a gap closer. Empowering Chains is Ok and it shouldn't be changed... in fact I like more Empowering on PvP to pull an enemy to a scalding rune with a blockade
John_Falstaff wrote: »Beavisaur13 wrote: »UppGRAYxDD wrote: »Give inhale major expedition, or just something to magdks...
We can already get it chains, besides it just needs better burst.
having major expedition on a gap closer is as stupid as having a defile on a heal... you just need the gap closer to keep yourself close to the enemy, not the buff.
Also it is pointless in the case you want to use majr expedition to run away from a threat. Do you gap close the guy who tries to kill you to run away?
Anyway, major exp on a DK is no longer necessary having RAT and the passives from Psijic skill line, which are much better than any passives in the whole DK kit
Let's not omit PvE aspect here. Chains is an incredibly good utility skill on a PvE tank, and having Major Expedition on it frees up a slot and saves resources.
Chains don't need any change.
I was talking about unrelenting grip, which works as a gap closer. Empowering Chains is Ok and it shouldn't be changed... in fact I like more Empowering on PvP to pull an enemy to a scalding rune with a blockade
John_Falstaff wrote: »Beavisaur13 wrote: »UppGRAYxDD wrote: »Give inhale major expedition, or just something to magdks...
We can already get it chains, besides it just needs better burst.
having major expedition on a gap closer is as stupid as having a defile on a heal... you just need the gap closer to keep yourself close to the enemy, not the buff.
Also it is pointless in the case you want to use majr expedition to run away from a threat. Do you gap close the guy who tries to kill you to run away?
Anyway, major exp on a DK is no longer necessary having RAT and the passives from Psijic skill line, which are much better than any passives in the whole DK kit
Let's not omit PvE aspect here. Chains is an incredibly good utility skill on a PvE tank, and having Major Expedition on it frees up a slot and saves resources.
Chains don't need any change.
I was talking about unrelenting grip, which works as a gap closer. Empowering Chains is Ok and it shouldn't be changed... in fact I like more Empowering on PvP to pull an enemy to a scalding rune with a blockade