Oreyn_Bearclaw wrote: »Umm. DKs are meta in PVE at the moment, and this skill certainly merits a spot in most trash packs. So saying nobody uses it is simply not true.
On the other hand, this might be the most satisfy skill in the game to cast. Something about it just feels good. I would not be opposed to a small damage buff, but it doesnt need much of one. It's not a reliable heal in PVP, but in PVE, its great for that. If this is on my bars for AOE fights, I typically dont need another self heal or shield.
John_Falstaff wrote: »Inhale is an utility skill. My biggest gripe with Inhale is that it doesn't interrupt all casting enemies; those that are immune to chain pull seem to be also immune to Inhale (although Crushing Shock works on them), like some mobs in Blackrose. Now that, I do find a very irritating inconsistency about the skill, and I wonder if it's on ZOS' radar. Aside from that, it's a good utility skill, no need to try and shoehorn it into PvP.
Atherakhia wrote: »What skill are you referencing Oreyn?
Yes, MagDKs are currently meta for PvE, but that is almost entirely a result of a bugged and broken perfect Asylum Staff. That staff will be completely useless next patch.
If you're talking about Inhale, no one uses that in their DPS rotation. And I'd be absolutely shocked if anyone bothered to slot it for trash pulls like you imply considering you can double tap Unstable Wall and clear a whole room with that with infinite sustain so long as 2+ mobs are there.
I'm not sure I agree with the above posters that MagDK dots need more damage though. IMO, the larger problem is staying standing long enough for those DOTs to do damage and a lack of overall burst since Whip is almost forced into the heal morph over the other for MagDKs because of a lack of survivability options. At least that has been my experience. I think if they found some way to give MagDK an execute skill either through their own tree or via destruction staff, their offensive power would be more or less fine.
Another thing I'd like to see if for Mag DKs to have some way to heal themselves when their DOTs tick. Inhale putting a debuff on the target that caused you to be healed for a couple hundred every time you deal damage over time with a max proc of one every .5 seconds for example.
YandereGirlfriend wrote: »John_Falstaff wrote: »Inhale is an utility skill. My biggest gripe with Inhale is that it doesn't interrupt all casting enemies; those that are immune to chain pull seem to be also immune to Inhale (although Crushing Shock works on them), like some mobs in Blackrose. Now that, I do find a very irritating inconsistency about the skill, and I wonder if it's on ZOS' radar. Aside from that, it's a good utility skill, no need to try and shoehorn it into PvP.
You've described the utility (and inconsistency) of only the interrupt morph though. The Magicka return morph is completely lackluster and has no real application in either PvE or PvP, which, to me at least, makes it a prime candidate for a re-work.
ZOS_FelipeF wrote: »Greetings,
This thread has been moved to its correct subcategory.