DUTCH_REAPER wrote: »I’m a pretty big staunch supporter of mdk for PvP. I honestly think it’s in a good place for PvP atm. Some skills like chains need to work when used but that is really all. You have to build to the class. We all know in PvP a mdk uses alllll of its resources. So you have to build for that. We all know for mdk you usually have to be in melee range so you better be tankyish. Again you have to build for it. Fortified brass or chudan or skelly or warden mix or blood spawn for more tankyness. My heals hit for stupid amounts on myself. 7-8k cauterizes and 11k coagulated blood. I’m anywhere from 4200-4986 spelldamage when buffed.
Again I’m not trying to be negative here. I’m just trying to give some perspective. Mdk is NOT and easy class to play for PvP.https://youtu.be/Kmq0wIEKwys
https://youtu.be/Kmq0wIEKwys
DUTCH_REAPER wrote: »I’m a pretty big staunch supporter of mdk for PvP. I honestly think it’s in a good place for PvP atm. Some skills like chains need to work when used but that is really all. You have to build to the class. We all know in PvP a mdk uses alllll of its resources. So you have to build for that. We all know for mdk you usually have to be in melee range so you better be tankyish. Again you have to build for it. Fortified brass or chudan or skelly or warden mix or blood spawn for more tankyness. My heals hit for stupid amounts on myself. 7-8k cauterizes and 11k coagulated blood. I’m anywhere from 4200-4986 spelldamage when buffed.
Again I’m not trying to be negative here. I’m just trying to give some perspective. Mdk is NOT and easy class to play for PvP.https://youtu.be/Kmq0wIEKwys
https://youtu.be/Kmq0wIEKwys
Go try that build in CP enabled PvP. Your +4k spell damage is worthless without light armor penetration bonus or elemental drain.
Lmao yes yes you are really good verry strong absolutely special😂😂👍🏻 sorry if my coment hurt your feelings. Unfortunately i play ps4 eu
DUTCH_REAPER wrote: »I’m a pretty big staunch supporter of mdk for PvP. I honestly think it’s in a good place for PvP atm. Some skills like chains need to work when used but that is really all. You have to build to the class. We all know in PvP a mdk uses alllll of its resources. So you have to build for that. We all know for mdk you usually have to be in melee range so you better be tankyish. Again you have to build for it. Fortified brass or chudan or skelly or warden mix or blood spawn for more tankyness. My heals hit for stupid amounts on myself. 7-8k cauterizes and 11k coagulated blood. I’m anywhere from 4200-4986 spelldamage when buffed.
Again I’m not trying to be negative here. I’m just trying to give some perspective. Mdk is NOT and easy class to play for PvP.https://youtu.be/Kmq0wIEKwys
https://youtu.be/Kmq0wIEKwys
Well it is playable but I absolutely disagree. MagDk is not in a good place. It has very bad sustain compared to other classes. It is true that healing is crazy but that is not only the case for MagDks... As you said you hit 7-8k cauterizes and 11k coagulated blood. I get about 5-6k cauterizes and 8-9k coags because I'm build more tanky since there are so many zergs running around on eu these days. My damage is still decent with 40k mag and about 3k spelldmg buffed. On my sorc I crit for 15-16k heals though... My magplar has better healing as well. It is not just about the direct healing but the heals over time and MagDk lacks that which is the reason that many MagDks still run Flame Lash even though Molten Whip is so much more damage. With the changes to off-balance though Flame Lash will be useless because with a 15+ seconds cooldown on your powerlash you might as well just run Molten Whip because the heal is only over 2 seconds and has such a massive cooldown now.
Some tips for your build:
Change you single monster set pieces out for bloodspawn... the extra stamregen is nice to have, you gain pretty much the same amount of resistances and it has a very high uptime if you are under pressure. Also the 14 ult you can gain every 6 seconds equal up to 215 mag and stamregen.
You run a 2h Sword on your damage bar... with that you lose important passives from the firestaff like even more single target damage, a 100% higher chance to proc burning which is extra damage and sustain from combustion. Also running a firestaff with the charged trait makes you lose spelldamage but you would get better lightattack weaving which increases your damage and again a better chance to proc burning from charged which helps sustain and also damage. In addition you can run a shock or disease glyph on your staff to make even better use of charged by getting an extremely high uptime on minor vulnerability or minor defile.
Your skill choice is questionable too but if that how you perform well then I guess it's good.
irstarkey57 wrote: »I recently made a fairly in depth thread about magdk in combat and mechanics forum titled State of the Magicka DK. Honestly the whole class is just dated. Everything pretty much needs reworked. Anyway, check out the thread and see what you think.
irstarkey57 wrote: »I recently made a fairly in depth thread about magdk in combat and mechanics forum titled State of the Magicka DK. Honestly the whole class is just dated. Everything pretty much needs reworked. Anyway, check out the thread and see what you think.