Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The maintenance is complete, and the PTS is now back online and patch 10.0.1 is available.
Call to Test
Yesterday while testing several burst combos I came across a strange mechanic. It is unclear if this is a bug or if it is an intentional mechanic. If a combo would have damaged 100% of a players life in one GCD (1 second) the defending player was instead given massive artificial Damage Reduction until the new GCD. This Damage Reduction would sometimes even reduce attacks down to 0 dmg if the combo was violent enough.
I would like other testers to interact with this mechanic and see if we can collectively suss out what is happening and define the parameters of this Holtzman Shield. If other players can recreate the mechanic hopefully we can get this bug fixed before live or shine the light on a babysitter mechanic trying to sneak by the patch notes unnoticed.
Some details I tested
100% - 0% combos provided massive mitigation preventing the kill.
80%-0% combos provided no extra mitigation and skills did full damage. (lowering the targets health a little before bursting would prevent the mitigation.)
The mitigation was not stealth specific and would arrive on any burst regardless of class or combo style.
Unanswered questions
Can other players recreate the phenomenon?
Is the mitigation only against one player source or will you get momentary damage immunity when 2 or more people burst together?
Does the mitigation apply to 1 single attack source if it does enough damage?
If you take the time to test this please post your findings here, thank you.
Edited by DarkGottbeard on January 23, 2020 8:49PM