Hi @D0PAMINE !! Yeah I felt like this thread needed to be made. I have another thread in mind to post maybe within a few months but besides that I wont be around. The forums can be interesting to read though sometimes lolYes please. Also Hi @Vaoh good to see you around the forums.
Sylvermynx wrote: »I never got this whole system.... over 1.5 years later I still don't.
Then you might as well remove "magicka" and "stamina" from the game and just one resource called "resource"
This thread is about giving skills that currently have Stamina-based morphs the Soul Trap treatment. Furthermore, it will open up options through scaling but also gets rid of “wasted” morphs.
MaleAmazon wrote: »Then you might as well remove "magicka" and "stamina" from the game and just one resource called "resource"
Yeah - like they do with ultis.
Thing is morphs should be a *choice* imo. And if you have "magicka morph" and "stamina morph" - that isn´t a choice. So I am all for the 'soul trap treatment' (though IIRC there have been resource scaling non-ultis in the past, the DK inferno skill comes to mind but I digress).
Though they can´t just jam it in there - for example the drawback to medium armor DD builds has been that you don´t have a super great instaheal. I shudder at the thought of medium armor templars with stamina-scaling rushed ceremony...
@witchdoctor Hello, in the main post I put a note that may have been missed. It can reasonably be assumed that (unlike Soul Trap) the cost can be changed into Stamina or Magicka via your highest offensive stats.witchdoctor wrote: »
This thread is about giving skills that currently have Stamina-based morphs the Soul Trap treatment. Furthermore, it will open up options through scaling but also gets rid of “wasted” morphs.
If there still remain two resources, then no, it won't.
Soul Trap only works in a stamina DPS rotation because stamina DPS do not cast many magicka skills. By the time the DOT has run its course, my magicka pool is high enough to cast the skill again.
If my stamina warden DPS is now casting Soul Trap, a magicka morph of Pigeon, Shalks, etc ..., I will not have enough of that resource.
Its a neat idea, sure. But I think it is undone by the need to then invest into both magicka and stamina regen.
Sylvermynx wrote: »I never got this whole system.... over 1.5 years later I still don't.
It's a slapdash mishmash of some of Skyrim's more popular mods.
There's a popular mod which add morphs to spells. ESO copies that.
There's a popular mod which scales spell damage to maximum magicka. ESO copies that.
Though that mod only exists as a cheap and nasty fix to Skyrim's notoriously lopsided scaling where weapon damage drastically outscales magical.
There's no popular mod which adds classes. Especially ones which force every class to use magic. That's just whacky old ZO.
Here's where it gets curly with Zenimax's typical trying to have it both ways.
Player freedom blah blah blah pick your stats blah blah blah but soft caps. At launch they very effectively punished players pouring all their points into a single stat. They also very effectively nerfed racials which boosted max resources.
"Race really matters," ZO whispers conspiratorially to players who want that.
"Soft caps make racial passives meaningless," ZO whispers conspiratorially to the other flavour of player.
Much like ZO simultaneously decrying that class does / doesn't matter, while delivering 4 classes with very specialised abilities.
Many players saw through the lies. They also didn't love being forced to use magic and ZO's solution was the "stamina morph", i.e. magic-which-consumes stamina. And went nuts converting lots of abilities. Also removed soft caps.
On top of that there's the insanity of animation cancelling and "weaving" nonsense. The former is a staple in some MMOs. Weaving might an ESO original. I've not seen anything like it before.
All of which creates a sharp divide.
Many players just play using abilities. Solo and even a lot of group content is easy enough that that's effective. DLC vet content and pvp however, really require buying into the animation cancelling, weaving, rotations nonsense. Which means the players who don't and will never enjoy that style of play, simply ignore that content. No matter how many midyear mayhems ZO try to cram into a year.
Seraphayel wrote: »I want this basically for ALL skills in game. Let skills scale with whichever source is higher. Just imagine Stamina Staff builds or Magicka 2h builds, Magicka Bow builds... the options are endless.