Then you might as well remove "magicka" and "stamina" from the game and just one resource called "resource"
Then you might as well remove "magicka" and "stamina" from the game and just one resource called "resource"
It's never going to end for ESO. It's part of the mainstreamification of gaming. TES might as well be a Disney property at this point.Siohwenoeht wrote: »Less homogenization not more please.
Siohwenoeht wrote: »Less homogenization not more please.
The people saying No in this thread seem to be saying so because of the fear it could homogenize skills. Like if a Magicka and Stamina character used the same morph. I can see the point.It's never going to end for ESO. It's part of the mainstreamification of gaming. TES might as well be a Disney property at this point.
Many class-based skills have strict Stamina vs Magicka build morphs. Would you like to see these skills given the “Soul Trap treatment”?
Siohwenoeht wrote: »Less homogenization not more please.The people saying No in this thread seem to be saying so because of the fear it could homogenize skills. Like if a Magicka and Stamina character used the same morph. I can see the point.It's never going to end for ESO. It's part of the mainstreamification of gaming. TES might as well be a Disney property at this point.
Problem is, what we currently have is homogenization. A Stamina Necro will use exactly what all Stamina Necros use - there is zero morph variety/player preference. You chose Stamina, therefore this is the list of morphs you must use. If Magicka then use the opposite morph. They are no longer based on player preference which was the original intention for them (all class-based skills were originally Magicka).
On top of this there are skills that are legit as boring as possible because of Stamina vs Magicka morphs. A prime example is Lotus Flower which has one morph giving Major Savagery and the other giving Major Prophecy. Same exact skill, opposite buff.
The purpose would to create morph variety because atm there is none for these skills. It also opens up morph spaces for certain playstyles that have been highly requested for awhile (Ice Mage Magden, etc).
Siohwenoeht wrote: »Siohwenoeht wrote: »Less homogenization not more please.The people saying No in this thread seem to be saying so because of the fear it could homogenize skills. Like if a Magicka and Stamina character used the same morph. I can see the point.It's never going to end for ESO. It's part of the mainstreamification of gaming. TES might as well be a Disney property at this point.
Problem is, what we currently have is homogenization. A Stamina Necro will use exactly what all Stamina Necros use - there is zero morph variety/player preference. You chose Stamina, therefore this is the list of morphs you must use. If Magicka then use the opposite morph. They are no longer based on player preference which was the original intention for them (all class-based skills were originally Magicka).
On top of this there are skills that are legit as boring as possible because of Stamina vs Magicka morphs. A prime example is Lotus Flower which has one morph giving Major Savagery and the other giving Major Prophecy. Same exact skill, opposite buff.
The purpose would to create morph variety because atm there is none for these skills. It also opens up morph spaces for certain playstyles that have been highly requested for awhile (Ice Mage Magden, etc).
@Vaoh I understand to a point, however without wholesale changes to every ability you'd end up with only one morph of each ability run, I'd guarantee it.
On top of that, basing tooltip on highest resource is what kills this idea for me. For example, I have a heavy attack, no pet sorc build that I use dark deal on. Yes, dark DEAL.
In PVP, I hardly ever run low on mag, but with cost increase/resource drain still king, running out of Stam is a death sentence. I'll gladly spare some of my 40k+ mag for an extra dodge roll, block, or break free.
Basing tooltips on highest resource wouldn't give me the choice, I'd only use my lowest resource to regain my highest resource.
There are many other examples of builds that use Stam/mag dump abilities as well. If you're not using both resources, you're selling yourself short.
Siohwenoeht wrote: »Siohwenoeht wrote: »Less homogenization not more please.The people saying No in this thread seem to be saying so because of the fear it could homogenize skills. Like if a Magicka and Stamina character used the same morph. I can see the point.It's never going to end for ESO. It's part of the mainstreamification of gaming. TES might as well be a Disney property at this point.
Problem is, what we currently have is homogenization. A Stamina Necro will use exactly what all Stamina Necros use - there is zero morph variety/player preference. You chose Stamina, therefore this is the list of morphs you must use. If Magicka then use the opposite morph. They are no longer based on player preference which was the original intention for them (all class-based skills were originally Magicka).
On top of this there are skills that are legit as boring as possible because of Stamina vs Magicka morphs. A prime example is Lotus Flower which has one morph giving Major Savagery and the other giving Major Prophecy. Same exact skill, opposite buff.
The purpose would to create morph variety because atm there is none for these skills. It also opens up morph spaces for certain playstyles that have been highly requested for awhile (Ice Mage Magden, etc).
@Vaoh I understand to a point, however without wholesale changes to every ability you'd end up with only one morph of each ability run, I'd guarantee it.
On top of that, basing tooltip on highest resource is what kills this idea for me. For example, I have a heavy attack, no pet sorc build that I use dark deal on. Yes, dark DEAL.
In PVP, I hardly ever run low on mag, but with cost increase/resource drain still king, running out of Stam is a death sentence. I'll gladly spare some of my 40k+ mag for an extra dodge roll, block, or break free.
Basing tooltips on highest resource wouldn't give me the choice, I'd only use my lowest resource to regain my highest resource.
There are many other examples of builds that use Stam/mag dump abilities as well. If you're not using both resources, you're selling yourself short.
I agree, which is why it shouldn’t be for skill like Dark Exchange/Dark Conversion/Dark Deal. There are skills that are fine as they are. In fact I left out Dark Exchange from the list of skills in my post because there’s no issue with that skill imo. Both morphs are useful whether you’re Magicka or Stamina.
The issue is with a skill like Dive, or Blastbones, where you don’t have a morph choice. There is only one route to go because you have to be Mag or Stam.
Siohwenoeht wrote: »Siohwenoeht wrote: »Siohwenoeht wrote: »Less homogenization not more please.The people saying No in this thread seem to be saying so because of the fear it could homogenize skills. Like if a Magicka and Stamina character used the same morph. I can see the point.It's never going to end for ESO. It's part of the mainstreamification of gaming. TES might as well be a Disney property at this point.
Problem is, what we currently have is homogenization. A Stamina Necro will use exactly what all Stamina Necros use - there is zero morph variety/player preference. You chose Stamina, therefore this is the list of morphs you must use. If Magicka then use the opposite morph. They are no longer based on player preference which was the original intention for them (all class-based skills were originally Magicka).
On top of this there are skills that are legit as boring as possible because of Stamina vs Magicka morphs. A prime example is Lotus Flower which has one morph giving Major Savagery and the other giving Major Prophecy. Same exact skill, opposite buff.
The purpose would to create morph variety because atm there is none for these skills. It also opens up morph spaces for certain playstyles that have been highly requested for awhile (Ice Mage Magden, etc).
@Vaoh I understand to a point, however without wholesale changes to every ability you'd end up with only one morph of each ability run, I'd guarantee it.
On top of that, basing tooltip on highest resource is what kills this idea for me. For example, I have a heavy attack, no pet sorc build that I use dark deal on. Yes, dark DEAL.
In PVP, I hardly ever run low on mag, but with cost increase/resource drain still king, running out of Stam is a death sentence. I'll gladly spare some of my 40k+ mag for an extra dodge roll, block, or break free.
Basing tooltips on highest resource wouldn't give me the choice, I'd only use my lowest resource to regain my highest resource.
There are many other examples of builds that use Stam/mag dump abilities as well. If you're not using both resources, you're selling yourself short.
I agree, which is why it shouldn’t be for skill like Dark Exchange/Dark Conversion/Dark Deal. There are skills that are fine as they are. In fact I left out Dark Exchange from the list of skills in my post because there’s no issue with that skill imo. Both morphs are useful whether you’re Magicka or Stamina.
The issue is with a skill like Dive, or Blastbones, where you don’t have a morph choice. There is only one route to go because you have to be Mag or Stam.
So are you looking exclusively at damage/healing skills for this change? If so, what would happen to pelinal hybrid builds that sink all into on resource but have damage equal on off-resource abilities?
Or tanks that use mag and stam abilities currently?
I'm trying to understand, not refute. It just seems more complicated and while more skills would be open to both Stam or mag, doesn't that just promote homogenization? "Doesn't matter what stat you choose, all abilities do the same thing..."
This is a really well thought out post and my kudos to the author
TempPlayer wrote: »All I want is more stamina heal option. The current only available choice is Stam warden healer, and even then it have some heal that relie on Magicka. Is it so outrageous that I want my toon to heal other by flexing his muscle instead of relying on something so suspicious as Magicka.
I don't foresee any issues if you're only talking about scaling, but that's only half of what currently makes a 'Stamina' morph or a 'Magicka' morph. What resource is spent on the ability is just as important to take into consideration. The reason that Soul Trap worked on Stam was because it was only one ability and it's relatively cheap even if it costs Magicka. If we disregard resources entirely, I can see where problems with balance and sustainability start to come up. Not only that, but builds will start to become even more homogeneous than they already are - that was one of the main complaints during that particular patch. Having options won't change the fact that there will always be a meta and having a singular hybrid meta build doesn't sound fun to me.
DaveMoeDee wrote: »Maybe I would change my answer to Yes - some. But if 'all' was the implementation, bye-bye magicka characters.