SirWafflecakes wrote: »2 stuns have been heavily nerfed this patch alone. This game used to have so many stuns. Now mag has 1 class stun which some are wierd and unreliable, flame clench which is okay i guess, mages guild rune which is almost never used and now vamp drain which must complete the full cast. Stam has a rune fear and off balance which now has a 15 second cool down making it unreliable. Some classes have a stun as well but are not that reliable
Why are you nerfing anything that has a stun?
because dev now realize some of the skills are pretty cheese and not healthy / make the game unenjoyable.
just get over it.
player opinion still maters, but let the dev decide at the end, players sometimes right but most of the time biassed.
anyway i know you compalin about vamp drain, and im support the change.
the only option is this pts version or make it into a 1 tick only with 3/4 damage.
MashmalloMan wrote: »because dev now realize some of the skills are pretty cheese and not healthy / make the game unenjoyable.
just get over it.
player opinion still maters, but let the dev decide at the end, players sometimes right but most of the time biassed.
anyway i know you compalin about vamp drain, and im support the change.
the only option is this pts version or make it into a 1 tick only with 3/4 damage.
I don't and have never used vamp drain, but if you seriously think the change made sense, you have no clue how crappy it really is now. It's the most telegraphed stun in the game now. 0 reason to use it.
"If I play PvP".. seriously. This forum just assumes someone doesn't PvP anytime there is a disagreement. I understand what it is on live.MashmalloMan wrote: »because dev now realize some of the skills are pretty cheese and not healthy / make the game unenjoyable.
just get over it.
player opinion still maters, but let the dev decide at the end, players sometimes right but most of the time biassed.
anyway i know you compalin about vamp drain, and im support the change.
the only option is this pts version or make it into a 1 tick only with 3/4 damage.
I don't and have never used vamp drain, but if you seriously think the change made sense, you have no clue how crappy it really is now. It's the most telegraphed stun in the game now. 0 reason to use it.
when you use accelerating drain, it almost the same damage as using 3 force pulse if the cp value are balanced with way less magicka cost (1:3 cast)
SO in fact it is a spammable dps ability.
did you know this gane do not like any stun in high damage spammable skill, right?
it is also an instant and pierce through roll dodge.
you will understand the strugle if you play pvp and a guy or two spamming this while you get out numbered, or getting chased by zerg.
it is a high damage, instant stun, pierce roll dodge, 12m range.
Because their current fave bff is Templar as it has 2 stuns (1 which is a gapcloser btw),snare on aoe skill, damage skill and self/enemy buff/debuff and built into a passive I think.
Oh and now they buff sustain on aoe skills so yaay for Templars