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Thank you !!!

MyPrist
MyPrist
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Moltan armaments was fixed now in 5.3.0 it finnaly WORK :)))) after 9 month of incorrect work !!! Perfect, just perfect !!!
Thank you so much !!! Finnaly it works correct. I am so happy !
Correct work with restro and destro now.
Correct damage in heavy attacks.

Pls do not bug it again like in 5.2.3 pts version.

A lot of sets are better now.

Stonefist - such beauterfull animation, like never before. Looks so cool.

As i see proc sets now work good in easy rotations, but a little more dps is only possible to make in old rotations and sets.

Zaan+elf bain works really good, very big dps boost for mdk, 25% to all dk dots + zaan povered like you have 2 Zaans now. Like +1 new not perfect Siroria in dps.

New sets for stamina are cool too.

Better sustain, on some skills, like bow hail and destro wall of elements.

Like changes very much.

I hope they will not change any thing. May be just elf bain fix from 5 to 4 seconds if it will be to OP.

Really really good for now !!!

Do not bug some thing again!!!

For now really really good update.
I hope nothing change.

If dps will be to high - do not fix anything !!! Better give more resists to monsters. Do not break skills any more !!!
Edited by MyPrist on January 21, 2020 7:35AM
  • MyPrist
    MyPrist
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    Mother Ciannait – Monster Mask
    1 – Adds 1096 Maximum Magicka
    2 – While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 3000 damage for 10 seconds. This effect can occur once every 10 seconds

    To low damage shield. Monster mask = 1 more skill you use. It gives damage like 1 hard hitting skill. So you can get damage shield from skill and use 1 less skill and get more from dps monster helmet.

    To make it usefull damage shield from it have to be 10 -12k shield i think. Like shield from light armor on magic dd.
  • MyPrist
    MyPrist
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    All other is good. Very good update.
  • xStaticx
    xStaticx
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    Did they change the tooltip for molten armaments to state that it increases all heavy attacks by 50% or does it still state it only increases the last tick 'Fully-Charged' heavy by 50%? I'm on console so I can't check myself.
  • Lisutaris
    Lisutaris
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    No problem.
    You are welcome. ;)
  • kojou
    kojou
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    I have a feeling Zaan will not make it to live the way that it is.
    Playing since beta...
  • Mettaricana
    Mettaricana
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    kojou wrote: »
    I have a feeling Zaan will not make it to live the way that it is.

    Zo$ employee: that sounded like a buff scramble 203% nerf to zaan also break elfbane make it defile yourself or something...
  • Banana
    Banana
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    I'm looking forward to trying out Elf Bane and grothdarr if it makes it to live. Don't $@#$ us over to hard ZOS.
  • MyPrist
    MyPrist
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    xStaticx wrote: »
    Did they change the tooltip for molten armaments to state that it increases all heavy attacks by 50% or does it still state it only increases the last tick 'Fully-Charged' heavy by 50%? I'm on console so I can't check myself.

    It must empower all heawy attack - all other is bug. No a single word about last hit. Worck correct now, empower each hit.

    But calculate a little strange with champion points so it is < 50%, but the same work was a year before, so i think all work correct now.
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